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2013-03-31style cleanupCampbell Barton
2012-05-13code cleanup: header cleanup and remove some duplicate defines.Campbell Barton
2012-02-17unify include guard defines, __$FILENAME__Campbell Barton
without the underscores these clogged up the namespace for autocompleation which was annoying.
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-06-04Code holiday commit:Ton Roosendaal
- fix: user pref, window title was reset to 'Blender' on tab usage - Undo history menu back: - name "Undo History" - hotkey alt+ctrl+z (alt+apple+z for mac) - works like 2.4x, only for global undo, editmode and particle edit. - Menu scroll - for small windows or screens, popup menus now allow to display all items, using internal scrolling - works with a timer, scrolling 10 items per second when mouse is over the top or bottom arrow - if menu is too big to display, it now draws to top or bottom, based on largest available space. - also works for hotkey driven pop up menus. - User pref "DPI" follows widget/layout size - widgets & headers now become bigger and smaller, to match 'dpi' font sizes. Works well to match UI to monitor size. - note that icons can get fuzzy, we need better mipmaps for it
2011-02-21doxygen: editor entryNathan Letwory
2011-02-13fix for warnings from Sparse static source code checker, mostly BKE/BLI and ↵Campbell Barton
python functions. - use NULL rather then 0 where possible (makes code & function calls more readable IMHO). - set static variables and functions (exposed some unused vars/funcs). - use func(void) rather then func() for definitions.
2010-10-14Move MAXFLOAT to BLI_math_base.hNathan Letwory
2010-03-21Fix syntax for ID keyword.Guillermo S. Romero
2010-02-12correct fsf addressCampbell Barton
2008-12-192.5Ton Roosendaal
Compile fix; MAXFLOAT is not defined uniformly on platforms. Note for the coders: ED_types.h: has editor wide defines and structs ED_util.h: has editor wide functions Both includes also are containing old cruft to get things to compile (and work), for later cleanup.
2008-12-192.5Ton Roosendaal
Drawing code for space_view3d module. It's still not cleaned, have to check on context usage still. Also missing is editmodes, armatures, and probably more. Known issue: splitting to 2nd window gives bad opengl lighting. Picture for fun: http://www.blender.org/bf/rt2.jpg Current stat: brought back almost 10k lines! :)
2008-11-24More testing with new system:Ton Roosendaal
- Added markers (partially) back, ed_markers.c (temporary in spacetime, where to put general stuff like this?), and added ED_markers.h for api. - Mkey in timewindow shows marker (no icon, doesnt work yet). (Adding operators gets easy :) - Noted some conflict for operator storage... with markers being used all over, added it to the screen level. - More todos: view2d is stored in space, for time, etc. With regions we could move this over, but better todo as post 2.5 project. Multiple 2d views in area would be cool though.