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2021-09-03GPencil: Smooth thickness when joining strokesAntonio Vazquez
When joining two strokes in paint mode using the auto merge option, the join was very hard if the thickness was too different. This patch adds a smooth to the join in order to get better transition. Also fixed the problem to join existing strokes very far from actual stroke. Some cleanup and rename of old code is included in order to make code more readable. Reviewed By: pepeland Differential Revision: https://developer.blender.org/D12362
2021-08-21Cleanup: spelling in comments & minor cleanupCampbell Barton
Also hyphenate 'mouse-move' use doxy sections in render_update.c & move function comment from the header to the source.
2021-08-19GPencil: Cleanup old printf debug linesAntonio Vazquez
These lines were very old debug code and now it's not required because the code is very tested.
2021-08-06Cleanup: clang tidyJacques Lucke
`bugprone-signed-char-misuse`
2021-08-04GPencil: New Brush option to define Caps typeAntonio Vazquez
This is used to set the default caps type for the stroke. Before always was rounded and only could be changed later in Edit mode Two new buttons has been added to topbar. NOTE: New icons are been designed (T90414) The buttons are expanded to list in Properties panel. Reviewed By: mendio, HooglyBoogly Differential Revision: https://developer.blender.org/D11999
2021-07-16Cleanup: Get vertex group names directly from grease pencil dataHans Goudey
2021-07-13Refactor: Move vertex group names to object dataHans Goudey
This commit moves the storage of `bDeformGroup` and the active index to `Mesh`, `Lattice`, and `bGPdata` instead of `Object`. Utility functions are added to allow easy access to the vertex groups given an object or an ID. As explained in T88951, the list of vertex group names is currently stored separately per object, even though vertex group data is stored on the geometry. This tends to complicate code and cause bugs, especially as geometry is created procedurally and tied less closely to an object. The "Copy Vertex Groups to Linked" operator is removed, since they are stored on the geometry anyway. This patch leaves the object-level python API for vertex groups in place. Creating a geometry-level RNA API can be a separate step; the changes in this commit are invasive enough as it is. Note that opening a file saved in 3.0 in an earlier version means the vertex groups will not be available. Differential Revision: https://developer.blender.org/D11689
2021-06-21Refactor: Do not keep a copy of depth buffer in RegionView3DGermano Cavalcante
The depth cache (located in `RegionView3D::depths`) is used for quick and simple occlusion testing in: - particle selection, - "Draw Curve" operator and - "Interactive Light Track to Cursor" operator, However, keeping a texture buffer in cache is not a recommended practice. For displays with high resolution like 8k this represents something around 132MB. Also, currently, each call to `ED_view3d_depth_override` invalidates the depth cache. So that depth is never reused in multiple calls from an operator (this was not the case in blender 2.79). This commit allows to create a depth cache and release it in the same operator. Thus, the buffer is kept in cache for a short time, freeing up space. No functional changes.
2021-06-09Cleanup: remove redundant checks which have already been testedCampbell Barton
Note that these changes are limited simple cases as these kinds of changes could allow for errors when refactoring code when the known state is not so obvious.
2021-05-14GPencil: Refactor Append operatorsAntonio Vazquez
Now the operators work like other areas of Blender using the list of selected objects. Also, the name has been changed to: ```Layers: - Copy Layer to Selected - Copy All Layers to Selected Materials: - Copy Material to Selected - Copy All Materials to Selected``` Reviewed By: mendio, pablovazquez, pepeland Differential Revision: https://developer.blender.org/D11216
2021-03-30Cleanup/Refactor: Unify functions that redraw the depth bufferGermano Cavalcante
Now `ED_view3d_backbuf_depth_validate`, `ED_view3d_draw_depth` and `ED_view3d_draw_depth_gpencil` are unified in `ED_view3d_depth_override`. This new function replaces `ED_view3d_autodist_init`. Also, since `ED_view3d_depth_update` depends on the render context, and changing the context is a slow operation, that function also was removed, and the depth buffer cached is now updated inside the new unified drawing function when the "bool update_cache" parameter is true. Finally `V3D_INVALID_BACKBUF` flag has been renamed and moved to `runtime.flag`. Differential revision: https://developer.blender.org/D10678
2021-03-08Cleanup: use ofs instead of offs as an abbreviation for offsetCampbell Barton
Used for local structs/variables, since `ofs` is by far the most widely used abbreviation.
2021-03-04GPencil: Implement Autokey button for Draw/Edit and Sculpt modeAntonio Vazquez
Now, if the Autokey is not enabled, a new frame is not created and it is used the last active one. If no active frame, a message is displayed and the operation is canceled. This is a common request for 2D artists. Also, grease pencil was not working as Blender does in other areas. Reviewed By: pepeland Differential Revision: https://developer.blender.org/D10557
2021-02-20Cleanup: Split grease pencil selection index functionsAntonio Vazquez
This makes the code more readable.
2021-02-19GPencil: Interpolate Tools refactorAntonio Vazquez
Following with the changes included to interpolate strokes of different number of points, a full review has been done in the interpolation tools. * Interpolate now is a tool and not an operator. It was not logic to have this tool as a button. * Interpolate tool parameters have been moved to topbar. * Interpolate popover has been removed from topbar and interpolate `Sequence` operator has been moved to grease pencil menu. * Interpolate Sequence now include a Redo panel. * Interpolate tool now allows to select the strokes by pairs. This allows to interpolate any stroke with any stroke and not as before that it was only possible by drawing order. If no stroke is selected, the interpolation is done as before. * Now is possible interpolate again if a previous keyframe exist. Before, it was impossible to interpolate two times in same frame and this made impossible to do the interpolation by groups of frames. * New automatic option to `Flip strokes` if the stroke and end are not in the right position. Also the flip can be set manually for corner cases. * Cleanup of menus related to interpolate. * Fixed some bugs and removed parameters from scene because now all are tool or operator contained. * Some code cleanup and function renames. This commit also includes the some codebase to future implementation of the concept `Vertex Active` that now does not exist in grease pencil.
2021-02-13Merge branch 'blender-v2.92-release'Antonio Vazquez
2021-02-13GPencil: Try again to fix compiler warningsAntonio Vazquez
The windows compiler is not as sensible to this warnings as Linux.
2021-02-13Cleanup: spellingCampbell Barton
2021-02-12Merge branch 'blender-v2.92-release'Antonio Vazquez
2021-02-12GPencil: Fix compiler warnings after previous commitAntonio Vazquez
These warnings were not detected by Windows compiler as the Linux compiler does.
2021-02-12Merge branch 'blender-v2.92-release'Antonio Vazquez
2021-02-12Fix T85581: GPencil draw on surface does not workAntonio Vazquez
The problem was the stroke was reproject flat to view if the axis was View. Now, if the operation is using depth, the stroke is not reprojected. Related to T85082
2021-02-09GPencil: Fill tool refactor and Multiframe in Draw modeAntonio Vazquez
This commit is a refactor of the fill tool to solve several problems we had since the first version of the tool. Changes: * The filling speed has been improved for each step of the process with the optimization of each algorithm/function. * New `AutoFit` option to fill areas outside of the viewport. When enable, the total size of the frame is calculated to fit the filling area. * New support multiframe filling. Now it is possible to fill multiple similar frames in one go. * New `Stroke Extension` option to create temporary closing strokes. These strokes can be displayed and adjusted dynamically using wheel mouse or PageUp/Down keys. * Parameter `Resolution` now is named `Precision` and has been moved to topbar. * `Resolution` now has decimals and can be lower than 1 to allow quick filling in storyboarding workflows. Maximum value has been set as 5. * Parameter `Simplify` has been moved to Advanced panel. * Improved fill outline detection. In some cases, the outline penetrated the area to be filled with unexpected results. * Fixes some corner case bugs with infinite loops. As a result of this refactor, also these new functionalities has been added. * New support for multiframe in `Draw` mode. Any drawing in active frame is duplicated to all selected frame. * New multiframe display mode. Keyframes before or after of the active frame are displayed using onion colors. This can be disable using Onion overlay options.
2021-02-01Merge branch 'blender-v2.92-release'Falk David
2021-02-01Fix T85203: GPencil: Drawing on locked axis planeFalk David
Drawing on e.g. the X-Z plane was broken due to an earlier commit (rBef28da262342). This was causing the projection when drawing on an axis plane to fail. The fix checks that the user is in view plane projection mode. Reviewed By: antoniov Maniphest Tasks: T85203 Differential Revision: https://developer.blender.org/D10252
2021-01-26Merge branch 'blender-v2.92-release'Hans Goudey
2021-01-26Fix build errorHans Goudey
An extra `p->` was added for some reason in a recent commit. Additionally, there's no reason for the flag to be kept as a pointer, so just dereference it at the start of both functions.
2021-01-26Fix T85082: Perspective distortion while drawingFalk David
When the drawing plane was set to view and the user would pan their camera sideways, the drawing would be more and more distorted and projected further back. The fix projects the strokes to view when the user is looking through the camera or has the drawing plane set to view. Reviewed By: antoniov Maniphest Tasks: T85082 Differential Revision: https://developer.blender.org/D10213
2021-01-26Fix T85082: Perspective distortion while drawingFalk David
When the drawing plane was set to view and the user would pan their camera sideways, the drawing would be more and more distorted and projected further back. The fix projects the strokes to view when the user is looking through the camera or has the drawing plane set to view. Reviewed By: antoniov Maniphest Tasks: T85082 Differential Revision: https://developer.blender.org/D10213
2021-01-20Merge branch 'blender-v2.92-release'Sebastian Parborg
2021-01-20GPencil: Fix unreported NaN value for UV Rotation in PrimitivesAntonio Vazquez
Using primitive drawings, the point UV rotation was not initialized.
2021-01-16GPencil: Add new parameteres to transform layersAntonio Vazquez
When using grease pencil for drawing Storyboards, it's very common to require a transform of the layers. This transform can be done using the offset modifier, but in some cases, the scene requires a lot of modifiers and makes the file hard to work. This new feature adds a transforms Location, Rotation and Scale at Layer level, and allows to transform the layer without using a modifier, keeping the scene more clean. {F9480695} This feature was suggested by @pepeland after receiving feedback from several artists. Also, done some code cleanup and rename some functions to get a better naming. Maniphest Tasks: T83660 Differential Revision: https://developer.blender.org/D9761
2020-11-18GPencil: Automerge last drawn stroke with previous strokesAntonio Vazquez
This option joins any stroke with an end near the actual stroke. Now it is not limited to the last stroke, any stroke in the same layer for the actual frame can be joined. The join can join two strokes drawing a third stroke. If the end and the start of the result stroke are very small, the stroke is changed to be cyclic automatically. There is a limit distance to join the stroke, if the distance is greater than this value, the strokes are not joined. Actually, a constant, threshold distance is used, but we could expose as a parameter in the UI in the future. The tool can be used with freehand drawing or with primitives. Note: Great part of the patch is just a refactor of the old code to make it accessible and to keep code organized. Reviewed By: mendio Maniphest Tasks: T82377 Differential Revision: https://developer.blender.org/D9440
2020-11-13GPencil: Merge GSoC curve edit modeFalk David
Differential Revision: https://developer.blender.org/D8660 This patch is the result of the GSoC 2020 "Editing Grease Pencil Strokes Using Curves" project. It adds a submode to greasepencil edit mode that allows for the transformation of greasepencil strokes using bezier curves. More information about the project can be found here: https://wiki.blender.org/wiki/User:Filedescriptor/GSoC_2020.
2020-11-06Cleanup: use ELEM macroCampbell Barton
2020-09-09Cleanup: reduce variable scopeJacques Lucke
2020-09-02Cleanup: use bool instead of int in various placesJacques Lucke
2020-08-13Cleanup: warningsCampbell Barton
2020-08-11GPencil: Split Primitive operators and add number of points to TopbarAntonio Vazquez
Now the operators are split to define different default values. This is also required for the future Bezier primitive tools. This allows to show in the Topbar the number of subdivisions. Before this value was totally hidden and it was number of Edges. The wheelmouse can be used to override the value while running, but does not change the default value. {F8766270} All operators share same code. Also, fixed some bad practices done with Toolbar in python. Reviewed By: mendio, pepeland Differential Revision: https://developer.blender.org/D8506
2020-08-07Cleanup: pass arrays const where possibleCampbell Barton
2020-08-06GPencil: Fix unreported wrong Polyline bottom tooltipAntonio Vazquez
It was mising the Wheelmouse option and the name of the tool was wrong.
2020-08-04Merge branch 'blender-v2.90-release'Bastien Montagne
Conflicts: source/blender/editors/gpencil/gpencil_primitive.c
2020-08-04Cleanup: typos & co in UI messages (and some other places).Bastien Montagne
2020-08-01Cleanup: use term init instead of initialize/initialiseCampbell Barton
The abbreviation 'init' is brief, unambiguous and already used in thousands of places, also initialize is often accidentally written with British spelling.
2020-08-01Cleanup: spellingCampbell Barton
2020-07-29GPencil: New Brush predefined modeAntonio Vazquez
it's good to have an option to ' pin' a mode to the brush, to use that mode always, independent of the current viewport selected mode. {F8723224} Reviewed By: pepeland Differential Revision: https://developer.blender.org/D8399 81a002
2020-07-03Cleanup: Editors/GPencil, Clang-Tidy else-after-return fixesSybren A. Stüvel
This addresses warnings from Clang-Tidy's `readability-else-after-return` rule in the `source/blender/editors/gpencil` module. No functional changes.
2020-07-01GPencil: Fix unreported primitive color always set as Vertex ColorAntonio Vazquez
When drawing a primitive, the color was always assigned as vertex color, so it was impossible to change it in the material settings. Now, the color is set to material color or vertex color as expected.
2020-06-29GPencil: Cleanup function names replace gp_ by gpencil_ prefix (cont)Antonio Vazquez
2020-06-29GPencil: Cleanup function names replace gp_ by gpencil_ prefixAntonio Vazquez