Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2012-01-20quiet warnings for using uninialized color var in ED_image_draw_info().Campbell Barton
2012-01-17Uv Tools branch GSOC 2011Antony Riakiotakis
========================= Documentation: http://wiki.blender.org/index.php/User:Psy-Fi/UV_Tools Major features include: *16 bit image support in viewport *Subsurf aware unwrapping *Smart Stitch(snap/rotate islands, preview, middlepoint/endpoint stitching) *Seams from islands tool (marks seams and sharp, depending on settings) *Uv Sculpting(Grab/Pinch/Rotate) All tools are complete apart from stitching that is considered stable but with an extra edge mode under development(will be in soc-2011-onion-uv-tools).
2012-01-12de-duplicate function copy-paste for node color sampling.Campbell Barton
2011-11-10Cycles: fix crash in image assign/remove in image editor.Brecht Van Lommel
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-05-09minor cleanup, no functional changes.Campbell Barton
2011-02-21doxygen: editor entryNathan Letwory
2010-11-02bugfix [#24455] Scene is left at last rendered frame from rendering an animationCampbell Barton
2010-10-20== Paint ==Nicholas Bishop
Fixed bug #24239, "Fkey doesn't work in image paint unless also in 3D texture paint" * Fixed brush cursor not showing when painting in the image editor without 3d texture painting enabled * Fixed fkey not working when not in 3d texture paint Note: This does not handle showing the brush cursor when reloading a file saved with image painting on but 3d texture painting off. The method used for object paint modes doesn't apply quite the same here, so I left that alone for now.
2010-03-21Fix syntax for ID keyword.Guillermo S. Romero
2010-02-13Added support for animated texture draw, GLSL textures.Ton Roosendaal
Note, this is not like GE ffmpg, but Blender Image Texture display for GLSL materials. Speed can be disappointing, use smaller images for realtime edits.
2010-02-12correct fsf addressCampbell Barton
2009-09-30Render & Compositing Thread FixesBrecht Van Lommel
* Rendering twice or more could crash layer/pass buttons. * Compositing would crash while drawing the image. * Rendering animations could also crash drawing the image. * Compositing could crash * Starting to rendering while preview render / compo was still running could crash. * Exiting while rendering an animation would not abort the renderer properly, making Blender seemingly freeze. * Fixes theoretically possible issue with setting malloc lock with nested threads. * Drawing previews inside nodes could crash when those nodes were being rendered at the same time. There's more crashes, manipulating the scene data or undo can still crash, this commit only focuses on making sure the image buffer and render result access is thread safe. Implementation: * Rather than assuming the render result does not get freed during render, which seems to be quite difficult to do given that e.g. the compositor is allowed to change the size of the buffer or output different passes, the render result is now protected with a read/write mutex. * The read/write mutex allows multiple readers (and pixel writers) at the same time, but only allows one writer to manipulate the data structure. * Added BKE_image_acquire_ibuf/BKE_image_release_ibuf to access images being rendered, cases where this is not needed (most code) can still use BKE_image_get_ibuf. * The job manager now allows only one rendering job at the same time, rather than the G.rendering check which was not reliable.
2009-09-16Image PanelsBrecht Van Lommel
* The image panels in the image editor and texture buttons should be more complete now, with working new/open, refreshes, and using the layout engine. * Paint panels in image editor are now consistent with the ones in the 3d view toolbar. * Curves panel also uses layout engine, and doesn't look squashed anymore.
2009-02-212.5Ton Roosendaal
View3D: background image buttons back. Again nice to use blend or size or other sliders for live updates. :) Note that 'load' doesnt work yet, the operator for image load only does space-image now. Also note that with a built-in 4-split option, we can also encode a way to show 3 different pics.
2009-02-112.5: Image window operators, quite a few of these still haveBrecht Van Lommel
missing parts and are work in progress. Set 3D Cursor Set Tile Sample Color New Open Replace Reload Save (As) Save Sequence Pack Unpack Record Composite The file select operators have context issues still. They need to get the image space in the context on exec() but it's not there currently, not sure how to solve that yet. Also added name parameter to uiMenuItemEnumO, and fixed "mute" argument in ED_update_for_newframe calls in fluidsim bake.
2009-02-092.5: UV Editor module porting pretty much finished now, only missingBrecht Van Lommel
still is mirror transform. This commits adds the remaining operators: * UV mapping operators (U key menu): cube, sphere, cylinder, etc. * Hide/Show operators. And solves most XXX's, including: * Fix bad includes and calls into space image. * Aspect ratio correction. * Create UVs if they don't exist yet on unwrap. * Assign image to UVs. * Drawing proportional edit circle.
2009-02-042.5Ton Roosendaal
Render back! And not only back, even full threaded now. :) Current state is unfinished, but too much fun to not to commit for review and test! WARNING: because render is in a threaded job, it will use data as can be edited in the UI. That'll crash in many cases of course... the idea is to limit UI usage to viewing stuff, especially for the Image Window to inspect layers or zoom in/out. What works now; - F12 render (no anim) - ESC from render - ESC pushes back temporary Image Window - Render to ImageWindow or full-screen. - Executing composites, and edit composites after render. Note that the UI is 100% responsive in a render, you can switch screens, slide area dividers around, or even load a new file during render. :) It's quite stable even. I'll collect all crash reports especially to get a good picture of where the protection is required at least. Also added: XKey "Delete Objects", to get things crash... unfortunately it didn't for me.
2009-01-292.5:Brecht Van Lommel
* UV Editor Transform, translate, rotate, scale, live unwrap, snap, gesture, etc work. * Also for selection operators, used OPERATOR_FINISHED|OPERATOR_PASS_THROUGH instead of just OPERATOR_PASS_THROUGH to make gestures work, seems more correct to me.