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2022-09-28GPencil: Avoid infinite loop in Fill debug modeAntonio Vazquez
If the internal flag is set to debug and the Ctrl key is used the program keeps running endless.
2022-09-28GPencil: Disable Fill visual aids if use InvertedAntonio Vazquez
When the inverted mode is used, the visual aids must not be displayed.
2022-09-28GPencil: Extend Fill lines when visual aids are disabledAntonio Vazquez
When the visual aids are disabled, but the extend factor is > 0, the lines must be extended, but not displayed. Also, some variables renamed to clarify.
2022-09-28GPencil: Fix unreported memory leak in Fill inverseAntonio Vazquez
There was a memory leak when use inverted fill.
2022-09-28Cleanup: Rename variablesAntonio Vazquez
2022-09-28GPencil: Fix unreported bug for fill closing strokesAntonio Vazquez
The extend lines were included in render by error when the only collide option was ON.
2022-09-28GPencil: Fix compiler warningAntonio Vazquez
2022-09-28GPencil: Fill Tool - Check if extensions collide with real strokesAntonio Vazquez
This commit is an improvement in the previous fill tool changes in order to improve how the extended strokes are managed. * Now, the algorithm checks if the extend cross a standard stroke, not only extend strokes. * Option to enable or disable the stroke cross checking because this can be slow in very complex scenes. * Added `D` key to toggle stroke cross option. * Option to use only collide strokes to be used as fill limit. If the option to use only collide strokes is enabled, the open extensions are in different color. * Status text now shows mode and the actual extend factor. This commits also contains a refactor of the loops to use arrays as much as possible. Reviewed By: mendio, pepeland Differential Revision: https://developer.blender.org/D16052
2022-09-26Fix T101370: GPencil Grab Sculpt crash after bake transform animationAntonio Vazquez
The problem was the duplicated strokes had wrong pointers to the original stroke.
2022-09-26Cleanup: remove redundant parenthesisCampbell Barton
2022-09-25Cleanup: remove redundant parenthesis (especially with macros)Campbell Barton
2022-09-25Cleanup: Remove commented linesAntonio Vazquez
2022-09-25Fix T101317: GPencil separate Active layer freezes blenderAntonio Vazquez
The error occurs only when the layer is empty.
2022-09-25Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: use 'u' prefixed integer types for brevity & cast styleCampbell Barton
To use function style cast '(unsigned char)x' can't be replaced by 'unsigned char(x)'.
2022-09-25Cleanup: remove redundant double parenthesisCampbell Barton
2022-09-25Cleanup: quiet compiler warningCampbell Barton
2022-09-25Cleanup: format, spelling in commentsCampbell Barton
2022-09-24GPencil: Exist early from loop for Fill extensionsAntonio Vazquez
It does not need follow in the loop if a collision was found.
2022-09-23GPencil: Improve Fill Tool Extend linesAntonio Vazquez
* Improve how the extend lines collision is calculated. * Added `S` key to switch between modes. * Now extend factor does not disable visual aids (thi sis done with checkbox). * Reduce the use of linked list and now memory array is used. * Refactor Radius functions. * Fixed bug of Radius mode when object is rotated. * Cleanup code. Differential Revision: https://developer.blender.org/D16022
2022-09-23Cleanup: float literalsCampbell Barton
2022-09-21Cleanup: spelling in commentsCampbell Barton
2022-09-20GPencil: Add `offset` parameter to reproject operator Redo PanelAntonio Vazquez
Now it's possible to set an offset in the surface reprojection. Before, this was only possible while drawing, but not in the reproject operator. Differential Revision: https://developer.blender.org/D15610
2022-09-19GPencil: Make formatAntonio Vazquez
Missing in previous commit
2022-09-19GPencil: Cut Extended lines in Fill tool when collideAntonio Vazquez
Before, the lines could be extended endless, but this added too noise. Now, the lines are not extended more if collide. Before: {F13504186} After: {F13504187} Reviewed By: mendio, frogstomp Differential Revision: https://developer.blender.org/D15992
2022-09-19Cleanup: spellingCampbell Barton
2022-09-17GPencil: Remove Leak SizeAntonio Vazquez
This value was used to close gaps, but now with the new system is not needed. Internally, still we need to keep a small leak size, but after doing a lot of test a value of 3 is perfect, so it's harcoded.
2022-09-17GPencil: Hide the help Circles for gaps when gap is closedAntonio Vazquez
To avoid too much noise, the help circles are only visible if the the gap is still open. When the gap is closed, the circles are hidden. Hiding the circles makes it easier to focus on what is problematic. instead, to see many circles that are already resolved.
2022-09-17GPencil: Rename Fill closure methodsAntonio Vazquez
The new names are: * Radius * Extend The mode Radius + Extend has been removed. Also, some code cleanup and format.
2022-09-17GPencil: Add more types of stroke extensions when fillingDave Pagurek
The motivation for this change: while working on an animation recently, I found that there are some gaps that won't close easily via stroke extension or leak size checking. In D14698, I attempted to address this by changing the algorithm of the raster-space flood fill. This patch attempts to address the same issue in vector space by adding two new cases where stroke extensions are added, as suggested by @frogstomp: # **Points of high curvature:** when the curvature at a point is high enough that it's hard to visually distinguish between it and an endpoint, add a stroke extension out along the normal (pointing in the opposite direction of the stroke's acceleration.) This addresses cases where technically the endpoint points up, but there's a sharp corner right below it that should extend to connect. # **Stroke endpoints within a radius**: when two endpoints are close together, regardless of the angle they make, connect them if they are within a radius. This addresses cases like where the two endpoints have effectively parallel tangents, so extensions won't close the gap. Reviewed By: antoniov, mendio, frogstomp Differential Revision: https://developer.blender.org/D14809
2022-09-16Cleanup: spelling in commentsCampbell Barton
2022-09-15I18n: disambiguate and extract a few messagesDamien Picard
Disambiguate: - Lower / Upper (case) - Spray (ocean modifier) - Keep Original (clip, grease pencil, object) - Screen [space] (inside some enum items, mostly) - Cast Shadow ("shadow that is cast", not "to cast a shadow") Extract: - Line Art Light Reference Near and Far - Mesh vertex attribute domain: Vertex Reviewed By: mont29 Differential Revision: https://developer.blender.org/D15938
2022-09-15GPencil: Add frame number to Trace operatorAntonio Vazquez
The default trace can only trace an image or a sequence, but it was not possible to trace only selected frames in a sequence. This new parameter allows to define what frame trace. If the value is 0, the trace is done as before. The parameter is not exposed in the UI because this is logic if it is managed by a python API, but it has no sense in the UI. This feature was included after receiving feedback from Studios which need to trace videos only for some frames using custom python scripts.
2022-09-14ViewLayer: Lazy sync of scene data.Monique Dewanchand
When a change happens which invalidates view layers the syncing will be postponed until the first usage. This will improve importing or adding many objects in a single operation/script. `BKE_view_layer_need_resync_tag` is used to tag the view layer to be out of sync. Before accessing `BKE_view_layer_active_base_get`, `BKE_view_layer_active_object_get`, `BKE_view_layer_active_collection` or `BKE_view_layer_object_bases` the caller should call `BKE_view_layer_synced_ensure`. Having two functions ensures that partial syncing could be added as smaller patches in the future. Tagging a view layer out of sync could be replaced with a partial sync. Eventually the number of full resyncs could be reduced. After all tagging has been replaced with partial syncs the ensure_sync could be phased out. This patch has been added to discuss the details and consequences of the current approach. For clarity the call to BKE_view_layer_ensure_sync is placed close to the getters. In the future this could be placed in more strategical places to reduce the number of calls or improve performance. Finding those strategical places isn't that clear. When multiple operations are grouped in a single script you might want to always check for resync. Some areas found that can be improved. This list isn't complete. These areas aren't addressed by this patch as these changes would be hard to detect to the reviewer. The idea is to add changes to these areas as a separate patch. It might be that the initial commit would reduce performance compared to master, but will be fixed by the additional patches. **Object duplication** During object duplication the syncing is temporarily disabled. With this patch this isn't useful as when disabled the view_layer is accessed to locate bases. This can be improved by first locating the source bases, then duplicate and sync and locate the new bases. Will be solved in a separate patch for clarity reasons ({D15886}). **Object add** `BKE_object_add` not only adds a new object, but also selects and activates the new base. This requires the view_layer to be resynced. Some callers reverse the selection and activation (See `get_new_constraint_target`). We should make the selection and activation optional. This would make it possible to add multiple objects without having to resync per object. **Postpone Activate Base** Setting the basact is done in many locations. They follow a rule as after an action find the base and set the basact. Finding the base could require a resync. The idea is to store in the view_layer the object which base will be set in the basact during the next sync, reducing the times resyncing needs to happen. Reviewed By: mont29 Maniphest Tasks: T73411 Differential Revision: https://developer.blender.org/D15885
2022-09-14Adding `const Scene*` parameter in many areas.Monique Dewanchand
Related to {D15885} that requires scene parameter to be added in many places. To speed up the review process the adding of the scene parameter was added in a separate patch. Reviewed By: mont29 Maniphest Tasks: T73411 Differential Revision: https://developer.blender.org/D15930
2022-09-13Cleanup: spelling in commentsCampbell Barton
2022-09-12Fix T100999: GPencil Copy paste stroke(s) does not respect autokeyingAntonio Vazquez
The operator was not checking the status of the Autokey button.
2022-09-10GPencil: New Set Start point operatorAntonio Vazquez
This operator allows to set the start point for any cyclic stroke. This is very handy to fit interpolation issues or use thickness modifier. Note: There is small change in this commit to fix a typo error in the name of the operator. Reviewed By: mendio, frogstomp Maniphest Tasks: T100827 Differential Revision: https://developer.blender.org/D15881
2022-09-06GPU: remove 'GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR'Germano Cavalcante
The only difference between `GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR` and `GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR` is that in the vertex shader the 2D version uses `vec4(pos, 0.0, 1.0)` and the 3D version uses `vec4(pos, 1.0)`. But VBOs with 2D attributes work perfectly in shaders that use 3D attributes. Components not specified are filled with components from `vec4(0.0, 0.0, 0.0, 1.0)`. So there is no real benefit to having two different shader versions.
2022-09-05GPU: remove 'GPU_SHADER_2D_UNIFORM_COLOR'Germano Cavalcante
The only real difference between `GPU_SHADER_2D_UNIFORM_COLOR` and `GPU_SHADER_3D_UNIFORM_COLOR` is that in the vertex shader the 2D version uses `vec4(pos, 0.0, 1.0)` and the 3D version uses `vec4(pos, 1.0)`. But VBOs with 2D attributes work perfectly in shaders that use 3D attributes. Components not specified are filled with components from `vec4(0.0, 0.0, 0.0, 1.0)`. So there is no real benefit to having two different shader versions. This will simplify porting shaders to python as it will not be necessary to use a 3D and a 2D version of the shaders. In python the new name for '2D_UNIFORM_COLOR'' and '3D_UNIFORM_COLOR' is 'UNIFORM_COLOR', but the old names still work for backward compatibility. Differential Revision: https://developer.blender.org/D15836
2022-09-05Cleanup: make formatBrecht Van Lommel
2022-09-05GPencil: New BKE function to set stroke start pointAntonio Vazquez
This function allows to set the start point for cyclic strokes. The function is required by a new modifier and operator that are currently under development.
2022-09-02GPencil: Simplify Perimeter functions to not use RegionView3DAntonio Vazquez
This makes the api more portable and not depend on any visual area for background tasks like future modifiers.
2022-08-31GPencil: Apply Brush Size to Outline thickness while drawingAntonio Vazquez
The new factor allows to apply the current brush size to the external stroke perimeter conversion done in draw mode.
2022-08-31Cleanup: formatCampbell Barton
2022-08-31Merge branch 'blender-v3.3-release'YimingWu
2022-08-31GPencil: Fix sharp_threshold property in sample stroke operatorYimingWu
The property registration was missing in the operator, now fixed.
2022-08-30GPencil: Improve Thickness handling for Outline operatorAntonio Vazquez
Actually, when you increase the thickness of the stroke in the outline conversion, the shape of the stroke changes and becomes thicker. This commit includes a new algorithm to correct this problem. A new `Keep Shape` parameter allows you to disable it because, for artist reasons, it may be good to keep the old algorithm and change the shape.
2022-08-30GPencil: Rename in Outline operator `mode` with `material_mode`Antonio Vazquez
The old name `mode` was confusing because there was also a `view_mode`.
2022-08-30GPencil: Add `thickness` parameter to Outline operatorAntonio Vazquez
Instead to use always a value of 1, now the thickness of the stroke perimeter can be set. This thickness is added to the original perimeter, so using a big number can increase the global thickness of the stroke.