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2021-07-13Refactor: Move vertex group names to object dataHans Goudey
This commit moves the storage of `bDeformGroup` and the active index to `Mesh`, `Lattice`, and `bGPdata` instead of `Object`. Utility functions are added to allow easy access to the vertex groups given an object or an ID. As explained in T88951, the list of vertex group names is currently stored separately per object, even though vertex group data is stored on the geometry. This tends to complicate code and cause bugs, especially as geometry is created procedurally and tied less closely to an object. The "Copy Vertex Groups to Linked" operator is removed, since they are stored on the geometry anyway. This patch leaves the object-level python API for vertex groups in place. Creating a geometry-level RNA API can be a separate step; the changes in this commit are invasive enough as it is. Note that opening a file saved in 3.0 in an earlier version means the vertex groups will not be available. Differential Revision: https://developer.blender.org/D11689
2021-07-07Cleanup: spelling in commentsCampbell Barton
2021-06-26Cleanup: full sentences in comments, improve comment formattingCampbell Barton
2021-06-24Cleanup: comment blocks, trailing space in commentsCampbell Barton
2021-01-16GPencil: Cleanup - Rename ED_gpencil_stroke_color_use to ↵Antonio Vazquez
ED_gpencil_stroke_material_editable
2021-01-16GPencil: Add new parameteres to transform layersAntonio Vazquez
When using grease pencil for drawing Storyboards, it's very common to require a transform of the layers. This transform can be done using the offset modifier, but in some cases, the scene requires a lot of modifiers and makes the file hard to work. This new feature adds a transforms Location, Rotation and Scale at Layer level, and allows to transform the layer without using a modifier, keeping the scene more clean. {F9480695} This feature was suggested by @pepeland after receiving feedback from several artists. Also, done some code cleanup and rename some functions to get a better naming. Maniphest Tasks: T83660 Differential Revision: https://developer.blender.org/D9761
2020-09-21Various fixes in UI messages.Bastien Montagne
Along some other typos in comments or variable names.
2020-08-01Cleanup: use term init instead of initialize/initialiseCampbell Barton
The abbreviation 'init' is brief, unambiguous and already used in thousands of places, also initialize is often accidentally written with British spelling.
2020-07-31Fix T78884: GPencil weight paint crash when painting over modifier generated ↵Antonio Vazquez
points The weight must be added only to the real points, not to the autogenerated points by modifiers. This affects, not only to subdivide, but to any modifier that generate points.
2020-06-29GPencil: Cleanup function names replace gp_ by gpencil_ prefix (cont)Antonio Vazquez
2020-06-29GPencil: Cleanup - Rename some functions from gp_ to gpencil_Antonio Vazquez
2020-03-27GPencil: Cleanup of unused code a argumentsAntonio Vazquez
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-18Cleanup: Resolve HKEY conflictRay Molenkamp
Both the MS headers and blender headers define the HKEY which gives all kind of inclusion order issues. This diff renames all *KEY constants to EVT_*KEY to resolve this conflict. Reviewed By: brecht , dfelinto Differential Revision: http://developer.blender.org/D7164
2020-03-12Cleanup: spelling, clang-formatCampbell Barton
2020-03-09GPencil: Refactor of Draw Engine, Vertex Paint and all internal functionsAntonio Vazquez
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes. Also, a huge code cleanup has been done at all levels. Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development. Differential Revision: https://developer.blender.org/D6293