Age | Commit message (Collapse) | Author |
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info overlay drawing functions.
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after a while
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- Implement own undo stack for grease pencil, so now there'll be no keymaps conflicts.
- Supported redo's during sketch session.
- Get rid of flag stored in Globals -- use undo stack to check if grease pencil session is active.
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Causing a flurry of refresh file prompts post-commit,
Confusing local diffs and causing merge conflicts,
Stating the obvious; redundant and useless...
We shall not miss thou, blasted expand $keywords$
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Image Editor.
There's already a flag in use for tagging the "special drawing in
Image Editor" case, so make use of that now.
Most of the changes here are just whitespace tweaks...
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large (bigger then the image).
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* ghost frame 1 did nothing (alpha 0.0).
* was subtracting alpha from the existing alpha which could end up with negative alpha.
* with larger frame ranges the frames on each size would get too close to being the same as the active frames alpha, use 66% alpha for all non-active frames as well as time based falloff.
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have lines draw through the mesh.
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- use BLI math funcs for normal float/short conversion.
- correct some un-intentional float/double promotions.
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promoted to doubles, adjust to use floats.
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adjust to use floats.
- also UV angle stretching was using radians->deg which wasn't needed.
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- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files.
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MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
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intentionally ignores shift.
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using this for object.vertex_groups.assign([index list ...], group, weight, mode)
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cursor mode
also made drawing in camera view stick to the camera border (belated durian request),
useful for animation review without worrying about screensize moving the overlay about.
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- remove MEM_guardedalloc.h from header files (include directly)
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Only source/blender/editors/ dir, should not give errors on different platforms
Only removing: UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
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use for getting the render matrix of a camera (view plane, winmat, clipstart/end) without rendering.
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* renamed util.c --> path_util.c since there are more then 1 of these files which makes setting breakpoints annoying.
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This commit restores Grease Pencil functionality for the Nodes Editor. Grease Pencil data is now stored at the NodeTree level, which means that annotations remain with the NodeTree they were made for.
Possible TODO's:
* In future, it may be worth investigating attaching Grease Pencil data to individual nodes, to allow annotations to stay attached to nodes as they are moved
* Include the settings for the 'active node' in a panel in the new NKEY region where the Grease Pencil buttons appear.
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* Convert all code to use new functions.
* Branch maintainers may want to skip this commit, and run this
conversion script instead, if they use a lot of math functions
in new code:
http://www.pasteall.org/9052/python
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Algorith: needed to add some functions since offscreen render doesn't have a context pointer
- draw_gpencil_3dview_ext
- gpencil_data_get_active_v3d
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* Grease Pencil works again from Image Editor now. For now, the GPencil datablock is linked to the Image Editor space, but this can be changed if need be.
* Made Grease Pencil hotkeys into a separate Grease Pencil keymap, which can get included automagically like for frames/ui/v2d/etc. by supplying ED_KEYMAP_GPENCIL as part of st->keymapflag
* Temporarily restored the nasty hack to make View2D-aligned sketches in Image Editor to use OpenGL lines only. I still dunno why this doesn't work normally.
(Probably related is that strokes are not visible when there's no image visible atm).
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* Restored option to have strokes aligned to screen space. By default, this is not enabled (the setting for view-space is the default instead).
* Fixed bugs related to drawing/erasing in screen space.
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For the strokes drawn using OpenGL lines, moderately-sized changes in the pressure between two points could result in the stroke being disjointed, since a new GL_LINE_STRIP would need to be created with the new line thickness due to the new pressure value.
(In reference to the summary of this commit, this bug was noticed by Matt Ebb (broken). This bug is also in 2.4x, but was suprisingly not really noticed.)
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* Shuffled some code around, and renamed some functions used for getting context info
- Split UI-buttons into a separate file from stroke-drawing code
- Removed some obsolete code (i.e. old paint code that used to be in _edit, but which has been moved to _paint).
* Made drawing in 3D-View default to using the active object as the owner of the Grease Pencil data. For now, the drawing code will therefore only show the GP data for the active object only. More work to come on this.
* Fixed freeing code for Objects/Scenes with GP data.
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This commit is the start of the new Grease Pencil implementation. I've just ported the old code to make it work with operators, and to store its data in Grease-Pencil datablocks.
However, this is currently still really buggy, with only the barebones of the drawing/creation tools restored (no UI panels, no options). To use (not recommended), use D+S+move_mouse (and click when finished) for now. There are some rather serious event handling errors going on here...
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svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD
Notes:
* Game and sequencer RNA, and sequencer header are now out of date
a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
not needed anymore.
* Fix "duplicate strip" always increase the user count for ipo.
* IPO pinning on sequencer strips was lost during Undo.
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Was missing includes for blenfont module in a few places.
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1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2
2) Remove the old bmfont
3) Remove ftfont and bFTGL library
4) Implement a new BLF_draw_default function for place that still need/use
the old BMF api.
I try to update both, scons and cmake, but I only can test with make, so
hope all work fine.
MSVC is broken, but I don't have Windows, things to search and fix are
any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that
blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont).
Always have to link/include the freetype2 library
Remove any reference to libbmfont
Remove any reference to libftfont
Remove any reference to libbftgl (or libbFTGL)
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-r19323:HEAD
Notes:
* blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
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Patch from Joshua, converting Grease Pencil to 2.5.
All GP data now is an ID block, allowing re-use, link and append.
For better contextual control within 2.5, these GP ID's will get
linked to actual data, like NodeTrees, Scenes, Images or Objects.
That will ensure Undo works, and opens up exciting new use cases
as well. :)
Patch note: on reading files, GPencils linked from editors will
get moved to the main library, using standard naming (indicating
where it was used), and with "Fake User" set. That way the user
can manually relink the pencils where appropriate.
We can check on just linking GP to some default, like 3d window
pencils to Scene? Nice to experiment with.
Notes for Joshua:
- for reading old GPencil, it has to use old code as well, meaning
to tread data as "indirect data, within another ID".
- Saving ID data means the chunk in file BHead needs the ID_GD code,
and not "DATA", which indicates 'indirect data'. That's the file
format spec.
- I've added do_versions_gpencil_2_50(), feel free to further tweak
things here, like linking things to scene or so.
- Formerly GPencil saved 2.50 files won't convert gpencil
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* Added extra parameter to generic unique name finding function BLI_uniquename() for specifying the delimeter between non-unique parts of the name and digits.
* Driver target variables now get unique names by default.
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GPencil code back!
Joshua will probably take this further. I've added XXX notes
where fixes are required. Also note that ED_gpencil.h has
all old exports, which is probably not needed, most can go
to gpencil_intern.h
Also added Makefile fixes for sculpt
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