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2019-06-14Fix pose copy storing action/animation in copybufferSergey Sharybin
2019-06-12Cleanup: unused varsCampbell Barton
2019-06-11Fix/Cleanup: I18N: Bad usage of IFACE_ instead of TIP_.Bastien Montagne
Cheap tip: anything that is not "Camel Case" and/or that is more than a few words long should use `TIP_` translation, not `IFACE_` one. Also added several missing strings (including the one reported in D5056 by Jean First (@robbott), thanks).
2019-06-11Fix T65671: Armature X-Mirror inconsistenciesmano-wii
Apparently the `rna_Armature_editbone_transform_update` function was incomplete because it didn't copy all mirrored transform values. I also noticed that the same logic seen in `rna_Armature_editbone_transform_update` is also seen in `ED_armature_edit_transform_mirror_update`. So the solution is expose and use that logic that updates a mirrored bone. Thus deduplicating and fixing T65671. Reviewers: brecht, zeddb Differential Revision: https://developer.blender.org/D5058
2019-06-07Remove Deform Delay armature optionSergey Sharybin
This option can not be supported by a new granular dependency graph, and, especially, copy-on-write. It was always doing full update ever since initial commit of new dependency graph which we are using here in the studio for the past years and lack of this option was never brought up. Fixes T65557: Delay refresh option in armatures is broken
2019-06-04Cleanup: clang-format, remove tabsCampbell Barton
2019-05-31Cleanup: style, use braces in source/ (include disabled blocks)Campbell Barton
2019-05-31Cleanup: style, use braces in source/Campbell Barton
Automated using clang-tidy.
2019-05-16Refactor: Simplify ID Property freeingJacques Lucke
This also makes `IDP_CopyProperty` the "opposite" of `IDP_FreeProperty`, which is what I'd expect. Two refactoring steps: * rename IDP_FreeProperty to IDP_FreePropertyContent * new IDP_FreeProperty function that actually frees the property Reviewers: brecht Differential Revision: https://developer.blender.org/D4872
2019-05-14Armature: implement universal hash table lookup of Bone objects by name.Alexander Gavrilov
Since drivers on Bone properties are really supposed to be stored in Armature data and access bones via its bones[] collection, this lookup path should work efficiently. Mass lookup of bones by name was already done through hashes, but they were built temporarily every time that was needed. This simply replaces it with a common hash table computed immediately after file load, copy, or Edit to Object mode switch.
2019-05-13Apply Pose as Rest Pose: implement an Only Selected bones option.Alexander Gavrilov
The most difficult part is handling parent-child relations correctly: when a parent is applied, the children should be moved accordingly, and when applying a child, it should not include transformation from unapplied parents. All this requires walking bones as a tree, instead of a flat list. Limitation: Applying bones with non-uniform scaling without also applying children will distort non-rest posing on said children for reasons related to T54159 (basically, non-uniform scale plus rotation creates shear, and Blender matrix decomposition utilities don't have tools to deal with it). Reviewers: campbellbarton, brecht, mont29 Differential Revision: https://developer.blender.org/D3775
2019-05-11Fix T59627: missing COW update tags when joining armatures.Alexander Gavrilov
Objects that had constraints or drivers referring to the joined armatures weren't tagged, and thus evaluated copies ended up with old bad pointers.
2019-05-09DepsGraph: Multi ViewLayer SelectionJeroen Bakker
When using multiple viewlayers and switching between them the selection gets buggy. The reason for this is that the select_id is updated based on the index in the viewlayer. This makes the select_id not unique as objects might be shared or not shared at all. This fix will update the select_id on all objects in main. This will be triggered in all the selection operators. Reviewed By: sergey, brecht Maniphest Tasks: T55617 Differential Revision: https://developer.blender.org/D4824
2019-05-07Implement Push/Relax from rest pose.Sebastian Parborg
Perviously it was only possible to interpolate from the breakdown poses. Now you can Push/Relax in regard to the rest pose as well. For this only one keyframe is needed while the old modes needs two.
2019-05-03Depsgraph: Remove filtering APISergey Sharybin
This was an attempt to speed up motion path calculation, which didn't really work in real world animation files, where animators already hide and disable all the heavy collections. Filtering approach also doesn't allow to have multiple frames evaluated in multiple threads easily. Filtering also adds extra complexity on keeping the graph in a correct and consistent state. Fixes T64057: Blender crash when use motion paths
2019-05-02Pose slide / relax: fix various issuesBrecht Van Lommel
* Fix operator adjust settings not working. * Fix modal operator not working when invoked from search menu. * Fix tagging to be correct for new depsgraph. * Fix pose relax doing nothing when start and end frames match even if the current frame value is different. * Remove odd 0.3..0.7 limit in adjust operator settings panel.
2019-05-02Fix T57099: Parenting between armatures crashesCampbell Barton
Multi-object selection allowed to parent edit-bones across armatures (which isn't supported).
2019-05-01ClangFormat: run with ReflowComments on source/Campbell Barton
Prepare for enabling ReflowComments.
2019-04-30UI: reorganize proportional editing optionsCampbell Barton
- Move connected & projected into individual toggles. - Top-level proportional editing button now only toggles. - Use popover for proportional edit-mode falloff and options. Note that it's no longer possible to toggle connected via key bindings, although this could be supported again if it's needed. Resolves T58081
2019-04-29Cleanup: comments (long lines) in editorsCampbell Barton
2019-04-24Cleanup: sort CMake include pathsCampbell Barton
2019-04-23Cleanup: rename the curveInX etc bbone DNA fields to curve_in_x etc.Alexander Gavrilov
2019-04-23B-Bones: split the Scale In/Out properties into X and Y values.Alexander Gavrilov
As far as I can tell, there is no technical reason why the B-Bone segment thickness scaling can't be separated into two axes. The only downside is the increase in complexity of the B-Bone settings, but this is inevitable due to the increase in flexibility. Updating the file is somewhat complicated though, because F-Curves and drivers have to be duplicated and updated to the new names. Reviewers: campbellbarton Subscribers: icappiello, jpbouza Differential Revision: https://developer.blender.org/D4716
2019-04-22Cleanup: style, use braces for editorsCampbell Barton
2019-04-21Cleanup: comments (long lines) in editorsCampbell Barton
2019-04-20Cleanup: add missing macros to clang-formatCampbell Barton
2019-04-17ClangFormat: format '#if 0' code in source/Campbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-16Cleanup: trailing commasCampbell Barton
2019-04-16Fix T63617: Bone groups (de)select operators not immediately refreshingPhilipp Oeser
was missing DEG updates Reviewers: brecht Maniphest Tasks: T63617 Differential Revision: https://developer.blender.org/D4691
2019-04-16Cleanup: move motion paths into editors/animationCampbell Barton
Having this in blenkernel caused bad level calls to bf_editors_anim, causing tests that use 'blenkernel' to require almost all libraries. (complicating gtest linking & causing large binaries).
2019-04-16CMake: add library deps to CMakeLists.txtCampbell Barton
Tested to work on Linux and macOS. This will be enabled once all platforms are verified. See D4684
2019-04-14CMake: prepare for BLENDER_SORTED_LIBS removalCampbell Barton
No functional change, this adds LIB definition and args to cmake files. Without this it's difficult to migrate away from 'BLENDER_SORTED_LIBS' since there are many platforms/configurations that could break when changing linking order. Manually add and enable WITHOUT_SORTED_LIBS to try building without sorted libs (currently fails since all variables are empty). This check will eventually be removed. See T46725.
2019-04-14Cleanup: doxy commentsCampbell Barton
Use doxy references to function and enums, also correct some names which became out of sync.
2019-04-13Fix T37500: implement Bendy bone segment deformation interpolation.Alexander Gavrilov
Previously B-Bone deformation mapped every vertex to just one B-Bone segment. This results in abrupt transformation differences between the sides of each threshold plane, reducing the quality of B-Bone deformation and making the use of shape keys impractical. This commit replaces this approach with a linear blend between the two closest segment transformations, effectively representing the B-Bone as two weight-blended plain bones for each vertex. In order to distribute the interpolation more evenly along the bone, segment matrices for deformation are now computed at points between the segments and at the ends of the B-Bone. The computation also uses the true tangents of the Bezier curve for the orientation. The nodes at the end of the bone require some special handling to deal with zero-length Bezier handles caused by a zero ease value. The Copy Transforms constraint now also smoothly interpolates rotation and scaling along the bone shape when enabled. The initial version of the patch was submitted by @Sam200. Differential Revision: https://developer.blender.org/D4635
2019-04-10Cleanup: spellingCampbell Barton
2019-04-09Cleanup: spellingCampbell Barton
2019-04-09Fix T62114: Wireframe mode selection: selects backside objects when clicking ↵Sebastian Parborg
frontside object in 3d-window Now the depth order of objects when trying to select them is only used when not in X-ray mode. Before, this was only the case in wireframe mode regardless of X-ray settings. I've also unified the usage of V3D_XRAY and XRAY_FLAG as they were basically copies of each other. Reviewed By: Clément Differential Revision: http://developer.blender.org/D4504
2019-04-04Fix T63252: Bind in Mesh Deform Modifier failsSergey Sharybin
A regression since 64c8d72ef1ad. The solution is to force modifier evaluation for an evaluated object, and let it to copy binding data back to original when is being evaluated for binding. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D4642
2019-03-263D View: move deselect all logic into an optionCampbell Barton
This removes `VIEW3D_OT_select_or_deselect_all`, adding a deselect_all option to the `VIEW3D_OT_select` operator. - Add utility functions to simplify de-selecting all. - Return true from selection functions when they change the selection to avoid redundant updates. - Use arrays of bases when passing objects between selection utility functions since some users require bases. - Fix logical error in box selection that updated all objects after the first hit.
2019-03-25Copy/Paste: refactor to be able to paste any kind of IDs, by type.Bastien Montagne
This commit does not add anything new from user perspective, but make it possible to paste any kind of IDs, not only objects/collections. Will be used by new copy/paste in the outliner in next commit.
2019-03-20Preferences: add threshold for cursor motionCampbell Barton
A hard coded threshold was used to ignore cursor motion, make this a preference since tablet users may want to increase it since a pen hovering isn't as easy to keep still as a mouse. Resolves T56278
2019-03-19Unify "Hide Selected / Reveal Hidden" operator namesDalai Felinto
All edit mode related operators are now "Hide Selected / Reveal Hidden". Before we had different variatons of them: Hide Selection: * MESH_OT_hide * GPENCIL_OT_selection_opacity_toggle Hide Selected Bones: * ARMATURE_OT_hide Hide: * MBALL_OT_hide_metaelems Hide Selected: * CURVE_OT_hide * PARTICLE_OT_hide * POSE_OT_hide * UV_OT_hide Reveal Bones: * ARMATURE_OT_reveal Reveal: * MBALL_OT_reveal_metaelems Operators not renamed: * Hide Curves (GRAPH_OT_hide) * Hide (OUTLINER_OT_hide) Note we can do a step further and mass rename them to match their UI names. Where Reveal Hidden is Show Hidden. But for now at least they are all unified.
2019-03-19UI: scale cursor motion threshold by DPICampbell Barton
This was using hard coded values of 2-3px. Move both drag and motion thresholds to defines.
2019-03-19Fix pose slide interpolationCampbell Barton
- Quaternions weren't normalized before interpolating causing incorrect results & assert. - Make the newly calculated quaternion compatible with the previous to avoid axis-flipping & setting values with large changes compared to existing key-frames.
2019-03-19Cleanup: comment blocksCampbell Barton
2019-03-15Cleanup: indentation, wrappingCampbell Barton
Mostly functions wrapping args, not confirming to our style guide.
2019-03-09Fix T62162: Bones set to unselectable can be fully selected through the ↵Sebastian Parborg
viewport in edit mode. Bone selectability in edit mode now matches the behavior of pose mode (can no longer be selected). Reviewed By: Brecht Differential Revision: http://developer.blender.org/D4469
2019-03-08Cleanup: use plural names for Main listsCampbell Barton
Convention was not to but after discussion on 918941483f7e we agree its best to change the convention. Names now mostly follow RNA. Some exceptions: - Use 'nodetrees' instead of 'nodegroups' since the struct is called NodeTree. - Use 'gpencils' instead of 'grease_pencil' since 'gpencil' is a common abbreviation in the C code. Other exceptions: - Leave 'wm' as it's a list of one. - Leave 'ipo' as is for versioning.
2019-03-07Refactor CDData masks, to have one mask per mesh elem type.Bastien Montagne
We already have different storages for cddata of verts, edges etc., 'simply' do the same for the mask flags we use all around Blender code to request some data, or limit some operation to some layers, etc. Reason we need this is that some cddata types (like Normals) are actually shared between verts/polys/loops, and we don’t want to generate clnors everytime we request vnors! As a side note, this also does final fix to T59338, which was the trigger for this patch (need to request computed loop normals for another mesh than evaluated one). Reviewers: brecht, campbellbarton, sergey Differential Revision: https://developer.blender.org/D4407