Age | Commit message (Collapse) | Author |
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remove MEM_sys_types.h which was a duplicate.
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(which could be wrong if the previous setting was used).
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- It's like sketch mode for lines, but you're specifying line knots
by clicking on position you want to add next knot.
- View can be navigated between knots creation.
- Holding LMB down and sliding mouse will lead to new segment preview
so it can be created more accurate.
Additional change: fixed GP->Bezier conversion. Last point used to
be ignored in this operator.
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Causing a flurry of refresh file prompts post-commit,
Confusing local diffs and causing merge conflicts,
Stating the obvious; redundant and useless...
We shall not miss thou, blasted expand $keywords$
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header static for blenlib, blenkernel and editors.
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using this for object.vertex_groups.assign([index list ...], group, weight, mode)
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Only source/blender/editors/ dir, should not give errors on different platforms
Only removing: UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
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Keymaps are now saveable and configurable from the user preferences, note
that editing one item in a keymap means the whole keymap is now defined by
the user and will not be updated by Blender, an option for syncing might be
added later. The outliner interface is still there, but I will probably
remove it.
There's actually 3 levels now:
* Default builtin key configuration.
* Key configuration loaded from .py file, for configs like Blender 2.4x
or other 3D applications.
* Keymaps edited by the user and saved in .B.blend. These can be saved
to .py files as well to make creating distributable configurations
easier.
Also, user preferences sections were reorganized a bit, now there is:
Interface, Editing, Input, Files and System.
Implementation notes:
* wmKeyConfig was added which represents a key configuration containing
keymaps.
* wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap.
* Modal maps are not wrapped yet.
* User preferences DNA file reading did not support newdataadr() yet,
added this now for reading keymaps.
* Key configuration related settings are now RNA wrapped.
* is_property_set and is_property_hidden python methods were added.
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their handlers based on notifiers, which is simpler and more
reliable.
This fixes for example editmode or uv edit keymaps not working
when creating a new 3dview or image space.
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* Convert operator - can currently be used to convert active Grease Pencil layer to curves. I had a look at making this part of a special "curve sketching" macro, though it seems that we cannot have modal operators coming first in a macro (and also cannot specify operator calling modes)
* Delete Active Frame operator - does what its name say it does. It deletes the active frame for the active layer of Grease Pencil sketches.
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* Grease Pencil works again from Image Editor now. For now, the GPencil datablock is linked to the Image Editor space, but this can be changed if need be.
* Made Grease Pencil hotkeys into a separate Grease Pencil keymap, which can get included automagically like for frames/ui/v2d/etc. by supplying ED_KEYMAP_GPENCIL as part of st->keymapflag
* Temporarily restored the nasty hack to make View2D-aligned sketches in Image Editor to use OpenGL lines only. I still dunno why this doesn't work normally.
(Probably related is that strokes are not visible when there's no image visible atm).
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* Smooth strokes can now be drawn again, with normal (i.e. reasonably speedy feedback again).
Previously slow drawing was caused by a bad notifier being used - the full screen was redrawn each time instead of just the relevant region. Now, only the relevant region is redrawn while drawing, and a proper flush is done for the rest of the screen at the end.
* Made drawing straight lines a proper drawing 'mode' for Grease Pencil now. Use the Ctrl-D-LMB hotkey to draw straight lines in this way. The (buffer) line drawn now will accurately represent the final straight line instead of drawing the freehand path taken as before.
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Restored the UI for access to the GP layers.
There are still a few minor bugs here:
* Wrong icons on the toggles - even when they're enabled, they only show a single state
* The ID-template doesn't seem to be showing up. Dunno what's going wrong there...
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* Changed the hotkey to simply be:
Hold DKEY, click+drag using Left-Mouse (draw) or Right-Mouse (erase). How to get tablet erasers to work (via keymaps) is on todo...
You can simply hold DKEY until you've finished drawing, thanks to the nice way that keymaps can support standard-key modifiers now.
* Eraser works now too.
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* Realtime updates now work again
* Fixed problems with clicks to start drawing resulting in a stroke being ended.
* Changed the hotkeys to Ctrl-Alt-Shift-LMB (draw) and Ctrl-Alt-Shift-RMB (erase). Still very temporary stuff, will probably change these a few more times as I experiment with new approaches.
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This commit is the start of the new Grease Pencil implementation. I've just ported the old code to make it work with operators, and to store its data in Grease-Pencil datablocks.
However, this is currently still really buggy, with only the barebones of the drawing/creation tools restored (no UI panels, no options). To use (not recommended), use D+S+move_mouse (and click when finished) for now. There are some rather serious event handling errors going on here...
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