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2021-04-17Transform Snap Refactor: Use enum for cage snap optionsGermano Cavalcante
This allows the addition of the `SNAP_GEOM_CAGE` option. Currently unused.
2021-02-20Cleanup: doxygen sectionsCampbell Barton
2020-10-10Cleanup: use C comments for descriptive textCampbell Barton
Follow our code style guide by using C-comments for text descriptions.
2020-08-18GPUState: GPU_blend final API renamingClément Foucault
We now use GPU_blend for enabling / disabling blending and explicitly set the blend equation.
2020-05-27Cleanup: remove unused Main struct from snap contextCampbell Barton
2020-05-08Fix T76045 Gizmo: line_width does not work in latest versionClément Foucault
2020-04-24GPU: Add Polyline shader (wide line emulation)Clément Foucault
This new shader is able to emulate smooth wide lines drawing using a geometry shader. This shader needs viewportSize and lineWidth uniforms to be set. There is multiple variants to replace the usage of wide lines for most shaders. This patch only fix the gizmo_types files and the navigation gizmo. Other areas could be fixed afterward, I just limited the patch size. Fix T57570. Reviewed By: billreynish Differential Revision: https://developer.blender.org/D7487
2020-04-03Cleanup: Rename ScrArea variables from sa to areaJulian Eisel
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432. Now the area and region naming conventions should be less confusing. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-12Fix move-3D gizmo in use 2D spacesCampbell Barton
This fixes node corner-pin and sun-beam gizmo's cursor offsets.
2020-03-09Transform Snap Object: Remove depsgraph when creating contextGermano Cavalcante
Currently, this change does not bring functional changes. But it is necessary to extend the use of the snap system for gizmos, since, after a Undo, the `depsgraph` pointed by the `snap_context` has its memory invalidated. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D7013
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
2020-02-14UI: Allow gizmo-only redraw taggingJulian Eisel
NOTE: This change shouldn't have any visible effect. It's just the first (easiest) step towards decoupling gizmo redraws from viewport redraws. We currently redraw the entire region whenever a gizmo needs redrawing, which would be nice to avoid in the future, see T73198. The first step towards this would be having a separate tag for them, which is what this patch implements. The term "editor-overlays" was chosen because for the forseeable future, we'll also have to redraw non-gizmo overlays in-between drawing 3D and 2D gizmos. Namely annotations. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6838
2020-01-14Fix T70273: Auto-keyframe ignored by gizmosCampbell Barton
2019-09-26WM: clean up cursors constants and codeBrecht Van Lommel
There was a mix of old and new constants. Now have one list of WM_CURSOR_* cursor types, using GHOST standard cursors when available and otherwise falling back to our custom cursors. Ref D5197
2019-08-21Transform: New Snap Option: Edge Perpendicularmano-wii
Part of T66420 Option for snapping to the nearest point of a reference coordinate. The patch also adds Edge Center and Perpendicular snaps to the ruler. {F7675906} Reviewers: campbellbarton, brecht Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D5543
2019-07-31Refactor access to dependency graphSergey Sharybin
This change ensures that operators which needs access to evaluated data first makes sure there is a dependency graph. Other accesses to the dependency graph made it more explicit about whether they just need a valid dependency graph pointer or whether they expect the graph to be already evaluated. This replaces OPTYPE_USE_EVAL_DATA which is now removed. Some general rules about usage of accessors: - Drawing is expected to happen from a fully evaluated dependency graph. There is now a function to access it, which will in the future control that dependency graph is actually evaluated. This check is not yet done because there are some things to be taken care about first: for example, post-update hooks might leave scene in a state where something is still tagged for update. - All operators which needs to access evaluated state must use CTX_data_ensure_evaluated_depsgraph(). This function replaces OPTYPE_USE_EVAL_DATA. The call is generally to be done in the very beginning of the operator, prior other logic (unless this is some comprehensive operator which might or might not need access to an evaluated state). This call is never to be used from a loop. If some utility function requires evaluated state of dependency graph the graph is to be passed as an explicit argument. This way it is clear that no evaluation happens in a loop or something like this. - All cases which needs to know dependency graph pointer, but which doesn't want to actually evaluate it can use old-style function CTX_data_depsgraph_pointer(), assuming that underlying code will ensure dependency graph is evaluated prior to accessing it. - The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is explicit and local about where dependency graph is being ensured. This commit also contains some fixes of wrong usage of evaluation functions on original objects. Ideally should be split out, but in reality with all the APIs being renamed is quite tricky. Fixes T67454: Blender crash on rapid undo and select Speculation here is that sometimes undo and selection operators are sometimes handled in the same event loop iteration, which leaves non-evaluated dependency graph. Fixes T67973: Crash on Fix Deforms operator Fixes T67902: Crash when undo a loop cut Reviewers: brecht Reviewed By: brecht Subscribers: lichtwerk Maniphest Tasks: T67454 Differential Revision: https://developer.blender.org/D5343
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-03-25Gizmo: add option to move & dial gizmos to select as filledCampbell Barton
Draw as an outline while using solid selection.
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-03Cleanup: trailing commasCampbell Barton
Needed for clan-format not to wrap onto one line.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2018-09-26Gizmo: initial snap support for moveCampbell Barton
This allows the gizmo to snap to 3D view elements, Although currently this isn't usable gizmo's that use operator redo.
2018-09-26Gizmo: support for cancelling move3d modal changesCampbell Barton
2018-09-17Gizmo: only respond to mouse-move eventsCampbell Barton
Missed in recent update to event handling.
2018-09-13Cleanup: add editor gizmo doxy groupCampbell Barton
2018-09-06UI: rename Translate/Grab to Move in UI, shortcuts stay the same.Brecht Van Lommel