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2022-04-11Refactor: Unify vertex and sculpt colors into newJoseph Eagar
color attribute system. This commit removes sculpt colors from experimental status and unifies it with vertex colors. It introduces the concept of "color attributes", which are any attributes that represents colors. Color attributes can be represented with byte or floating-point numbers and can be stored in either vertices or face corners. Color attributes share a common namespace (so you can no longer have a floating-point sculpt color attribute and a byte vertex color attribute with the same name). Note: this commit does not include vertex paint mode, which is a separate patch, see: https://developer.blender.org/D14179 Differential Revision: https://developer.blender.org/D12587 Ref D12587
2022-04-11LibOverride: Massive edits to 'editable' IDs checks in editors code.Bastien Montagne
Add new `BKE_id_is_editable` helper in `BKE_lib_id.h`, that supercedes previous check (simple `ID_IS_LINKED()` macro) for many editing cases. This allows to also take into account 'system override' (aka non-editable override) case. Ref: {T95707}.
2022-04-11BLI: move generic data structures to blenlibJacques Lucke
This is a follow up to rB2252bc6a5527cd7360d1ccfe7a2d1bc640a8dfa6.
2022-04-11BLI: move CPPType to blenlibJacques Lucke
For more detail about `CPPType`, see `BLI_cpp_type.hh` and D14367. Differential Revision: https://developer.blender.org/D14367
2022-04-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-04-11UI: Use property split in new operator popupHans Goudey
This attribute conversion operator was just added. The UI looks more consistent with property split.
2022-04-11Attributes: add operator to convert generic attributes to other typesJacques Lucke
Editing of generic attributes on the original objects in edit modes is still very limited. However, when applying a geometry nodes modifier that generates new attributes. These attributes will show up in the Attributes panel. Currently, our exporters are not capable of exporting generic attributes. Therefore, for the time being, a work around is to apply geometry nodes and then convert a generic attribute to a task specific attribute like a uv map, vertex group or vertex color layer. Once more parts of Blender support generic attributes, this will become less important. Currently, only meshes are supported by the operator. However, it would be relatively easy to extend it to other geometry types. Differential Revision: https://developer.blender.org/D13838
2022-01-14Cleanup: move attribute operators to c++Jacques Lucke
2021-07-22Make polls for removing mesh data layers consistentPhilipp Oeser
This was reported in T90026 for attributes, but was also true for: - UVMaps - Vertex Colors - Sculpt Vertex Colors - Face Maps For Vertex groups and Shapekeys this was already done (in that their remove poll would check if there is a vertex group or shapekey to begin with), now make this consistent across all mentioned types. Thx @vvv for the initial patch (where this was done for attributes only) ref T90026 Reviewed By: HooglyBoogly Maniphest Tasks: T90026 Differential Revision: https://developer.blender.org/D11990
2021-06-28Geometry Nodes: initial attribute list for meshesJacques Lucke
This adds a new Attributes panel in the mesh properties editor. It shows a list of all the generic attributes on the mesh. In the future, we want to show built-in and other attributes in the list as well. Related technical design tasks: T88460, T89054. There is also a new simple name collision check that warns the user when there are multiple attributes with the same name. This can be problematic when the attribute is supposed to be used in geometry nodes or during rendering. Differential Revision: https://developer.blender.org/D11276
2021-05-26Fix T88251: "Operator Cheat Sheet" CrashPhilipp Oeser
Caused by {rB919558854d62}. Same fix as in {rBdc8a43c8755a} -- let RNA enum item callbacks check for NULL context. The NULL context is used to extract items for document generation. Maniphest Tasks: T88251 Differential Revision: https://developer.blender.org/D11391
2021-03-25Fix T86921: Executing "Operator Cheat Sheet" Crashes BlenderPhilipp Oeser
This was only happening without an active object. The "Operator Cheat Sheet" operator collects info about all operators, and as part of that executes the callbacks to create dynamic enums. The callback to enumerate the geometry operators (introduced in rB370d6e50252b) attribute domains depends on a context object. If this isn't available, we just have to return `DummyRNA_NULL_items`. Maniphest Tasks: T86921 Differential Revision: https://developer.blender.org/D10814
2021-02-10Cleanup: remove redundant headers in source/blender/editors/Campbell Barton
Remove redundant headers using `./source/tools/utils_maintenance/code_clean.py` Reviewed By: jmonteath Ref D10364
2021-01-04Cleanup: use 'pragma once'Campbell Barton
Add explanations for cases the header-guard defines are still used.
2020-09-09Geometry: add Attributes panel for PointCloud and HairBrecht Van Lommel
There is a list of attributes, along with operators to add and remove attributes. For adding, there are a few standard attributes that can be added quickly, as well as a popup to create a custom attribute. Ref T76659 Differential Revision: https://developer.blender.org/D8636