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2010-01-01grease pencil stroke depth option, rather then snapping to geometry you can ↵Campbell Barton
draw over existing grease pencil lines. makes it easuer to draw 3D shapes with grease pencil.
2010-01-01made the array interpolation function from last commit into a generic functionCampbell Barton
/* given an array with some invalid values this function interpolates valid values * replacing the invalid ones */ int interp_sparse_array(float *array, int list_size, float skipval)
2010-01-01- grease pencil mode for drawing onto geometry (using the z-buffer), access ↵Campbell Barton
in the 3D view panel. - account for parts of the line going off into infinity by making the stroke stretch between the last valid depth values (like an elastic band), if the endpoints are not over any geometry then use the closest valid depth.
2009-12-13* renamed BKE_sequence.h and sequence.c --> sequencerCampbell Barton
* renamed util.c --> path_util.c since there are more then 1 of these files which makes setting breakpoints annoying.
2009-12-10align option for splitCampbell Barton
2009-12-10rename operators TFM_OT_* --> TRANSFORM_OT_*Campbell Barton
2009-11-30* Grease Pencil drawing now works with Repeat Last operator. Stroke info is ↵Joshua Leung
now saved when drawing strokes, but unfortunately, the post-draw settings tweaking doesn't work from the toolbar still (due to missing region context info) * Added some update callbacks/flags for F-Curve properties, so changing the colour of an F-Curve updates in realtime.
2009-11-30- grease pencil drawing on the surface of objects (only when enable face ↵Campbell Barton
snap & projection, a bit hidden I know) - retopo operator to convert grease pencil drawn topology into geometry, not in the convert menu yet since its not quite finished, use the operator search menu for retopo. will test this week and see what needs fixing.
2009-11-22Patch #19953: [2.5] repeated include entries in a number of SConscript filesJoshua Leung
Thanks for the patch Jeff Doyle (nfz)
2009-11-11Grease Pencil for Nodes Editor:Joshua Leung
This commit restores Grease Pencil functionality for the Nodes Editor. Grease Pencil data is now stored at the NodeTree level, which means that annotations remain with the NodeTree they were made for. Possible TODO's: * In future, it may be worth investigating attaching Grease Pencil data to individual nodes, to allow annotations to stay attached to nodes as they are moved * Include the settings for the 'active node' in a panel in the new NKEY region where the Grease Pencil buttons appear.
2009-11-10Math LibBrecht Van Lommel
* Convert all code to use new functions. * Branch maintainers may want to skip this commit, and run this conversion script instead, if they use a lot of math functions in new code: http://www.pasteall.org/9052/python
2009-11-09OpenGL grease pencil renderCampbell Barton
Algorith: needed to add some functions since offscreen render doesn't have a context pointer - draw_gpencil_3dview_ext - gpencil_data_get_active_v3d
2009-10-08Key ConfigurationBrecht Van Lommel
Keymaps are now saveable and configurable from the user preferences, note that editing one item in a keymap means the whole keymap is now defined by the user and will not be updated by Blender, an option for syncing might be added later. The outliner interface is still there, but I will probably remove it. There's actually 3 levels now: * Default builtin key configuration. * Key configuration loaded from .py file, for configs like Blender 2.4x or other 3D applications. * Keymaps edited by the user and saved in .B.blend. These can be saved to .py files as well to make creating distributable configurations easier. Also, user preferences sections were reorganized a bit, now there is: Interface, Editing, Input, Files and System. Implementation notes: * wmKeyConfig was added which represents a key configuration containing keymaps. * wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap. * Modal maps are not wrapped yet. * User preferences DNA file reading did not support newdataadr() yet, added this now for reading keymaps. * Key configuration related settings are now RNA wrapped. * is_property_set and is_property_hidden python methods were added.
2009-09-182.5: Handlers are now evaluated in a different order, fixing someBrecht Van Lommel
issues like Shift+R (repeat last) not giving capital R in the text editor. There is also new modal handler list at the window level, and the API call will always add it to that one now, since modal handlers were not used in other levels. The order used to be: * window modal + keymap * area modal + keymap * region modal + keymap Now it is: * window modal * region keymap * area keymap * window keymap
2009-09-18Keymaps now have a poll() function, rather than adding/removingBrecht Van Lommel
their handlers based on notifiers, which is simpler and more reliable. This fixes for example editmode or uv edit keymaps not working when creating a new 3dview or image space.
2009-09-09Keyboard shortcutsWilliam Reynish
Moved to modern OS standards for opening, saving, copying, pasting, cutting (text), new document, undo and redo. For Mac users, Cmd is used in addition to the Ctrl-based shortcuts. These changes are made according to an agreement among developers on IRC.
2009-09-052.5Brecht Van Lommel
Make local and make single user are back for ID template. Internally these calls got unified, id_make_local and id_copy are now used to do these operations for all types that support it. Also reveals that for some ID types the implementation is still missing. Further, some small changes: * unlink_text is now in blenkernel. * copy_group was implemented. * ID template now has an open operator again. * fix preview to not change material reference count, even if temporary it shows up with threaded preview. * id_unlink unifies unlink for text, object and group.
2009-09-03Grease Pencil: Datablock bugfixesJoshua Leung
* Grease Pencil datablocks can now be properly browsed/added/unlinked from the UI panels * Made Grease Pencil use the brush icon for now. A proper icon for this would be nice ;)
2009-08-31Grease Pencil: Cleanup Work + BugfixesJoshua Leung
* Disabled temporary debugging prints, since event handling now seems stable * Modified the initgrabz() code so that when the cursor is behind the viewplane, the z-factor is calculated as if the cursor was on the other side of the view plane. This seems to work well, and doesn't seem to have any negative side-effects (yet).
2009-08-31Grease Pencil: Restored some editing operators (convert and delete active frame)Joshua Leung
* Convert operator - can currently be used to convert active Grease Pencil layer to curves. I had a look at making this part of a special "curve sketching" macro, though it seems that we cannot have modal operators coming first in a macro (and also cannot specify operator calling modes) * Delete Active Frame operator - does what its name say it does. It deletes the active frame for the active layer of Grease Pencil sketches.
2009-08-30Grease Pencil: Basic Support for Image Editor AgainJoshua Leung
* Grease Pencil works again from Image Editor now. For now, the GPencil datablock is linked to the Image Editor space, but this can be changed if need be. * Made Grease Pencil hotkeys into a separate Grease Pencil keymap, which can get included automagically like for frames/ui/v2d/etc. by supplying ED_KEYMAP_GPENCIL as part of st->keymapflag * Temporarily restored the nasty hack to make View2D-aligned sketches in Image Editor to use OpenGL lines only. I still dunno why this doesn't work normally. (Probably related is that strokes are not visible when there's no image visible atm).
2009-08-30Grease Pencil: Various Drawing Fixes Joshua Leung
* Restored option to have strokes aligned to screen space. By default, this is not enabled (the setting for view-space is the default instead). * Fixed bugs related to drawing/erasing in screen space.
2009-08-30Grease Pencil: Hacky fix for "broken strokes" bug (pun intended) ;)Joshua Leung
For the strokes drawn using OpenGL lines, moderately-sized changes in the pressure between two points could result in the stroke being disjointed, since a new GL_LINE_STRIP would need to be created with the new line thickness due to the new pressure value. (In reference to the summary of this commit, this bug was noticed by Matt Ebb (broken). This bug is also in 2.4x, but was suprisingly not really noticed.)
2009-08-30Grease Pencil: Bugfix (Dots) + RNA WrappingJoshua Leung
* Making single dots should be possible again. * Wrapped the debug option, 'Show Points', for layers, which makes all the points on the layer get drawn with dots indicating positions of stroke points.
2009-08-30Grease Pencil: Drawing Improvements Joshua Leung
* Smooth strokes can now be drawn again, with normal (i.e. reasonably speedy feedback again). Previously slow drawing was caused by a bad notifier being used - the full screen was redrawn each time instead of just the relevant region. Now, only the relevant region is redrawn while drawing, and a proper flush is done for the rest of the screen at the end. * Made drawing straight lines a proper drawing 'mode' for Grease Pencil now. Use the Ctrl-D-LMB hotkey to draw straight lines in this way. The (buffer) line drawn now will accurately represent the final straight line instead of drawing the freehand path taken as before.
2009-08-29Grease Pencil UI - Small fixes for the toggles (icons working correctly now)Joshua Leung
2009-08-29Grease Pencil: UI (i.e. Panel) for SettingsJoshua Leung
Restored the UI for access to the GP layers. There are still a few minor bugs here: * Wrong icons on the toggles - even when they're enabled, they only show a single state * The ID-template doesn't seem to be showing up. Dunno what's going wrong there...
2009-08-29Grease Pencil: Toolbar Compatability FixesJoshua Leung
* When starting Grease Pencil from the toolbar, strokes are now started only when a click-drag begins. * Made the 'straight-lines' option an RNA property for the operator * Added an exec() callback and relevant stroke-collection stuff so that interactive redo/changing settings can work. WARNING: this is highly unstable here - keeps crashing though I cannot determine the cause yet.
2009-08-29SVN maintenance.Guillermo S. Romero
2009-08-28Grease Pencil: WIP Code Reordering + Context StuffJoshua Leung
* Shuffled some code around, and renamed some functions used for getting context info - Split UI-buttons into a separate file from stroke-drawing code - Removed some obsolete code (i.e. old paint code that used to be in _edit, but which has been moved to _paint). * Made drawing in 3D-View default to using the active object as the owner of the Grease Pencil data. For now, the drawing code will therefore only show the GP data for the active object only. More work to come on this. * Fixed freeing code for Objects/Scenes with GP data.
2009-08-27Grease Pencil: Another quick experiment - easier usageJoshua Leung
* Changed the hotkey to simply be: Hold DKEY, click+drag using Left-Mouse (draw) or Right-Mouse (erase). How to get tablet erasers to work (via keymaps) is on todo... You can simply hold DKEY until you've finished drawing, thanks to the nice way that keymaps can support standard-key modifiers now. * Eraser works now too.
2009-08-27Grease Pencil: BugfixesJoshua Leung
* Realtime updates now work again * Fixed problems with clicks to start drawing resulting in a stroke being ended. * Changed the hotkeys to Ctrl-Alt-Shift-LMB (draw) and Ctrl-Alt-Shift-RMB (erase). Still very temporary stuff, will probably change these a few more times as I experiment with new approaches.
2009-08-26SVN maintenance.Guillermo S. Romero
2009-08-262.5 - Grease Pencil Version 2 (Crude rebirth)Joshua Leung
This commit is the start of the new Grease Pencil implementation. I've just ported the old code to make it work with operators, and to store its data in Grease-Pencil datablocks. However, this is currently still really buggy, with only the barebones of the drawing/creation tools restored (no UI panels, no options). To use (not recommended), use D+S+move_mouse (and click when finished) for now. There are some rather serious event handling errors going on here...
2009-07-162.5 - Silencing various compiler warnings (mingw)Joshua Leung
2009-06-23SVN maintenance.Guillermo S. Romero
2009-06-092.50:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
2009-05-062.5 - Scons compiling fix for BDiego's commitJoshua Leung
Was missing includes for blenfont module in a few places.
2009-05-06Big, big commit!!Diego Borghetti
1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2 2) Remove the old bmfont 3) Remove ftfont and bFTGL library 4) Implement a new BLF_draw_default function for place that still need/use the old BMF api. I try to update both, scons and cmake, but I only can test with make, so hope all work fine. MSVC is broken, but I don't have Windows, things to search and fix are any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont). Always have to link/include the freetype2 library Remove any reference to libbmfont Remove any reference to libftfont Remove any reference to libbftgl (or libbFTGL)
2009-04-202.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r19323:HEAD Notes: * blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
2009-04-20Drivers - Rotational DifferenceJoshua Leung
Restored the code to get this working. I haven't tested this to verify it, but it 'should' work... Also, deleted old gpencil.c file in editors, since it was causing compiling errors.
2009-04-20Forgot to add the new gpencil files! :)Ton Roosendaal
2009-04-202.5Ton Roosendaal
Patch from Joshua, converting Grease Pencil to 2.5. All GP data now is an ID block, allowing re-use, link and append. For better contextual control within 2.5, these GP ID's will get linked to actual data, like NodeTrees, Scenes, Images or Objects. That will ensure Undo works, and opens up exciting new use cases as well. :) Patch note: on reading files, GPencils linked from editors will get moved to the main library, using standard naming (indicating where it was used), and with "Fake User" set. That way the user can manually relink the pencils where appropriate. We can check on just linking GP to some default, like 3d window pencils to Scene? Nice to experiment with. Notes for Joshua: - for reading old GPencil, it has to use old code as well, meaning to tread data as "indirect data, within another ID". - Saving ID data means the chunk in file BHead needs the ID_GD code, and not "DATA", which indicates 'indirect data'. That's the file format spec. - I've added do_versions_gpencil_2_50(), feel free to further tweak things here, like linking things to scene or so. - Formerly GPencil saved 2.50 files won't convert gpencil
2009-04-162.5:Joshua Leung
* Added extra parameter to generic unique name finding function BLI_uniquename() for specifying the delimeter between non-unique parts of the name and digits. * Driver target variables now get unique names by default.
2009-03-182.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r18677:19317 Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
2009-01-25* added operators SEQUENCER_OT_lock, unlock, reload, refresh_all, view_all, ↵Campbell Barton
view_selected. * sequencer transform now does overlap checks. * removed old transform functions from sequencer_edit.c * shuffle_seq moved to kernel, now moves strips to the end of the last sequence of itschannel (if all channels are used). 2.4x would remove the strip. * most of the 'Strip' menu items now call their operators in the header menu, some for view and select too.
2009-01-202.5Ton Roosendaal
View3D four-split: added box-clip for the three ortho windows. Is all on by default, waiting for headers and buttons to come back. Also: hotkey for foursplit now also removes it (toggle) Also: window_to_3d() function only did delta's, renamed it to window_to_3d_delta and coded a real window_to_3d()
2009-01-192.5Ton Roosendaal
View3D has been split now in a local part (RegionView3D) and a per-area part (old View3D). Currently local is: - view transform - camera zoom/offset - gpencil (todo) - custom clipping planes Rest is in Area still, like active camera, draw type, layers, localview, custom centers, around-settings, transform widget, gridlines, and so on (mostly stuff as available in header). To see it work; also added new feature for region split, press SHIFT+ALT+CTRL+S for four-split. The idea is to make a preset 4-split, configured to stick to top/right/front views for three views. Another cool idea to explore is to then box-clip all drawing based on these 3 views. Note about the code: - currently view3d still stores some depricated settings, to convert from older files. Not all settings are copied over though, like custom clip planes or the 'lock view to object'. - since some view3d ops are now on area level, the operators for it should keep track of that. Bugfix in transform: quat initialize in operator-invoke missed one zero. Als brought back GE to compile for missing Ipos and channels.
2009-01-172.5: Blender "Animato" - New Animation System Joshua Leung
Finally, here is the basic (functional) prototype of the new animation system which will allow for the infamous "everything is animatable", and which also addresses several of the more serious shortcomings of the old system. Unfortunately, this will break old animation files (especially right now, as I haven't written the version patching code yet), however, this is for the future. Highlights of the new system: * Scrapped IPO-Curves/IPO/(Action+Constraint-Channels)/Action system, and replaced it with F-Curve/Action. - F-Curves (animators from other packages will feel at home with this name) replace IPO-Curves. - The 'new' Actions, act as the containers for F-Curves, so that they can be reused. They are therefore more akin to the old 'IPO' blocks, except they do not have the blocktype restriction, so you can store materials/texture/geometry F-Curves in the same Action as Object transforms, etc. * F-Curves use RNA-paths for Data Access, hence allowing "every" (where sensible/editable that is) user-accessible setting from RNA to be animated. * Drivers are no longer mixed with Animation Data, so rigs will not be that easily broken and several dependency problems can be eliminated. (NOTE: drivers haven't been hooked up yet, but the code is in place) * F-Curve modifier system allows useful 'large-scale' manipulation of F-Curve values, including (I've only included implemented ones here): envelope deform (similar to lattices to allow broad-scale reshaping of curves), curve generator (polynomial or py-expression), cycles (replacing the old cyclic extrapolation modes, giving more control over this). (NOTE: currently this cannot be tested, as there's not access to them, but the code is all in place) * NLA system with 'tracks' (i.e. layers), and multiple strips per track. (NOTE: NLA system is not yet functional, as it's only partially coded still) There are more nice things that I will be preparing some nice docs for soon, but for now, check for more details: http://lists.blender.org/pipermail/bf-taskforce25/2009-January/000260.html So, what currently works: * I've implemented two basic operators for the 3D-view only to Insert and Delete Keyframes. These are tempolary ones only that will be replaced in due course with 'proper' code. * Object Loc/Rot/Scale can be keyframed. Also, the colour of the 'active' material (Note: this should really be for nth material instead, but that doesn't work yet in RNA) can also be keyframed into the same datablock. * Standard animation refresh (i.e. animation resulting from NLA and Action evaluation) is now done completely separate from drivers before anything else is done after a frame change. Drivers are handled after this in a separate pass, as dictated by depsgraph flags, etc. Notes: * Drivers haven't been hooked up yet * Only objects and data directly linked to objects can be animated. * Depsgraph will need further tweaks. Currently, I've only made sure that it will update some things in the most basic cases (i.e. frame change). * Animation Editors are currently broken (in terms of editing stuff). This will be my next target (priority to get Dopesheet working first, then F-Curve editor - i.e. old IPO Editor) * I've had to put in large chunks of XXX sandboxing for old animation system code all around the place. This will be cleaned up in due course, as some places need special review. In particular, the particles and sequencer code have far too many manual calls to calculate + flush animation info, which is really bad (this is a 'please explain yourselves' call to Physics coders!).
2009-01-15UI: various changesBrecht Van Lommel
* View2D to region now returns ints instead of shorts. * Use "Numpad" instead of "Pad" in automatic keymap menu info. * Menus can now use buttons other than BUTM and SEPR, in particular TOG and ROW are now supported instead of flipping bits manually. * Added a simpler uiDefMenu* api for making menus now, and it only supports Operator and RNA buttons at the moment, will be used in next commit. Not sure how this will evolve .. makes menu code look cleaner anyways. * Ensure that interface code doesn't crash when getting unknown Operators and RNA properties, and display their buttons grayed out in that case.