Age | Commit message (Collapse) | Author |
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This isn't advanced, just adding to get custom
manipulator branch from being too much out of sync with 2.8.
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- Derived-mesh drawing.
- All non UV members of TexFace structs.
MTexPoly is now redundant but keeping with a dummy member,
will check on complete removal later.
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TexFace complicates the now more popular shading pipeline by having
per-face images, see: T51382 for details.
To keep the ability to select a per-material edit-image
(used with UV-mapping workflow), the material now stores an image
which will be set when changing images in edit-mode.
This is used as a bake-target when not using Cycles too.
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Including bring back UV Edit show other objects
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Can be considered TODO but it's not bad to support either. Also added
RNA api to get aspect ratio of assigned UV image - returns aspect
corrected image dimensions so needs adjustments for uv editing.
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Add simple uvs now does a cube unwrap and pack operation. Result is not
optimal by far but it should not result in crashes and it will be quite
usable for simple cases.
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If the active image node contributes to the final material shader
(meaning it's either directly or indirectly connected to an Output Node)
the user will receive an alert about circular dependency.
Similar to what we do for Blender internal the baking will still happen,
but the user will receive the alert which should prevent the image
saving to happen if the result was not intentional.
Core function to check for node output written by Lukas Toenne.
Reviewers: lukastoenne, campbellbarton
Differential Revision: https://developer.blender.org/D673
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also remove CDDM_Check, theres no need for it.
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Currently only circle and square, might be easily
extended in the future.
New primitives are creating at cursor location.
This also implied adding 2d cursor to space clip.
Also fix set 2D cursor location which didn't work
in image editor's mask mode since 2.67.
TODO: draw_image_cursor better be moved to some
more generic file, but it's not so much
important for now and might be solved later.
Thanks Campbell for the review!
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also add uvedit_face_select_set, uvedit_edge_select_set, uvedit_uv_select_set - since quite a few areas where setting based on a boolean.
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rewrite to use only 2.
also use generic, reusable functions for selection flushing so each operator doesn't need to implement its own.
and merge more-less operation into the same function, just call the selection flush function with select/deselect arg.
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- replace inline face UV center calc.
- use const float[3] for mesh and uv functions.
- remove unused define
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- selecting in UV window with sync-sel enabled now sets/validates sel-history.
- border de-select now clears sel history.
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added some missing functions too - which are not used yep but should be there for api completeness.
* CDDM_set_mloop
* CDDM_set_mpoly
* BLI_mempool_count
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* made bmesh_structure.h function names more consistant.
* remove unused code in bmesh_structure.c
* removed 'Edge Flip' operator (missing from bmesh but looked into trunk feature and dont think its worth keeping).
* tagged some BMESH_TODO's
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without the underscores these clogged up the namespace for autocompleation which was annoying.
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=========================
Documentation: http://wiki.blender.org/index.php/User:Psy-Fi/UV_Tools
Major features include:
*16 bit image support in viewport
*Subsurf aware unwrapping
*Smart Stitch(snap/rotate islands, preview, middlepoint/endpoint stitching)
*Seams from islands tool (marks seams and sharp, depending on settings)
*Uv Sculpting(Grab/Pinch/Rotate)
All tools are complete apart from stitching that is considered stable but with an extra edge mode under development(will be in soc-2011-onion-uv-tools).
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still need to manually update some funcs
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effect for a render engine using new shading nodes. In short:
* No longer uses images assigned to faces in the uv layer, rather the active
image texture node is what is edited/painted/drawn.
* Textured draw type now shows the active image texture node, with solid
lighting.
* Material draw mode shows GLSL shader of a simplified material node tree,
using solid lighting.
* Textures for modifiers, brushes, etc, are now available from a dropdown in
the texture tab in the properties editor. These do not use new shading nodes
yet.
http://wiki.blender.org/index.php/Dev:2.6/Source/Render/TextureWorkflow
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http://markmail.org/message/fp7ozcywxum3ar7n
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Option for tagging creases (Ctrl+RMB) to also re-unwrap the mesh.
In 2.42 this could be done by setting rt==8 (very hidden), now its a little less hidden (in the toolbar).
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header static for blenlib, blenkernel and editors.
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- remove some redundant declarations
- changed VertexTangent and Path structs to avoid compiler alignment padding.
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was using the 4th selection flag on tri's.
also some minor changes, removed unused args and corrected some comments.
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msvc (though further work may be needed because changes made by the merge
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[[Split portion of a mixed commit.]]
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Keymaps are now saveable and configurable from the user preferences, note
that editing one item in a keymap means the whole keymap is now defined by
the user and will not be updated by Blender, an option for syncing might be
added later. The outliner interface is still there, but I will probably
remove it.
There's actually 3 levels now:
* Default builtin key configuration.
* Key configuration loaded from .py file, for configs like Blender 2.4x
or other 3D applications.
* Keymaps edited by the user and saved in .B.blend. These can be saved
to .py files as well to make creating distributable configurations
easier.
Also, user preferences sections were reorganized a bit, now there is:
Interface, Editing, Input, Files and System.
Implementation notes:
* wmKeyConfig was added which represents a key configuration containing
keymaps.
* wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap.
* Modal maps are not wrapped yet.
* User preferences DNA file reading did not support newdataadr() yet,
added this now for reading keymaps.
* Key configuration related settings are now RNA wrapped.
* is_property_set and is_property_hidden python methods were added.
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for uvs.
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still is mirror transform. This commits adds the remaining operators:
* UV mapping operators (U key menu): cube, sphere, cylinder, etc.
* Hide/Show operators.
And solves most XXX's, including:
* Fix bad includes and calls into space image.
* Aspect ratio correction.
* Create UVs if they don't exist yet on unwrap.
* Assign image to UVs.
* Drawing proportional edit circle.
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* UV Editor Transform, translate, rotate, scale, live unwrap, snap, gesture,
etc work.
* Also for selection operators, used OPERATOR_FINISHED|OPERATOR_PASS_THROUGH
instead of just OPERATOR_PASS_THROUGH to make gestures work, seems more
correct to me.
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