Age | Commit message (Collapse) | Author |
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The Snap Gizmo now has options for occlusion, selection filter and edit
geometry.
It will be useful to implement in current tools.
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This simplifies the addition of future improvements.
Also make it more practical to expose as a parameter of gizmo for Python.
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No functional changes.
This makes the `ED_gizmotypes_snap_3d_update` function more specialized.
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This adds a "Snap to" option that allows using all the scenes snap
settings which includes incremental & absolute grid snapping options.
This is optional because always following scene snapping would not
snap to geometry by default (which seems to be the most useful default).
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Fixes 18 misspellings of 'predefined', 'Look Up', 'Lookup', and 'No One'.
Differential Revision: https://developer.blender.org/D9466
Reviewed by Hans Goudey
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This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.
This patch has been generated by P1561 followed by `make format`.
Differential Revision: https://developer.blender.org/D8466
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- Interactively adding primitives with two clicks.
- Scene orientation used for new objects.
- Depth [view-plane, axis-plane, surface]
- Origin [base, center]
- Primitive types [cube, cylinder, cone, uv-sphere, ico-sphere ]
- Settings for object types in the top-bar.
Shortcuts:
- Snapping (Ctrl).
- Constrain 1:1 aspect (Shift).
- Toggle center (Alt).
Part of T57210 design task.
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ED_gizmotypes_snap_3d_context_get could have returned NULL,
rename _get(..) to _ensure(..) and initialize the snap context
in this function.
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Generic snap gizmo to be used for different tools.
The Gizmo can be configured initially by the following properties:
- `"snap_elements_force"`, `"prev_point"`
The following properties can be read as return:
- `"location"`, `"normal"`, `"snap_elem_index"`
This property can be linked to another (tool_setting.snap_elements):
- `"snap_elements"`
And this 3 extra utilities have been added:
- `ED_gizmotypes_snap_3d_draw_util`,
- `ED_gizmotypes_snap_3d_context_get`,
- `ED_gizmotypes_snap_3d_update`.
Differential Revision: https://developer.blender.org/D7071
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It's simpler to support a single gizmo type for 2D/3D.
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Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
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Draw as an outline while using solid selection.
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While \file doesn't need an argument, it can't have another doxy
command after it.
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Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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Done using:
source/tools/utils_maintenance/c_sort_blocks.py
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Transform the gizmo's drawing function into a generic function for use in other parts of the code.
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I had to make the viewport navigation icons a bit smaller in the SVG since
the edges were being clipped off, we only support 16x16 icons currently.
They are a bit blurry because of this.
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Closer to the design from T54661
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Was showing modal-delta-angle, which isn't useful for the spin tool.
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This allows any operator to interactively redo without having to
manually make each operator modal.
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The loop cut tool now works as expected for the tool-system,
where hovering previews the loop and clicking activates.
This uses a new gizmo type to pre-select the edge.
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Proper contents still needs to be added, this just makes things build.
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This was previously default behavior, now it's default.
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Edit doxy files and header guards only.
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