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2022-09-19Cleanup: spellingCampbell Barton
2022-09-14Adding `const Scene*` parameter in many areas.Monique Dewanchand
Related to {D15885} that requires scene parameter to be added in many places. To speed up the review process the adding of the scene parameter was added in a separate patch. Reviewed By: mont29 Maniphest Tasks: T73411 Differential Revision: https://developer.blender.org/D15930
2022-05-31Cleanup: rename ED_object_modifier_convert to make it's use clearerCampbell Barton
This function is specific to particle-systems which wasn't obvious, leading to an error in [0] which added UV handling which doesn't make sense.
2022-05-24Fix T95706: Material asset not applied if appended and then linkedJulian Eisel
8f79fa9c6780 was an attempt to fix this already, but it didn't quite work. Problem was that the tooltip was messing with the drop-box and operator properties, setting the name property for its own internal logic. This name property would then be used rather than the session UUID to query the material, which gave the wrong material (linking can result in multiple IDs of the same type with the same name). A followup commit will further sanitize this.
2022-04-04Cleanup: ensure space after file named in headersCampbell Barton
Add blank lines after file references to avoid them being interpreted as doc-strings the following declarations.
2022-03-30Modifiers: Support applying modifiers for multi-user dataDalai Felinto
The current behaviour is to prevent multi-user data from having its modifier applied. Instead, with this patch, we now warn the user that if they want to proceed the object will be made single-user. Note that this only makes the object data single-user. Not the material or actions. As a future step we can apply the same behaviour for the Grease Pencil modifiers Differential Revision: https://developer.blender.org/D14381
2022-02-15Curves: add initial sculpt modeJacques Lucke
This adds a new sculpt mode to the experimental new curves object. Currently, this mode can only be entered and exited, nothing else. The main initial purpose of this node will be to use it for hair grooming. The patch also adds the `editors/curves/` directory for the new curves object, which will be necessary for many other things as well. I added a completely new mode (`OB_MODE_SCULPT_CURVES`), because `OB_MODE_SCULPT` seems to be rather specific to meshes, and reusing it doesn't seem worth the trouble. The tools/brushes used in mesh vs. curves sculpt mode are quite distinct as well. I had to add DNA_userdef_enums.h to make the patch compile with C++ (forward declaration of enums isn't allowed). This follows the same pattern that we use for other enums in dna. Differential Revision: https://developer.blender.org/D14107
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-01-07Cleanup: remove redundant const qualifiers for POD typesCampbell Barton
MSVC used to warn about const mismatch for arguments passed by value. Remove these as newer versions of MSVC no longer show this warning.
2021-12-08Cleanup: move public doc-strings into headers for 'editors'Campbell Barton
Ref T92709
2021-10-26Drop object assets and associated objects at the cursor locationCampbell Barton
When dropping asset objects, place them under the mouse-cursor along with any other objects they link in. Ref D12935 Reviewed By: Severin
2021-10-25UI Drag Drop: allow customizable drawingGermano Cavalcante
No functional changes. This commit adds 3 callbacks for `wmDropBox` which allow custom drawing without affecting the internal dropbox API. Differential Revision: https://developer.blender.org/D12948
2021-10-18Animation: Motion Paths Refresh AllJan-Willem van Dronkelaar
Adds a button, Update All Paths, to the Motion Paths property tabs and will always show. The operator goes through all visible objects and updates their motion paths. The current implementation has a subtle functional change. Calculating or updating motion paths for armature objects (through the Object tab, not Armature tab) now also updates the paths for its bones. We could preserve the old behavior but it doesn't seem necessary. It seems more likely that the animator wants to update both anyways. Reviewed by: sybren Maniphest Tasks: T83068 Differential Revision: https://developer.blender.org/D11667
2021-09-13Fix T84638: Wrong scale for primitives with radiusFalk David
Creating some primitives allows for a scale value (via python) that will scale the object accordingly. For objects with a radius parameter (like cylinders, spheres, etc.) passing a scale different to (1,1,1) would result in unexpected behavior. For example: `>>> bpy.ops.mesh.primitive_uv_sphere_add(radius=2, scale=(1,1,2))` We would expect this to create a sphere with a radius of 2 (dimensions 4,4,4) and then be scaled *2 along the z-axis (dimensions 4,4,8). But this would previously create a scaled sphere with dimensions (2,2,4). The scale was simply divided by two. Maybe because the "radius" parameter for creating the primitives was confusingly named "diameter" (but used as the radius). The fix adds a scale parameter to `ED_object_new_primitive_matrix` and also renames the wrongly named "diameter" parameters to "radius". Reviewed By: campbellbarton Maniphest Tasks: T84638 Ref D10093
2021-08-26Cleanup: sort struct blocksCampbell Barton
2021-08-04T90371: Asset: Drop Material Tooltip.Jeroen Bakker
This patch changes the drop named material tooltip to give feedback to the user what is going to happen when they invoke the change. There are 3 states: * "": Operator will be canceled as not all data is present (dropping on background.) * "Drop <named material> on <object name> (slot <slot number>, replacing <current material in slot>). * "Drop <named material> on <object name> (slot <slot number). Reviewed By: Severin Maniphest Tasks: T90371 Differential Revision: https://developer.blender.org/D12106
2021-06-30Cleanup: use const arguments for accessor functionsCampbell Barton
2021-06-13Cleanup: use return arg prefix for ED_object_add_generic_get_optsCampbell Barton
2021-05-07Fix inconsistency setting particle edit-modeCampbell Barton
The check to include particle edit mode in the object-mode drop-down didn't match the poll function to edit particle edit mode. Share the check between both functions.
2021-04-08Object: add ED_object_editmode_free_ex utility functionCampbell Barton
2021-03-27Object: faster object deletionCampbell Barton
The `object_delete_exec` lead to `BKE_library_ID_is_indirectly_used` being called twice. With this patch deleting is around 20% faster. Example when deleting 10000 objects: Current: 35.6s This patch: 18.8s (updated, last rev 29.7s) Reviewed By: campbellbarton Ref D9857
2021-03-05Cleanup: Sync header+implementaiton definition.Jeroen Bakker
Gave warning on Windows platform. There are more of these cases.
2021-02-17Cleanup: Return bool instead of intHans Goudey
2021-01-22Merge branch 'blender-v2.92-release'Campbell Barton
2021-01-22Fix outliner and animation editors exiting multi-object edit-modeCampbell Barton
When multiple objects were in edit-mode, only the active object would exit edit-mode.
2021-01-22Cleanup: spelling, remove outdated/invalid commentsCampbell Barton
2021-01-22Fix T84920: Crash undoing object activation in the outlinerCampbell Barton
Regression from d8992192e5512380f57433df113f3e3f8b22f7cb The original code relied on having a separate edit-object pointer than the active object. Use a utility function to avoid code duplication as there are other areas that have similar functionality.
2021-01-09Cleanup: Use bool instead of intHans Goudey
2020-12-16Cleanup: remove redundant struct declarationsCampbell Barton
2020-11-02Cleanup: Sanitise return value of `ED_object_parent_set()`Sybren A. Stüvel
Consistently return `false` from `ED_object_parent_set()` when parenting is not possible. Before, when parent and child were the same object, the function would return `true` even though the parent-child relation was not made. Just returning `false` in the `parent == child` case would break the parenting operator, as `false` stops its loop over all selected objects. This tight coupling caused T82312. The loop now has its own check for this, so that it properly continues, and the implementation of `ED_object_parent_set()` is decoupled from its surrounding code. No functional changes.
2020-09-20Fix T80945: Build modifier not updating after outliner copyNathan Craddock
Build modifiers linked or copied to objects from the outliner would not animate until the file was saved and reopened due to a missing depsgraph relations tag.
2020-09-16Modifiers: Add link and copy functionsNathan Craddock
Adds functions to copy a modifier between objects, and an ED_ level function for linking modifiers between objects. This will be used in outliner modifier drag and drop. These functions support both regular and grease pencil modifiers. Differential Revision: https://developer.blender.org/D8642
2020-09-16Constraints: Add link and copy functionsNathan Craddock
Add functions to copy a single constraint between objects or between bones, and another function to link constraints. This is in preparation for constraint drag and drop in the outliner. Differential Revision: https://developer.blender.org/D8642
2020-09-16Cleanup: Extract editor function from constraint_move_to_index_execNathan Craddock
No functional changes. Move the constraint reordering logic into an ED_ level function to be used by outliner constraint drag and drop. Differential Revision: https://developer.blender.org/D8642
2020-09-16GPencil: Add link and copy functions for shaderfxNathan Craddock
Adds two functions: one to copy a shaderfx between two gpencil objects, and another to link all shaderfx between two gpencil objects. Added in preparation for outliner shaderfx drag and drop. Differential Revision: https://developer.blender.org/D8642
2020-09-09Refactor getting constraintsPhilipp Oeser
This is the refactoring part of D8805 (should be no functional changes). - exposes pose-related part of former 'get_constraints()' from interface_templates.c to new ED_object_pose_constraint_list - rename ED_object_constraint_list_from_context --> ED_object_constraint_active_list Also clarify comments on both of these. ref T80464 ref https://developer.blender.org/D8805
2020-09-07Cleanup: remove redundant scene argument in BKE_object_addCampbell Barton
2020-09-07Fix OBJECT_OT_data_instance_add creating empty data-blocksCampbell Barton
ED_object_add_type creates empty object data, add ED_object_add_type_with_obdata which can take existing object data.
2020-09-05Cleanup: clang-formatCampbell Barton
2020-09-04Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fixSebastian Parborg
No functional changes
2020-09-03Fix T63125: Gpencil: bones cannot be selected in weightpaint modePhilipp Oeser
Some underlying functionality was not ready for greasepencil: - BKE_modifiers_get_virtual_modifierlist (now introduce dedicated BKE_gpencil_modifiers_get_virtual_modifierlist) - BKE_modifiers_is_deformed_by_armature - checks in drawing code - checks in (pose) selection code A couple of changes to make this work: - `eGpencilModifierType_Armature` has to be respected (not only `eModifierType_Armature`) - `OB_MODE_WEIGHT_GPENCIL` has to be respected (not only `OB_MODE_WEIGHT_PAINT`) -- (now use new `OB_MODE_ALL_WEIGHT_PAINT`) - `gpencil_weightmode_toggle_exec` now shares functionality from `wpaint_mode_toggle_exec` -- moved to new `ED_object_posemode_set_for_weight_paint` This patch will also set the context member "weight_paint_object" for greasepencil (otherwise some appropriate pose operators wont work when in weightpaint mode) Reviewed By: campbellbarton Maniphest Tasks: T63125 Differential Revision: https://developer.blender.org/D8483
2020-09-02Cleanup: use bool instead of int in various placesJacques Lucke
2020-08-30Object: add ED_object_array_in_mode_or_selectedCampbell Barton
Use this utility function for render-shading & weight paint modes. This adds support for edit-mode & pose-mode where all objects in the mode are used in this case instead of the selected objects.
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
2020-07-25Fix T72622: Transform object origin ignores shape keysCampbell Barton
D8367 by @paul2t with edits.
2020-07-09Fix T78718: Crash when deleting particle system modifier with the X Shortcut.Bastien Montagne
Duplication and deletion code of modifiers was totally wrong for particle system, that special weird thing needs its own custom management. Note that for now I chose not to duplicate the particle settings ID when duplicating the modifier...
2020-07-08Apply Modifier: support applying as shape key and keeping the modifier.Alexander Gavrilov
This can be useful to save the result of a cloth simulation as a shape key without destroying the simulation, so it's possible to e.g. re-run it to get other shapes, or simply use the new shape key to start the simulation already in a draped state. It also makes sense to allow applying as shape key even when the mesh is shared, because the operation itself just adds a shape key. To support this, split the apply operator into Apply and Apply As Shapekey so that they can have different poll callbacks. Differential Revision: https://developer.blender.org/D8173
2020-07-03Cleanup: Deduplicate code for finding context objectHans Goudey
Instead of manually checking the pinned object, use the existing ED_object_active_context function. This requires adding const to the context in that function.
2020-07-02Cleanup: Remove useless duplicated linesValentin
I spotted a duplicate struct declaration, so I had to check for other duplicated as well There might be some other but i am not confident enough for deleting them this regex search for duplicate ^(.*;)$\n(\1)$ Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D8146
2020-07-02Cleanup: Fix build error with clang on windows.Ray Molenkamp
Header and implementation signature for ED_object_add_duplicate were not the same leading to a build error with clang on windows.