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2012-10-05code cleanup: use functions to initialize selection user data structs, use ↵Campbell Barton
radius-squared for circle select comparisons. edge_fully_inside_rect() & edge_inside_rect() args were shorts when all callers were passing ints.
2012-05-25Modifications to the view3d.select() operator: Nathan Vegdahl
1. Two new boolean options have been added to the operator: "deselect" and "toggle". 2. The previous behavior of "extend" (toggling the selection) has been moved to the "toggle" option. 3. "extend" now only extends the selection, it never deselects. 4. "deselect" is pretty self-explanatory: it deselects (i.e. opposite of extend). 5. The built-in keymap has been changed to use "toggle" where "extend" was used before for this operator, to maintain the previous behavior in the default keymap. In short, this works towards making "extend" and "deselect" fully consistent across all selection tools (adding to and removing from selection, respectively), but still preserves the old behavior as well. (Patch reviewed by Brecht.)
2012-04-30code cleanup: header cleanupCampbell Barton
2012-02-17unify include guard defines, __$FILENAME__Campbell Barton
without the underscores these clogged up the namespace for autocompleation which was annoying.
2011-11-06replace macros with bli math functions for particles codeCampbell Barton
2011-11-05use (const char*) rather than (char*) where possible.Campbell Barton
also removed some unused function definitons.
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-06-04Code holiday commit:Ton Roosendaal
- fix: user pref, window title was reset to 'Blender' on tab usage - Undo history menu back: - name "Undo History" - hotkey alt+ctrl+z (alt+apple+z for mac) - works like 2.4x, only for global undo, editmode and particle edit. - Menu scroll - for small windows or screens, popup menus now allow to display all items, using internal scrolling - works with a timer, scrolling 10 items per second when mouse is over the top or bottom arrow - if menu is too big to display, it now draws to top or bottom, based on largest available space. - also works for hotkey driven pop up menus. - User pref "DPI" follows widget/layout size - widgets & headers now become bigger and smaller, to match 'dpi' font sizes. Works well to match UI to monitor size. - note that icons can get fuzzy, we need better mipmaps for it
2011-05-12for bug [#27358] Transform bug when transform > 500Campbell Barton
mouse coords would with cont. grab would wrap at short. use mouse coords as int rather then short. this problem still happens on linux because of XTranslateCoordinates
2011-04-21pass even mouse coords value as const so its not edited, ↵Campbell Barton
view3d_get_view_aligned_coordinate() could modify the event->mval.
2011-02-21doxygen: editor entryNathan Letwory
2011-01-12Bugfix #25570Ton Roosendaal
The tool-redo depends on a working undo system, so it can rewind a step and then redo operator with new settings. When a user disables undo, this won't work. Now the properties for redo operator (toolbar, F6) will grey out when a redo isn't possible.
2010-11-17use 'const char *' by default with RNA functions except when the value is ↵Campbell Barton
flagged as PROP_THICK_WRAP. Also use const char in many other parts of blenders code. Currently this gives warnings for setting operator id, label and description since these are an exception and allocated beforehand.
2010-11-03fix [#24499] Consistency Issue with LassoSelect/ExtendOptionCampbell Barton
Added extend option to lasso. also... - selecting bones wasn't checking their layer of if they were hidden in a number of places. - fixed memory leak. small unrealed changes - added PBONE_VISIBLE macro - renamed functions used for paint selectoin from *_tface to paintface_*. sine they no longer have anything todo with tface's. - removed scanfill include from BLI_blenlib.h, this is only used in very few places and quite specific. Noticed lasso select is broken for metaballs and face mask mode but this has been the case for a while, will look into it next.
2010-02-12correct fsf addressCampbell Barton
2009-11-301. Extend option for 3d view border select now does something (default True ↵Martin Poirier
to keep same behavior) 2. Add action parameter to Select_All_Toggle operators, rename to Select_All. Options are Toggle (default), Select, Deselect, Invert (same as select swap). This makes it possible to map separate hotkeys for select all and deselect all. NOTE for Aligorith: I didn't change animation operators for select_all which already had an Invert operator. These should be fixed eventually.
2009-10-09Particle Edit Mode:Brecht Van Lommel
* Fix crash trying to enter particle mode when the particle modifier is disabled in the stack. * Fix redraw being very slow due to the draw function causing the object to be recalculated on each redraw (through PE_draw_object). * Removed the system where PE_get_current would automatically create the particle edit, this would run from poll() functions, which gave all kinds of issues, now it only creates the data on enter/exit and switching active particle system.
2009-10-08Key ConfigurationBrecht Van Lommel
Keymaps are now saveable and configurable from the user preferences, note that editing one item in a keymap means the whole keymap is now defined by the user and will not be updated by Blender, an option for syncing might be added later. The outliner interface is still there, but I will probably remove it. There's actually 3 levels now: * Default builtin key configuration. * Key configuration loaded from .py file, for configs like Blender 2.4x or other 3D applications. * Keymaps edited by the user and saved in .B.blend. These can be saved to .py files as well to make creating distributable configurations easier. Also, user preferences sections were reorganized a bit, now there is: Interface, Editing, Input, Files and System. Implementation notes: * wmKeyConfig was added which represents a key configuration containing keymaps. * wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap. * Modal maps are not wrapped yet. * User preferences DNA file reading did not support newdataadr() yet, added this now for reading keymaps. * Key configuration related settings are now RNA wrapped. * is_property_set and is_property_hidden python methods were added.
2009-09-29Sorry, three commits in one, became difficult to untangle..Brecht Van Lommel
Editors Modules * render/ module added in editors, moved the preview render code there and also shading related operators. * physics/ module made more consistent with other modules. renaming files, making a single physics_ops.c for operators and keymaps. Also move all particle related operators here now. * space_buttons/ now should have only operators relevant to the buttons specificially. Updates & Notifiers * Material/Texture/World/Lamp can now be passed to DAG_id_flush_update, which will go back to a callback in editors. Eventually these should be in the depsgraph itself, but for now this gives a unified call for doing updates. * GLSL materials are now refreshed on changes. There's still various cases missing, * Preview icons now hook into this system, solving various update cases that were missed before. * Also fixes issue in my last commit, where some preview would not render, problem is avoided in the new system. Icon Rendering * On systems with support for non-power of two textures, an OpenGL texture is now used instead of glDrawPixels. This avoids problems with icons get clipped on region borders. On my Linux desktop, this gives an 1.1x speedup, and on my Mac laptop a 2.3x speedup overall in redrawing the full window, with the default setup. The glDrawPixels implementation on Mac seems to have a lot of overhread. * Preview icons are now drawn using proper premul alpha, and never faded so you can see them clearly. * Also tried to fix issue with texture node preview rendering, globals can't be used with threads reliably.
2009-08-30quiet warningsCampbell Barton
2009-08-29Point cache editing:Janne Karhu
- Baked point caches for particles, cloth and softbody can now be edited in particle mode. * This overwrites the old cloth/sb cache editmode editing. * The type of editable system is chosen from a menu. * For particles the current particle system and it's current cache are used. - Currently this only works for caches that are in memory, but some automatic conversion from disk to memory and back can be implemented later. - All tools from hair editing can't be applied to point caches and are hidden in the tool panel and specials menu. Some functionality like subdividing paths can be later implemented in a slightly different way from how it works for hair. - Code is not yet optimized for speed, so editing might be slow sometimes. Known issues: - Cloth doesn't update properly while in particle mode, due to the way cloth modifier currently works. Daniel can you check on this? - As "particle mode" is not only for particles any more some other name would be in place? - Better icons are needed for the path, point, and tip-modes as the current icons from mesh edit mode are quite misleading. - Direct editing of point velocities is not yet implemented, but will be in the future. Other changes: - Hair editing doesn't require a "make editable" button press any more. - Multiple caches in single particle system disables changing emission properties. - Unified ui code for all point cache panels. * Defined in buttons_particle.py and imported for cloth, smoke & softbody. - Proper disabling of properties in ui after baking point caches. (Daniel could you please make needed disable code for smoke panels as their functionality is not familiar to me.) - Hair weight brush has been removed. Once hair dynamics is re-implemented I'll code a more useable alternative to the functionality. Bug fixes: - Unlinking particle settings crashed. - Deleting the active object with particles in the scene crashed. - Softbody didn't write point caches correctly on save.
2009-06-23SVN maintenance.Guillermo S. Romero
2009-02-252.5: Particle edit mode more functional now. Transform, brushBrecht Van Lommel
editing, paint cursor, radial control, mouse/border/circle/lasso select, mirroring, bad level calls fixed, etc.
2009-02-202.5: Particle Edit, work in progress commit.Brecht Van Lommel
* Still incomplete and some operators don't work, refresh issues, etc. * Made Hide/Reveal operators consistent for various modes.