Age | Commit message (Collapse) | Author |
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Done using:
source/tools/utils_maintenance/c_sort_blocks.py
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I'm following mesh editing to decide when to switch active object, or
deselect the other objects. I hope we can keep this all consistent in
the end.
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Strip unindented comment blocks - mainly headers to avoid conflicts.
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Access from the curve clean-up menu
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Matches text-editor, console & text-button.
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removes vertices, re-fitting the surrounding handles.
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- Access with Shift-LMB or from the 'Create' toolbar tab.
- Uses curve fitting for bezier curves, with error and corner angle options.
- Optional tablet pressure to curve radius mapping.
- Depth can use the cursor or optionally draw onto the surface,
for the entire stroke or using the stroke start.
- Stroke plane can optionally be perpendicular to, or aligned to the surface normal.
- Optional radius tapering and for start/end points.
- Supports operator redo and calling from Python.
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When pasting text, the style (bold, material, ...) is maintained, if it was originally copied from Blender.
This fixes the issue of missing copy/paste options for font objects
(they were present back in Blender 2.49)
Reviewers: Severin, campbellbarton, brecht
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Part of patch D1670 by @LazyDodo
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D1391 by @pink.vertex with own fixes/edits
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D1381 by @johnroper100 with edits
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its a very specific function, and not hard to paste body text from elsewhere.
We can make an addon if its important to some users.
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- Add paste from system clipboard which behaves like paste from file.
- Paste from file now replaces the selection rather then just adding to the end.
- Move paste operations into the 'Edit' menu.
- Added generic paste functions: font_paste_wchar, font_paste_utf8.
- Fix paste max length check not taking the selection length into account.
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also add Edit menu for 3d text and move cut/copy/paste there.
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T37799 Patch from Simon Repp
with added option to recalculate handle lengths.
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There were several issues with how bounding box and texture space
are calculated:
- This was done at the same time as applying modifiers, meaning if
several objects are sharing the same curve datablock, bounding
box and texture space will be calculated multiple times.
Further, allocating bounding box wasn't safe for threading.
- Bounding box and texture space were evaluated after pre-tessellation
modifiers are applied. This means Curve-level data is actually
depends on object data, and it's really bad because different
objects could have different modifiers and this leads to
conflicts (curve's data depends on object evaluation order)
and doesn't behave in a predictable way.
This commit moves bounding box and texture space evaluation from
modifier stack to own utility functions, just like it's was done
for meshes.
This makes curve objects update thread-safe, but gives some
limitations as well. Namely, with such approach it's not so
clear how to preserve the same behavior of texture space:
before this change texture space and bounding box would match
beveled curve as accurate as possible.
Old behavior was nice for quick texturing -- in most cases you
didn't need to modify texture space at all. But texture space
was depending on render/preview settings which could easily lead
to situations, when final result would be far different from
preview one.
Now we're using CV points coordinates and their radius to approximate
the bounding box. This doesn't give the same exact texture space,
but it helps a lot keeping texture space in a nice predictable way.
We could make approximation smarter in the future, but fir now
added operator to match texture space to fully tessellated curve
called "Match Texture Space".
Review link:
https://codereview.appspot.com/15410043/
Brief description:
http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2013/Results#Curve_Texture_Space
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by Kevin Mackay (yakca)
The operator follows roughly the same behaviour as the split operator for a mesh (Ykey).
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added some missing functions too - which are not used yep but should be there for api completeness.
* CDDM_set_mloop
* CDDM_set_mpoly
* BLI_mempool_count
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without the underscores these clogged up the namespace for autocompleation which was annoying.
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invert option.
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http://markmail.org/message/fp7ozcywxum3ar7n
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With some own changes:
- Select pick moved to invoke()
- Used editsurfcurve_region_view3d as poll function for this operator
due to ogl dependency
Thanks to Elia Sarti (vekoon)!
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http://www.vrchannel.de/blender/cylinder_rename.png
Mesh Tube > Mesh Cylinder
NURBS Tube > NURBS Cylinder
Metaball Cylinder > Metaball Capsule
I know that naming is something not everyone agrees on, but these terms look geometrically correct.
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Donut > Torus
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those small things missing.
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but calling the same function with different flags.
So they can me used in macros, and addons can use the menu now, hope to see some very nice surface plugins
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- rename CURVE_OT_primitive_bezier_add --> CURVE_OT_primitive_bezier_curve_add # matches nurbs operator
- rename CURVE_OT_primitive_curve_path_add --> CURVE_OT_primitive_nurbs_path_add
- fix for warnings from 28923
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This is replacement of old "Select every Nth" operator with
de-select strategy to make the same behaviour as for meshes.
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Bone would get a '.' added even when there was no extension.
(center limit would still be useful)
- name flipping function used sizeof() incorrectly.
- ED_lorem should be extern.
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operators,
so you can change the font of 3D text objects.
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to keep same behavior)
2. Add action parameter to Select_All_Toggle operators, rename to Select_All.
Options are Toggle (default), Select, Deselect, Invert (same as select swap). This makes it possible to map separate hotkeys for select all and deselect all.
NOTE for Aligorith: I didn't change animation operators for select_all which already had an Invert operator. These should be fixed eventually.
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and add object mode operators.
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* 3D view Mesh menu works again, but incomplete.
* Add Properties and Toolbar to 3D View menu.
* Added "specials" menus back, vertex/edge/face and general.
* Various fixes in existing mesh operators, some were not working.
* Add MESH_OT_merge.
* Merge all subdivide ops into MESH_OT_subdivide, subdivide code
changes to make smooth + multi give good results.
* Rename all select inverse ops to *_OT_select_inverse.
* Fix "search for unknown operator" prints at startup, and some
warnings in py code.
* Don't run .pyc files on startup.
* Remove unused image window header C code.
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