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2021-12-18Cleanup: compiler warnings with clangBrecht Van Lommel
Includes use of memcpy to avoid warnings about deprecated members.
2021-12-17Allocator: simplify using guarded allocator in C++ codeJacques Lucke
Using the `MEM_*` API from C++ code was a bit annoying: * When converting C to C++ code, one often has to add a type cast on returned `void *`. That leads to having the same type name three times in the same line. This patch reduces the amount to two and removes the `sizeof(...)` from the line. * The existing alternative of using `OBJECT_GUARDED_NEW` looks a out of place compared to other allocation methods. Sometimes `MEM_CXX_CLASS_ALLOC_FUNCS` can be used when structs are defined in C++ code. It doesn't look great but it's definitely better. The downside is that it makes the name of the allocation less useful. That's because the same name is used for all allocations of a type, independend of where it is allocated. This patch introduces three new functions: `MEM_new`, `MEM_cnew` and `MEM_delete`. These cover the majority of use cases (array allocation is not covered). The `OBJECT_GUARDED_*` macros are removed because they are not needed anymore. Differential Revision: https://developer.blender.org/D13502
2021-12-14Cleanup: correct unbalanced doxygen groupsCampbell Barton
Also add groups in some files.
2021-12-13Cleanup: use "filepath" term for Main, BlendFileData & FileGlobalCampbell Barton
Use "filepath" which is the current convention for naming full paths. - Main use "name" which isn't obviously a file path. - BlendFileData & FileGlobal used "filename" which is often used for the name component of a path (without the directory).
2021-12-09Cleanup/Documentation: Add/move comments for asset filesJulian Eisel
Adds some basic high-level explanations for editor/UI level asset APIs. Also moves one such comment from the source file to the header file, so it's in the same file as other API comments.
2021-12-08Cleanup: move public doc-strings into headers for 'editors'Campbell Barton
Ref T92709
2021-12-08Cleanup: Clang-Tidy modernize-redundant-void-argAaron Carlisle
2021-12-06Disable asset indexing in the Asset ListSybren A. Stüvel
Asset indexing should be disabled, but this was overlooked in the asset list (used for the pose library in the 3D View).
2021-12-06Asset Indexer: use fixed-length string for ID codeSybren A. Stüvel
Use fixed-length string to convert `char[2]` to `std::string`. Otherwise `strlen()` is called, which is problematic as the `char[2]` is not zero-terminated.
2021-11-30Merge remote-tracking branch 'origin/blender-v3.0-release'Sybren A. Stüvel
2021-11-30Asset Bundle Copy button: only report each external dependency onceSybren A. Stüvel
The `ASSET_OT_bundle_install` operator only works when the blend file is self-contained. It reports any external dependencies. Before this patch: - every dependency was mentioned, even when it repeated the same filename over and over again, and - multiple dependencies were all mentioned in the error popup, potentially filling the screen. This is now resolved by: - only reporting each external file once, and - referring to the console when there are multiple external dependencies. Reviewed by: severin, dfelinto Differential Revision: https://developer.blender.org/D13413
2021-11-30Merge remote-tracking branch 'origin/blender-v3.0-release'Sybren A. Stüvel
This includes adjustment of rBc12d8a72cef5 to the new path traversal code introduced in rBe5e8db73df86.
2021-11-30BPath traversing: allow skipping weak library referencesSybren A. Stüvel
Add flag to `BKE_bpath_traverse_id()` and friends to skip weak references (see below). This makes a distinction between "this blend file depends on that file" and "this blend file references that file, but doesn't directly use its data". This distinction is for the Asset Bundle install operator, which refuses to copy the blend file when it's not self-contained. Weak references are those that are not directly used by the blend file, but are still present to allow path rewriting. For example, when an Asset is loaded its originating blend file is saved in `ID::library_weak_reference`; this reference is purely for deduplication purposes, and not for actually loading any data. Reviewed by: mont29, brecht Differential Revision: https://developer.blender.org/D13412
2021-11-30Cleanup: spelling in comments & stringsCampbell Barton
2021-11-30Cleanup: use colon after doxygen params, correct slash directionCampbell Barton
2021-11-29Refactor BKE_bpath module.Bastien Montagne
The main goal of this refactor is to make BPath module use `IDTypeInfo`, and move each ID-specific part of the `foreach_path` looper into their own IDTypeInfo struct, using a new `foreach_path` callback. Additionally, following improvements/cleanups are included: * Attempt to get better, more consistent namings. ** In particular, move from `path_visitor` to more standard `foreach_path`. * Update and extend documentation. ** API doc was moved to header, according to recent discussions on this topic. * Remove `BKE_bpath_relocate_visitor` from API, this is specific callback that belongs in `lib_id.c` user code. NOTE: This commit is expected to be 100% non-behavioral-change. This implies that several potential further changes were only noted as comments (like using a more generic solution for `lib_id_library_local_paths`, addressing inconsistencies like path of packed libraries always being skipped, regardless of the `BKE_BPATH_FOREACH_PATH_SKIP_PACKED` `eBPathForeachFlag` flag value, etc.). NOTE: basic unittests were added to master already in rBdcc500e5a265093bc9cc. Reviewed By: brecht Differential Revision: https://developer.blender.org/D13381
2021-11-25Fix T93357: crash when opening search menuJacques Lucke
This is the same fix as in rBde35a90f9f56d3ff3ac80c13bf1ae296853ba877 but for the blender-v3.0-release branch.
2021-11-24Merge branch 'blender-v3.0-release'Julian Eisel
2021-11-24Asset Browser: Support dragging catalogs into top levelJulian Eisel
This was an oversight when I added catalog drag & drop support. I forgot to add this for dragging catalogs into the top level by dragging into to the "All" item as well. This made the drag & drop support rather broken because it wouldn't work for a basic case.
2021-11-24Cleanup: use nullptrJacques Lucke
2021-11-24Fix crash when opening search menu.Jeroen Bakker
Asset install bundle poll didn't check the space it was running in and assumed that it was always running in file browser.
2021-11-24T91406: Asset Library IndexingJeroen Bakker
Asset library indexing would store indexes of asset files to speed up asset library browsing. * Indexes are read when they are up to date ** Index should exist ** Index last modify data should be later than the file it indexes ** Index version should match * The index of a file containing no assets can be load without opening the index file. The size of the file should be below a 32 bytes. * Indexes are stored on a persistent cache folder. * Unused index files are automatically removed. The structure of the index files contains all data needed for browsing assets: ``` { "version": <file version number>, "entries": [{ "name": "<asset name>", "catalog_id": "<catalog_id>", "catalog_name": "<catalog_name>", "description": "<description>", "author": "<author>", "tags": ["<tag>"] }] } ``` Reviewed By: sybren, Severin Maniphest Tasks: T91406 Differential Revision: https://developer.blender.org/D12693
2021-11-23Asset: Merge asset library/list refresh operatorsJulian Eisel
In rBdcdbaf89bd11, I introduced a new operator (`file.asset_library_refresh()`) to handle Asset Browser refreshing more separate from File Browser refreshing. However, there already was `asset.asset_list_refresh()`, which at this point only works for asset view templates, but was intended to cover the Asset Browser case in future too. This would happen once the Asset Browser uses the asset list design of the asset view template. So rather than having two operators for refreshing asset library data, have one that just handles both cases, until they converge into one. This avoids changes to the Python API in future (deprecating/changing operators). Differential Revision: https://developer.blender.org/D13239
2021-11-23Asset: Merge asset library/list refresh operatorsJulian Eisel
In rBdcdbaf89bd11, I introduced a new operator (`file.asset_library_refresh()`) to handle Asset Browser refreshing more separate from File Browser refreshing. However, there already was `asset.asset_list_refresh()`, which at this point only works for asset view templates, but was intended to cover the Asset Browser case in future too. This would happen once the Asset Browser uses the asset list design of the asset view template. So rather than having two operators for refreshing asset library data, have one that just handles both cases, until they converge into one. This avoids changes to the Python API in future (deprecating/changing operators). Differential Revision: https://developer.blender.org/D13239
2021-11-23Merge branch 'blender-v3.0-release'Bastien Montagne
2021-11-23Icons: Replace .blend file icons, add "Current File" iconJulian Eisel
The Blender icon must not be used to refer to anything that is not Blender itself. Using the Blender icon on its own to refer to .blend files or the currently open file is a no-go, which was brought up by Ton. This does the following changes to the icon file: * Add new "Current File" icon * Change the .blend file icon to contain a file icon with the Blender logo, but not merely the Blender logo. * Change the backup .blend file icon accordingly. The new "Current File" icon is used in the Asset Browser, but could/should be used in the Outliner as well. That needs more design discussion though.
2021-11-23Merge remote-tracking branch 'origin/blender-v3.0-release'Sybren A. Stüvel
2021-11-23Cleanup: fix clang-tidy warningsSybren A. Stüvel
Fix clang-tidy warnings introduced by a recent commit on the release branch. No functional changes.
2021-11-23Merge remote-tracking branch 'origin/blender-v3.0-release'Sybren A. Stüvel
2021-11-23Asset Browser: add operator for installing asset bundlesSybren A. Stüvel
Add an operator "Copy to Asset Library" for installing asset bundles into already-existing asset libraries. The operator is shown when: - the "Current File" library is selected, - the blend file name matches `*_bundle.blend`, and - the file is not already located in an asset library. The user can select a target asset library, then gets a "Save As" dialogue box to select where in that library the file should be saved. This allows for renaming, saving in a subdirectory, etc. The Asset Catalogs from the asset bundle are merged into the target asset library. The operator will refuse to run when external files are referenced. This is not done in its poll function, as it's quite an extensive operator (it loops over all ID datablocks). Reviewed by: Severin Differential Revision: https://developer.blender.org/D13312
2021-11-05Cleanup: Use reference for non-optional C++ parameterJulian Eisel
A reference makes clear that NULL is not an expected value. So it's the prefered way of passing a `const` input parameter (at least if it may not be cheap to copy).
2021-11-01Cleanup: Remove unused headers in asset filesJulian Eisel
Also move system includes first, like we have it elsewhere in Blender.
2021-11-01Fix T92593: Object preview not re-rendered after "Mark as Asset"Julian Eisel
When using "Mark as Asset" the second time on an object (after having done a "Mark as Asset" and then a "Clear Asset"), the old preview would be re-used, even if the object was changed meanwhile. This is a bit of a papercut, so always force previews to be re-rendered on "Mark as Asset".
2021-10-27Asset Browser: Activate catalog after addingJulian Eisel
Adding a catalog should also activate it, like we do it for adding other data in Blender. The tree-view code will make sure the newly added item will not have collapsed parents.
2021-10-27Asset Browser: Support dragging catalogs to move them in the hierarchyJulian Eisel
Uses the additions to the UI tree-view API from the previous commit to enable drag & drop of asset catalogs. The catalogs will be moved in the tree including children. A remaining issue is that a catalog with children will always be collapsed when dropping. I need to find a way to fix that in the tree-view API. There are a few improvements I can think of for the tree-item drag & drop support, but time for these is too short. These can be done as normal cleanups at some point.
2021-10-26Assets: Enable object asset support by defaultJulian Eisel
The two blocking issues for object assets are addressed, see T92111 and T90198. So now, objects can be marked as assets and be used in the Asset Browser.
2021-10-25Assets: Snapping with visual feedback while draggingGermano Cavalcante
The drag and drop feature of objects in 3D View has been modified to include: - Snap the object being dragged. - Visual feedback through a box and the placement tool grid. Maniphest Tasks: T90198 Differential Revision: https://developer.blender.org/D12912
2021-10-25Fix non-capitalized UI message.Bastien Montagne
2021-10-25Asset Catalogs: be more accepting of backslashes as separatorsSybren A. Stüvel
Asset Catalog Paths should only contain forward slashes as separators, but now the UI is more resilient to people using blackslashes instead. Manifest Task: T90553
2021-10-23Asset Browser: Filter options for specific ID typesJulian Eisel
Adds a filter popup to the header that allows specifiying which data-block types to show. The menu automatically reflects all supported ID types, so it shows a checkbox for materials, worlds and actions currently by default, and all ID types with the "Extended Asset Browser" experimental feature enabled.
2021-10-22Asset Browser: add notifiers on catalog editsSybren A. Stüvel
Send out notifications on catalog edits. This way all asset browsers will refresh when catalogs are edited.
2021-10-22Asset Catalogs: support reloading without losing local changesSybren A. Stüvel
Keep track of unsaved asset catalog changes, in a more granular way than just one boolean per asset library. Individual catalogs can now be marked with a flag `has_unsaved_changes`. This is taken into account when reloading data from the catalog definition file (CDF): - New catalog in CDF: gets loaded - Already-known catalog in CDF: - local unsaved changes: on-disk catalog is ignored - otherwise: on-disk catalog replaces in-memory one - Already-known catalog that does not exist in CDF: - local unsaved changes: catalog is kept around - otherwise: catalog is deleted. Because this saving-is-also-loading behaviour, the "has unsaved changes" flags are all stored in the undo buffer; undoing after saving will not change the CDF, but at least it'll undo the loading from disk, and it'll re-mark any changes as "not saved". Reviewed By: Severin Differential Revision: https://developer.blender.org/D12967
2021-10-22Asset Catalogs: push undo step before saving to diskSybren A. Stüvel
Since writing asset catalogs to disk also means loading any on-disk changes, it's a good idea to store an undo step.
2021-10-21Assets: Enable material and world assets by defaultJulian Eisel
Both material and world assets should be ready to use as non-experimental feature. They were not enabled by default yet because the work from the previous commit was needed first. Objects should follow soon. Maniphest Task: https://developer.blender.org/T91752
2021-10-21Assets: Allow specific data-block types to be enabled by defaultJulian Eisel
Updates UI code so that we can enable the asset UI for specific data-block types by default, i.e. irrespective of the "Extended Asset Browser" experimental feature. "Mark as Asset" and "Clear Asset" are always visible in the Outliner context menu now, but are grayed out if not applicable and show a disabled hint in the tooltip. A known side-effect of this: The "Mark as Asset" and "Clear Asset" operators are enabled for action data-blocks now, even though only pose actions created through the Pose Libraries add-on are supported. If this is something worth addressing is being discussed still. Differential Revision: https://developer.blender.org/D12955 Reviewed by: Sybren Stüvel
2021-10-20Asset Browser: Show current file assets in other asset libraries if containedJulian Eisel
If the current file is saved within an asset library, showing that asset library in the Asset Browser will also display the assets from this current file now. In fact, it's the latest state of the open file, including all unsaved modifications. These assets will show a little Blender icon in the preview image, which is our usual icon for current file data. Note that this means an important design change: The "Current File" asset library isn't the only place to edit assets from anymore. From now on assets from the current file can also be edited in the context of the full asset library. See T90193 for more info. Technical info: Besides just including the assets from the current `Main`, this requires partial clearing and reading of file-lists, so that asset operations (e.g. removing an asset data-block) doesn't require a full reload of the asset library. Maniphest Task: https://developer.blender.org/T90193
2021-10-19Fix asset catalog operators disabled without experimental feature flagJulian Eisel
If the Extended Asset Browser experimental feature was disabled, the asset catalog operators wouldn't work. This wasn't intentional, catalogs aren't considered experimental.
2021-10-19Asset Browser: Improved workflow for asset catalog savingSybren A. Stüvel
No longer save asset catalogs on blendfile save. Instead: - extend the confirmation prompt for unsaved changes to show unsaved catalogs. - In the confirmation prompt, make catalog saving explicit & optional, just like we do it for external images. {F10881736} - In the Asset Browser catalog tree, show an operator icon to save the catalogs to disk. It's grayed out if there are no changes to save, or if the .blend wasn't saved yet (required to know where to save the catalog definitions to). {F10881743} Much of the work was done by @Severin and reviewed by me, then we swapped roles. Reviewed By: Severin Differential Revision: https://developer.blender.org/D12796
2021-10-19Fix T91197: marking assets from Python may crashSybren A. Stüvel
When using `asset_mark` function from a Python script and afterwards updating the preview image, a crash might happen. The preview image is generated by the `asset_mark` function. This may happen on a background thread, introducing potential synchronization issues. This patch fixes this by separating the preview generation `ID.asset_generate_preview` from the mark as asset `ID.asset_mark`. Note: this separation of "mark as asset" and "generate preview" also applies to the `ED_asset_mark_id()` C function; if it is desired to have previews rendered after marking as asset, a call to `ED_asset_generate_preview()` is now also required. Reviewed By: sybren Maniphest Tasks: T91197 Differential Revision: https://developer.blender.org/D12922
2021-10-16Asset Browser: Use single column for asset library menuJulian Eisel
Feedback was that the two column menu felt odd, and that the "Custom" and "Built-in" headings for each column were more confusing than helpful. So changing this to a single column menu with separator lines instead of headings.