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2020-08-18Cleanup: GPUState: remove double GPU_blend callsClément Foucault
2020-08-18GPUState: GPU_blend final API renamingClément Foucault
We now use GPU_blend for enabling / disabling blending and explicitly set the blend equation.
2020-08-18Cleanup: GPUState: Replace blend func separate by enumClément Foucault
2020-08-08Cleanup: use array syntax for sizeof with fixed valuesCampbell Barton
Also order sizeof(..) first to promote other values to size_t.
2020-08-07Cleanup: pass arrays const where possibleCampbell Barton
2020-08-07Cleanup: declare arrays arrays where possibleCampbell Barton
2020-08-01Cleanup: use term init instead of initialize/initialiseCampbell Barton
The abbreviation 'init' is brief, unambiguous and already used in thousands of places, also initialize is often accidentally written with British spelling.
2020-07-29GPencil: New Brush predefined modeAntonio Vazquez
it's good to have an option to ' pin' a mode to the brush, to use that mode always, independent of the current viewport selected mode. {F8723224} Reviewed By: pepeland Differential Revision: https://developer.blender.org/D8399 81a002
2020-07-18Cleanup: GPU: Encapsulate glViewport callsClément Foucault
2020-07-18Cleanup: GPU: Replace glBlendFunc by GPU equivalentClément Foucault
2020-07-13Clang Tidy: enable readability-non-const-parameter warningJacques Lucke
Clang Tidy reported a couple of false positives. I disabled those `NOLINTNEXTLINE`. Differential Revision: https://developer.blender.org/D8199
2020-07-03Cleanup: Editors/GPencil, Clang-Tidy else-after-return fixesSybren A. Stüvel
This addresses warnings from Clang-Tidy's `readability-else-after-return` rule in the `source/blender/editors/gpencil` module. No functional changes.
2020-06-29GPencil: Cleanup function names replace gp_ by gpencil_ prefix (cont)Antonio Vazquez
2020-06-29GPencil: Cleanup - Rename some functions from gp_ to gpencil_Antonio Vazquez
2020-06-27Docs: correct invalid doxygen params & referencesCampbell Barton
2020-06-17Cleanup: doxy commentsCampbell Barton
2020-06-09GPencil: Keep original stroke when reprojectAntonio Vazquez
When reproject a stroke sometimes is good to keep the copy of the original stroke to create volume effects Related to T77639 {F8603513} Reviewed By: mendio, pepeland Maniphest Tasks: T77639 Differential Revision: https://developer.blender.org/D7963 50258
2020-06-05GPencil: Improve Vertex Paint in filled areasAntonio Vazquez
When use the Tint tool, it was very difficult to tint the filled areas if the strokes had very few points or the area was big. Differential Revision: https://developer.blender.org/D7936
2020-06-04Cleanup: remove window manager argument for paint cursor APICampbell Barton
This caused an additional argument when exiting object modes and many other low level functions which don't need to access context. This simplifies fixing T77073.
2020-05-15Merge branch 'blender-v2.83-release'Antonio Vazquez
2020-05-15GPencil: Fix unreported missing Sculpt/Vertex/Weight paint brushesAntonio Vazquez
This error was introduced wit the change in commit https://developer.blender.org/rB6a850f3cc840 As the brushes were not created, all modes except Edit were broken. Now, the brushes and palette are not created when load the file in versioning code, but when the mode is enabled. Also, if the brush already exist, the parameters are not reset as it was done in the versioning code in order to keep user settings. The same logic is used for the default palette.
2020-05-15GPencil: Fix unreported crash using U key in Draw modeAntonio Vazquez
The problem was the preview could be not available when press the key.
2020-05-09Cleanup: doxy commentsCampbell Barton
2020-05-07GPencil: Include new Brush random curvesAntonio Vazquez
Now the brushes have several new random settings and use curves to define the effect. The curves have been moved below the parameter to keep UI standards and extra curve panels have been removed. {F8505387} The new curves are: * Hue. * Saturation. * Value. New option to random at stroke level instead to random at point level for the following values: * Thickness. * Strength. * UV. * Hue. * Saturation. * Value. Curves have been moved below the corresponding parameter and only are displayed in properties panel. Display the curves in the popover made it unusable. {F8505392} Also, the Pressure random has been renamed to Radius because the old name was not clear enough. Reviewed By: mendio, pablovazquez Differential Revision: https://developer.blender.org/D7577
2020-04-30GPencil: Add material selector to context menusAntonio Vazquez
Now it's possible to select the material in context menu and new menu to select material. The patch and workflow has been tested in greasepencil-object branch. * New Material selector in Draw mode Context menu: {F8499259} * Pressing `U`key in Draw mode display material menu. {F8503224} Reviewed By: mendio, pepeland Differential Revision: https://developer.blender.org/D7554
2020-04-03Code Quality: Replace for loops with LISTBASE_FOREACHDalai Felinto
Note this only changes cases where the variable was declared inside the for loop. To handle it outside as well is a different challenge. Differential Revision: https://developer.blender.org/D7320
2020-04-03Cleanup: Rename ScrArea variables from sa to areaJulian Eisel
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432. Now the area and region naming conventions should be less confusing. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
2020-04-01Fix T75271: GPencil Segment select mode doesn't workAntonio Vazquez
The selection was workring with the evaluated data, but need work with the original data.
2020-03-27GPencil: Cleanup of unused code a argumentsAntonio Vazquez
2020-03-19GPencil: Cleanup - Split BKE_gpencil.h geometry functions into ↵Antonio Vazquez
BKE_gpencil_geom.h This split prepare the code for future geometry functions.
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-12GPencil: Fix unreliable comparisonAntonio Vazquez
2020-03-09GPencil: Refactor of Draw Engine, Vertex Paint and all internal functionsAntonio Vazquez
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes. Also, a huge code cleanup has been done at all levels. Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development. Differential Revision: https://developer.blender.org/D6293
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
2020-03-06Cleanup: use 'BKE_' prefix for BKE_deform API callsCampbell Barton
- Use 'BKE_object_defgroup' prefix for object functions. - Rename 'defvert_verify_index' to 'defvert_ensure_index' since this adds the group if it isn't found.
2020-02-05T73589: Code Quality: Renaming on BKE_material.hAntonio Vazquez
Old Name New Name ========= ========= init_def_material BKE_materials_init BKE_material_gpencil_default_free BKE_materials_exit test_object_materials BKE_object_materials_test test_all_objects_materials BKE_objects_materials_test_all give_matarar BKE_object_material_array give_totcolp BKE_object_material_num give_current_material_p BKE_object_material_get_p give_current_material BKE_object_material_get assign_material BKE_object_material_assign assign_matarar BKE_object_material_array_assign give_matarar_id BKE_id_material_array give_totcolp_id BKE_id_material_num assign_material_id BKE_id_material_assign clear_matcopybuf BKE_material_copybuf_clear free_matcopybuf BKE_material_copybuf_free copy_matcopybuf BKE_material_copybuf_copy paste_matcopybuf BKE_material_copybuf_paste BKE_material_init_gpencil_settings BKE_gpencil_material_attr_init BKE_material_add_gpencil BKE_gpencil_material_add BKE_material_gpencil_get BKE_gpencil_material BKE_material_gpencil_default_get BKE_gpencil_material_default BKE_material_gpencil_settings_get BKE_gpencil_material_settings
2020-02-03Fix T73553: Grease pencil poll crash with non-gpencil objectsCampbell Barton
2020-01-09Fix T72976: CRASH When Selecting CameraAntonio Vazquez
2020-01-07Annotations: Split annotation operators and pointer functionsAntonio Vazquez
This allows to have annotation panels and grease pencil object panel at the same time. Differential Revision: https://developer.blender.org/D6467
2019-12-04GPencil: Add Opacity y Onion switch to DopesheetAntonio Vazquez
Add new icons and panels Grease Pencil Dopesheet to manage layers without having the properties panel visible. Also, the icons are in the same order in Dopesheet, Layers and Material list to keep consistency. As the number of columns for icons is limited to 3 and we also need use a factor, I have impleted the change using slider area. Also, the slider option is enabled by default for 2D Template. See T72026 for more info. Reviewed By: mendio, pepeland, billreynish Differential Revision: https://developer.blender.org/D6328
2019-11-02GPencil: Some NULL checks missing in previous T71260 fixAntonio Vazquez
2019-11-02Fix T71260: GPencil crash when drawing very long linesAntonio Vazquez
There were two problems: 1) When the buffer was reallocate, the pointer was corrupted. 2) Short variables were too small to hold long lines.
2019-09-27GPencil: New Brush default settingsAntonio Vazquez
This patch replaces D5787. Now instead to replace the startup.blend file, all the changes are done in versioning and moved to shared module to be reused by Brush reset. Reviewers: brecht, mendio Reviewed By: brecht Subscribers: pepeland, mendio Differential Revision: https://developer.blender.org/D5913
2019-09-14Cleanup: use const args, variablesCampbell Barton
2019-09-10GPencil: Deduplicate functionAntonio Vazquez
The same code was duplicated and now it was moved to shared function.
2019-08-30GPencil: Use default material when slot material is emptyAntonio Vazquez
When a material slot is empty, the default material is used. The default color used is Gray to get a good contrast in dense scenes with dark and white background. Reviewers: brecht, dfelinto, mendio, pepeland Differential Revision: https://developer.blender.org/D5625
2019-08-29GPencil: Minor Menu tweaksMatias Mendiola
- Added 'Hide Inactive Layers' operator and reordered 'Show/Hide' menu items - Move 'New Layer' to bottom in 'Move to Layer' operator for consistency. - Removed extra end points in some menu items (...) Reviewers: antoniov, billreynish Tags: #bf_blender, #grease_pencil Differential Revision: https://developer.blender.org/D5626
2019-08-06Cleanup: use BKE_ prefix for BKE_colortools.hCampbell Barton
2019-08-01Cleanup: misc spelling fixesCampbell Barton
T68035 by @luzpaz
2019-07-31Refactor access to dependency graphSergey Sharybin
This change ensures that operators which needs access to evaluated data first makes sure there is a dependency graph. Other accesses to the dependency graph made it more explicit about whether they just need a valid dependency graph pointer or whether they expect the graph to be already evaluated. This replaces OPTYPE_USE_EVAL_DATA which is now removed. Some general rules about usage of accessors: - Drawing is expected to happen from a fully evaluated dependency graph. There is now a function to access it, which will in the future control that dependency graph is actually evaluated. This check is not yet done because there are some things to be taken care about first: for example, post-update hooks might leave scene in a state where something is still tagged for update. - All operators which needs to access evaluated state must use CTX_data_ensure_evaluated_depsgraph(). This function replaces OPTYPE_USE_EVAL_DATA. The call is generally to be done in the very beginning of the operator, prior other logic (unless this is some comprehensive operator which might or might not need access to an evaluated state). This call is never to be used from a loop. If some utility function requires evaluated state of dependency graph the graph is to be passed as an explicit argument. This way it is clear that no evaluation happens in a loop or something like this. - All cases which needs to know dependency graph pointer, but which doesn't want to actually evaluate it can use old-style function CTX_data_depsgraph_pointer(), assuming that underlying code will ensure dependency graph is evaluated prior to accessing it. - The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is explicit and local about where dependency graph is being ensured. This commit also contains some fixes of wrong usage of evaluation functions on original objects. Ideally should be split out, but in reality with all the APIs being renamed is quite tricky. Fixes T67454: Blender crash on rapid undo and select Speculation here is that sometimes undo and selection operators are sometimes handled in the same event loop iteration, which leaves non-evaluated dependency graph. Fixes T67973: Crash on Fix Deforms operator Fixes T67902: Crash when undo a loop cut Reviewers: brecht Reviewed By: brecht Subscribers: lichtwerk Maniphest Tasks: T67454 Differential Revision: https://developer.blender.org/D5343