Age | Commit message (Collapse) | Author |
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The toolbar now shows brush types, the brush selector now
only shows brushes matching the current tool type.
Details:
- Add's Paint.tool_slots (used by the toolbar).
- Removed custom grease pencil brush tool code.
- Bumped subversion.
See T57526 for details.
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See: T56648
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The pie menus were a legacy of old grease pencil and now need a full redesign or maybe a new add-on.
While we decide the way to go, the pie menus are disabled.
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This commit adds a new armature modifier for grease pencil. The deformations are done reusing the mesh deform routines.
There is also a new operator in weight paint mode to help the artist to generate weights base on armatures. This operator is required because 2D animation workflow is not equal to meshes when parent an object to armatures.
In the drawing engine has been added the option to handle the Fade object parameter used in armatures to see the strokes while move the bones.
When rename bones, all related data of grease pencil is renamed too. This not only affect new armature code, but also layers parented and hook modifiers.
Thanks @aligorith for his review and help.
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The operator allows to copy a complete layer with all frames or only active frame to a new object.
Can be found in edit specials menu (W key) or in Layers specials menu (last button near layer list).
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Thanks to Charlie Jolly (@charlie) for the backtrace
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This operator clean any stroke below a defined number of points. This is used because sometimes when use eraser some points keep missing.
Also some changes in the UI menu.
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Add tool options to control how select operates (add/sub/set/and/xor).
Note: edit mode armature select still needs to support all options,
this is complicated by how it handles partial end-point selection.
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Also some renames and cleanups.
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Note, the keys for changing line display are now more obscure
(Shift-Q, Shift-Alt-Q), and might be changed.
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Replace with generic context toggle operator.
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This commit merge the full development done in greasepencil-object branch and include mainly the following features.
- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.
You can get more info here:
https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/
https://code.blender.org/2018/07/grease-pencil-status-update/
This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.
Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
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There are still some keys to update because
some operators only support toggle.
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This is needed as part of modeling work-flow, so keep it accessible.
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Use 2.7x keymap preset for full keymap.
Use define to allow further adjustments.
See T55666.
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- Use Tab key for search.
- Number keys switch modes.
- The number of the current mode can open a submode menu
(currently only works for edit-mode)
- Ctrl-Tab, Ctrl-Shift-Tab - cycle workspaces.
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This operator adds a new frame with nothing in it on the current frame.
If there is already a frame there, all existing frames are shifted one frame later.
Quite often when animating, you may want a quick way to get a blank frame,
ready to start drawing something new. Or maybe you just need a quick way to
add a "placeholder" frame so that a suddenly-appearing element does not show
up before its time.
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To make it faster to try different interpolation curves, there's a new operator
"Remove Breakdowns" which will delete all breakdowns sandwiched by normal
keyframes (i.e. all the ones that the previous run of the Interpolation op created)
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The initial idea was to use Ctrl+E to interpolate stroke because this is
similar to Pose breakdown, but the Ctrl+E keymap is used to inverse
grease pencil sculpt effect.
The new keymap is Ctrl+Alt+E in order to fix the conflict
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Replace the W shortcut for subdivision by a new menu for edit specials
in order to keep consistency in UI.
Subdivision is not used all the time, so it's better assign this
shortcut to menu.
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In some situations the artist needs to subdivide a stroke created with
few points before, specially for sculpting.
The subdivision is done for any pair of continuous selected points in
the same stroke.
The operator can be activated in edit mode with W key and has a
parameter for number of cuts.
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Two new modal operators to create a grease pencil interpolate drawing
for one frame or a complete sequence between two frames. For drawing
the temporary strokes in the viewport, two drawing handlers have been
added to manage 3D and 2D stuff.
Video: https://youtu.be/qxYwO5sSg5Y
The operator shortcuts are Ctrl+E and Ctrl+Shift+E. During the modal
operator, the interpolation can be adjusted using the mouse (moving
left/right) or the wheel mouse.
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A common problem encountered by artists was that they would accidentally move
the 3D cursor while drawing, causing their strokes to end up in weird places in
3D space when viewing the drawing again from other perspectives.
This operator helps fix up this mess by taking the selected strokes, projecting them
to screenspace, and then back to 3D space again. As a result, it should be as if
you had directly drawn the whole thing again, but from the current viewpoint instead.
Unfortunately, if there was originally some depth information present (i.e. you already
started reshaping the sketch in 3D), then that will get lost during this process.
But so far, my tests indicate that this seems to work well enough.
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Prints error on startup.
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(Ctrl-Shift-J is for "Join and Copy")
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Improve current Grease Pencil in order to get a better 2D animation tool.
More info in WIKI pages: https://wiki.blender.org/index.php/User:Antoniov
Reviewed By: Severin, aligorith, campbellbarton
Patch by @antoniov, with edits by @Severin.
Differential Revision: https://developer.blender.org/D2115
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deletes on all editable layers
This new operator will delete any GP frame it finds on the current frame, regardless
of whether it's on the active layer or not. It will only remove the frames if the
layer is editable, but otherwise, it will just go for it.
The existing operator is great for use in the panel (where it only applies to the active
frame), but it was not so good for all the other places where tools can be invoked
(e.g. D-X, or Delete) as you're typically thinking about the whole scene more holisticaly
than just caring about a particular layer.
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Usage:
* D+X - Works anytime, anywhere
* Shift-X - Works in EditMode only
* Via Delete Menu - EditMode only
Often doing video tutorials or perhaps during dailies/shot review you want to
quickly get rid of a quick scribble you made for making a point, without having
to undo (i.e. maybe you edited some objects in between) and/or without having
to use the eraser (i.e. it'd take too long to cover the entire area).
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configurations
When using Left Click select, it wasn't possible to sculpt using E+LMB.
I've changed the order of things in the keymap so that the select operator won't
end up catching and blocking all these events.
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These are useful for removing overshoots at the end of closed strokes (for fills)
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In the nodes editor, Ctrl-LMB-drag is taken by "Cut", and it seems impossible
for any other keymap to override that. Instead, the default lasso select hotkey
there is Ctrl-Alt-LMB-drag instead.
To get Grease Pencil lasso select (in GP Editmode) to work in the Nodes Editor too,
this commit adds the Ctrl-Alt-LMB-drag binding here too. However, to make things easier,
this extra binding will be part of the Grease Pencil keymap everywhere. There doesn't
seem to be any conflicts with having this in place - until we find them, this should
be ok to have.
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This commit adds a "Select Grouped" operator. Although it is set up to
allow more types of "grouping" in future, it current only supports
a single mode (i.e. "Same Layer"). As a result, it does not pop up
any menus/submenus in all the usual places.
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This commit merges all the work done in the GPencil_Editing_Stage3 branch
as of ef2aecf2db981b5344e0d14e7f074f1742b0b2f7 into master. For more details
about the changes that this brings, see the WIP release notes:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77/GPencil
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Move dissolve into own operator (as with mesh/armature)
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* H = Hide active layer
* Shift-H = Hide non-active layers
* Alt-H = Show all layers
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thickness) of strokes
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