Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-02-04Fix: Missing translations from operator descriptionsHans Goudey
The strings in the `get_description` functions for operators need translation, they are not found by the translation system automatically, and there is no translation applied afterwards either (as far as I could tell). Some used `N_` before, but most did nothing. Differential Revision: https://developer.blender.org/D14011
2021-12-18Cleanup: compiler warnings with clangBrecht Van Lommel
Includes use of memcpy to avoid warnings about deprecated members.
2021-12-13Cleanup: use "filepath" term for Main, BlendFileData & FileGlobalCampbell Barton
Use "filepath" which is the current convention for naming full paths. - Main use "name" which isn't obviously a file path. - BlendFileData & FileGlobal used "filename" which is often used for the name component of a path (without the directory).
2021-12-08Cleanup: Clang-Tidy modernize-redundant-void-argAaron Carlisle
2021-11-30Merge remote-tracking branch 'origin/blender-v3.0-release'Sybren A. Stüvel
2021-11-30Asset Bundle Copy button: only report each external dependency onceSybren A. Stüvel
The `ASSET_OT_bundle_install` operator only works when the blend file is self-contained. It reports any external dependencies. Before this patch: - every dependency was mentioned, even when it repeated the same filename over and over again, and - multiple dependencies were all mentioned in the error popup, potentially filling the screen. This is now resolved by: - only reporting each external file once, and - referring to the console when there are multiple external dependencies. Reviewed by: severin, dfelinto Differential Revision: https://developer.blender.org/D13413
2021-11-30Merge remote-tracking branch 'origin/blender-v3.0-release'Sybren A. Stüvel
This includes adjustment of rBc12d8a72cef5 to the new path traversal code introduced in rBe5e8db73df86.
2021-11-30BPath traversing: allow skipping weak library referencesSybren A. Stüvel
Add flag to `BKE_bpath_traverse_id()` and friends to skip weak references (see below). This makes a distinction between "this blend file depends on that file" and "this blend file references that file, but doesn't directly use its data". This distinction is for the Asset Bundle install operator, which refuses to copy the blend file when it's not self-contained. Weak references are those that are not directly used by the blend file, but are still present to allow path rewriting. For example, when an Asset is loaded its originating blend file is saved in `ID::library_weak_reference`; this reference is purely for deduplication purposes, and not for actually loading any data. Reviewed by: mont29, brecht Differential Revision: https://developer.blender.org/D13412
2021-11-30Cleanup: spelling in comments & stringsCampbell Barton
2021-11-29Refactor BKE_bpath module.Bastien Montagne
The main goal of this refactor is to make BPath module use `IDTypeInfo`, and move each ID-specific part of the `foreach_path` looper into their own IDTypeInfo struct, using a new `foreach_path` callback. Additionally, following improvements/cleanups are included: * Attempt to get better, more consistent namings. ** In particular, move from `path_visitor` to more standard `foreach_path`. * Update and extend documentation. ** API doc was moved to header, according to recent discussions on this topic. * Remove `BKE_bpath_relocate_visitor` from API, this is specific callback that belongs in `lib_id.c` user code. NOTE: This commit is expected to be 100% non-behavioral-change. This implies that several potential further changes were only noted as comments (like using a more generic solution for `lib_id_library_local_paths`, addressing inconsistencies like path of packed libraries always being skipped, regardless of the `BKE_BPATH_FOREACH_PATH_SKIP_PACKED` `eBPathForeachFlag` flag value, etc.). NOTE: basic unittests were added to master already in rBdcc500e5a265093bc9cc. Reviewed By: brecht Differential Revision: https://developer.blender.org/D13381
2021-11-25Fix T93357: crash when opening search menuJacques Lucke
This is the same fix as in rBde35a90f9f56d3ff3ac80c13bf1ae296853ba877 but for the blender-v3.0-release branch.
2021-11-24Cleanup: use nullptrJacques Lucke
2021-11-24Fix crash when opening search menu.Jeroen Bakker
Asset install bundle poll didn't check the space it was running in and assumed that it was always running in file browser.
2021-11-23Asset: Merge asset library/list refresh operatorsJulian Eisel
In rBdcdbaf89bd11, I introduced a new operator (`file.asset_library_refresh()`) to handle Asset Browser refreshing more separate from File Browser refreshing. However, there already was `asset.asset_list_refresh()`, which at this point only works for asset view templates, but was intended to cover the Asset Browser case in future too. This would happen once the Asset Browser uses the asset list design of the asset view template. So rather than having two operators for refreshing asset library data, have one that just handles both cases, until they converge into one. This avoids changes to the Python API in future (deprecating/changing operators). Differential Revision: https://developer.blender.org/D13239
2021-11-23Asset: Merge asset library/list refresh operatorsJulian Eisel
In rBdcdbaf89bd11, I introduced a new operator (`file.asset_library_refresh()`) to handle Asset Browser refreshing more separate from File Browser refreshing. However, there already was `asset.asset_list_refresh()`, which at this point only works for asset view templates, but was intended to cover the Asset Browser case in future too. This would happen once the Asset Browser uses the asset list design of the asset view template. So rather than having two operators for refreshing asset library data, have one that just handles both cases, until they converge into one. This avoids changes to the Python API in future (deprecating/changing operators). Differential Revision: https://developer.blender.org/D13239
2021-11-23Merge remote-tracking branch 'origin/blender-v3.0-release'Sybren A. Stüvel
2021-11-23Cleanup: fix clang-tidy warningsSybren A. Stüvel
Fix clang-tidy warnings introduced by a recent commit on the release branch. No functional changes.
2021-11-23Merge remote-tracking branch 'origin/blender-v3.0-release'Sybren A. Stüvel
2021-11-23Asset Browser: add operator for installing asset bundlesSybren A. Stüvel
Add an operator "Copy to Asset Library" for installing asset bundles into already-existing asset libraries. The operator is shown when: - the "Current File" library is selected, - the blend file name matches `*_bundle.blend`, and - the file is not already located in an asset library. The user can select a target asset library, then gets a "Save As" dialogue box to select where in that library the file should be saved. This allows for renaming, saving in a subdirectory, etc. The Asset Catalogs from the asset bundle are merged into the target asset library. The operator will refuse to run when external files are referenced. This is not done in its poll function, as it's quite an extensive operator (it loops over all ID datablocks). Reviewed by: Severin Differential Revision: https://developer.blender.org/D13312
2021-11-01Cleanup: Remove unused headers in asset filesJulian Eisel
Also move system includes first, like we have it elsewhere in Blender.
2021-10-27Asset Browser: Activate catalog after addingJulian Eisel
Adding a catalog should also activate it, like we do it for adding other data in Blender. The tree-view code will make sure the newly added item will not have collapsed parents.
2021-10-25Fix non-capitalized UI message.Bastien Montagne
2021-10-21Assets: Allow specific data-block types to be enabled by defaultJulian Eisel
Updates UI code so that we can enable the asset UI for specific data-block types by default, i.e. irrespective of the "Extended Asset Browser" experimental feature. "Mark as Asset" and "Clear Asset" are always visible in the Outliner context menu now, but are grayed out if not applicable and show a disabled hint in the tooltip. A known side-effect of this: The "Mark as Asset" and "Clear Asset" operators are enabled for action data-blocks now, even though only pose actions created through the Pose Libraries add-on are supported. If this is something worth addressing is being discussed still. Differential Revision: https://developer.blender.org/D12955 Reviewed by: Sybren Stüvel
2021-10-19Fix asset catalog operators disabled without experimental feature flagJulian Eisel
If the Extended Asset Browser experimental feature was disabled, the asset catalog operators wouldn't work. This wasn't intentional, catalogs aren't considered experimental.
2021-10-19Asset Browser: Improved workflow for asset catalog savingSybren A. Stüvel
No longer save asset catalogs on blendfile save. Instead: - extend the confirmation prompt for unsaved changes to show unsaved catalogs. - In the confirmation prompt, make catalog saving explicit & optional, just like we do it for external images. {F10881736} - In the Asset Browser catalog tree, show an operator icon to save the catalogs to disk. It's grayed out if there are no changes to save, or if the .blend wasn't saved yet (required to know where to save the catalog definitions to). {F10881743} Much of the work was done by @Severin and reviewed by me, then we swapped roles. Reviewed By: Severin Differential Revision: https://developer.blender.org/D12796
2021-10-19Fix T91197: marking assets from Python may crashSybren A. Stüvel
When using `asset_mark` function from a Python script and afterwards updating the preview image, a crash might happen. The preview image is generated by the `asset_mark` function. This may happen on a background thread, introducing potential synchronization issues. This patch fixes this by separating the preview generation `ID.asset_generate_preview` from the mark as asset `ID.asset_mark`. Note: this separation of "mark as asset" and "generate preview" also applies to the `ED_asset_mark_id()` C function; if it is desired to have previews rendered after marking as asset, a call to `ED_asset_generate_preview()` is now also required. Reviewed By: sybren Maniphest Tasks: T91197 Differential Revision: https://developer.blender.org/D12922
2021-10-12Cleanup: use `nullptr` instead of `NULL` in C++ code.Bastien Montagne
2021-10-12Asset Browser: Remove catalog deletion confirm promptJulian Eisel
This confirmation popup was added when deletion was a destructive action that would be written to disk immediately, with no way to undo. Now we only write such changes to disk on .blend file save, plus there's undo/redo support for catalog edits now. In such cases confirmation popups should be avoided.
2021-10-12Asset Catalogs: mark 'undo push' operator as internalSybren A. Stüvel
Mark the `ASSET_OT_catalog_undo_push` operator as internal, as it's not meant for artists to use directly.
2021-10-12Asset Catalog Undo: send notifiers to redraw the catalog treeSybren A. Stüvel
Send notifiers to redraw the catalog tree after undo/redo.
2021-10-12Asset Catalogs: expose undo/redo operators to UISybren A. Stüvel
Ensure that catalog operations create an undo snapshot, and show undo/redo operators in the asset browser. A hidden operator `ASSET_OT_catalog_undo_push` is also added such that add-ons can also set undo snapshots if they need.
2021-09-29Asset Browser: Initial Asset Catalog UIJulian Eisel
The Asset Browser now displays a tree with asset catalogs in the left sidebar. This replaces the asset categories. It uses the new UI tree-view API (https://wiki.blender.org/wiki/Source/Interface/Views#Tree-View). Buttons are displayed for adding and removing of catalogs. Parent items can be collapsed, but the collapsed/uncollapsed state is not stored in files yet. Note that edits to catalogs (e.g. new or removed catalogs) are only written to the asset library's catalog definition files when saving a .blend. In the "Current File" asset library, we try to show asset catalogs from a parent asset library, or if that fails, from the directory the file is stored in. See adaf4f56e1ed. There are plenty of TODOs and smaller glitches to be fixed still. Plus a UI polishing pass should be done. Important missing UI features: * Dragging assets into catalogs (WIP, close to being ready). * Renaming catalogs * Proper handling of catalogs in the "Current File" asset library (currently not working well). The "Current File" asset library is especially limited still. Since this is the only place where you can assign assets to a catalog, this makes the catalogs very cumbersome in general. To assign an asset to a catalog, one has to manually copy the Catalog ID (a random hash like number) to the asset metadata through a temporary UI in the Asset Browser Sidebar. These limitations should be addressed over the next few days, they are high priority. Differential Revision: https://developer.blender.org/D12670
2021-09-28Assets: Clear Asset operator variants for clearing/setting Fake UserSybren A. Stüvel
The Clear Asset operator (`ASSET_OT_clear`) now clears the Fake User. This makes it symmetrical with the Mark Asset (`ASSET_OT_mark`) operator, which sets Fake User to ensure assets are always saved to disk. Clear Asset now also has a `set_fake_user` boolean option, which allows users to Clear Asset and set Fake User in one go. The asset browser now shows these options in the context menu: - Clear Asset: also clears Fake User. This makes it possible to actually remove assets from the blend file without leaving the Asset Browser. - Clear Asset (Set Fake User): keeps the Fake User bit set. This makes it possible to "hide" the asset from the asset browser, without loosing the actual data. Internally, the `ED_asset_clear_id(id)` function now always clears the Fake User bit. If it was intended that this bit was kept set, it's up to the caller to explicitly call `id_fake_user_set(id)` afterwards. Manifest Task: T90844 Reviewed By: Severin Differential Revision: https://developer.blender.org/D12663
2021-08-11Enable Asset Browser by default for poses, rest stays experimentalJulian Eisel
Idea for 3.0 is to disable all functionality that isn't well polished and focus on those parts first. Starting with poses. * Adds a new experimental option "Extended Asset Browser", replacing "Asset Browser". * Unlike the previous option, this isn't enabled by default anymore. This didn't work well in practice and caused plenty of confusion. * "Mark as Asset" and "Clear Asset" are hidden if the option is disabled. * Same for the category selection in the Asset Browser. * Always show display the "Only Assets" option in the File Browser while browing inside .blend files. That way you can hide data-blocks that are not pose assets. * The Asset Library setup UI in the Preferences is always visible now, it's needed for pose library access. Addresses T90181, T90180 and T90300. Differential Revision: https://developer.blender.org/D12120
2021-08-06Cleanup: rename `FileList::asset_library` → `asset_library_ref`Sybren A. Stüvel
In the `FileList` struct, rename the `AssetLibraryReference *asset_library` field to `asset_library_ref` -- it's a description of which asset library is used, and not the asset library itself. This is to make space for a future `AssetLibrary *asset_library` field, which will point to an actual asset library struct/class. No functional changes. Reviewed by: Severin Differential Revision: https://developer.blender.org/D12151
2021-08-05Cleanup: remove redundant parenthesisCampbell Barton
2021-07-30Assets: Rename "Mark Asset" operator to "Mark as Asset"Julian Eisel
This naming change was agreed on during the asset workshop. See https://code.blender.org/2021/06/asset-browser-workshop-outcomes/#terms-definitions.
2021-07-28Assets: Improve error message when "Clear Asset" failsJulian Eisel
When using "Clear Asset" from the Asset Browser but with an asset selected that is not stored in the current file, we can show a more informative error message.
2021-07-21Cleanup: Move reorganize asset filesJulian Eisel
I'm trying to move away from general files with lots of things in them, and instead have many small & focused files. I find that easier to work with since everything has clear responsibilities, even if there is some minor overhead in managing all these files. I also try to differentiate more clearly between public and internal files. So source files and internal headers are in a `intern/` sub-directory, public functions are in a number of headers one level higher. For convenience and to make this compatible with our existing general headers in `editors/include`, I made the `ED_asset.h` there include all these public headers. This is of course a bit of an experiment, let's see how it works in practice. Also corrected the name of `ED_asset_can_make_single_from_context()`.