Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-03-31 | Code cleanup: use bool | Campbell Barton | |
2014-03-30 | Code cleanup: de-duplicate cotangent weight function & add arg sizes | Campbell Barton | |
2014-03-28 | Code cleanup: use sqrtf when input and output are float | Campbell Barton | |
2014-03-15 | Code cleanup: spelling & style | Campbell Barton | |
2014-03-12 | Mesh API: rename 'octree' to 'spatial' since internally its using kdtree | Campbell Barton | |
2014-02-15 | Code cleanup: remove more string encoded menu functions | Campbell Barton | |
2014-02-11 | Fix T38547: crash in skeleton sketching. | Brecht Van Lommel | |
2014-02-07 | ListBase API: add utility api funcs for clearing and checking empty | Campbell Barton | |
2014-02-03 | Code cleanup: use bools where possible | Campbell Barton | |
2014-01-23 | Fix T37685: automatic weights affected by face masking outside weight paint ↵ | Brecht Van Lommel | |
mode. Only when in weight paint mode should it check the selected vertices and faces, in object mode it should just affect the entire mesh. | |||
2014-01-21 | Fix T38251: "Apply Visual Transform to Pose" Offsets bone unpredictably | Bastien Montagne | |
Code here was using pchan->chan_mat, which for some reason does not work, we rather have to use pchan->pose_mat, and convert it again from pose space to bone space, as done by visual keyframing. | |||
2014-01-16 | Code Cleanup: style and redundant casts | Campbell Barton | |
2014-01-15 | Code Cleanup: use iroundf | Campbell Barton | |
also increase precision of rctf print functions | |||
2014-01-09 | Fix T38077: Scaling bones in EditMode drawn using envelope display mode ↵ | Joshua Leung | |
scales joint radii instead When trying to scale bones in EditMode and the bones were drawn using envelope display mode, this resulted in the joint radii (i.e. the inner part of envelopes) being adjusted instead. It turns out that this was due to an old hack that was put in place back in 2.4x (see the tracker logs for full details of the problem here). This commit introduces the following fixes: 1) Removed the old hack. Scaling (S) works normally now. 2) Ctrl-Alt-S (i.e. "Scale Envelopes/BBones") is as-is. That is, it is used to adjust the size falloff-region around a bone (i.e. the "dist" property) 3) Added Alt-S hotkey in EditMode for armatures for adjusting the radii of bones. This change just means that the "TFM_BONE_ENVELOPE" mode is now able to be accessed from the UI as a tool on its own right (instead of being accessible via the old undocumented hack). This tool adjusts the radii of the bone joints, which define the actual full-influence region of the envelopes. | |||
2014-01-07 | Armatures Editmode: option to recalculate roll from the angle to the parent | Campbell Barton | |
2014-01-04 | RNA API: use bool's for enum itemf callbacks. | Campbell Barton | |
2013-12-22 | Code Cleanup: de-duplicate constraint checks with armature join | Campbell Barton | |
2013-12-22 | Style Cleanup: remove preprocessor indentation (updated wiki style guide too) | Campbell Barton | |
2013-12-20 | UI: restore confirmation popups for delete operators. | Brecht Van Lommel | |
It turned out this was leading to accidental deleting in some cases when the info message was missed by users. Fixes T37801. | |||
2013-12-17 | 'Transform' Python Function for armature, curve and lattice. | Campbell Barton | |
patch by Paolo Acampora with some edits. | |||
2013-12-09 | Fix T37751: Crash subdividing bones | Campbell Barton | |
2013-12-09 | Armature Editmode: blend the bone radius when subdividing | Campbell Barton | |
2013-11-29 | Fix errors and inconsistencies in confirmation popup removal. | Brecht Van Lommel | |
* Improve some clip editor messages * Remove popup for metastrips, seems unnecessary * Renamed some variables for consistency * Avoid unnecessary call to CTX_DATA_COUNT Reviewed By: sergey, campbellbarton, aligorith Differential Revision: http://developer.blender.org/D44 | |||
2013-11-25 | Code Cleanup: rename vars for detecting change to be more consistent | Campbell Barton | |
rename change/is_change/is_changed/modified -> changed also use bools over int/short/char and once accidental float. | |||
2013-11-25 | T37247 - Modifier "Mask" not updated correctly when switching from objects | Henrik Aarnio | |
2013-11-25 | UI: remove unnecessary confirmation popups | Emanuel Claesson | |
This makes a number of operators no longer ask for confirmation, rather it will show an info message after performing the operation. Ref T37422 for decision. In particular, these were changed: * Delete objects, bones, keyframes, masks, mask curves, motion tracks, markers. * Clear and delete keyframes in the 3D view. * Align bone to parents. * Separate bones from armature. * Group/ungroup metastrips in sequencer. * Copy/paste objects to/from buffer. Reviewed By: brecht, dingto Differential Revision: http://developer.blender.org/D35 | |||
2013-11-25 | Fix T37612: UV warp modifier bone name doesn't update when renamed | Campbell Barton | |
2013-11-25 | CMake Build: option to compile without opennl/superlu. | Campbell Barton | |
2013-11-22 | fix for active bone not saving in editmode. | Campbell Barton | |
2013-11-22 | Armature Editing: select shortest path (Ctrl+RMB matching mesh operator) | Campbell Barton | |
Patch originally from Terry Struven, modified to use more generic functions. | |||
2013-11-18 | Fix T37336: Toggle selecting a pose-bone from object mode would de-select ↵ | Campbell Barton | |
all others. | |||
2013-11-16 | pose mode: extend selection flipping to use the same method as editmode. | Campbell Barton | |
adds extend and active only opton. | |||
2013-11-16 | armature editmode: option for select mirror to use active bone only. | Campbell Barton | |
2013-11-16 | code cleanup: armature functions | Campbell Barton | |
- added BKE_pose_channel_get_mirrored (matching editmode function ED_armature_bone_get_mirrored) - editbone_name_exists -> ED_armature_bone_find_name | |||
2013-11-16 | code cleanup: rename flip_side_name to BKE_deform_flip_side_name | Campbell Barton | |
2013-11-16 | armature editing: using too short length checking to add L/R suffix. | Campbell Barton | |
2013-11-10 | replace IS_EQ -> IS_EQF for use with floats. | Campbell Barton | |
2013-11-06 | code cleanup: typo and warning when openmp's disabled. | Campbell Barton | |
2013-11-06 | patch [#37305] Quick Hack: Armature Mirror Select | Campbell Barton | |
from Terry Struven (tlstruven), with some modifications. | |||
2013-11-04 | code cleanup: remove unused operator (select all handles this case now) | Campbell Barton | |
2013-10-31 | code cleanup: spelling | Campbell Barton | |
2013-10-31 | remove return argument from wmOperatorType->cancel, was only ever returning ↵ | Campbell Barton | |
OPERATOR_CANCELLED. | |||
2013-10-29 | style cleanup | Campbell Barton | |
2013-10-29 | patch [#37218] Split operator for armatures | Campbell Barton | |
from Henrik Aarnio (hjaarnio) | |||
2013-10-29 | patch [#37231] Bone fill sets bone to connected, even if neither of its ↵ | Campbell Barton | |
points is at the tail point of points it's connecting. from Henrik Aarnio (hjaarnio) | |||
2013-10-26 | remove null checks for macro definitions, if these fail then something is ↵ | Campbell Barton | |
broken elsewhere, better not fail silently. | |||
2013-10-26 | rename give_cursor to ED_view3d_cursor3d_get | Campbell Barton | |
2013-10-22 | Bugfix: Renaming bones now renames the corresponding F-Curves in actions used by | Joshua Leung | |
Action Constraints | |||
2013-10-18 | Tweak for action group -> bone select feature | Joshua Leung | |
Set newly selected bone as "active", so that the transform properties show the correct values for the newly selected bone | |||
2013-10-17 | Project Pampa Request: Selecting groups in animation editors selects | Joshua Leung | |
corresponding bones |