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2019-04-02Cleanup: empty expression statement warningCampbell Barton
2019-03-18Fix T62636: Overlapping scrollbar in driver editorJacques Lucke
Instead of only `ymin` and `ymax`, `ANIM_channel_draw_widgets` has a rectangle as input now. This allows the caller to set a custom width for the channel. Some space types need the extra space for the scrollbar (drivers, graph), but the other don't have a scrollbar. Reviewers: brecht Differential Revision: https://developer.blender.org/D4543
2019-02-27DNA: rename Lamp -> LightCampbell Barton
- BKE_lamp -> BKE_light - Main.lamp -> light
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-16Cleanup: rename SPACE_IPO -> SPACE_GRAPHCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-29Cleanup: typo in comment.Bastien Montagne
2019-01-28Cleanup: sort forward declarations of enum & structCampbell Barton
Done using: source/tools/utils_maintenance/c_sort_blocks.py
2019-01-15Cleanup: commas at the end of enumsCampbell Barton
Without this clang-format may wrap them onto a single line.
2019-01-15Cleanup: comment line length (editors)Campbell Barton
Prevents clang-format wrapping text before comments.
2019-01-10Use proper ID to create FModifier RNA pointerSergey Sharybin
Allows to do simple DEG tag, without extra checks for ID type. Will solve possible missing updates when modifying f-curve modifier of a shared action.
2019-01-10Fix T60340: Removing f-curve modifier doesn't update animationSergey Sharybin
2019-01-10Keep track of owner of f-curveSergey Sharybin
This is a part of another which, which needs to tag owner of f-curve for an update. But since this is too many lines changed committing separately. Basically, for f-curve AnimElement we are now storing ID whih owns the f-curve.
2018-11-14Merge branch 'master' into blender2.8Campbell Barton
2018-11-14Cleanup: comment block tabsCampbell Barton
2018-11-12Add a lot of update tagging to operations with NLA tracks and strips.Alexander Gavrilov
2018-07-31New Grease Pencil object for 2D animationAntonioya
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-21Cleanup: Move logic for initialising a new Drivers editor into its own functionJoshua Leung
This shouldn't really be part of the windowmanager code. Pulling it out now, so that we can reuse in RNA when switching display modes, (and perhaps other places later)
2018-06-07Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/editors/animation/anim_deps.c source/blender/editors/animation/keyframing.c source/blender/editors/animation/keyingsets.c source/blender/editors/armature/pose_edit.c source/blender/editors/armature/pose_transform.c source/blender/editors/gpencil/gpencil_convert.c source/blender/editors/include/ED_anim_api.h source/blender/editors/include/ED_keyframing.h source/blender/editors/interface/interface_anim.c source/blender/editors/space_action/action_edit.c source/blender/editors/space_graph/graph_edit.c source/blender/editors/space_outliner/outliner_draw.c source/blender/editors/transform/transform_conversions.c source/blender/makesrna/intern/rna_armature.c source/blender/makesrna/intern/rna_pose.c source/blender/python/intern/bpy_rna_anim.c source/blenderplayer/bad_level_call_stubs/stubs.c source/gameengine/Converter/KX_BlenderSceneConverter.cpp
2018-06-07Cleanup: remove moar G.main usages.Bastien Montagne
Notes: * Really need to address RNA setters case, end up adding way too much G.main here these days... :/ * Added Main pointer into bAnimContext, helps a lot in anim code ;)
2018-06-04Merge branch 'master' into blender2.8Campbell Barton
2018-06-04Cleanup: strip trailing space in editorsCampbell Barton
2018-06-01Merge branch 'master' into blender2.8Campbell Barton
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-05-19WIP COW Fix: Insert keyframe operators/api now queries depsgraph for ↵Joshua Leung
evaluated data When using copy on write, insert keyframe operators were reading from old bmain data instead of COW data. This meant that inserting keyframes would often read old/stale data, resulting in invalid keyframes getting created (e.g. from last transform operation, instead of actual current state). This commit makes it so that keyframing operators will ask depsgraph for the evaluated copy of the data, so that it can read values from that. It introduces a new function - `DEG_get_evaluated_rna_pointer()`, which when working correctly/fully, should work just like the other `DEG_get_evaluated_*()` functions, except it lets you pass in an RNA Pointer. However, currently, this is only done for Pose Bones (as a dirty hack, since this is an important/pivotal requirement for production) and/or datablock properties directly (since we can just use the DEG_get_evaluated_id() directly). on the datablock. Committing to a branch for now as this all needs more testing. More work to come later at a more sane time of day!
2018-04-24Current Frame Indicator tweaksJoshua Leung
* Draw the frame/time number box over the scrollbar instead of above it, to reduce the clutter/clashes with markers. * Draw the box centered around the line instead of off to one side, making it clearer that the frame shown is the one being affected. * Make the box larger than the scrollbar + use white text to make it stand out from the neighbouring frame numbers (otherwise, it's easy to misread that it's just another one of those)
2018-04-20AnimEditors: Draw start/end frame ranges on all timelines by defaultJoshua Leung
This uses the global scene range, with styling matching the sequencer's start/end frame drawing. (The graph editor's "drivers" mode is exempt, as that doesn't really display time in a linear way, so the start/end frames don't apply)
2018-04-20Dopesheet-Timeline: First steps towards making the Timeline a mode of the ↵Joshua Leung
DopeSheet Editor For many years, animators have been requesting the ability to edit keyframes in the timeline. However, implementing such tools in the timeline quickly becomes a slippery slope, where we'll eventually end up having to duplicate all the functionality from the dopesheet editor. Discussing with William and Pablo this morning, we realised that perhaps it might be possible to just make the Timeline a mode of the Dopesheet Editor (and kill off the old standalone Timeline), meaning that we essentially get all the Dopesheet Editor goodness for free! Also, with some proposed UI updates (i.e. allowing "submodes" of editors to be part of the the main editors selector), it might not even matter that there isn't an "actual" timeline editor anymore. This commit implements the following changes (which are actually sufficient for supporting most basic workflows): * Timeline mode in Dopesheet Editor * Tweaks to UI code to make the Timeline header/menus show up in Dopesheet editor TODO: * Hide channels list when switching to timeline mode * Port over cache-file indicators * Add missing timeline-only settings that need a new home in the dopesheet * Go through fixing all timeline editor operators (e.g. Bind to camera) * Port over start/end frame shading (and adjust preview range rendering to make the distinction between these clear) * Remove old timeline editor, and transfer over any leftover code
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
The RenderResult struct still has a listbase of RenderLayer, but that's ok since this is strictly for rendering. * Subversion bump (to 2.80.2) * DNA low level doversion (renames) - only for .blend created since 2.80 started Note: We can't use DNA_struct_elem_find or get file version in init_structDNA, so we are manually iterating over the array of the SDNA elements instead. Note 2: This doversion change with renames can be reverted in a few months. But so far it's required for 2.8 files created between October 2016 and now. Reviewers: campbellbarton, sergey Differential Revision: https://developer.blender.org/D2927
2017-10-18Merge branch 'master' into blender2.8Campbell Barton
2017-10-17Make auto handle placement aware of cyclic extrapolation.Alexander Gavrilov
Cyclic extrapolation is implemented as an f-curve modifier, so this technically violates abstraction separation and is something of a hack. However without such behavior achieving smooth looping with cyclic extrapolation is extremely cumbersome. The new behavior is applied when the first modifier is Cyclic extrapolation in Repeat or Repeat with Offset mode without using influence, repeat count or range restrictions. This change in behavior means that curve handles have to be updated when the modifier is added, removed or its options change. Due to the way code is structured, it seems it requires a helper link to the containing curve from the modifier object. Reviewers: aligorith Differential Revision: https://developer.blender.org/D2783
2017-09-13Merge branch 'master' into blender2.8Campbell Barton
2017-09-12Adding some verbose documentationJoshua Leung
I thought this was already clear enough, but apparently not.
2017-07-29Merge branch 'master' into blender2.8Campbell Barton
2017-07-29Cleanup: quiet picky ubsan warningsCampbell Barton
2017-02-28Fix Dopesheet and Curve editor to use new bases in SceneLayer instead of old ↵Antonio Vazquez
base. (see D2538) Thanks to dfelinto for his support.
2017-01-17T50457 Remove temporary solution for animation types and put in definitve ↵Antonio Vazquez
position After revert the commit rB4b99958ca12642, the line added at the end of the enum is not necessary anymore because it is replaced by the corresponding element in the list in the right position.
2017-01-17Fix previous commit because there are some code using this define, but ↵Antonio Vazquez
really it is not used in editors. This is a temporary fix to broken editors, but this entry must be removed or moved to the right place when particles are in place again.
2017-01-17Remove unused definition. This enum must be synchronized with the ↵Antonio Vazquez
registration ANIM_init_channel_typeinfo_data function in anim_channels_define.c If the list is not equal, weird things start to happend in animation editors.
2016-12-28Revert particle system and point cache removal in blender2.8 branch.Lukas Tönne
This reverts commit 5aa19be91263a249ffae75573e3b32f24269d890 and b4a721af694817fa921b119df83d33ede7d7fed0. Due to postponement of particle system rewrite it was decided to put particle code back into the 2.8 branch for the time being.
2016-10-15Merge branch 'master' into blender2.8Bastien Montagne
2016-10-14Fix T49571: 2d stabilize keys not visible in the Graph Editor and Dope SheetSergey Sharybin
2016-09-16Merge branch 'master' into blender2.8Sergey Sharybin
2016-09-12Graph editor: Add channel option to make it persistent on displaySergey Sharybin
The idea is to allow certain animation channels to be always visible in animation editors. So, for example, one can pin Camera animation to the editor so it is always possible to refine/tweak camera animation when animating something else in the scene. There is probably some more polishing required, and some current limitations could be solved in the future but should be a good starting point already. Currently only works for object without recursing into deeper datablock (so for example, it's not possible to pin object material animation). Studio request by Colin Levy.
2016-08-06Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: release/scripts/startup/bl_ui/properties_particle.py release/scripts/startup/bl_ui/properties_physics_cloth.py release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py release/scripts/startup/bl_ui/properties_physics_softbody.py source/blender/blenkernel/BKE_library.h source/blender/blenkernel/BKE_particle.h source/blender/blenkernel/intern/cloth.c source/blender/blenkernel/intern/library.c source/blender/blenkernel/intern/library_query.c source/blender/blenkernel/intern/particle_system.c source/blender/blenkernel/intern/scene.c source/blender/blenkernel/intern/softbody.c source/blender/blenloader/intern/readfile.c source/blender/blenloader/intern/versioning_270.c source/blender/editors/space_file/filesel.c source/blender/editors/space_outliner/outliner_intern.h source/blender/makesdna/DNA_ID.h source/blender/makesdna/DNA_object_force.h source/blender/makesdna/DNA_particle_types.h source/blender/makesrna/intern/rna_particle.c source/blender/makesrna/intern/rna_sculpt_paint.c source/blender/makesrna/intern/rna_smoke.c source/blender/makesrna/intern/rna_space.c
2016-08-06Basic Alembic supportKévin Dietrich
All in all, this patch adds an Alembic importer, an Alembic exporter, and a new CacheFile data block which, for now, wraps around an Alembic archive. This data block is made available through a new modifier ("Mesh Sequence Cache") as well as a new constraint ("Transform Cache") to somewhat properly support respectively geometric and transformation data streaming from alembic caches. A more in-depth documentation is to be found on the wiki, as well as a guide to compile alembic: https://wiki.blender.org/index.php/ User:Kevindietrich/AlembicBasicIo. Many thanks to everyone involved in this little project, and huge shout out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the custom builds and compile fixes. Reviewers: sergey, campbellbarton, mont29 Reviewed By: sergey, campbellbarton, mont29 Differential Revision: https://developer.blender.org/D2060
2016-07-12Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: intern/cycles/blender/addon/ui.py source/blender/blenkernel/BKE_particle.h source/blender/blenkernel/intern/dynamicpaint.c source/blender/blenkernel/intern/library.c source/blender/blenkernel/intern/object.c source/blender/blenkernel/intern/particle.c source/blender/blenkernel/intern/particle_distribute.c source/blender/blenkernel/intern/texture.c source/blender/editors/object/object_add.c source/blender/editors/object/object_relations.c source/blender/editors/physics/particle_edit.c source/blender/editors/physics/particle_object.c source/blender/editors/transform/transform_snap_object.c