Age | Commit message (Collapse) | Author |
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The data was not caculated when complete a primitive and it was only updated when use Edit mode.
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Without this clang-format may wrap them onto a single line.
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Prevents clang-format wrapping text before comments.
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This commit groups a set of new tools that were tested in grease pencil object branch before moving to master. We decide to do all the development in a separated branch because it could break master during days or weeks before the new tools were ready to deploy.
The commit includes:
- New Cutter tool to trim strokes and help cleaning up drawings.
- New set of constraints and guides to draw different types of shapes. All the credits for this development goes to Charlie Jolly (@charlie), thanks for your help!
- Segment selection mode to select strokes between intersections.
- New operator to change strokes cap mode.
- New option to display only keyframed frames. This option is very important when fill strokes with color.
- Multiple small fixes and tweaks.
Thanks to @pepeland and @mendio for their ideas, tests, reviews and support.
Note: Still pending the final icons for Cutter in Toolbar and Segment Selection in Topbar. @billreynish could help us here?
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This operator allows to create a new stroke joining several selected points of different strokes.
The new stroke will use the current material.
To use, first select the points to be merged. Optionally can remove the old points and strokes.
The operator is available in Edit mode in the Specials menu and Stroke menu.
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F-key to change stroke brush size
Fix random bias for jitter
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The perspective effect deformed the stroke. Now when you are in camera view and the lock axis is not enabled, the stroke is reprojected flat over the view to remove any deformation.
Also fixed reproject operator to use the origin set in topbar and not cursor 3D always.
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This commit adds support for new curve tool and adds more functionalities to the existing primitives, including new handles, editing, stroke thickness curve, noise, preview of the real stroke, etc.
Thanks to @charlie for his great contribution to this improvement.
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Smooth a stroke, in edit mode, similar how mesh operator works with meshes.
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Helps separate variable names from descriptive text.
Was already used in some parts of the code,
double space and dashes were used elsewhere.
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See: D4030
Differential Revision: https://developer.blender.org/D4036
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Differential Revision: https://developer.blender.org/D4030
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This adds an elliptical arc primitive.
Press CKEY for toggling closed/open arc.
Press FKEY key for flipping arc.
Additional changes to gpencil primitives.
Increases default edges of circle to 64.
Keymap changes to allow primitives to be drawn with Shift or Alt key.
Allow Plus/Minus key to adjust number of edges.
Missing: Toolbar icon
Differential Revision: https://developer.blender.org/D4024
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This allows primatives to be drawn from the center using the ALT key.
Also fixes SHIFT constraint not working correctly in all directions.
Both options can be used together.
Differential Revision: https://developer.blender.org/D4009
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Use 3D cursor from the scene (was previously used for local-view).
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This makes the operator name more consistent. Part of T57818
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Without this, we use arguments defined in the macro
making code hard to read.
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This adds support for more adbvanced select operations
matching 3D view select operators.
Also de-duplicate box/lasso select code.
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This can be done via WM_OT_context_set_enum
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Replace grease pencil specific brush select operator.
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See: T56648
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This commit adds a new armature modifier for grease pencil. The deformations are done reusing the mesh deform routines.
There is also a new operator in weight paint mode to help the artist to generate weights base on armatures. This operator is required because 2D animation workflow is not equal to meshes when parent an object to armatures.
In the drawing engine has been added the option to handle the Fade object parameter used in armatures to see the strokes while move the bones.
When rename bones, all related data of grease pencil is renamed too. This not only affect new armature code, but also layers parented and hook modifiers.
Thanks @aligorith for his review and help.
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The operator allows to copy a complete layer with all frames or only active frame to a new object.
Can be found in edit specials menu (W key) or in Layers specials menu (last button near layer list).
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This operator clean any stroke below a defined number of points. This is used because sometimes when use eraser some points keep missing.
Also some changes in the UI menu.
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Replace with generic context toggle operator.
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This commit merge the full development done in greasepencil-object branch and include mainly the following features.
- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.
You can get more info here:
https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/
https://code.blender.org/2018/07/grease-pencil-status-update/
This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.
Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
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Strip unindented comment blocks - mainly headers to avoid conflicts.
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Practically all access to enum data is read-only.
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Also remove duplicate & mismatching comments from grease-pencil header.
Keep comments close to implementation to avoid getting out of sync.
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either
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This operator adds a new frame with nothing in it on the current frame.
If there is already a frame there, all existing frames are shifted one frame later.
Quite often when animating, you may want a quick way to get a blank frame,
ready to start drawing something new. Or maybe you just need a quick way to
add a "placeholder" frame so that a suddenly-appearing element does not show
up before its time.
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To make it faster to try different interpolation curves, there's a new operator
"Remove Breakdowns" which will delete all breakdowns sandwiched by normal
keyframes (i.e. all the ones that the previous run of the Interpolation op created)
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In some situations the artist needs to subdivide a stroke created with
few points before, specially for sculpting.
The subdivision is done for any pair of continuous selected points in
the same stroke.
The operator can be activated in edit mode with W key and has a
parameter for number of cuts.
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Two new modal operators to create a grease pencil interpolate drawing
for one frame or a complete sequence between two frames. For drawing
the temporary strokes in the viewport, two drawing handlers have been
added to manage 3D and 2D stuff.
Video: https://youtu.be/qxYwO5sSg5Y
The operator shortcuts are Ctrl+E and Ctrl+Shift+E. During the modal
operator, the interpolation can be adjusted using the mouse (moving
left/right) or the wheel mouse.
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A common problem encountered by artists was that they would accidentally move
the 3D cursor while drawing, causing their strokes to end up in weird places in
3D space when viewing the drawing again from other perspectives.
This operator helps fix up this mess by taking the selected strokes, projecting them
to screenspace, and then back to 3D space again. As a result, it should be as if
you had directly drawn the whole thing again, but from the current viewpoint instead.
Unfortunately, if there was originally some depth information present (i.e. you already
started reshaping the sketch in 3D), then that will get lost during this process.
But so far, my tests indicate that this seems to work well enough.
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