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2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
Also use doxy style function reference `#` prefix chars when referencing identifiers.
2021-06-30Cleanup: use const arguments for accessor functionsCampbell Barton
2021-04-30Merge branch 'blender-v2.93-release'Campbell Barton
2021-04-30Fix/Workaround T87511: snap gizmo flickers on Ctrl-DragCampbell Barton
Hack to bypass drag events, eventually the gizmo API should support this use case without hacks.
2021-04-30Cleanup: avoid ambiguous parenthesisCampbell Barton
2021-04-19Merge branch 'blender-v2.93-release'Campbell Barton
2021-04-19Fix spin-gizmo button tool-tip placementCampbell Barton
gizmo_button2d_bounds result wasn't valid when the gizmo was part of a 3D gizmo group. Regression in cf6d17a6aa421e0038fc1f8e60e3f1f708887c3e
2021-04-18Cleanup: make formatJacques Lucke
2021-04-17Snap Gizmo Refactor: Implement options for the gizmo behaviorGermano Cavalcante
The Snap Gizmo now has options for occlusion, selection filter and edit geometry. It will be useful to implement in current tools.
2021-04-17Transform Snap Refactor: Use enum for cage snap optionsGermano Cavalcante
This allows the addition of the `SNAP_GEOM_CAGE` option. Currently unused.
2021-04-16Snap Gizmo: Improve event comparison codeGermano Cavalcante
Better distinction between modifier key events and mouse position events. No functional changes.
2021-04-16Snap Gizmo: Minor optimization in detecting toggle inversionGermano Cavalcante
Do not compare the x and y values of the mouse to check inversion. Also remove "Lazy Initialization".
2021-04-03Fix inversion of snapping failing in measure toolGermano Cavalcante
Comparison of event change has to be more specific and compare the x and y values of the mouse as well.
2021-04-03Fix T87162: Measure Tool Not WorkingGermano Cavalcante
The non-enabled gizmo was overwriting the projected coordinate value.
2021-04-01Cleanup/Refactor: Use flags instead of bool to configure the snap gizmoGermano Cavalcante
This simplifies the addition of future improvements. Also make it more practical to expose as a parameter of gizmo for Python.
2021-03-29Gizmo: Use a utility function to read snap gizmo valuesGermano Cavalcante
No functional changes. This makes the `ED_gizmotypes_snap_3d_update` function more specialized.
2021-03-29Snap Gizmo: Minor optimization when updating gizmo propertiesGermano Cavalcante
As the Snap Gizmo properties are used as return of snapping values and therefore updated with each change, use callbacks to get these values through RNA properties. Differential Revision: https://developer.blender.org/D8525
2021-02-20Cleanup: doxygen sectionsCampbell Barton
2021-02-10Cleanup: remove redundant headers in source/blender/editors/Campbell Barton
Remove redundant headers using `./source/tools/utils_maintenance/code_clean.py` Reviewed By: jmonteath Ref D10364
2021-01-25UI: Gizmo Tooltip PositioningHarley Acheson
Position Gizmo tooltips below their bounds so they do not obscure the content. Differential Revision: https://developer.blender.org/D9793 Reviewed by Julian Eisel
2021-01-16Add Object Tool: support incremental snappingCampbell Barton
This adds a "Snap to" option that allows using all the scenes snap settings which includes incremental & absolute grid snapping options. This is optional because always following scene snapping would not snap to geometry by default (which seems to be the most useful default).
2020-12-09Fix T83460: Regression in snap for measure toolGermano Cavalcante
Now the gizmo is drawn only when the eventstate located in `wm->winactive->eventstate` has not changed. So it doesn't matter if it's "selected" or not. This commit also removes the use of the private header "wm.h" Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D9539
2020-12-02Fix T83161: Crash when moving ruler endpoints and opening or closing the ↵Germano Cavalcante
toolshelf `invert_snap` could be called before `snap_gizmo->keymap` was found. Use the lazy initialization in `invert_snap` then.
2020-10-10Cleanup: use C comments for descriptive textCampbell Barton
Follow our code style guide by using C-comments for text descriptions.
2020-09-19Cleanup: consistent TODO/FIXME formatting for namesCampbell Barton
Following the most widely used convention for including todo's in the code, that is: `TODO(name):`, `FIXME(name)` ... etc.
2020-08-18GPUState: GPU_blend final API renamingClément Foucault
We now use GPU_blend for enabling / disabling blending and explicitly set the blend equation.
2020-08-18Cleanup: GPU: Replace Batch uniform by shader uniform using macroClément Foucault
This is a first step into removing uniforms from GPU_batch and Imm.
2020-08-11Cleanup: rename variables 'gizmo_snap' to 'snap_gizmo'Germano Cavalcante
And a minor fix when there is no `USE_SNAP_DETECT_FROM_KEYMAP_HACK`.
2020-08-07Cleanup: declare arrays arrays where possibleCampbell Barton
2020-08-01Cleanup: use term init instead of initialize/initialiseCampbell Barton
The abbreviation 'init' is brief, unambiguous and already used in thousands of places, also initialize is often accidentally written with British spelling.
2020-07-16Cleanup: Gizmo: Remove non matched glDisableClément Foucault
We use the polyline shader for drawing the rotation gizmo now. This shader supports clipping without hardware clip planes.
2020-07-15Cleanup: spellingCampbell Barton
2020-07-14Cleanup: spellingCampbell Barton
2020-07-07Fix T77455: Blender Freezes when using the 3d Scale GizmoJeroen Bakker
Issue is reported on Linux ith Intel HD6xx iGPU. Inside `gpu_select_sample_query.c` the call to `glGetQueryObjectuiv` froze. After bisecting this lead to the polyline shader. When using a 3d color shader in stead of the polyline shader during selection seems to fix the issue. Other parts of blender might also be effective, but I wasn't able to freeze blender in these areas. When it does, we might want to add a similar work-around to button2d, cage2d, cage3d & move3d, navigate. Backport this patch to 2.83. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D8217
2020-06-02Fix snap3d crash (missing NULL check)Campbell Barton
2020-05-30Cleanup: Initialize gizmo snap keymap before usingGermano Cavalcante
2020-05-29Gizmo: fix crash in recent snap gizmo additionCampbell Barton
2020-05-28Object: new add object tool, currently for primitive typesCampbell Barton
- Interactively adding primitives with two clicks. - Scene orientation used for new objects. - Depth [view-plane, axis-plane, surface] - Origin [base, center] - Primitive types [cube, cylinder, cone, uv-sphere, ico-sphere ] - Settings for object types in the top-bar. Shortcuts: - Snapping (Ctrl). - Constrain 1:1 aspect (Shift). - Toggle center (Alt). Part of T57210 design task.
2020-05-27Ruler: Remove highlight hackGermano Cavalcante
2020-05-27Cleanup: remove unused Main struct from snap contextCampbell Barton
2020-05-27Gizmo: lazy initialize snap contextCampbell Barton
ED_gizmotypes_snap_3d_context_get could have returned NULL, rename _get(..) to _ensure(..) and initialize the snap context in this function.
2020-05-27Gizmo Library: New Snap GizmoGermano Cavalcante
Generic snap gizmo to be used for different tools. The Gizmo can be configured initially by the following properties: - `"snap_elements_force"`, `"prev_point"` The following properties can be read as return: - `"location"`, `"normal"`, `"snap_elem_index"` This property can be linked to another (tool_setting.snap_elements): - `"snap_elements"` And this 3 extra utilities have been added: - `ED_gizmotypes_snap_3d_draw_util`, - `ED_gizmotypes_snap_3d_context_get`, - `ED_gizmotypes_snap_3d_update`. Differential Revision: https://developer.blender.org/D7071
2020-05-14Fix T76413 Gizmos: Trackball's preselection highlighting is too brightClément Foucault
This was caused by the sRGB viewport changes. The fix is to modify the alpha values manually.
2020-05-08Fix T76045 Gizmo: line_width does not work in latest versionClément Foucault
2020-05-08Fix T76393 Gizmo: Crash on assert(batch->program_in_use == 0)Clément Foucault
This also fix line width support for button2D shape batch
2020-04-24GPU: Add Polyline shader (wide line emulation)Clément Foucault
This new shader is able to emulate smooth wide lines drawing using a geometry shader. This shader needs viewportSize and lineWidth uniforms to be set. There is multiple variants to replace the usage of wide lines for most shaders. This patch only fix the gizmo_types files and the navigation gizmo. Other areas could be fixed afterward, I just limited the patch size. Fix T57570. Reviewed By: billreynish Differential Revision: https://developer.blender.org/D7487
2020-04-03Cleanup: Rename ScrArea variables from sa to areaJulian Eisel
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432. Now the area and region naming conventions should be less confusing. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-12Fix move-3D gizmo in use 2D spacesCampbell Barton
This fixes node corner-pin and sun-beam gizmo's cursor offsets.
2020-03-09Cleanup: Replace ABS/SQUARE/CUBE with function callsSergey Sharybin
While it might be handy to have type-less functionality which is similar to how C++ math is implemented it can not be easily achieved with just preprocessor in a way which does not have side-effects on wrong usage. There macros where often used on a non-trivial expression, and there was at least one usage where it was causing an actual side effect/bug on Windows (see change around square_f(sh[index++]) in studiolight.c). For such cases it is handy to have a function which is guaranteed to have zero side-effects. The motivation behind actually removing the macros is that there is already a way to do similar calculation. Also, not having such macros is a way to guarantee that its usage is not changed in a way which have side-effects and that it's not used as an inspiration for cases where it should not be used. Differential Revision: https://developer.blender.org/D7051