Age | Commit message (Collapse) | Author |
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The two blocking issues for object assets are addressed, see T92111 and T90198.
So now, objects can be marked as assets and be used in the Asset Browser.
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Adds a filter popup to the header that allows specifiying which data-block
types to show. The menu automatically reflects all supported ID types, so it
shows a checkbox for materials, worlds and actions currently by default, and
all ID types with the "Extended Asset Browser" experimental feature enabled.
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Both material and world assets should be ready to use as non-experimental
feature. They were not enabled by default yet because the work from the
previous commit was needed first.
Objects should follow soon.
Maniphest Task: https://developer.blender.org/T91752
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Updates UI code so that we can enable the asset UI for specific data-block
types by default, i.e. irrespective of the "Extended Asset Browser"
experimental feature.
"Mark as Asset" and "Clear Asset" are always visible in the Outliner context
menu now, but are grayed out if not applicable and show a disabled hint in the
tooltip.
A known side-effect of this: The "Mark as Asset" and "Clear Asset" operators
are enabled for action data-blocks now, even though only pose actions created
through the Pose Libraries add-on are supported. If this is something worth
addressing is being discussed still.
Differential Revision: https://developer.blender.org/D12955
Reviewed by: Sybren Stüvel
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