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2011-09-01Merging r39652 through r39842 from trunk into vgroup_modifiers.Bastien Montagne
2011-08-17Merging r39199 through r39485 from trunk into vgroup_modifiers.Bastien Montagne
2011-08-11svn merge -r39145:39286 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-08-102.59 Splash screen by tomket7. Congratulations! Thomas Dinges
Chosen by the jury Ben Simonds, Reynante Martinez and Hjalti Hjálmarsson.
2011-08-03Speaker Object icons, thanks Phil Gosch.Joerg Mueller
2011-07-26startup.blend Theming/AnimEditor Defaults TweaksJoshua Leung
- Default size of Graph Editor handle vertices is now 4 (up from 3). This "small" change seems to be enough to make a substantial difference when it comes to actually differentiating between these - "Only Selected" DopeSheet filter is enabled for new Graph Editor instances by default. It helps hone in on the F-Curves of the data most animators hope to just be refining the motion for (i.e. the selected stuff) - "Only Selected Keyframe Handles" is now enabled, to reduce clutter from handles of nearby keys getting in the way.
2011-07-25Adding WeightVG modifiers code. Still some points to tweak, though.Bastien Montagne
NOTE : Haven’t yet tested build with scons, will do asap (unless someone else does :) ).
2011-07-22Merge with trunk up to r38584.Joerg Mueller
2011-07-13dont include the preview.blend in headless modeCampbell Barton
2011-07-13use linked duplicates in preview.blend to save some space.Campbell Barton
2011-07-13Advanced CMake option to build the player without blender: WITH_BLENDERCampbell Barton
2011-07-12NLA Drawing Tweak - New icons for "solo" togglesJoshua Leung
Added some new star icons for the "solo" toggles in NLA editor. Unfortunately they look a tad scruffy alongside some of the other icons, although they should hopefully turn out to be more descriptive (especially when combined with some drawing tweaks I've got in the pipeline...)
2011-07-05Merging from trunk up to r38119.Joerg Mueller
2011-07-01Icons!Joshua Leung
Animation Editor toggle tweaks: * By popular request, curve visibility toggles in the Graph Editor are now represented using the eyeball icons * Muting is now represented by a speaker icon (a speaker for this purpose seems fairly common?) New icons: * Keying Sets now have their own icons (as found in a proposal on jendrzych's "Pixel Sized" blog) * Drivers also have their own icon now. This is just a hacky one I've devised which doesn't look that great. Suggestions on this are very welcome.
2011-06-25Bugfix #27761Ton Roosendaal
Default startup theme used same node header color for "in/out" nodes as for "inactive or undefined" nodes. This made it impossible to see which of the output nodes in node setup was 'active'. Made the active in/out color a slight blueish shade of grey now.
2011-06-21New 2.58 splash image. Thanks Rogério Perdiz!v2.58Ton Roosendaal
(Judge committee Sebastian_K && FrancoisGFX)
2011-06-20changes to startup.blendCampbell Barton
- enable manipulator option, applies to new 3d views (not sure why it was disabled) - reported in [#27664] - remove rigify and netrender scene ID properties - set console scrollback to 256, was 128 which could sometimes cut off output of help() - enabled syntax highlighting and line number in the text editor for game logic and python screens
2011-06-06Resolve 2 theme issuesCampbell Barton
[#27056] default active and selected colors need to be visually different [#27584] Please change sharpness/seam color
2011-06-05compile without splash and icons when WITH_HEADLESS is set.Campbell Barton
2011-05-31cmake maintenanceCampbell Barton
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python). also only build wm_apple.c on apple+carbon configuration.
2011-05-30startup.blend: default ffmpeg output audio bitrate changed to 192.Brecht Van Lommel
2011-05-03fix [#27160] Shaded checkbox is not working.Campbell Barton
2011-04-12The Epic Blender 2.57 first stable commit! :)Ton Roosendaal
Let's do a quick last check if things work, call for release will be done shortly on bf-committers. Thanks everyone for making it possible!
2011-04-10Redid the previous startup.blend changes by ThomasTon Roosendaal
(icon for material, 1 console). A windows tmp path crept in somehow...
2011-04-10Startup blend:Thomas Dinges
* Default material missed the mat preview icon.
2011-04-10Startup blend:Thomas Dinges
* Removed the second console in the "Scripting" Screen Layout.
2011-04-04Startup.blend update:Ton Roosendaal
- Clip in 3d window now 1000 (2nd try :) - Raytrace "Instances" default
2011-04-03Startup.blend updateTon Roosendaal
- make outliner search unrestricted - clip-end not on 5000 (zbuffer errors), but on 1000 - disabled continious grab - "duplicate action" default on - addon svg import default on
2011-03-14change addon defaults.Campbell Barton
- export uv layout enabled. - 'render_netrender' enabled (still needs being made into an addon). - export camera data disabled.
2011-02-27doxygen: blender/editors tagged.Nathan Letwory
2011-02-27== UI icons ==Andrea Weikert
* Moved ICON_BLENDER away from (0,0) spot in blenderbuttons, since ICON_BLENDER=0 define is conflicting ICON_NULL define as well as with logic checks for nonzero icon id. * This solved bug where ICON_BLENDER can't be set from Python as well as when using new UI functions from within Blender.
2011-01-30remove nan-makefilesCampbell Barton
2011-01-14new startup.blend with official io addons enabled,Campbell Barton
also include STL since this is an important format which we can support officially.
2010-12-29Part one of 2.56-beta release commitTon Roosendaal
(Splash picked by Durian team to honour team Argentina!)
2010-12-23rename blenderlib to blender_add_libCampbell Barton
2010-12-10IRC report fix:Ton Roosendaal
Text edit mode (3d): brought back the ALT+Backspace mode for typing accented characters. Works with an operator property, so the hotkey for it is free to define. Example: type 'a', alt+backspace and then 'o' works to combine characters with ' ` ~ o / and ^
2010-12-08use lowercase for cmake builtin names and macros, remove contents in else() ↵Campbell Barton
and endif() which is no longer needed.
2010-12-03fix for some pedantic warnings.Campbell Barton
2010-11-30bugfix [#24798] Texture panels are shown in wrong orderCampbell Barton
2010-11-12Getting BLF to work with the Blenderplayer.Mitchell Stokes
2010-10-27Commit new splash and bump version. Ready for tagging!v2.55Nathan Letwory
2010-10-23use explicit file paths for CMake rather then globing, This is recommended ↵Campbell Barton
by cmake devs. globbing vs explicit is discussed here. http://www.cmake.org/pipermail/cmake/2008-December/025694.html Practical implications are: - developers need to keep CMakeLists.txt files up to date. - Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
2010-09-30bugfix [#24062] draw_view_icon() brokenCampbell Barton
icons needed adding to the new theme
2010-09-11Fixed the splash screen: previous had incorrect colour, typography, no ↵Matt Ebb
transparent header.
2010-08-11Update address in license block.Guillermo S. Romero
2010-08-04updated brush options from last commit so they are filtered correctly ↵Campbell Barton
(sculpt brushes only available in sculpt mode)
2010-07-27Fix #23014: 3d view pivot point default was bounding box instead ofBrecht Van Lommel
median point as in 2.4x.
2010-07-22== Sculpt/Paint Fixes ==Jason Wilkins
* Fix: unify strength and size did work consistently with other paint modes * Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels * Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius * Fix: The default spacing for vertex paint brushes was 3%, should be 10% * Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default * Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings * Fix: The setting of pressure sensitivity was not unified when strength or size were unified. Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected * Fix: When using [ and ] to resize the brush it didn't immediately redraw * Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly. * Fix: other paint modes did expose the ability to have a custom brush colors, so I added the small bit of code to allow it. Note: I made all of the other paint mode brushes white. Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color. * I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back. I'm not completely sure what this option does so I don't want to disturb it for now.
2010-07-21* enabled tablet pressure for strength for all brushesJason Wilkins
2010-07-21* Polish preset did not enable tablet pressure for strengthJason Wilkins
* Turned off 'Front-Face Only' for all brushes, it needs more testing * Added brush icons for other paint modes * Moved 'tool' panel to bottom of all paint modes * Moved 'appearance' panel to be next to bottom * Moved brush selector panel to top of all modes * Closed all panels except the brush selector panel * Turned off X symmetry