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2012-02-15The traditional release commit, 2.62!Ton Roosendaal
Special thanks to splash committee: Kevin Hays, Per Gantelius and Wray Bowling. Splash by Alexey Lugovoy.
2012-02-122.6 UI Modifier Icons:Thomas Dinges
* New Ocean Icon, created by Leon Cheung. Thanks! Approved by Lukas and myself. * New Warp Icon, created by "Zafio" Blender artists Thread where the Icons come from: http://blenderartists.org/forum/showthread.php?243354-Call-for-Modifier-Icons!
2012-01-10Some editors choke on lines over 100,000 chars long. Better split.Campbell Barton
2011-12-31Small tweaks from Zafio for the remesh modifier iconNicholas Bishop
2011-12-31Add remesh modifier (dual contouring).Nicholas Bishop
This patch adds a new remeshing modifier. The algorithm is based on the paper "Dual Contouring of Hermite Data", and the implementation was contributed to Blender by Dr. Tao Ju. The contributed code is in intern/dualcon, and was modified to compile under gcc and work on 64-bit systems. Files not needed for Blender were removed and a small C wrapper was added in order to interface it with Blender. The rest of the patch is just standard modifier stuff. Reviewed by Sergey, code review link: http://codereview.appspot.com/5491053/ The remesh icon was contributed by Zafio: http://blenderartists.org/forum/showthread.php?240751-Request-for-modifier-icon/page2. Thanks to everyone in that thread for the icon proposals and discussion. Documentation and examples on the Blender wiki: http://wiki.blender.org/index.php/User:Nicholasbishop/RemeshModifier In case the history is needed for anything, check the remesh-modifier branch of this git repository: https://gitorious.org/~nicholasbishop/blenderprojects/nicholasbishop-blender
2011-12-13First Blender 2.61 commit! (Sneaked in quick tooltop fix too).Ton Roosendaal
A tag will happen after this commit.
2011-11-10Dynamic Paint merge:Miika Hamalainen
Commit Dynamic Paint from "soc-2011-carrot" branch into trunk. End-user documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Simulation/Dynamic_Paint GSoC wiki page: http://wiki.blender.org/index.php/User:MiikaH/GSoC-2011-DynamicPaint
2011-11-07Merge with trunk r41625Miika Hamalainen
2011-11-07Camera tracking integrationSergey Sharybin
=========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
2011-10-28Merge with trunk r41342Miika Hamalainen
2011-10-28Renaming the extensionless "blenderbuttons" to "blender_icons.png"Joshua Leung
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-22* Re-commit splash screen with Alpha header. Thomas Dinges
2011-09-20Merge with trunk r40409Miika Hamalainen
2011-09-05Merge with trunk r39928Miika Hamalainen
2011-09-01Merging r39652 through r39842 from trunk into vgroup_modifiers.Bastien Montagne
2011-08-17Merging r39199 through r39485 from trunk into vgroup_modifiers.Bastien Montagne
2011-08-11svn merge -r39145:39286 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-08-102.59 Splash screen by tomket7. Congratulations! Thomas Dinges
Chosen by the jury Ben Simonds, Reynante Martinez and Hjalti Hjálmarsson.
2011-08-03Speaker Object icons, thanks Phil Gosch.Joerg Mueller
2011-07-26startup.blend Theming/AnimEditor Defaults TweaksJoshua Leung
- Default size of Graph Editor handle vertices is now 4 (up from 3). This "small" change seems to be enough to make a substantial difference when it comes to actually differentiating between these - "Only Selected" DopeSheet filter is enabled for new Graph Editor instances by default. It helps hone in on the F-Curves of the data most animators hope to just be refining the motion for (i.e. the selected stuff) - "Only Selected Keyframe Handles" is now enabled, to reduce clutter from handles of nearby keys getting in the way.
2011-07-25Adding WeightVG modifiers code. Still some points to tweak, though.Bastien Montagne
NOTE : Haven’t yet tested build with scons, will do asap (unless someone else does :) ).
2011-07-22Merge with trunk r38619Miika Hamalainen
2011-07-22Merge with trunk up to r38584.Joerg Mueller
2011-07-13dont include the preview.blend in headless modeCampbell Barton
2011-07-13use linked duplicates in preview.blend to save some space.Campbell Barton
2011-07-13Advanced CMake option to build the player without blender: WITH_BLENDERCampbell Barton
2011-07-12NLA Drawing Tweak - New icons for "solo" togglesJoshua Leung
Added some new star icons for the "solo" toggles in NLA editor. Unfortunately they look a tad scruffy alongside some of the other icons, although they should hopefully turn out to be more descriptive (especially when combined with some drawing tweaks I've got in the pipeline...)
2011-07-08Dynamic Paint:Miika Hamalainen
* Canvas and brush can be now enabled simultaneously. This way it's possible for two canvases to interact. * Added basic anti-aliasing support for vertex surfaces. * 3D-view color preview now works even when there's subsurf modifier after Dynamic Paint in modifier stack. * Added a new brush option to use proximity from object center. * Default surface frame range now use scene's start and end values. * Improved ray checks for volume brushes. * Added new "non-closed" option for volume brushes. This way it's possible to use planar meshes as "volume" brushes with predefined ray direction. * New carrot branch splash image by CGEffex. * Improved brush affection code. * Lots of smaller improvements. * Fixed: Weight paint didn't work with particles. * Fixed: Point cache didn't work for non-wave surfaces anymore since last commit.
2011-07-05Merging from trunk up to r38119.Joerg Mueller
2011-07-01Icons!Joshua Leung
Animation Editor toggle tweaks: * By popular request, curve visibility toggles in the Graph Editor are now represented using the eyeball icons * Muting is now represented by a speaker icon (a speaker for this purpose seems fairly common?) New icons: * Keying Sets now have their own icons (as found in a proposal on jendrzych's "Pixel Sized" blog) * Drivers also have their own icon now. This is just a hacky one I've devised which doesn't look that great. Suggestions on this are very welcome.
2011-06-27Merge with trunk r37849Miika Hamalainen
2011-06-25Bugfix #27761Ton Roosendaal
Default startup theme used same node header color for "in/out" nodes as for "inactive or undefined" nodes. This made it impossible to see which of the output nodes in node setup was 'active'. Made the active in/out color a slight blueish shade of grey now.
2011-06-21New 2.58 splash image. Thanks Rogério Perdiz!v2.58Ton Roosendaal
(Judge committee Sebastian_K && FrancoisGFX)
2011-06-20changes to startup.blendCampbell Barton
- enable manipulator option, applies to new 3d views (not sure why it was disabled) - reported in [#27664] - remove rigify and netrender scene ID properties - set console scrollback to 256, was 128 which could sometimes cut off output of help() - enabled syntax highlighting and line number in the text editor for game logic and python screens
2011-06-16Merge with trunk r37546Miika Hamalainen
2011-06-16Dynamic Paint:Miika Hamalainen
Committed changes from previous weeks, biggest changes are: * Canvas can now have multiple "surfaces" that each can have specific format, type and settings. * Renewed UI to support this new system. * Aside from old "image sequence" output format, Dynamic Paint can now work on vertex level as well. Currently vertex paint and displace are supported. * Integrated vertex level painting with Point Cache. * Added viewport preview for Point Cache surfaces. Due to massive amount of changes, old Dynamic Paint saves are no longer supported. Also some features are temporarily missing or may not work properly.
2011-06-06Resolve 2 theme issuesCampbell Barton
[#27056] default active and selected colors need to be visually different [#27584] Please change sharpness/seam color
2011-06-05compile without splash and icons when WITH_HEADLESS is set.Campbell Barton
2011-05-31cmake maintenanceCampbell Barton
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python). also only build wm_apple.c on apple+carbon configuration.
2011-05-30startup.blend: default ffmpeg output audio bitrate changed to 192.Brecht Van Lommel
2011-05-03fix [#27160] Shaded checkbox is not working.Campbell Barton
2011-04-12The Epic Blender 2.57 first stable commit! :)Ton Roosendaal
Let's do a quick last check if things work, call for release will be done shortly on bf-committers. Thanks everyone for making it possible!
2011-04-10Redid the previous startup.blend changes by ThomasTon Roosendaal
(icon for material, 1 console). A windows tmp path crept in somehow...
2011-04-10Startup blend:Thomas Dinges
* Default material missed the mat preview icon.
2011-04-10Startup blend:Thomas Dinges
* Removed the second console in the "Scripting" Screen Layout.
2011-04-04Startup.blend update:Ton Roosendaal
- Clip in 3d window now 1000 (2nd try :) - Raytrace "Instances" default
2011-04-03Startup.blend updateTon Roosendaal
- make outliner search unrestricted - clip-end not on 5000 (zbuffer errors), but on 1000 - disabled continious grab - "duplicate action" default on - addon svg import default on
2011-03-14change addon defaults.Campbell Barton
- export uv layout enabled. - 'render_netrender' enabled (still needs being made into an addon). - export camera data disabled.
2011-02-27doxygen: blender/editors tagged.Nathan Letwory