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2018-06-08Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/BKE_sequencer.h source/blender/blenkernel/intern/sequencer.c source/blender/editors/curve/editcurve_paint.c source/blender/editors/gpencil/gpencil_edit.c source/blender/editors/gpencil/gpencil_paint.c source/blender/editors/gpencil/gpencil_utils.c source/blender/editors/include/ED_object.h source/blender/editors/include/ED_view3d.h source/blender/editors/interface/interface_eyedropper_depth.c source/blender/editors/render/render_opengl.c source/blender/editors/sculpt_paint/paint_image_proj.c source/blender/editors/sculpt_paint/sculpt.c source/blender/editors/space_view3d/drawobject.c source/blender/editors/space_view3d/view3d_draw.c source/blender/editors/space_view3d/view3d_edit.c source/blender/editors/space_view3d/view3d_intern.h source/blender/editors/space_view3d/view3d_select.c source/blender/editors/space_view3d/view3d_utils.c source/blender/editors/transform/transform_conversions.c source/blender/editors/transform/transform_snap.c source/blender/python/intern/gpu_offscreen.c source/blender/windowmanager/intern/wm_files.c
2018-06-08Cleanup: getting rid of G.main.Bastien Montagne
Sometimes one needs a *lot* of changes for a single G.main... :/
2018-06-04Merge branch 'master' into blender2.8Campbell Barton
2018-06-04Cleanup: strip trailing space in editorsCampbell Barton
2018-05-18Merge branch 'master' into blender2.8Philipp Oeser
2018-05-18Fix crash drawing polygon curvesCampbell Barton
2018-05-08Orientation for 3D cursorCampbell Barton
Currently set when setting the cursor location, optionally used as an orientation type. Intended for use by tools too. See: D3208
2018-05-03Cleanup: fix warnings, removed unused code.Brecht Van Lommel
2018-04-16Depsgraph: remove EvaluationContext, pass Depsgraph instead.Brecht Van Lommel
The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
2018-03-08Merge branch 'master' into blender2.8Campbell Barton
2018-03-08Cleanup: Rename view3d context set functionCampbell Barton
Use common prefix so adding related functions share the prefix.
2018-02-15Merge branch 'master' into blender2.8Sergey Sharybin
2018-02-15Cleanup: use '_len' instead of '_size' w/ BLI APICampbell Barton
- When returning the number of items in a collection use BLI_*_len() - Keep _size() for size in bytes. - Keep _count() for data structures that don't store length (hint this isn't a simple getter). See P611 to apply instead of manually resolving conflicts.
2018-02-13Object Mode: remove Scene.obeditCampbell Barton
Add ED_screen_window_find, BKE_workspace_edit_object
2018-01-19Fix T53788: Camera animation not workingSergey Sharybin
Both object level and camera datablock properties animation did not work with copy on write enabled. The root of the issue is going to the fact, that all interface elements are referencing original datablock. For example, View3D has pointer to camera it's using, and all areas which does access v3d->camera should in fact query for the evaluated version of that camera, within the current context. Annoying part of this change is that we now need to pass depsgraph in lots of places. Which is rather annoying. Alternative would be to cache evaluated camera in viewport itself, but then it makes it annoying to keep things in sync. Not sure if there is nicer solution here. Reviewers: dfelinto, campbellbarton, mont29 Subscribers: dragoneex Differential Revision: https://developer.blender.org/D3007
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
The RenderResult struct still has a listbase of RenderLayer, but that's ok since this is strictly for rendering. * Subversion bump (to 2.80.2) * DNA low level doversion (renames) - only for .blend created since 2.80 started Note: We can't use DNA_struct_elem_find or get file version in init_structDNA, so we are manually iterating over the array of the SDNA elements instead. Note 2: This doversion change with renames can be reverted in a few months. But so far it's required for 2.8 files created between October 2016 and now. Reviewers: campbellbarton, sergey Differential Revision: https://developer.blender.org/D2927
2017-10-14Merge branch 'master' into blender2.8Campbell Barton
2017-10-14Correct bezier curve assertCampbell Barton
Bezier curves should have v-points zero'd.
2017-08-16Cleanup: rename GPU gawain functionsCampbell Barton
Were using Batch_ prefix still
2017-08-16Pass EvaluationContext instead of bContextCampbell Barton
2.8x branch added bContext arg in many places, pass eval-context instead since its not simple to reason about what what nested functions do when they can access and change almost anything. Also use const to prevent unexpected modifications. This fixes crash loading files with shadows, since off-screen buffers use a NULL context for rendering.
2017-08-05Merge branch 'master' into blender2.8Campbell Barton
2017-08-05View3D: expose normal from depth publiclyCampbell Barton
2017-07-21Pass EvaluationContext argument everywhereLuca Rood
Note that some little parts of code have been dissabled because eval_ctx was not available there. This should be resolved once DerivedMesh is replaced.
2017-06-19Gawain API naming refactorCampbell Barton
Use consistent prefix for gawain API names as well as some abbreviations to avoid over-long names, see: D2678
2017-06-08Replace all old DAG calls with direct calls to new DEG and remove ↵Luca Rood
BKE_depsgraph.h This removes BKE_depsgraph.h and depsgraph.c
2017-05-02Cleanup: use depsgraph for scene/layer accessCampbell Barton
2017-04-26Pass graph to depth functionsCampbell Barton
2017-04-26Pass depsgraph via Context to selection codeDalai Felinto
2017-04-15GPU Matrix API: clean up after 2D-3D unificationMike Erwin
See GPU_matrix.h & gpu_matrix.c for the important changes. Other files are mostly just updated to use the latest API. - remove unused functions, defines, enums, comments - remove "3D" from function names - init to Identity transform (otherwise empty stack) - gpuMatrixReset lets outside code return to initial state Part of T49450 Follow up to D2626 and 49fc9cff3b90
2017-04-11Renaming: sl > scene_layerDalai Felinto
2017-04-07OpenGL: use PRIM instead of GL enum for immBeginMike Erwin
Getting ready for a Gawain API change... Part of T49043
2017-04-06Gawain: VertexFormat_add_attrib (function name change)Mike Erwin
See intern/gawain for the API change. Other files are updated to use the new name. Also updated every call site to the recommended style: unsigned int foo = VertexFormat_add_attrib(format, "foo", COMP_ ... )
2017-04-05Cleanup: Move imm_draw utils into own fileCampbell Barton
These were in BIF_glutil which is documented to be removed, so best not define new API's there.
2017-03-23cleanup use of GPU matrix APIMike Erwin
Take advantage of 2D functions, rotation about the X Y or Z axis, uniform scale factors. We no longer need to call gpuMatrixBegin_legacy() before using the new API locally in functions. related to T49450
2017-02-26OpenGL: replace gluProject and gluUnProject, and simplify surrounding code.Brecht Van Lommel
Part of T49042.
2017-02-14OpenGL immediate mode: Remove unecessary light shaderClément Foucault
2017-02-13Immediate Mode: curve draw strokeDalai Felinto
How to test this drawing: create and edit a curve and press shift + drag your mouse (or tablet). The Curve needs a Bevel Depth > 0.0. Note: The ideal solution would be to use a different shader, that takes no lighting. However according to Clément Foucault there is an assert preventing the same batch to me used with different attributes (or something like that). Il wait until the end of such resolution before revisiting this. That said, it is working fine. Part of T49043 Differential Revision: https://developer.blender.org/D2501
2017-02-08Bring back Lasso and Circle selection backDalai Felinto
(and replace more instances of BaseLegacy/scene->base with Base/sl->object_bases) Still need mouse selection, box selection, and menu selection Also, there is still a problem with BA_WAS_SEL, at the moment only the objects centers are highlighted.
2017-02-06Immediate mode: edit_curve_paint 1/2Dalai Felinto
Part of T49043
2016-12-08Fix T49872: 3D cursor places with camera shift in ortographic modeJulian Eisel
2016-07-25Curve Drawing: use more closely spaced samplesCampbell Barton
Re-fitting makes better use of more samples.
2016-07-25Curve Drawing: Use cyclic for stroke with near start/end pointsCampbell Barton
2016-07-25Curve Drawing: Add option to use new refit methodCampbell Barton
2016-07-25Curve Fitting: Add alternate 'refit' methodCampbell Barton
This is an alternative method for fitting a curve which incrementally simplifies the curve, then re-fits. Generally gives better results, also improves corner detection.
2016-06-13Curve Fitting: add high-quality flagCampbell Barton
When this flag is set - even when the curve error is under the threshold, keep attempting a better fit. Enable this for freehand drawing, since it gives nicer results and isn't noticeably slower.
2016-05-08Cleanup: warningsCampbell Barton
2016-05-05Cleanup: styleCampbell Barton
2016-05-04Curve Draw: option to apply absolute offsetCampbell Barton
Offset used curve radius, which isn't useful drawing without any bevel radius.
2016-04-30Fix for typo comparing double eventsCampbell Barton
Also remove doubles when filling the final array.
2016-04-25UI messages fixes - no final point ;)Bastien Montagne