Age | Commit message (Collapse) | Author |
|
With the new changes in the Draw Manager, GPU_depth_mask must be set to ON, before clear depth.
|
|
This replace `GPU_clear()` by `GPU_clear_color()` and `GPU_clear_depth()`.
Since we always set the clear value before clearing, it is unecessary
to track the clear color state.
Moreover, it makes it clearer what we clear the framebuffer to.
|
|
We now use GPU_blend for enabling / disabling blending and explicitly
set the blend equation.
|
|
This option was not supported in Fill tool
|
|
This feature was suggested in https://blender.community/c/rightclickselect/rggbbc/
When press `Ctrl+LMB`, the filled area is inverted.
{F8749306}
{F8749307}
Filling several areas:
{F8759399}
Differential Revision: https://developer.blender.org/D8477
|
|
|
|
This is a patch suggested in https://blender.community/c/rightclickselect/qggbbc/
The valid values are:
* Visible Layers.
* Active Layer.
* Layer Above active.
* Layer Below active.
* All layers Above active.
* All layers Below active.
Differential Revision: https://developer.blender.org/D8474
Some minor UI changes done in the original patch.
|
|
Remove use of GL* constants and types inside the codebase. There is still
a few occurence to get rid of.
|
|
|
|
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/editors/gpencil` module.
No functional changes.
|
|
This is because the DRW module is no longer compatible with drawing using
MSAA.
This also change the Python API.
|
|
|
|
|
|
|
|
|
|
When use the helper lines (red lines) with fill tool, the lines were not displayed in some situations.
|
|
|
|
The internal image used for filling was not correct when the texture was used in stroke and this makes impossible get a right filling.
|
|
|
|
|
|
|
|
The problem was related of how the initial pixel to create outline was detected. Now, a limit is set for any image to keep a fillable image in all situations, not only when some strokes contain the fill.
|
|
Differential Revision: https://developer.blender.org/D7691
|
|
Now the brushes have several new random settings and use curves to define the effect. The curves have been moved below the parameter to keep UI standards and extra curve panels have been removed.
{F8505387}
The new curves are:
* Hue.
* Saturation.
* Value.
New option to random at stroke level instead to random at point level for the following values:
* Thickness.
* Strength.
* UV.
* Hue.
* Saturation.
* Value.
Curves have been moved below the corresponding parameter and only are displayed in properties panel. Display the curves in the popover made it unusable.
{F8505392}
Also, the Pressure random has been renamed to Radius because the old name was not clear enough.
Reviewed By: mendio, pablovazquez
Differential Revision: https://developer.blender.org/D7577
|
|
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432.
Now the area and region naming conventions should be less confusing.
Mostly a careful batch rename but had to do few smaller fixes.
Also ran clang-format on affected files.
|
|
|
|
BKE_gpencil_geom.h
This split prepare the code for future geometry functions.
|
|
|
|
Both the MS headers and blender headers define the HKEY
which gives all kind of inclusion order issues.
This diff renames all *KEY constants to EVT_*KEY to resolve
this conflict.
Reviewed By: brecht , dfelinto
Differential Revision: http://developer.blender.org/D7164
|
|
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes.
Also, a huge code cleanup has been done at all levels.
Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development.
Differential Revision: https://developer.blender.org/D6293
|
|
The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.
This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.
Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.
Also ran clan clang format on affected files.
|
|
|
|
- Use 'BKE_object_defgroup' prefix for object functions.
- Rename 'defvert_verify_index' to 'defvert_ensure_index'
since this adds the group if it isn't found.
|
|
|
|
Old Name New Name
========= =========
init_def_material BKE_materials_init
BKE_material_gpencil_default_free BKE_materials_exit
test_object_materials BKE_object_materials_test
test_all_objects_materials BKE_objects_materials_test_all
give_matarar BKE_object_material_array
give_totcolp BKE_object_material_num
give_current_material_p BKE_object_material_get_p
give_current_material BKE_object_material_get
assign_material BKE_object_material_assign
assign_matarar BKE_object_material_array_assign
give_matarar_id BKE_id_material_array
give_totcolp_id BKE_id_material_num
assign_material_id BKE_id_material_assign
clear_matcopybuf BKE_material_copybuf_clear
free_matcopybuf BKE_material_copybuf_free
copy_matcopybuf BKE_material_copybuf_copy
paste_matcopybuf BKE_material_copybuf_paste
BKE_material_init_gpencil_settings BKE_gpencil_material_attr_init
BKE_material_add_gpencil BKE_gpencil_material_add
BKE_material_gpencil_get BKE_gpencil_material
BKE_material_gpencil_default_get BKE_gpencil_material_default
BKE_material_gpencil_settings_get BKE_gpencil_material_settings
|
|
There was a mix of old and new constants. Now have one list of WM_CURSOR_*
cursor types, using GHOST standard cursors when available and otherwise falling
back to our custom cursors.
Ref D5197
|
|
|
|
When a material slot is empty, the default material is used.
The default color used is Gray to get a good contrast in dense scenes with dark and white background.
Reviewers: brecht, dfelinto, mendio, pepeland
Differential Revision: https://developer.blender.org/D5625
|
|
This change ensures that operators which needs access to evaluated data
first makes sure there is a dependency graph.
Other accesses to the dependency graph made it more explicit about
whether they just need a valid dependency graph pointer or whether they
expect the graph to be already evaluated.
This replaces OPTYPE_USE_EVAL_DATA which is now removed.
Some general rules about usage of accessors:
- Drawing is expected to happen from a fully evaluated dependency graph.
There is now a function to access it, which will in the future control
that dependency graph is actually evaluated.
This check is not yet done because there are some things to be taken
care about first: for example, post-update hooks might leave scene in
a state where something is still tagged for update.
- All operators which needs to access evaluated state must use
CTX_data_ensure_evaluated_depsgraph().
This function replaces OPTYPE_USE_EVAL_DATA.
The call is generally to be done in the very beginning of the
operator, prior other logic (unless this is some comprehensive
operator which might or might not need access to an evaluated state).
This call is never to be used from a loop.
If some utility function requires evaluated state of dependency graph
the graph is to be passed as an explicit argument. This way it is
clear that no evaluation happens in a loop or something like this.
- All cases which needs to know dependency graph pointer, but which
doesn't want to actually evaluate it can use old-style function
CTX_data_depsgraph_pointer(), assuming that underlying code will
ensure dependency graph is evaluated prior to accessing it.
- The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is
explicit and local about where dependency graph is being ensured.
This commit also contains some fixes of wrong usage of evaluation
functions on original objects. Ideally should be split out, but in
reality with all the APIs being renamed is quite tricky.
Fixes T67454: Blender crash on rapid undo and select
Speculation here is that sometimes undo and selection operators are
sometimes handled in the same event loop iteration, which leaves
non-evaluated dependency graph.
Fixes T67973: Crash on Fix Deforms operator
Fixes T67902: Crash when undo a loop cut
Reviewers: brecht
Reviewed By: brecht
Subscribers: lichtwerk
Maniphest Tasks: T67454
Differential Revision: https://developer.blender.org/D5343
|
|
There was a fixed limit to the number of points available in a buffer stroke.
Now, the array is expanded as needed using a predefined number of points for each expansion, instead to add one by one. This is done to reduce the number of times the memory allocation is required.
As part of the fix, some variables have been renamed to reflect better their use.
|
|
|
|
Cheap tip: anything that is not "Camel Case" and/or that is more than
a few words long should use `TIP_` translation, not `IFACE_` one.
Also added several missing strings (including the one reported in D5056
by Jean First (@robbott), thanks).
|
|
When doing offscreen rendering (Viewport Render or Sequencer Scene
strip) EEVEE and workbench used the wrong window coordinates. These
coordinates included the border that was not drawn.
Reviewed By: brecht
Maniphest Tasks: T64505
Differential Revision: https://developer.blender.org/D4864
|
|
Prepare for enabling ReflowComments.
|
|
|
|
|
|
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
|
|
This commit adds support for drawing Dots strokes with a gradient factor to get artistic effects like watercolor.
Currently, the option is only supported by Dots materials, and in the future will be added to line strokes, but now there is a limitation on drawing engine and we will keep disabled on Line materials.
Also, added the option to align Dots and Boxes strokes textures aligned with the drawing path to get more fluid strokes.
|
|
- The ambiguous term 'handle' was used where 'ensure'
is typically used (get or add when missing).
- Rename `current` to `active`, all `current` functions which were
also ensuring.
- Clarify what is being operated on, using `BKE_gpencil_object_*` for
objects, `BKE_gpencil_brush_*` for brushes.
|
|
|