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2010-01-22Added an icon for solidify modifier. Maybe if Jendryzch is around, he might Matt Ebb
want to make a better one :)
2010-01-20Moved the image paint tool and the vertex/weight paint tool (blend mode?) Matt Ebb
to the Brush data. This now works the same way as sculpt, with named preset brushes that retain settings.
2009-12-28Change to the way brush/tool selection works, as discussed a while agoMatt Ebb
Now, there are preset brushes made for each tool type (eg. for sculpt mode, Grab, Draw, Inflate, etc), and the recommended method for changing sculpt tools is to change between Brushes. The shortcut keys for changing between tools have now been changed to change between named brushes - the G key in sculpt mode now changes to any brush named 'Grab'. The advantages of this are: * Changing between brushes remembers the strength/size/texture etc settings for each brush. This means that for example, you can draw with a strong textured Clay brush, but then switch quickly to a weaker, untextured Smooth brush, without having to re-do your settings each time. * You can now add your own custom shortcut keys to your own custom brushes - just add a keymap entry similar to the existing ones, that references your own custom brush names. To bring over these new default brushes to an existing B.blend setup, just append them in from the new B.blend in svn.
2009-12-11Fix for [#20331] adding and removing render layers in specific sequence ↵Matt Ebb
creates layers with the same name Render layers now use the same consistent 'unique name' function as other parts of Blender (i.e. RenderLayer.001). Updated the defaults for consistency.
2009-12-08Various changes to screen-related code, aiming to fix a few problems and ↵Matt Ebb
usability issues with 'temp' screen layouts. Now, temp screens are hidden from being accessed directly, with a new 'Back to Previous' button appearing in place of the screen menu when (for example) fullscreen render image areas are present. Window type menus also get disabled here too, to prevent things from getting too mixed up.
2009-12-04Fix for [#19958] Changes in UV/Image editor doesn't refresh mapping on mesh ↵Matt Ebb
in 3dview immediately Enabled 'update automatically' (lock) in image editors by default Also enabled transform manipulators by default, unfortunately missed for alpha 0 release.
2009-12-02Restore new snap align icon that was lost in previous changes.Martin Poirier
2009-11-27Re-commit of new icons. It seems like the icon update got overridden somehow.William Reynish
2009-11-26Missing from last commit:Martin Poirier
New snap icons for Increment (gears)
2009-11-24Updated icons. Thanks to jendrzych.William Reynish
Adds icon entries to the force fields. Also reverted last menu naming commit - this is apparently due to a bug in the Python API that will be fixed.
2009-11-232.5 alpha0 splash image, by david revoy!Ton Roosendaal
Now will check if we can call for ahoy...
2009-11-18New B.Blend.William Reynish
Fixes an issue with the clipping that was set back to 0.01 Made it 0.1 once again as this fixes Z buffer issues. Put the Item panel at the top in the n-key region Removed Properties and Quad View Screens Cleaned up UV Editing Screen, removing Properties
2009-11-06B.blend.c update. Only change is that brushes and panels are not saved, soBrecht Van Lommel
that they will be recreated with defaults settings/order.
2009-11-02* Added a new 'bone constraint' property editor icon and panel titles to ↵Matt Ebb
distinguish bone constraints from object constraints It was a bit too confusing and people were easily getting them mixed up.
2009-11-01Added proper icon for full screen mode. Would be nice to have this button ↵William Reynish
eventually be right-aligned.
2009-10-30B.blend updateWilliam Reynish
Received some additional feedback on the various screens *Added Game Logic screen, with Logic editor, text editor, outliner and 3D view *Added Properties screen, good for having direct access to loads of properties on a second monitor *Tweaked UV Editing screen, removing timeline, and providing access to texture mapping and texture layers *Tweaked Compositing screen, adding image editor and 3D view camera, and providing fast access to passes. *Reordered some panels in the N-key area *Added n-key properties area in the sequencer.
2009-10-28New B.blendWilliam Reynish
-Continuous Grab is now on by default -Opened scene panels by default -Multiple new screens: *Default (same as before) *Animation *Compositing *Quad View *Scripting *UV Editing *Video Editing These have been inspired by other Open Movie artists, and their B.blends, including Nathan Vegdahl, Andy Goralczyk, and Bassam Kurdali. The new screens are designed to make optimal use of the new 2.5 UI, and expose newer areas like the compositor, new animation editors and console.
2009-10-26Correct default file to be on frame 1, not 252Martin Poirier
2009-10-24New b.blend.William Reynish
-Made it work with new tool area, resizing correctly -Put properties tabs on the top
2009-10-15Updated icons. Changed some icon names that weren't blank.William Reynish
2009-10-10* icon set updates, thanks jendryzchMatt Ebb
2009-10-04* update default physics settings for jahkaNathan Letwory
2009-09-16Sync names with real content.Guillermo S. Romero
2009-09-14updated .b.blend; show toolbar by default now, made the view3d clip start ↵Joseph Eagar
saner, and turend on grab manipulator
2009-09-07* Another handful of brilliant new icons by jendryzchMatt Ebb
2009-07-31* Updated icon sheet, thanks jendryzch!Matt Ebb
2009-07-30* Some nicer icons for the render still/ animation buttonsMatt Ebb
2009-07-302.5: update .B.blend, to have 1:1 zoom levels for the buttons.Brecht Van Lommel
2009-07-242.5: VariousBrecht Van Lommel
* Buttons header: made tab buttons bigger, remove view menu, replaced by RMB menu in main region. * Timeline header: tweak button placement and alignment, added a play reverse icon. * Window type chooser menu: removed audio and scripts windows, change console and logic icons. * Node space: disable the channel region until it is used.
2009-07-17Colour ManagementMatt Ebb
- 1st stage: Linear Workflow This implements automatic linear workflow in Blender's renderer. With the new Colour Management option on in the Render buttons, all inputs to the renderer and compositor are converted to linear colour space before rendering, and gamma corrected afterwards. In essence, this makes all manual gamma correction with nodes, etc unnecessary, since it's done automatically through the pipeline. It's all explained much better in the notes/doc here, so please have a look: http://wiki.blender.org/index.php/Dev:Source/Blender/Architecture/Colour_Management And an example of the sort of difference it makes: http://mke3.net/blender/devel/rendering/b25_colormanagement_test01.jpg This also enables Colour Management in the default B.blend, and changes the default lamp falloff to inverse square, which is more correct, and much easier to use now it's all gamma corrected properly. Next step is to look into profiles/soft proofing for the compositor. Thanks to brecht for reviewing and fixing some oversights!
2009-07-132.5: and the B.blend.c to go with the last commit.Brecht Van Lommel
2009-07-092.5: Buttons WindowBrecht Van Lommel
* Fix poll() callback changes in recent commit, note that these have to work with pinned context too. * Hide header for context panels in py layout. * Don't jump back when collapsing a panel, allow the view to be over some empty space until you scroll back. * Fix follow context icon, order had to be reversed in icon file. * ID template now has icon as part of browse button instead of outside the buttons.
2009-06-23SVN maintenance.Guillermo S. Romero
2009-06-072.5Ton Roosendaal
Nice goodie: Preview renders! - Added new preview.blend, allowing super wide cinemascope previews - Draws nicely blended inside widget type, rounded corners - Preview now renders using all available cpus/cores. - Uses - hopefully rock stable - method, which doesn't copy or allocate anything for previews, but just uses render API calls. - Multiple previews are possible! But, added provision in Jobs manager to only render one preview job at a time. If you start more preview jobs, they're suspended until it's their turn. Bugfix: new buttons context code crashed when going full-window. Tweaks are still needed for notifiers. I have to figure out still how to retrieve SpaceButs button view types...
2009-05-30* Updated blender 2.5 default setupMatt Ebb
Simplified and started from a clean slate, without much of the hidden existing space data that was hanging around in the old one. One issue I found is that saving the startup file from Blender 2.5 also saves the window size and location. This means the version I just saved would open up strangely on other screen sizes/setups. I added code to reset this to default when loading it up from the version compiled into the Blender binary, but perhaps Ton/ Brecht might want to check the diff.
2009-05-27* Small graphical/gui tweaks to constraint and modifier templatesMatt Ebb
2009-05-23* Updated a whole swag of excellent new icons by jendryzch.Matt Ebb
This includes a bunch of new object primitive icons which would be great to get into the 'add object' menus, they're not there yet. The specific lamp data type icons are now used in the outliner though, which is very helpful.
2009-05-05* More icon updates, thanks to Jendryzch. That's all the modifiers now, I think!Matt Ebb
2009-05-04* Icon updates and fixesMatt Ebb
* Made the buttons space listen to and update for new active objects * Cleaned up the Add Object menu
2009-04-29* Updated icons from Jendryzch. Thanks!Matt Ebb
2009-04-20Merge ICON_SNAP_PEEL_OBJECT and corresponding icon in blenderbuttons (need ↵Martin Poirier
new icon though)
2009-03-142.5 filebrowserAndrea Weikert
* added filter buttons to header * changed large icon for movie files to match small icon * fixed small stack corruption in interface_draw.c (Matt, check if this is ok) * moved nice display of file size to storage.c, where string is created.
2009-03-122.5 filebrowser WIP commitAndrea Weikert
- cleaned up warnings (mostly unneeded variables) - new icons for filebrowser (large refresh and parent icons missing though) - fixed error in large icon drawing due to texture coordinates calculated outside subpart of texture. - removed library loading stuff from filelist
2009-03-09* test commit, some updated iconsMatt Ebb
2009-03-07* Some more icon updates and tweaks, thanks jendrzych!Matt Ebb
2009-03-012.5: Text Editor back.Brecht Van Lommel
There was very little structure in this code, using many globals and duplicated code. Now it should be better structured. Most things should work, the main parts that are not back yet are the python plugins and markers. Notes: * Blenfont is used for drawing the text, nicely anti-aliased. * A monospace truetype font was added, since that is needed for the text editor. It's Bitstream Vera Sans Mono. This is the default gnome terminal font, but it doesn't fit entirely well with the other font I think, can be changed easily of course. * Clipboard copy/cut/paste now always uses the system clipboard, the code for the own cut buffer was removed. * The interface buttons should support copy/cut/paste again now as well. * WM_clipboard_text_get/WM_clipboard_text_set were added to the windowmanager code. * Find panel is now a kind of second header, instead of a panel. This needs especially a way to start editing the text field immediately on open still. * Operators are independent of the actual space when possible, was a bit of puzzling but got it solved nice with notifiers, and some lazy init for syntax highlight in the drawing code. * RNA was created for the text editor space and used for buttons. * Operators: * New, Open, Reload, Save, Save As, Make Internal * Run Script, Refresh Pyconstraints * Copy, Cut, Paste * Convert Whitespace, Uncomment, Comment, Indent, Unindent * Line Break, Insert * Next Marker, Previous Marker, Clear All Markers, Mark All * Select Line, Select All * Jump, Move, Move Select, Delete, Toggle Overwrite * Scroll, Scroll Bar, Set Cursor, Line Number * Find and Replace, Find, Replace, Find Set Selected, Replace Set Selected * To 3D Object * Resolve Conflict
2009-02-18* More icon updatesMatt Ebb
2009-02-10* Some more icon file updates (thanks jendrzych), and associated UI tweaks.Matt Ebb
2009-01-222.5Ton Roosendaal
Added WM Jobs manager - WM can manage threaded jobs for you; just provide a couple of components to get it work: - customdata, free callback for it - timer step, notifier code - start callback, update callback - Once started, each job runs an own timer, and will for every time step check necessary updates, or close the job when ready. - No drawing happens in jobs, that's for notifiers! - Every job stores an owner pointer, and based on this owner it will prevent multiple jobs to enter the stack. Instead it will re-use a running job, signal it to stop and allow caller to re-initialize it even. - Check new wm_jobs.c for more explanation. Jobs API is still under construction. Fun: BLI_addtail(&wm->jobs, steve); :) Put Node shader previews back using wmJobs - Preview calculating is now fully threaded (1 thread still) - Thanks to new event system + notifiers, you can see previews update even while dragging sliders! - Currently it only starts when you change a node setting. Warning: the thread render shares Node data, so don't delete nodes while it renders! This topic is on the todo to make safe. Also: - bug in region initialize (do_versions) showed channel list in node editor wrong. - flagged the channel list 'hidden' now, it was really in the way! This is for later to work on anyway. - recoded Render API callbacks so it gets handlers passed on, no globals to use anymore, remember? - previewrender code gets now so much nicer! Will remove a lot of stuff from code soon.
2009-01-062.5 - Start of filebrowser.Andrea Weikert
- basic drawing of list and thumbnail view (switchable through 'favourits' icon in header) - selection of files and directories (bookmarks) works with the RMB (right mouse button) - load operator for files still unstable (no check for correct file type) and incomplete. (WM_operator_free missing) immediate TODOS: - fix load file operator - finish drawing of buttons in header - drawing of detailed list with all file info. - finish selection and execute operators (LMB and MMB execute) later todos: - parent dir - keymap for all the shortcuts - append/link and databrowse - ...