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2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-13Gizmo: move transform to a persistent optionCampbell Barton
Based on feedback from animators, this is useful to keep as a view option (as in 2.7x). Now the transform gizmos can be enabled from the popover, the tools still work for location/scale/rotation. The transform tool has been removed. See T63518
2019-04-13GPencil: Implement Opacity transformAntonioya
Add Shift+F to transform points opacity in Edit mode
2019-02-27Transform: refactor orientation naming and usasgeCampbell Barton
Transform orientation was previously related to constraints, recent changes meant it was used even when not constraining to an axis. Now transform orientation is separate from axis constraints.
2019-02-26Transform: fix rotate redo behaviorCampbell Barton
- Add XYZ option. - Orientation now works as expected. Now a redo for rotation works logically, setting the axis to Z & the orientation to view. Resolves T57205
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-28Cleanup: sort forward declarations of enum & structCampbell Barton
Done using: source/tools/utils_maintenance/c_sort_blocks.py
2018-12-19Gizmo: optional custom orientations for transformCampbell Barton
This aims to resolve a conflict where some users want to keep keyboard axis setting global, even when the orientation is set to something else. Move/rotate/scale can optionally each have a separate orientation. Some UI changes will be made next.
2018-11-263D View: remove 3D cursorCampbell Barton
Use 3D cursor from the scene (was previously used for local-view).
2018-11-21Cleanup: rename extrude gizmoCampbell Barton
2018-11-21Cleanup: move extrude gizmo to transform moduleCampbell Barton
Since this is no longer mesh only, move out of mesh, rename next.
2018-11-09Keymap: move builtin keymaps from C to PythonBrecht Van Lommel
This should be purely an implementation change, for end users there should be no functional difference. The entire key configuration is in one file with ~5000 lines of code. Mostly avoiding code duplication and preserve comments and utility functions from the C code. It's a bit long but for searching and editing it's also convenient to have it all in one file. Notes: - Actual keymap is shared by blender / blender_legacy and stored in `keymap_data/blender_default.py` This only generates JSON-like data to be passed into `keyconfig_import_from_data`, allowing other presets to load and manipulate the default keymap. - Each preset defines 'keyconfig_data' which can be shared between presets. - Some of the utility functions for generating keymap items still need to be ported over to Python. - Some keymap items can be made into loops (marked as TODO). See: D3907
2018-10-16Tool System: add gizmo for shear toolCampbell Barton
2018-10-16Transform: axis support for shear toolCampbell Barton
2018-10-03Dial3d Gizmo: Add the Incremental Angle option to snap.mano-wii
2018-08-16Cursor Tool: add transform orientation typeCampbell Barton
Support using the current transform orientation when placing the cursor. See: T55036
2018-07-21Merge branch 'blender2.8' into soc-2018-bevelRohan Rathi
2018-07-15Cleanup: use variable names based on term gizmoCampbell Barton
2018-07-15WM: rename manipulator to gizmo internallyCampbell Barton
2018-05-29Merge branch 'blender2.8' into soc-2018-bevelRohan Rathi
2018-05-25Tool System: cursor tool now transforms on dragCampbell Barton
2018-05-25Applied soc-2017-normal-toolsRohan Rathi
2018-05-07Extrude Widget: Add orientation to topbarCampbell Barton
Add extrude operator that's intended to work on the current selection and be activated as a tool.
2018-05-07Extrude Widget: orient correctly w/ rotated objectCampbell Barton
2018-05-03Cleanup: remove axis bounds ifdefCampbell Barton
This was added for scale-cage manipulator, but seems generally useful.
2018-05-03Transform: expose 3D center/axis calculationCampbell Barton
This is needed for other manipulator placement.
2018-04-18Move transform orientation to sceneCampbell Barton
This was stored in the workspace, selected from the view. Move both to scene since custom orientations are closely related to your scene data.
2017-11-09Farewell BaseLegacyDalai Felinto
Finally, bases are all using the latest, newest SceneLayer bases.
2017-10-21Manipulator: move 'Scale Cage' to its own toolCampbell Barton
Was activated with the regular scale manipulator, move to own tool since they are different ways to access scale.
2017-08-28Merge branch 'master' into blender2.8Campbell Barton
2017-08-28Transform: center overrideCampbell Barton
Hidden option to override transform center. Needed for manipulators that define their own center.
2017-08-17Merge branch 'master' into blender2.8mano-wii
2017-08-16Transform: Move enum `SnapSelect` to `ED_transform_snap_object_context`mano-wii
2017-08-11Transform: Snap used multiple eval contextsCampbell Barton
Changes for 2.8x to use EvaluationContext caused some confusion - Would use scene layer passed from snap context. - Would generate duplis from Main eval context. - Would take context argument and use it to create another eval context. Adding context args all over and filling in a new eval-context for every ray-cast test isn't ideal either. Remove the context argument since the purpose of SnapObjectContext is to avoid this kind of confusion. Store the EvaluationContext once and re-use.
2017-07-21Pass EvaluationContext argument everywhereLuca Rood
Note that some little parts of code have been dissabled because eval_ctx was not available there. This should be resolved once DerivedMesh is replaced.
2017-06-17Cleanup: unused codeCampbell Barton
2017-06-15Updates to manipulator APICampbell Barton
While this is work-in-progress from custom-manipulators branch its stable so adding into 2.8 so we don't get too much out of sync. - ManipulatorGroupType's are moved out of the manipulator-map and are now global (like operators, panels etc) and added into spaces as needed. Without this all operators that might ever use a manipulator in the 3D view would be polling the viewport. - Add optional get/set callbacks for non-RNA properties Needed so re-usable manipulators can control values that don't correspond to a single properly or need conversion. - Fix divide by zero bug in arrow manipulator (when moving zero pixels).
2017-06-01Move custom transform orientations to workspaceJulian Eisel
This commit moves the list of transform orientations from scenes to workspaces. Main reasons for this are: * Transform orientations are UI data and should not be stored in the scene. * Introducion of workspaces caused some (expected) glitches with transform orientations. Mainly when removing one. * Improves code. More technically speaking, this commit does: * Move list of custom transform orientations from Scene to WorkSpace struct. * Store active transform orientation index separate from View3D.twmode (twmode can only be set to preprocessor defined values now). * Display custom transform orientation name in header when transforming in it (used to show "global" which isn't really correct).
2017-04-073D View: manipulator from custom-manipulators branchCampbell Barton
Original code from @Severin with changes from @dfelinto & @hypersomniac. This doesn't cause many functional changes besides using new transform manipulators. Submitted as D2604
2017-02-07Render Layers and Collections (merge from render-layers)Dalai Felinto
Design Documents ---------------- * https://wiki.blender.org/index.php/Dev:2.8/Source/Layers * https://wiki.blender.org/index.php/Dev:2.8/Source/DataDesignRevised User Commit Log --------------- * New Layer and Collection system to replace render layers and viewport layers. * A layer is a set of collections of objects (and their drawing options) required for specific tasks. * A collection is a set of objects, equivalent of the old layers in Blender. A collection can be shared across multiple layers. * All Scenes have a master collection that all other collections are children of. * New collection "context" tab (in Properties Editor) * New temporary viewport "collections" panel to control per-collection visibility Missing User Features --------------------- * Collection "Filter" Option to add objects based on their names * Collection Manager operators The existing buttons are placeholders * Collection Manager drawing The editor main region is empty * Collection Override * Per-Collection engine settings This will come as a separate commit, as part of the clay-engine branch Dev Commit Log -------------- * New DNA file (DNA_layer_types.h) with the new structs We are replacing Base by a new extended Base while keeping it backward compatible with some legacy settings (i.e., lay, flag_legacy). Renamed all Base to BaseLegacy to make it clear the areas of code that still need to be converted Note: manual changes were required on - deg_builder_nodes.h, rna_object.c, KX_Light.cpp * Unittesting for main syncronization requirements - read, write, add/copy/remove objects, copy scene, collection link/unlinking, context) * New Editor: Collection Manager Based on patch by Julian Eisel This is extracted from the layer-manager branch. With the following changes: - Renamed references of layer manager to collections manager - I doesn't include the editors/space_collections/ draw and util files - The drawing code itself will be implemented separately by Julian * Base / Object: A little note about them. Original Blender code would try to keep them in sync through the code, juggling flags back and forth. This will now be handled by Depsgraph, keeping Object and Bases more separated throughout the non-rendering code. Scene.base is being cleared in doversion, and the old viewport drawing code was poorly converted to use the new bases while the new viewport code doesn't get merged and replace the old one. Python API Changes ------------------ ``` - scene.layers + # no longer exists - scene.objects + scene.scene_layers.active.objects - scene.objects.active + scene.render_layers.active.objects.active - bpy.context.scene.objects.link() + bpy.context.scene_collection.objects.link() - bpy_extras.object_utils.object_data_add(context, obdata, operator=None, use_active_layer=True, name=None) + bpy_extras.object_utils.object_data_add(context, obdata, operator=None, name=None) - bpy.context.object.select + bpy.context.object.select = True + bpy.context.object.select = False + bpy.context.object.select_get() + bpy.context.object.select_set(action='SELECT') + bpy.context.object.select_set(action='DESELECT') -AddObjectHelper.layers + # no longer exists ```
2016-06-03Cleanup & simplify snapping functionsGermano Cavalcante
- the name of the enumerator `SNAP_NOT_OBEDIT` was changed to `SNAP_NOT_ACTIVE`. - the parameter `snap_to_flag` was moved to outside `SnapObjectParams`. - the member `use_object_edit` was renamed to `use_object_edit_cage`. - added the arg `params` in `ED_transform_snap_object_project_ray`. - simplifications in the loop of the function `snapObjectsRay`.
2016-05-11Transform Volume rewrite/refactorGermano Cavalcante
Take advantage of the efficiency provided by the snap_context. Also fixes errors: - volume snap fails based on view angle (T48394). - multiple instances of dupli-objects break volume calculation.
2016-05-05Transform/Snap: EditMesh/BKE_bvhutils API improvementsGermano Cavalcante
Separate the creation of trees from EditMesh from the creation of trees from DerivedMesh. This was meant to simplify the API, but didn't work out so well. `bvhtree_from_mesh_*` actually is working as `bvhtree_from_derivedmesh_*`. This is inconsistent with the trees created from EditMesh. Since for create them does not use the DerivedMesh. In such cases the dm is being used only to cache the tree in the struct DerivedMesh. What is immediately released once bvhtree is being used in functions that change(tag) the DM cleaning the cache. - Use a filter function so users of SnapObjectContext can define how edit-mesh elements are handled. - Remove em_evil. - bvhtree of EditMesh is now really cached in the snap functions. - Code becomes organized and easier to maintain. This is an important patch for future improvements in snapping functions.
2016-04-22Transform Snap: initial snap context refactorCampbell Barton
This introduces a snap-context that can be re-used for casting rays into the scene (by operators such as walk-mode, ruler and transform code). This can be used to cache data between calls too.
2016-01-12Fix T47164: [Scene.raycast] - True result when it should be False.Bastien Montagne
We cannot use FLT_MAX as initi distance for raycast... Renamed TRANSFORM_DIST_MAX_RAY to BVH_RAYCAST_DIST_MAX, moved it into BLI_kdopbvh, and use in RNA raycast callbacks (and all other places using that API).
2015-12-21Cleanup: warnings (msvc)Campbell Barton
Part of patch D1670 by @LazyDodo
2015-12-02Transform Snap: add optional face index argCampbell Barton
2015-12-02Cleanup: transform snap argumentsCampbell Barton
This was getting very hard to follow, - mixing input/output args. - mixing arg order between functions. - arg names (mode, snap_mode) rename to (snap_to, snap_select)