Age | Commit message (Collapse) | Author |
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Issue was caused by direct call of transforn operator from extrude and duplicate,
made them macro of duplicate/exturde and transform, so now repeating works nicely.
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Changing tilt for 2D curves doesn't really hurt, just makes things not so
clear tosee what's going on because you're changing value which isn't used
at all for 2D curves. Disallwo to run TRANSFORM_OT_tilt operator for 2D curves.
Also made a correct fix for incorrect shortcut for tilt in 3D viewport toolbar,
it was really confusing to have almost the same operators (TRANSFORM_OT_tilt and
TRANSFORM_OT_transform with mode=tilt) in keymap. Better to use tilt operator
in toolbar.
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http://markmail.org/message/fp7ozcywxum3ar7n
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also fixed own errors in recent static check commit.
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the include path from CMake & SCons.
* ED_curve_editnurbs --> curve_editnurbs
* ED_sculpt_modifiers_changed --> object_sculpt_modifiers_changed
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memory access when getting int from an enum.
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header static for blenlib, blenkernel and editors.
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Added Ctrl-T to Curves Tilt button in the toolbar (edit mode), currently was reporting Alt-S for tilt
(reported by Rickyx here http://www.kino3d.com/forum/viewtopic.php?f=21&t=8485&start=0)
Also added the label "Tilt" to the tilt transform in the Curve > Control points header submenu, currently was just "Transform"
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V+L, V+F
for Graph & Edit Curve view.
Editcurve can be Hkey for hide again.
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Text edit mode (3d): brought back the ALT+Backspace mode for
typing accented characters. Works with an operator property,
so the hotkey for it is free to define.
Example: type 'a', alt+backspace and then 'o'
works to combine characters with ' ` ~ o / and ^
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I still have to learn more of the recent changes in code :)
Didn't know the handle type options became a menu for Curve edit mode.
Providing much-used tools non-modal (direct) really should have
preference. Pull down is not very accessible here though, will
check on it later. :)
This restores H, Shift+H, V and alt+H for handle setting.
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Curve editmode was missing hotkey for operator "Select Inverse"
Is now added like Mesh, CTRL+I
Thanks lmg!
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With some own changes:
- Select pick moved to invoke()
- Used editsurfcurve_region_view3d as poll function for this operator
due to ogl dependency
Thanks to Elia Sarti (vekoon)!
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All existing handle type manipulation hotkeys replaced with unified V-menu
where you could directoly set type you need.
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http://www.vrchannel.de/blender/cylinder_rename.png
Mesh Tube > Mesh Cylinder
NURBS Tube > NURBS Cylinder
Metaball Cylinder > Metaball Capsule
I know that naming is something not everyone agrees on, but these terms look geometrically correct.
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Donut > Torus
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- remove MEM_guardedalloc.h from header files (include directly)
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now used and toggled independently.
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We already have 2 keys for delete, no need to add a 3rd, better use backspace only when it makes sense or allow users to hook it up to something.
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- made smallcaps use a temp flag so caps can still have the smallcaps flag.
- utility function for getting the char from a font. find_vfont_char(), was inline in ~5 places.
- removed CU_STYLE mix of flags only used in one place, not needed. removed 'style' from rna too.
- fix for some warnings.
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those small things missing.
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but calling the same function with different flags.
So they can me used in macros, and addons can use the menu now, hope to see some very nice surface plugins
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- rename CURVE_OT_primitive_bezier_add --> CURVE_OT_primitive_bezier_curve_add # matches nurbs operator
- rename CURVE_OT_primitive_curve_path_add --> CURVE_OT_primitive_nurbs_path_add
- fix for warnings from 28923
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This is replacement of old "Select every Nth" operator with
de-select strategy to make the same behaviour as for meshes.
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Only source/blender/editors/ dir, should not give errors on different platforms
Only removing: UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
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Remapped "Cyclic Toggle" to ALT+C.
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The operator was already there and written, just didn't have a hotkey
assigned. Gave it an icky popup menu like object mode parent until we
get a nice non-blocking report viewer.
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operators,
so you can change the font of 3D text objects.
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replaced with python defined menus.
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Takes into account the hierarchical structures of keymaps as well as wildcards (KM_ANY) in event definitions, user remaps (emulate numpad, action/select mouse buttons, ...) and event values that overlap (click, press and release)
For now, doesn't do anything other than print conflicts in the console.
As a result, I cleaned up a lot of keymaps that had double definitions, moved some keymap items in more appropriate places, fixed wrong definitions and removed kmi that were added for testing a long long time ago.
Out of all the remaining conflicts, after removing obvious non-issues, here's what remains: http://www.pasteall.org/9898
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to keep same behavior)
2. Add action parameter to Select_All_Toggle operators, rename to Select_All.
Options are Toggle (default), Select, Deselect, Invert (same as select swap). This makes it possible to map separate hotkeys for select all and deselect all.
NOTE for Aligorith: I didn't change animation operators for select_all which already had an Invert operator. These should be fixed eventually.
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same type, redo handlers with CLICK value (this means you can "click" key events too).
Leftmouse+Ctrl to extrude now mapped to Click instead of Release. Release was used to avoid conflict with lasso, but it isn't safe with modal operators that use Press to confirm (subsequent Release then extruded). Click is semantically closer to what we want here.
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attributes because they are blocked by our own internal setattr.
this could be supported again easily however it leads typo's & api changes not showing any errors.
This broke povray export.
Solution for now is to allow setting private properties starting with '_'
eg,
ob = bpy.context.object
ob._foo = [1,2,3] # this is a python list, it will stay only as long as this PyObject is active
ob.foo = 1 # raises an error!, only for rna properties
ob["foo"] = 1 # converts to an ID property and is saved
using the underscore like this should really be used for classes internally.
- povray failed on armatures
- menu key wasn't using WM_keymap_add_menu
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takes a registered menu. the key will then trigger this menu.
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TODO's
- add for lattice
- break up add_hook
- add other hook operators
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* Convert all code to use new functions.
* Branch maintainers may want to skip this commit, and run this
conversion script instead, if they use a lot of math functions
in new code:
http://www.pasteall.org/9052/python
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