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AgeCommit message (Collapse)Author
2020-08-13GPencil: Make formatAntonio Vazquez
2020-08-11GPencil: Refactor: Make return more explicitFalk David
2020-08-11GPencil: Recalculate curve when stroke data changedfalk
2020-08-01Cleanup: use term init instead of initialize/initialiseCampbell Barton
The abbreviation 'init' is brief, unambiguous and already used in thousands of places, also initialize is often accidentally written with British spelling.
2020-07-13Clang Tidy: enable readability-non-const-parameter warningJacques Lucke
Clang Tidy reported a couple of false positives. I disabled those `NOLINTNEXTLINE`. Differential Revision: https://developer.blender.org/D8199
2020-07-03Clang-Tidy: Enable readability-redundant-control-flowHans Goudey
2020-06-29GPencil: Cleanup function names replace gp_ by gpencil_ prefix (cont)Antonio Vazquez
2020-06-29GPencil: Cleanup - Rename some functions from gp_ to gpencil_Antonio Vazquez
2020-06-15Fix T77871: GPencil masked points fails with previous pointAntonio Vazquez
If selected a point for masking, the previous point that is part of the same segment was included. This bug was in Sculpt and Vertex paint modes because the code was very similar.
2020-06-05GPencil: Improve Vertex Paint in filled areasAntonio Vazquez
When use the Tint tool, it was very difficult to tint the filled areas if the strokes had very few points or the area was big. Differential Revision: https://developer.blender.org/D7936
2020-03-27GPencil: Cleanup of unused code a argumentsAntonio Vazquez
2020-03-18Cleanup: Resolve HKEY conflictRay Molenkamp
Both the MS headers and blender headers define the HKEY which gives all kind of inclusion order issues. This diff renames all *KEY constants to EVT_*KEY to resolve this conflict. Reviewed By: brecht , dfelinto Differential Revision: http://developer.blender.org/D7164
2020-03-13GPencil: Don'r Replace color if vertex color is emptyAntonio Vazquez
The replace tools only must work over previously vertex painted.
2020-03-12GPencil: Fix color management in Vertex Paint toolsAntonio Vazquez
The brush is using sRGB and need to be Linear
2020-03-11Cleanup: spellingCampbell Barton
2020-03-09GPencil: Refactor of Draw Engine, Vertex Paint and all internal functionsAntonio Vazquez
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes. Also, a huge code cleanup has been done at all levels. Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development. Differential Revision: https://developer.blender.org/D6293