Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
Also use doxy style function reference `#` prefix chars when referencing identifiers.
2021-06-22Cleanup: deduplicate free codeGermano Cavalcante
It is more appropriate that `depths` is freed in `ED_view3d_depths_free`.
2021-06-21Refactor: Do not keep a copy of depth buffer in RegionView3DGermano Cavalcante
The depth cache (located in `RegionView3D::depths`) is used for quick and simple occlusion testing in: - particle selection, - "Draw Curve" operator and - "Interactive Light Track to Cursor" operator, However, keeping a texture buffer in cache is not a recommended practice. For displays with high resolution like 8k this represents something around 132MB. Also, currently, each call to `ED_view3d_depth_override` invalidates the depth cache. So that depth is never reused in multiple calls from an operator (this was not the case in blender 2.79). This commit allows to create a depth cache and release it in the same operator. Thus, the buffer is kept in cache for a short time, freeing up space. No functional changes.
2021-06-13Cleanup: redundant initializationCampbell Barton
These were limited to obvious cases. Some less obvious cases were kept as refactoring might make them necessary in future.
2021-06-01GPU: add 2D projection functionCampbell Barton
When projecting into screen space Z value isn't always needed. Add 2D projection functions, renaming them to avoid accidents happening again. - Add GPU_matrix_project_2fv - Add ED_view3d_project_v2 - Rename ED_view3d_project to ED_view3d_project_v3 - Use the 2D versions of these functions when the Z value isn't used.
2021-04-053D View Utils: Add 'margin' parameter to 'ED_view3d_depth_read_cached'Germano Cavalcante
Matches the alternative function ED_view3d_autodist_depth, but is more efficient since it uses the cache. No functional changes.
2021-04-01Curve: Remove 'CU_2D' flag used for nurbsGermano Cavalcante
This fixes T86440 As the CU_2D flag is set for nurbs, a Curve can have 2D nurbs mixed with 3D. But the UI does not allow this mixing. It updates all nurbs to 2D or 3D when set. So remove this specific flag for nurbs. This may break old files, since 2D curves with mixed 3D are now set as 3D. Differential Revision: https://developer.blender.org/D10738
2021-03-30Cleanup/Refactor: Unify functions that redraw the depth bufferGermano Cavalcante
Now `ED_view3d_backbuf_depth_validate`, `ED_view3d_draw_depth` and `ED_view3d_draw_depth_gpencil` are unified in `ED_view3d_depth_override`. This new function replaces `ED_view3d_autodist_init`. Also, since `ED_view3d_depth_update` depends on the render context, and changing the context is a slow operation, that function also was removed, and the depth buffer cached is now updated inside the new unified drawing function when the "bool update_cache" parameter is true. Finally `V3D_INVALID_BACKBUF` flag has been renamed and moved to `runtime.flag`. Differential revision: https://developer.blender.org/D10678
2021-03-18Cleanup: spellingCampbell Barton
2020-08-20GPUState: Use explicit depth test enumClément Foucault
2020-08-18GPUState: GPU_blend final API renamingClément Foucault
We now use GPU_blend for enabling / disabling blending and explicitly set the blend equation.
2020-08-18Fix incorrect pixelsize use where DPI scale was intendedCampbell Barton
Changing line-width shouldn't scale cursor motion. Related to T79787. Use dpi_fac for scaling curve error threshold & number button drag threshold calculation.
2020-04-03Cleanup: use abbreviated names for unsigned types in editorsCampbell Barton
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-18Cleanup: Resolve HKEY conflictRay Molenkamp
Both the MS headers and blender headers define the HKEY which gives all kind of inclusion order issues. This diff renames all *KEY constants to EVT_*KEY to resolve this conflict. Reviewed By: brecht , dfelinto Differential Revision: http://developer.blender.org/D7164
2020-03-09Cleanup: Replace ABS/SQUARE/CUBE with function callsSergey Sharybin
While it might be handy to have type-less functionality which is similar to how C++ math is implemented it can not be easily achieved with just preprocessor in a way which does not have side-effects on wrong usage. There macros where often used on a non-trivial expression, and there was at least one usage where it was causing an actual side effect/bug on Windows (see change around square_f(sh[index++]) in studiolight.c). For such cases it is handy to have a function which is guaranteed to have zero side-effects. The motivation behind actually removing the macros is that there is already a way to do similar calculation. Also, not having such macros is a way to guarantee that its usage is not changed in a way which have side-effects and that it's not used as an inspiration for cases where it should not be used. Differential Revision: https://developer.blender.org/D7051
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
2020-01-21Cleanup: simplify wmEvent tablet data storage and namingBrecht Van Lommel
Removing meaningless distinction between NULL pointer and EVT_TABLET_NONE, and initialize pressure and tilt to 1.0 and 0.0 respectively when no tablet is used.
2019-09-26WM: clean up cursors constants and codeBrecht Van Lommel
There was a mix of old and new constants. Now have one list of WM_CURSOR_* cursor types, using GHOST standard cursors when available and otherwise falling back to our custom cursors. Ref D5197
2019-09-21Cleanup: unused headers in editorsCampbell Barton
2019-09-18Fix excessive dependency graph evaluation while painting strokesBrecht Van Lommel
Particularly noticeable when vertex painting with a subsurf modifier. In some cases every sculpt or paint stroke step would evaluate the dependency graph. This should only happen for redraws. Now more selectively choose if the dependency graph should be evaluated to initialize the view context. Doing it in the view context evaluation is somewhat hidden, now it's more explicit. Differential Revision: https://developer.blender.org/D5844
2019-08-16Cleanup: spellingCampbell Barton
2019-07-31Refactor access to dependency graphSergey Sharybin
This change ensures that operators which needs access to evaluated data first makes sure there is a dependency graph. Other accesses to the dependency graph made it more explicit about whether they just need a valid dependency graph pointer or whether they expect the graph to be already evaluated. This replaces OPTYPE_USE_EVAL_DATA which is now removed. Some general rules about usage of accessors: - Drawing is expected to happen from a fully evaluated dependency graph. There is now a function to access it, which will in the future control that dependency graph is actually evaluated. This check is not yet done because there are some things to be taken care about first: for example, post-update hooks might leave scene in a state where something is still tagged for update. - All operators which needs to access evaluated state must use CTX_data_ensure_evaluated_depsgraph(). This function replaces OPTYPE_USE_EVAL_DATA. The call is generally to be done in the very beginning of the operator, prior other logic (unless this is some comprehensive operator which might or might not need access to an evaluated state). This call is never to be used from a loop. If some utility function requires evaluated state of dependency graph the graph is to be passed as an explicit argument. This way it is clear that no evaluation happens in a loop or something like this. - All cases which needs to know dependency graph pointer, but which doesn't want to actually evaluate it can use old-style function CTX_data_depsgraph_pointer(), assuming that underlying code will ensure dependency graph is evaluated prior to accessing it. - The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is explicit and local about where dependency graph is being ensured. This commit also contains some fixes of wrong usage of evaluation functions on original objects. Ideally should be split out, but in reality with all the APIs being renamed is quite tricky. Fixes T67454: Blender crash on rapid undo and select Speculation here is that sometimes undo and selection operators are sometimes handled in the same event loop iteration, which leaves non-evaluated dependency graph. Fixes T67973: Crash on Fix Deforms operator Fixes T67902: Crash when undo a loop cut Reviewers: brecht Reviewed By: brecht Subscribers: lichtwerk Maniphest Tasks: T67454 Differential Revision: https://developer.blender.org/D5343
2019-07-26Cleanup: Remove unused depsgraph pointerSergey Sharybin
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-03-263D View: move deselect all logic into an optionCampbell Barton
This removes `VIEW3D_OT_select_or_deselect_all`, adding a deselect_all option to the `VIEW3D_OT_select` operator. - Add utility functions to simplify de-selecting all. - Return true from selection functions when they change the selection to avoid redundant updates. - Use arrays of bases when passing objects between selection utility functions since some users require bases. - Fix logical error in box selection that updated all objects after the first hit.
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-26Cleanup: blank lines over doxy headersCampbell Barton
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2018-11-263D View: remove 3D cursorCampbell Barton
Use 3D cursor from the scene (was previously used for local-view).
2018-11-25Local ViewDalai Felinto
Bring back per-viewport localview. This is based on Blender 2.79. We have a limit of 16 different local view viewports. We are using both the numpad /, as well as the regular /. Missing features: * Hack to make sure lights are always visible. * Make rendered mode with external engines to support this as well (probably just need to support this in the RNA iterators). * Support over 16 viewports by taking existing viewports out of local view. The code can use a cleanup pass in the future to unify the test to see if an object is visible (or we can use TESTBASE in more places).
2018-11-02Multi-Object-Mode: Edit curve draw (deselect all)Campbell Barton
D3887 by @zazizizou
2018-09-27Merge branch 'master' into blender2.8Brecht Van Lommel
2018-09-27Spelling fixes in comments and descriptions, patch by luzpaz.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D3732
2018-09-20Merge branch 'master' into blender2.8Campbell Barton
2018-09-20Cleanup: use win_to_3d_on_plane for curve drawingCampbell Barton
2018-09-20Merge branch 'master' into blender2.8Campbell Barton
2018-09-20Cleanup: renaming missed from mergeCampbell Barton
2018-09-203D View: add a simple un-clipped win_to_rayCampbell Barton
2018-09-20Cleanup: rename 3D view ray calculation functionsCampbell Barton
Using near far and optionally clipping planes is involved and not needed in many cases. Rename so a simpler version of this function can be added.
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-17Cleanup: moving shading type into View3DShading.Brecht Van Lommel
So all shading settings are in this struct and can be reused in the OpenGL render engine.
2018-07-15GPU_matrix: use Blender's naming conventionsCampbell Barton
Thanks to @sergey for review
2018-07-15Cleanup: split GPU_batchCampbell Barton
Split out presets and utilities for creating batches. These functions are quite specialized and not related to typical usage.
2018-07-08Cleanup: abbreviate unsigned types (editors, wm)Campbell Barton
2018-07-03View3D: Remove v3d->zbufClément Foucault
This is because depth test is set before drawing anything now. There is no case where we want to draw without depth test that is not selection and this case is not handle by v3d->zbuf anymore. UI assume depth test is off by default. The DRWManager assume it's on. This should fix T55623.
2018-06-28GLRefactor: partially remove gl calls from source/blender/editors.Ray Molenkamp
This translates the gl calls to the new GPU_ wrappers from D3501. Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis. This fixes 13 of the 28 failing editors when building without opengl. For the list of substitutions see D3502 Reviewers: brecht Differential Revision: https://developer.blender.org/D3502
2018-06-08Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/BKE_sequencer.h source/blender/blenkernel/intern/sequencer.c source/blender/editors/curve/editcurve_paint.c source/blender/editors/gpencil/gpencil_edit.c source/blender/editors/gpencil/gpencil_paint.c source/blender/editors/gpencil/gpencil_utils.c source/blender/editors/include/ED_object.h source/blender/editors/include/ED_view3d.h source/blender/editors/interface/interface_eyedropper_depth.c source/blender/editors/render/render_opengl.c source/blender/editors/sculpt_paint/paint_image_proj.c source/blender/editors/sculpt_paint/sculpt.c source/blender/editors/space_view3d/drawobject.c source/blender/editors/space_view3d/view3d_draw.c source/blender/editors/space_view3d/view3d_edit.c source/blender/editors/space_view3d/view3d_intern.h source/blender/editors/space_view3d/view3d_select.c source/blender/editors/space_view3d/view3d_utils.c source/blender/editors/transform/transform_conversions.c source/blender/editors/transform/transform_snap.c source/blender/python/intern/gpu_offscreen.c source/blender/windowmanager/intern/wm_files.c