Age | Commit message (Collapse) | Author |
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Special thanks to splash committee:
Kevin Hays, Per Gantelius and Wray Bowling.
Splash by Alexey Lugovoy.
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* New Ocean Icon, created by Leon Cheung. Thanks! Approved by Lukas and myself.
* New Warp Icon, created by "Zafio"
Blender artists Thread where the Icons come from: http://blenderartists.org/forum/showthread.php?243354-Call-for-Modifier-Icons!
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This patch adds a new remeshing modifier. The algorithm is based on
the paper "Dual Contouring of Hermite Data", and the implementation
was contributed to Blender by Dr. Tao Ju.
The contributed code is in intern/dualcon, and was modified to compile
under gcc and work on 64-bit systems. Files not needed for Blender
were removed and a small C wrapper was added in order to interface it
with Blender. The rest of the patch is just standard modifier stuff.
Reviewed by Sergey, code review link:
http://codereview.appspot.com/5491053/
The remesh icon was contributed by Zafio:
http://blenderartists.org/forum/showthread.php?240751-Request-for-modifier-icon/page2.
Thanks to everyone in that thread for the icon proposals and
discussion.
Documentation and examples on the Blender wiki:
http://wiki.blender.org/index.php/User:Nicholasbishop/RemeshModifier
In case the history is needed for anything, check the remesh-modifier
branch of this git repository:
https://gitorious.org/~nicholasbishop/blenderprojects/nicholasbishop-blender
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A tag will happen after this commit.
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Commit Dynamic Paint from "soc-2011-carrot" branch into trunk.
End-user documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Simulation/Dynamic_Paint
GSoC wiki page:
http://wiki.blender.org/index.php/User:MiikaH/GSoC-2011-DynamicPaint
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===========================
Commiting camera tracking integration gsoc project into trunk.
This commit includes:
- Bundled version of libmv library (with some changes against official repo,
re-sync with libmv repo a bit later)
- New datatype ID called MovieClip which is optimized to work with movie
clips (both of movie files and image sequences) and doing camera/motion
tracking operations.
- New editor called Clip Editor which is currently used for motion/tracking
stuff only, but which can be easily extended to work with masks too.
This editor supports:
* Loading movie files/image sequences
* Build proxies with different size for loaded movie clip, also supports
building undistorted proxies to increase speed of playback in
undistorted mode.
* Manual lens distortion mode calibration using grid and grease pencil
* Supervised 2D tracking using two different algorithms KLT and SAD.
* Basic algorithm for feature detection
* Camera motion solving. scene orientation
- New constraints to "link" scene objects with solved motions from clip:
* Follow Track (make object follow 2D motion of track with given name
or parent object to reconstructed 3D position of track)
* Camera Solver to make camera moving in the same way as reconstructed camera
This commit NOT includes changes from tomato branch:
- New nodes (they'll be commited as separated patch)
- Automatic image offset guessing for image input node and image editor
(need to do more tests and gather more feedback)
- Code cleanup in libmv-capi. It's not so critical cleanup, just increasing
readability and understanadability of code. Better to make this chaneg when
Keir will finish his current patch.
More details about this project can be found on this page:
http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011
Further development of small features would be done in trunk, bigger/experimental
features would first be implemented in tomato branch.
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http://markmail.org/message/fp7ozcywxum3ar7n
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Chosen by the jury Ben Simonds, Reynante Martinez and Hjalti Hjálmarsson.
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- Default size of Graph Editor handle vertices is now 4 (up from 3).
This "small" change seems to be enough to make a substantial
difference when it comes to actually differentiating between these
- "Only Selected" DopeSheet filter is enabled for new Graph Editor
instances by default. It helps hone in on the F-Curves of the data
most animators hope to just be refining the motion for (i.e. the
selected stuff)
- "Only Selected Keyframe Handles" is now enabled, to reduce clutter
from handles of nearby keys getting in the way.
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NOTE : Haven’t yet tested build with scons, will do asap (unless someone else does :) ).
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Added some new star icons for the "solo" toggles in NLA editor.
Unfortunately they look a tad scruffy alongside some of the other
icons, although they should hopefully turn out to be more descriptive
(especially when combined with some drawing tweaks I've got in the
pipeline...)
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* Canvas and brush can be now enabled simultaneously. This way it's possible for two canvases to interact.
* Added basic anti-aliasing support for vertex surfaces.
* 3D-view color preview now works even when there's subsurf modifier after Dynamic Paint in modifier stack.
* Added a new brush option to use proximity from object center.
* Default surface frame range now use scene's start and end values.
* Improved ray checks for volume brushes.
* Added new "non-closed" option for volume brushes. This way it's possible to use planar meshes as "volume" brushes with predefined ray direction.
* New carrot branch splash image by CGEffex.
* Improved brush affection code.
* Lots of smaller improvements.
* Fixed: Weight paint didn't work with particles.
* Fixed: Point cache didn't work for non-wave surfaces anymore since last commit.
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Animation Editor toggle tweaks:
* By popular request, curve visibility toggles in the Graph Editor are
now represented using the eyeball icons
* Muting is now represented by a speaker icon (a speaker for this
purpose seems fairly common?)
New icons:
* Keying Sets now have their own icons (as found in a proposal on
jendrzych's "Pixel Sized" blog)
* Drivers also have their own icon now. This is just a hacky one I've
devised which doesn't look that great. Suggestions on this are very
welcome.
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Default startup theme used same node header color for "in/out" nodes
as for "inactive or undefined" nodes. This made it impossible to see
which of the output nodes in node setup was 'active'. Made the active
in/out color a slight blueish shade of grey now.
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(Judge committee Sebastian_K && FrancoisGFX)
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- enable manipulator option, applies to new 3d views (not sure why it was disabled) - reported in [#27664]
- remove rigify and netrender scene ID properties
- set console scrollback to 256, was 128 which could sometimes cut off output of help()
- enabled syntax highlighting and line number in the text editor for game logic and python screens
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Committed changes from previous weeks, biggest changes are:
* Canvas can now have multiple "surfaces" that each can have specific format, type and settings.
* Renewed UI to support this new system.
* Aside from old "image sequence" output format, Dynamic Paint can now work on vertex level as well. Currently vertex paint and displace are supported.
* Integrated vertex level painting with Point Cache.
* Added viewport preview for Point Cache surfaces.
Due to massive amount of changes, old Dynamic Paint saves are no longer supported. Also some features are temporarily missing or may not work properly.
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[#27056] default active and selected colors need to be visually different
[#27584] Please change sharpness/seam color
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blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python).
also only build wm_apple.c on apple+carbon configuration.
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Let's do a quick last check if things work, call for release will be done
shortly on bf-committers.
Thanks everyone for making it possible!
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(icon for material, 1 console).
A windows tmp path crept in somehow...
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* Default material missed the mat preview icon.
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* Removed the second console in the "Scripting" Screen Layout.
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- Clip in 3d window now 1000 (2nd try :)
- Raytrace "Instances" default
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- make outliner search unrestricted
- clip-end not on 5000 (zbuffer errors), but on 1000
- disabled continious grab
- "duplicate action" default on
- addon svg import default on
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- export uv layout enabled.
- 'render_netrender' enabled (still needs being made into an addon).
- export camera data disabled.
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