Age | Commit message (Collapse) | Author |
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it's good to have an option to ' pin' a mode to the brush, to use that mode always, independent of the current viewport selected mode.
{F8723224}
Reviewed By: pepeland
Differential Revision: https://developer.blender.org/D8399
81a002
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Before, when extrude a point, the extruded point is considered as the first point of the stroke, but this was not logic.
Now, the extrude point is considered as last.
Related to T79313
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Sometimes the interpolated stroke was tagged and removed.
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This operator cleanup any frame that is equal to the previous one. This is very handy when convert a mesh animation to Gpencil and the mesh is static for several frames.
Differential Revision: https://developer.blender.org/D8149
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Remove use of GL* constants and types inside the codebase. There is still
a few occurence to get rid of.
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When interpolate, the temp frames are tagged, and later removed. If for any reason any stroke was tagged in other area of Blender (this tag is used for temp tagging), the stroke could be removed by error when run interpolation.
In a previous fix, the tag was cleared before, but only for the frame range of the interpolation. Now, the clear is done for all frames.
Also, instead to clear for each stroke sampling, now it's done only once at invoke time.
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When bl_use_gpu_context is set, an OpenGL context will be available for
OpenGL based render engines.
Differential Revision: https://developer.blender.org/D8305
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Custom driver functions need access to the dependency graph that is
triggering the evaluation of the driver. This patch passes the
dependency graph pointer through all the animation-related calls.
Instead of passing the evaluation time to functions, the code now passes
an `AnimationEvalContext` pointer:
```
typedef struct AnimationEvalContext {
struct Depsgraph *const depsgraph;
const float eval_time;
} AnimationEvalContext;
```
These structs are read-only, meaning that the code cannot change the
evaluation time. Note that the `depsgraph` pointer itself is const, but
it points to a non-const depsgraph.
FCurves and Drivers can be evaluated at a different time than the
current scene time, for example when evaluating NLA strips. This means
that, even though the current time is stored in the dependency graph, we
need an explicit evaluation time.
There are two functions that allow creation of `AnimationEvalContext`
objects:
- `BKE_animsys_eval_context_construct(Depsgraph *depsgraph, float
eval_time)`, which creates a new context object from scratch, and
- `BKE_animsys_eval_context_construct_at(AnimationEvalContext
*anim_eval_context, float eval_time)`, which can be used to create a
`AnimationEvalContext` with the same depsgraph, but at a different
time. This makes it possible to later add fields without changing any
of the code that just want to change the eval time.
This also provides a fix for T75553, although it does require a change
to the custom driver function. The driver should call
`custom_function(depsgraph)`, and the function should use that depsgraph
instead of information from `bpy.context`.
Reviewed By: brecht, sergey
Differential Revision: https://developer.blender.org/D8047
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And move it to GPU module.
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When the mesh is linked, the materials can not be available or be the same assigned to mesh. Now, if the mesh is linked, a simple two materials conversion is used.
To get the full list of materials, the mesh must not be linked.
Also checked some indexes to be sure never get a wrong value and that materials are not created again and again.
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Clang Tidy reported a couple of false positives. I disabled
those `NOLINTNEXTLINE`.
Differential Revision: https://developer.blender.org/D8199
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This reverts commit 39b525e0f07fa25dcda54226ade789959b642dec and
3121015dceb1d269d79690c8f15c8e1406c9b09f as tests are failing.
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Use binary search for querying deform weights.
Spring 02_020_A.anim.blend on Ryzen 1700X goes from 12.4 to 12.7fps.
During profiling it was detected that adding new items to the head was faster than adding to the tail.
Reviewed By: Campbell Barton
Differential Revision: https://developer.blender.org/D8127
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This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/editors/gpencil` module.
No functional changes.
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This is because the DRW module is no longer compatible with drawing using
MSAA.
This also change the Python API.
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When drawing a primitive, the color was always assigned as vertex color, so it was impossible to change it in the material settings.
Now, the color is set to material color or vertex color as expected.
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These functions were using the old gpencil or gp prefix.
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This fixes the issue by using the polyline shader but this does not gives
the best results.
A better way would be to have a dedicated shader for the lines to avoid
the line break at every angle change.
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Now, instead of select the section of the stroke that is below circle, only the points inside circle are selected.
Also fixed a bug when segment selection mode is enabled.
Differential Revision: https://developer.blender.org/D8141
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This was introduced in rBd7b10e5b740fe2.
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If the object hadn't material, the index of material was negative.
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The selection with the tweak tool was inprecise because it was using the bounding box and if the point was in a straight line in the border or in the corners it was very hard to select.
For this tool is better don't use the bounding box check.
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When neither bounds or median is selected, snapping the cursor to
the selection was using bounds which often doesn't give useful results.
Resolves T78135
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extract palette
Also fixed the same error in generate GPencil object from image.
The problem was the Render Result image hasn't ibuf.
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Need to verify active frame not NULL.
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* Fixed selection of point in multiframe mode. The point was not selected.
* Removed the fill area selection because makes the tool imprecise, and for this tool need to be precise or the selection is impossible. Now only select if it's over the point, not over the filled area.
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This feature was removed by error during the refactor done in draw engine.
Differential Revision: https://developer.blender.org/D8082
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This was due some strokes could be tagged and as the layer was locked, the strokes were not untagged and removed when all tagged strokes are removed.
The tagged strokes are used as temp ghost of the interpolation and removed at the end of the interpolation.
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Using enum type itself in implementations, and uint in headers (as using
enums types in headers is a pain when enum are not defined and used in a
single same header file...).
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This patch adds two options:
- Convert a mesh to grease pencil strokes.
- Bake the mesh animation into grease pencil strokes.
Both are related and must be included in the same patch.
Related to tasks: T77629 and T77630
Notice: The conversion is done for mesh edges and it's not considering any visibility clipping. All edges are exported, no matters if it's visible or not.
Example of Convert a Mesh to Grease Pencil strokes:
{F8606028}
This conversion was inspired by the technique used by @luamono in this tweet: https://twitter.com/luamono/status/1239983662176841730
Example of Bake Animation (the video is a little outdate, but the basic functionality is the same, only small changes in UI):
{F8606032}
Reviewed By: mendio, pepeland
Maniphest Tasks: T77629, T77630
Differential Revision: https://developer.blender.org/D7983
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If selected a point for masking, the previous point that is part of the same segment was included.
This bug was in Sculpt and Vertex paint modes because the code was very similar.
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These new parameters allow to define bevel depth and resolution.
Related to T77631
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When reproject a stroke sometimes is good to keep the copy of the original stroke to create volume effects
Related to T77639
{F8603513}
Reviewed By: mendio, pepeland
Maniphest Tasks: T77639
Differential Revision: https://developer.blender.org/D7963
50258
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