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AgeCommit message (Expand)Author
2016-11-16Disable possibility to flip bone names of linked armaturesSergey Sharybin
2016-11-10Consider Numpad Enter in pose slide operatorsSergey Sharybin
2016-11-09Depsgraph: Fix crash deleting bones in armature edit modeSergey Sharybin
2016-09-28POSELIB_OT_pose_add: only create keyframes for selected bones.Sybren A. Stüvel
2016-09-19Fix T49385: Copy buffer is not from pose mode. Report ErrorSergey Sharybin
2016-09-18Minor corrections for previous commitJulian Eisel
2016-09-18BLI_listbase: Add/use utility to move link (BLI_listbase_link_move)Julian Eisel
2016-09-16Pose library sorting: return OPERATOR_CANCELLED when no-opSybren A. Stüvel
2016-09-16Improve description of move operator direction propertiesJulian Eisel
2016-09-16Added buttons to move a pose in a pose library up/down.Sybren A. Stüvel
2016-09-15Use temp .blend file copybuffer for pose copy-pasteSergey Sharybin
2016-09-14Fix memory leak in copy pose operatorSergey Sharybin
2016-09-13Fix T49323: Ineffective bone roll calculation with low rig scaleSergey Sharybin
2016-07-13Fix T48839: Selection from pose mode gives wrong snap resultsCampbell Barton
2016-07-06Replace of (id->lib != NULL) check by meaningful macro.Bastien Montagne
2016-06-03Cleanup & simplify snapping functionsGermano Cavalcante
2016-05-29Fix T48507: Symmetrize doesn't work properly on Bendy BonesJoshua Leung
2016-05-22Fix T48476: 'Recalculate Bone to Cursor' failsCampbell Barton
2016-05-20Fix T48470: Bendy Bones: Custom Handle References not being cleared when bone...Joshua Leung
2016-05-17Bendy Bones: Advanced B-Bones for Easier + Simple RiggingJoshua Leung
2016-05-15Fix T48425: Armature Symmetrize is flipping Custom Shape parameter.Bastien Montagne
2016-05-14Fix T48426: Use same length for all header message strings.Bastien Montagne
2016-05-11Cleanup: only use r_ prefix for return argsCampbell Barton
2016-05-11Transform Volume rewrite/refactorGermano Cavalcante
2016-05-10Correct armature-sketch snap context useCampbell Barton
2016-05-06Cleanup: warningsCampbell Barton
2016-05-05Transform/Snap: EditMesh/BKE_bvhutils API improvementsGermano Cavalcante
2016-04-22Transform Snap: initial snap context refactorCampbell Barton
2016-03-31Usual ui messages fixes/tweaks.Bastien Montagne
2016-03-09Fix T47723: Custom shape not copied w/ edit-boneCampbell Barton
2016-03-03Armature edit-mode: Add clear-roll operator, Alt-RCampbell Barton
2016-02-26Restore ability to clear motionpaths from selected objects/bones onlyJoshua Leung
2016-02-08CLeanup: styleCampbell Barton
2016-02-07Motion Paths: Use custom poll functions for "Update" operatorJoshua Leung
2016-02-07Clear motionpaths for all objects and bones instead of only selected onesJoshua Leung
2016-02-02Match armature/object select grouped orderCampbell Barton
2016-02-02Cleanup: styleCampbell Barton
2016-02-02Armature select similar: children, immediate-children en sibligns selection.Michał Ziobro
2016-01-23OpenGL: call glLineWidth less oftenMike Erwin
2016-01-22Fix: Breakdowner value would jump when starting the tool a second time during...Joshua Leung
2016-01-16OpenGL: fixes related to GL_POINTSMike Erwin
2016-01-12Fix T47164: [Scene.raycast] - True result when it should be False.Bastien Montagne
2016-01-04Fix T47038: Particles in Particle Edit Mode get added in completely wrong loc...Bastien Montagne
2016-01-04Remove SCons building systemSergey Sharybin
2015-12-21Cleanup: warnings (msvc)Campbell Barton
2015-12-11Fix T46945: Mesh Deform binding to a cage object with modifiers is unreliable.Bastien Montagne
2015-12-10Eigen: fold remaining OpenNL code into intern/eigen.Brecht Van Lommel
2015-12-02Cleanup: transform snap argumentsCampbell Barton
2015-12-01Cleanup: use more logical names for View3D.aroundCampbell Barton
2015-11-23Cleanup: shadowing (editors)Campbell Barton