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2017-10-18Merge branch 'master' into blender2.8Campbell Barton
2017-10-18Cleanup: Use const for RNA EnumPropertyItem argsCampbell Barton
Practically all access to enum data is read-only.
2017-10-16Workspace: Move engines to workspace and Properties Editor cleanupDalai Felinto
Engine is not stored in WorkSpaces. That defines the "context" engine, which is used for the entire UI. The engine used for the poll of nodes (add node menu, new nodes when "Use Nodes") is obtained from context. Introduce a ViewRender struct for viewport settings that are defined for workspaces and scene. This struct will be populated with the hand-picked settings that can be defined per workspace as per the 2.8 design. * use_scene_settings * properties editor: workshop + organize context path Use Scene Settings ================== For viewport drawing, Workspaces have an option to use the Scene render settings (F12) instead of the viewport settings. This way users can quickly preview the final render settings, engine and View Layer. This will affect all the editors in that workspace, and it will be clearly indicated in the top-bar. Properties Editor: Add Workspace and organize context path ========================================================== We now have the properties of: Scene, Scene > Layer, Scene > World, Workspace [Scene | Workspace] > Render Layer > Object [Scene | Workspace] > Render Layer > Object > Data (...) Reviewers: Campbell Barton, Julian Eisel Differential Revision: https://developer.blender.org/D2842
2017-10-14Merge branch 'master' into blender2.8Campbell Barton
2017-10-14Edit Mesh/Curve: Median center for click extrudeCampbell Barton
Was using bound-box center which depends on rotation.
2017-10-14Merge branch 'master' into blender2.8Campbell Barton
2017-10-14Correct bezier curve assertCampbell Barton
Bezier curves should have v-points zero'd.
2017-09-22Merge branch 'master' into blender2.8Sergey Sharybin
2017-09-213D Text: Make Ctrl Backspace/Del delete wordsCampbell Barton
Matches text-editor, console & text-button.
2017-09-21Fix T52860: 3D Text crashes w/ Ctrl BackspaceCampbell Barton
2017-08-16Cleanup: rename GPU gawain functionsCampbell Barton
Were using Batch_ prefix still
2017-08-16Pass EvaluationContext instead of bContextCampbell Barton
2.8x branch added bContext arg in many places, pass eval-context instead since its not simple to reason about what what nested functions do when they can access and change almost anything. Also use const to prevent unexpected modifications. This fixes crash loading files with shadows, since off-screen buffers use a NULL context for rendering.
2017-08-11Transform: Snap used multiple eval contextsCampbell Barton
Changes for 2.8x to use EvaluationContext caused some confusion - Would use scene layer passed from snap context. - Would generate duplis from Main eval context. - Would take context argument and use it to create another eval context. Adding context args all over and filling in a new eval-context for every ray-cast test isn't ideal either. Remove the context argument since the purpose of SnapObjectContext is to avoid this kind of confusion. Store the EvaluationContext once and re-use.
2017-08-05Merge branch 'master' into blender2.8Campbell Barton
2017-08-05View3D: expose normal from depth publiclyCampbell Barton
2017-07-21Pass EvaluationContext argument everywhereLuca Rood
Note that some little parts of code have been dissabled because eval_ctx was not available there. This should be resolved once DerivedMesh is replaced.
2017-06-19Gawain API naming refactorCampbell Barton
Use consistent prefix for gawain API names as well as some abbreviations to avoid over-long names, see: D2678
2017-06-08Replace all old DAG calls with direct calls to new DEG and remove ↵Luca Rood
BKE_depsgraph.h This removes BKE_depsgraph.h and depsgraph.c
2017-06-02Merge branch 'master' into blender2.8Campbell Barton
2017-06-02Cleanup: styleCampbell Barton
2017-05-02Cleanup: use depsgraph for scene/layer accessCampbell Barton
2017-04-29Merge branch 'master' into blender2.8Campbell Barton
2017-04-29Curve Fitting: minor change to re-fitting methodCampbell Barton
Avoid calculating a new split-index when re-fitting. While checking if a knot can be removed, the index with the highest error can be used as a candidate to replace the knot (in the case it can't be removed).
2017-04-26Pass graph to depth functionsCampbell Barton
2017-04-26Pass depsgraph via Context to selection codeDalai Felinto
2017-04-21Cleanup: move draw-cache creation from BKE to DRWCampbell Barton
Creating draw-cache should only ever be used by the draw-manager.
2017-04-21Draw Manager: edit-mode 3d text drawingCampbell Barton
Draw cursor and selection, also support for fast-display.
2017-04-18Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2017-04-15Fix T51149: Joining curves allows 2D curves in 3DCampbell Barton
2017-04-15GPU Matrix API: clean up after 2D-3D unificationMike Erwin
See GPU_matrix.h & gpu_matrix.c for the important changes. Other files are mostly just updated to use the latest API. - remove unused functions, defines, enums, comments - remove "3D" from function names - init to Identity transform (otherwise empty stack) - gpuMatrixReset lets outside code return to initial state Part of T49450 Follow up to D2626 and 49fc9cff3b90
2017-04-11Renaming: sl > scene_layerDalai Felinto
2017-04-11Bring snapping back (Base / BaseLegacy)Dalai Felinto
2017-04-07OpenGL: use PRIM instead of GL enum for immBeginMike Erwin
Getting ready for a Gawain API change... Part of T49043
2017-04-06Gawain: VertexFormat_add_attrib (function name change)Mike Erwin
See intern/gawain for the API change. Other files are updated to use the new name. Also updated every call site to the recommended style: unsigned int foo = VertexFormat_add_attrib(format, "foo", COMP_ ... )
2017-04-05Cleanup: Move imm_draw utils into own fileCampbell Barton
These were in BIF_glutil which is documented to be removed, so best not define new API's there.
2017-03-23cleanup use of GPU matrix APIMike Erwin
Take advantage of 2D functions, rotation about the X Y or Z axis, uniform scale factors. We no longer need to call gpuMatrixBegin_legacy() before using the new API locally in functions. related to T49450
2017-02-26OpenGL: replace gluProject and gluUnProject, and simplify surrounding code.Brecht Van Lommel
Part of T49042.
2017-02-23Merge branch 'master' into blender2.8Bastien Montagne
2017-02-22Fix T50745: Shape key editing on bezier objects broken with Rendered ↵Bastien Montagne
Viewport Shading So... Curve+shapekey was even more broken than it looked, this report was actually a nice crasher (immediate crash in an ASAN build when trying to edit a curve shapekey with some viewport rendering enabled). There were actually two different issues here. I) The less critical: rB6f1493f68fe was not fully fixing issues from T50614. More specifically, if you updated obdata from editnurb *without* freeing editnurb afterwards, you had a 'restored' (to original curve) editnurb, without the edited shapekey modifications anymore. This was fixed by tweaking again `calc_shapeKeys()` behavior in `ED_curve_editnurb_load()`. II) The crasher: in `ED_curve_editnurb_make()`, the call to `init_editNurb_keyIndex()` was directly storing pointers of obdata nurbs. Since those get freed every time `ED_curve_editnurb_load()` is executed, it easily ended up being pointers to freed memory. This was fixed by copying those data, which implied more complex handling code for editnurbs->keyindex, and some reshuffling of a few functions to avoid duplicating things between editor's editcurve.c and BKE's curve.c Note that the separation of functions between editors and BKE area for curve could use a serious update, it's currently messy to say the least. Then again, that area is due to rework since a long time now... :/ Finally, aligned 'for_render' curve evaluation to mesh one - now editing a shapekey will show in rendered viewports, if it does have some weight (exactly as with shapekeys of meshes).
2017-02-22Cleanup: remove unused orig_nu from keyIndex ghash of editcurves.Bastien Montagne
2017-02-17Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/editors/animation/anim_draw.c
2017-02-17Fix T50614: Curve doesn't restore initial form after deleting all its shapekeysBastien Montagne
Logic of handling shapekeys when entering and leaving edit mode for curves was... utterly broken. Was leaving actual curve data with edited shapekey applied to it.
2017-02-14OpenGL immediate mode: Remove unecessary light shaderClément Foucault
2017-02-13Immediate Mode: curve draw strokeDalai Felinto
How to test this drawing: create and edit a curve and press shift + drag your mouse (or tablet). The Curve needs a Bevel Depth > 0.0. Note: The ideal solution would be to use a different shader, that takes no lighting. However according to Clément Foucault there is an assert preventing the same batch to me used with different attributes (or something like that). Il wait until the end of such resolution before revisiting this. That said, it is working fine. Part of T49043 Differential Revision: https://developer.blender.org/D2501
2017-02-08Bring back Lasso and Circle selection backDalai Felinto
(and replace more instances of BaseLegacy/scene->base with Base/sl->object_bases) Still need mouse selection, box selection, and menu selection Also, there is still a problem with BA_WAS_SEL, at the moment only the objects centers are highlighted.
2017-02-07Render Layers and Collections (merge from render-layers)Dalai Felinto
Design Documents ---------------- * https://wiki.blender.org/index.php/Dev:2.8/Source/Layers * https://wiki.blender.org/index.php/Dev:2.8/Source/DataDesignRevised User Commit Log --------------- * New Layer and Collection system to replace render layers and viewport layers. * A layer is a set of collections of objects (and their drawing options) required for specific tasks. * A collection is a set of objects, equivalent of the old layers in Blender. A collection can be shared across multiple layers. * All Scenes have a master collection that all other collections are children of. * New collection "context" tab (in Properties Editor) * New temporary viewport "collections" panel to control per-collection visibility Missing User Features --------------------- * Collection "Filter" Option to add objects based on their names * Collection Manager operators The existing buttons are placeholders * Collection Manager drawing The editor main region is empty * Collection Override * Per-Collection engine settings This will come as a separate commit, as part of the clay-engine branch Dev Commit Log -------------- * New DNA file (DNA_layer_types.h) with the new structs We are replacing Base by a new extended Base while keeping it backward compatible with some legacy settings (i.e., lay, flag_legacy). Renamed all Base to BaseLegacy to make it clear the areas of code that still need to be converted Note: manual changes were required on - deg_builder_nodes.h, rna_object.c, KX_Light.cpp * Unittesting for main syncronization requirements - read, write, add/copy/remove objects, copy scene, collection link/unlinking, context) * New Editor: Collection Manager Based on patch by Julian Eisel This is extracted from the layer-manager branch. With the following changes: - Renamed references of layer manager to collections manager - I doesn't include the editors/space_collections/ draw and util files - The drawing code itself will be implemented separately by Julian * Base / Object: A little note about them. Original Blender code would try to keep them in sync through the code, juggling flags back and forth. This will now be handled by Depsgraph, keeping Object and Bases more separated throughout the non-rendering code. Scene.base is being cleared in doversion, and the old viewport drawing code was poorly converted to use the new bases while the new viewport code doesn't get merged and replace the old one. Python API Changes ------------------ ``` - scene.layers + # no longer exists - scene.objects + scene.scene_layers.active.objects - scene.objects.active + scene.render_layers.active.objects.active - bpy.context.scene.objects.link() + bpy.context.scene_collection.objects.link() - bpy_extras.object_utils.object_data_add(context, obdata, operator=None, use_active_layer=True, name=None) + bpy_extras.object_utils.object_data_add(context, obdata, operator=None, name=None) - bpy.context.object.select + bpy.context.object.select = True + bpy.context.object.select = False + bpy.context.object.select_get() + bpy.context.object.select_set(action='SELECT') + bpy.context.object.select_set(action='DESELECT') -AddObjectHelper.layers + # no longer exists ```
2017-02-06Immediate mode: edit_curve_paint 1/2Dalai Felinto
Part of T49043
2016-12-08Fix T49872: 3D cursor places with camera shift in ortographic modeJulian Eisel
2016-09-19UI Messages: Consistent spelling of term "data-block"Julian Eisel
Was using a bunch of different spellings, mostly "data-block" though, so went with that one (would have been my #1 choice anyway ;) )
2016-07-25Curve Drawing: use more closely spaced samplesCampbell Barton
Re-fitting makes better use of more samples.