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2022-01-07Cleanup: remove redundant const qualifiers for POD typesCampbell Barton
MSVC used to warn about const mismatch for arguments passed by value. Remove these as newer versions of MSVC no longer show this warning.
2021-12-14Cleanup: correct unbalanced doxygen groupsCampbell Barton
Also add groups in some files.
2021-12-14Cleanup: Remove unused curve types from enumPiotr Makal
There were a few unused enum values: `CU_CARDINAL` and `CU_BSPLINE` This commit cleans them up from code as they were not used for anything meaningful. Differential Revision: https://developer.blender.org/D13554
2021-12-08Cleanup: move public doc-strings into headers for 'editors'Campbell Barton
Ref T92709
2021-12-02Cleanup: Rename curve struct fieldsHans Goudey
These existing names were unhelpful at best, actively confusing at worst. This patch renames them to be consistent with the terms used to refer to the values in the UI. - `width` -> `offset` - `ext1` -> `extrude` - `ext2` -> `bevel_radius` Differential Revision: https://developer.blender.org/D9627
2021-11-13Cleanup: spelling in comments, comment block formattingCampbell Barton
2021-11-05Merge branch 'blender-v3.0-release'Campbell Barton
2021-11-05Cleanup: use (s) postfix for messages that may be pluralCampbell Barton
Ref 01c824ac88a0ff95a26c26be09f7a8853e47e446
2021-10-31UI: Open File Browser with Thumbnails for FontsHarley Acheson
When browsing to open a font file, open File Browser in Thumbnail View and sorting by name, instead of using the last-used states. See D13040 for more details. Differential Revision: https://developer.blender.org/D13040 Reviewed by Julian Eisel
2021-10-20Cleanup: use elem macrosCampbell Barton
2021-10-13Cleanup: Snap Context RefactorGermano Cavalcante
Move runtime parameters out of context creation. Not being able to choose another region and v3d limits the use of the snap API.
2021-10-06Cleanup: rename BKE_font.h -> BKE_vfont.hCampbell Barton
Match API naming prefix (BKE_vfont_*) and DNA_vfont_types.h.
2021-09-17UI: expose "Lasso Select" & "Extrude to Cursor" in menusCampbell Barton
- Show "Lasso Select" in menus (along with Box & Circle select) - Show "Extrude to Cursor" (along with other extrude actions). - Rename operators that add/extrude on Ctrl-Click since their names were inconsistent. This is mainly for discoverability.
2021-09-17UI: enable the depend-on-cursor flag for some operatorsCampbell Barton
- Bend (Transform). - Extrude to Cursor. - Lasso Select (related operators such as node-cut links, mask.. etc). - Rip Mesh / UV's. - Vertex/Edge Slide.
2021-09-13Fix T84638: Wrong scale for primitives with radiusFalk David
Creating some primitives allows for a scale value (via python) that will scale the object accordingly. For objects with a radius parameter (like cylinders, spheres, etc.) passing a scale different to (1,1,1) would result in unexpected behavior. For example: `>>> bpy.ops.mesh.primitive_uv_sphere_add(radius=2, scale=(1,1,2))` We would expect this to create a sphere with a radius of 2 (dimensions 4,4,4) and then be scaled *2 along the z-axis (dimensions 4,4,8). But this would previously create a scaled sphere with dimensions (2,2,4). The scale was simply divided by two. Maybe because the "radius" parameter for creating the primitives was confusingly named "diameter" (but used as the radius). The fix adds a scale parameter to `ED_object_new_primitive_matrix` and also renames the wrongly named "diameter" parameters to "radius". Reviewed By: campbellbarton Maniphest Tasks: T84638 Ref D10093
2021-09-11Geometry Nodes: Support modifier on curve objectsHans Goudey
With this commit, curve objects support the geometry nodes modifier. Curves objects now evaluate to `CurveEval` unless there was a previous implicit conversion (tessellating modifiers, mesh modifiers, or the settings in the curve "Geometry" panel). In the new code, curves are only considered to be the wire edges-- any generated surface is a mesh instead, stored in the evaluated geometry set. The consolidation of concepts mentioned above allows remove a lot of code that had to do with maintaining the `DispList` type temporarily for modifiers and rendering. Instead, render engines see a separate object for the mesh from the mesh geometry component, and when the curve object evaluates to a curve, the `CurveEval` is always used for drawing wire edges. However, currently the `DispList` type is still maintained and used as an intermediate step in implicit mesh conversion. In the future, more uses of it could be changed to use `CurveEval` and `Mesh` instead. This is mostly not changed behavior, it is just a formalization of existing logic after recent fixes for 2.8 versions last year and two years ago. Also, in the future more functionality can be converted to nodes, removing cases of implicit conversions. For more discussion on that topic, see T89676. The `use_fill_deform` option is removed. It has not worked properly since 2.62, and the choice for filling a curve before or after deformation will work much better and be clearer with a node system. Applying the geometry nodes modifier to generate a curve is not implemented with this commit, so applying the modifier won't work at all. This is a separate technical challenge, and should be solved in a separate step. Differential Revision: https://developer.blender.org/D11597
2021-08-26Fix "Text to Object" creating invisible objectCampbell Barton
Newly created objects would not become visible until another action forced a depsgraph update.
2021-08-23RNA: add length augmented to RNA_string_get_allocCampbell Barton
This was noted as a TODO as it wraps RNA_property_string_get_alloc which takes a length return argument.
2021-08-09Fix text object inserting multiple characters with a selectionYuki Hashimoto
`bpy.ops.font.text_insert(text="multiple characters")` wasn't working. When the text is selected does not correctly insert multiple characters. - When the text was selected from left to right, the cursor only move one position next to the selected text. - When the text is selected from right to left, a part of the selected text remain. Ref D12161
2021-08-06Cleanup: use MEM_SAFE_FREE macroCampbell Barton
2021-08-05Cleanup: remove redundant parenthesisCampbell Barton
2021-07-15Cleanup: replace BLI_assert(!"text") with BLI_assert_msg(0, "text")Campbell Barton
This shows the text as part of the assertion message.
2021-07-13Undo: optimize edit-mode undoCampbell Barton
- Tag the object data instead of the object when decoding (this avoids duplicating mesh object-data on each undo-step). - Calculate face normals as part of multi-threaded tessellation. This gives ~11% speedup with 1.5x million polygons.
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
Also use doxy style function reference `#` prefix chars when referencing identifiers.
2021-06-30Cleanup: use const arguments for accessor functionsCampbell Barton
2021-06-28Cleanup: use doxy sections for editcurve_select.cCampbell Barton
Signed-off-by: Campbell Barton <ideasman42@gmail.com>
2021-06-28Apply random selection precisely for curves, lattices & objectsPiotr Makal
This patch is part of: T87228. Support accurate random selection for: - CURVE_OT_select_random - LATTICE_OT_select_random - OBJECT_OT_select_random Ref D11685
2021-06-24Cleanup: comment blocks, trailing space in commentsCampbell Barton
2021-06-22Cleanup: deduplicate free codeGermano Cavalcante
It is more appropriate that `depths` is freed in `ED_view3d_depths_free`.
2021-06-21Refactor: Do not keep a copy of depth buffer in RegionView3DGermano Cavalcante
The depth cache (located in `RegionView3D::depths`) is used for quick and simple occlusion testing in: - particle selection, - "Draw Curve" operator and - "Interactive Light Track to Cursor" operator, However, keeping a texture buffer in cache is not a recommended practice. For displays with high resolution like 8k this represents something around 132MB. Also, currently, each call to `ED_view3d_depth_override` invalidates the depth cache. So that depth is never reused in multiple calls from an operator (this was not the case in blender 2.79). This commit allows to create a depth cache and release it in the same operator. Thus, the buffer is kept in cache for a short time, freeing up space. No functional changes.
2021-06-13Cleanup: redundant initializationCampbell Barton
These were limited to obvious cases. Some less obvious cases were kept as refactoring might make them necessary in future.
2021-06-09Cleanup: replace 'else if' with 'else'Campbell Barton
2021-06-01GPU: add 2D projection functionCampbell Barton
When projecting into screen space Z value isn't always needed. Add 2D projection functions, renaming them to avoid accidents happening again. - Add GPU_matrix_project_2fv - Add ED_view3d_project_v2 - Rename ED_view3d_project to ED_view3d_project_v3 - Use the 2D versions of these functions when the Z value isn't used.
2021-04-17Transform Snap Refactor: Use enum for cage snap optionsGermano Cavalcante
This allows the addition of the `SNAP_GEOM_CAGE` option. Currently unused.
2021-04-06Fix T86932: Curve: pick shortest path missing update of active point drawingPhilipp Oeser
For curves, we need to tag the curve ID_RECALC_COPY_ON_WRITE for batch cache update (same as in {rB24b2fe50f3ec}). Maniphest Tasks: T86932 Differential Revision: https://developer.blender.org/D10826
2021-04-053D View Utils: Add 'margin' parameter to 'ED_view3d_depth_read_cached'Germano Cavalcante
Matches the alternative function ED_view3d_autodist_depth, but is more efficient since it uses the cache. No functional changes.
2021-04-01Curve: Remove 'CU_2D' flag used for nurbsGermano Cavalcante
This fixes T86440 As the CU_2D flag is set for nurbs, a Curve can have 2D nurbs mixed with 3D. But the UI does not allow this mixing. It updates all nurbs to 2D or 3D when set. So remove this specific flag for nurbs. This may break old files, since 2D curves with mixed 3D are now set as 3D. Differential Revision: https://developer.blender.org/D10738
2021-03-30Cleanup/Refactor: Unify functions that redraw the depth bufferGermano Cavalcante
Now `ED_view3d_backbuf_depth_validate`, `ED_view3d_draw_depth` and `ED_view3d_draw_depth_gpencil` are unified in `ED_view3d_depth_override`. This new function replaces `ED_view3d_autodist_init`. Also, since `ED_view3d_depth_update` depends on the render context, and changing the context is a slow operation, that function also was removed, and the depth buffer cached is now updated inside the new unified drawing function when the "bool update_cache" parameter is true. Finally `V3D_INVALID_BACKBUF` flag has been renamed and moved to `runtime.flag`. Differential revision: https://developer.blender.org/D10678
2021-03-24Fix T86895: bpy.ops.curve.select_all(action='INVERT')Dalai Felinto
The operator should not assume v3d is valid.
2021-03-23Fix T86073 : Ctrl clicking 3 times without selecting any of the verts in ↵Germano Cavalcante
NurbsPath leads crash. Crash occurs at `assert(builder->index_len < builder->max_index_len)`. Non-bezier nurbs were being created with abnormal values causing the causing edge count in the draw manager to be incorrect. This commit also deduplicates and adds descriptions to the code. Thanks @PratikPB2123 for pointing out where the error is.
2021-03-20Join curves: compensate for different bevel depthsPhilipp Oeser
When joining curves, the resulting curve will inherit the bevel depth of the active curve, but the radii would stay the same which leads to changed appearance when joining. Now compensate for this taking the different bevel depths into account (if present). Was a feature request here (and I also think we had reports about this -- which were usually turned down as not-a-bug): https://blender.community/c/rightclickselect/bhhbbc/ Differential Revision: https://developer.blender.org/D10752
2021-03-18Cleanup: spellingCampbell Barton
2021-03-05Cleanup: Use boolean in WM_cursor_waitAntonio Vazquez
2021-02-26Undo: use low level API calls to enable font edit-modeCampbell Barton
While I couldn't redo a bug in this case, it's possible for the active object to become out of sync in rare cases, so best use these functions.
2021-02-26Cleanup: move comment into function doc-stringCampbell Barton
2021-02-25Fix T85975: Edit-mode undo/redo removes overlaysCampbell Barton
Setting the active object when decoding undo steps missed a call to ED_object_base_active_refresh.
2021-02-25Fix T85974: Edit-mode undo/redo causes assertionCampbell Barton
Assert the poll function succeeds after setting the active object.
2021-02-25Cleanup: use low level edit-object access functions for undoCampbell Barton
Use OBEDIT_FROM_VIEW_LAYER macro for curve & fonts (matching edit-mesh). While the difference isn't significant at the moment, there are no reason these should be different between undo systems.
2021-02-16Cleanup: spellingCampbell Barton
2021-02-14Cleanup: spellingCampbell Barton