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AgeCommit message (Expand)Author
2018-04-05Remove workspace object mode, reverts changes w/ 2.8Campbell Barton
2018-04-01Merge branch 'master' into blender2.8Campbell Barton
2018-03-31Undo: unified undo system w/ linear historyCampbell Barton
2018-03-22Merge branch 'master' into blender2.8Sergey Sharybin
2018-03-22Fix T54348: Bone dissolve gives invalid hierarchyCampbell Barton
2018-03-19Merge branch 'master' into blender2.8Campbell Barton
2018-03-19Cleanup: move armature undo into own fileCampbell Barton
2018-02-28Merge branch 'master' into blender2.8Brecht Van Lommel
2018-02-28Fix T52685, part II: Add option to strip numbers from flipped bone names again.Bastien Montagne
2018-02-13Object Mode: remove Scene.obedit for 3D ViewCampbell Barton
2018-02-06Object Mode: Use eval_ctx mode for drawing, paint & modifiersCampbell Barton
2017-11-23Cleanup: Rename ViewLayer *sl > ViewLayer *view_layerDalai Felinto
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
2017-11-20Avoid passing context to motion path calculationCampbell Barton
2017-11-09Farewell BaseLegacyDalai Felinto
2017-11-02Merge branch 'master' into blender2.8Campbell Barton
2017-11-01Fix for T48988 - Enabling bbone easing for posemodeJoshua Leung
2017-09-28Missed in last merge from masterCampbell Barton
2017-08-11Merge branch 'master' into blender2.8Campbell Barton
2017-08-11Object Apply Transform: option to apply propertiesCampbell Barton
2017-07-21Pass EvaluationContext argument everywhereLuca Rood
2017-03-03Merge branch 'master' into blender2.8Julian Eisel
2017-03-03Cleanup: redundant header, use const, short -> boolCampbell Barton
2017-03-02Remove tons of OBACTDalai Felinto
2017-02-22Clay Engine: Prepare for Armature drawing.Clément Foucault
2017-02-07Render Layers and Collections (merge from render-layers)Dalai Felinto
2017-01-16Fix T50393: Flip names working just on one side when both are selected.Bastien Montagne
2016-05-17Bendy Bones: Advanced B-Bones for Easier + Simple RiggingJoshua Leung
2015-12-11Fix T46945: Mesh Deform binding to a cage object with modifiers is unreliable.Bastien Montagne
2015-11-18Cleanup: editor api namingCampbell Barton
2015-03-28Cleanup: redundant struct declarationsCampbell Barton
2015-03-28Use union for EditBone'sCampbell Barton
2015-03-20Remove unused armature codeCampbell Barton
2014-10-10Cleanup (no functional changes):Bastien Montagne
2014-09-24gooseberry request:Antony Riakiotakis
2014-09-01Support more object types scene-scale (on creation)Campbell Barton
2014-07-29Fix T41228: Selection of bones bug.Bastien Montagne
2014-05-05Make bpy.types.EditBone.matrix writeable.Bastien Montagne
2014-04-27Code cleanup: avoid warning about bit-shift outside int rangeCampbell Barton
2014-03-31Code cleanup: use boolCampbell Barton
2014-02-28Revert editbone roll correction changes.Bastien Montagne
2014-02-27Transform: remove recently added ival2, use editbones temp dataCampbell Barton
2014-02-15Code cleanup: remove more string encoded menu functionsCampbell Barton
2013-12-17'Transform' Python Function for armature, curve and lattice.Campbell Barton
2013-11-22Armature Editing: select shortest path (Ctrl+RMB matching mesh operator)Campbell Barton
2013-11-16code cleanup: armature functionsCampbell Barton
2013-11-06code cleanup: typo and warning when openmp's disabled.Campbell Barton
2013-10-17Project Pampa Request: Selecting groups in animation editors selectsJoshua Leung
2013-09-13Moved and renamed ED_pose_channel_in_IK_chain() ->Joshua Leung
2013-08-17change CHECK_TYPE_INLINE macro not to add the pointer in the macro.Campbell Barton