Age | Commit message (Collapse) | Author |
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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Done using:
source/tools/utils_maintenance/c_sort_blocks.py
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Only for workbench solid/wire modes.
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Disabled for now because of draw-order issues.
Also move clipping test out of view3d_draw_legacy.c
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Without this clang-format may wrap them onto a single line.
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Prevents clang-format wrapping text before comments.
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In a better way...
6dbfd7f6d6bc would make the final vertex weights always calculated in
edit mode. Now it's only if the option is enabled.
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- Clear deprecated flags for ID's:
Scene, Sequence, World, Object & Mesh.
- Clear deprecated flags for Spaces: outliner, 3D view & image.
- Remove unused `Mesh.drawflag`
- Remove unused `USER_ALLWINCODECS`, `USER_MMB_PASTE`.
- Remove `V3D_SOLID_TEX` & `V3D_ZBUF_SELECT` - used in a few areas.
- Flip `Object.empty_image_visibility_flag`
(avoids do-version on each new flag)
- Rename 'Backside' -> 'Back' in context of drawing - showing 'Back'
makes sense.
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Use 3D cursor from the scene (was previously used for local-view).
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This shows bones in font and uses the xray toggle binding.
Also 'bone select' isn't very meaningful on it's own.
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Now it shows more compact info below the view/object name. Render time and
memory usage is left out, as in most cases this is not so important. These
could be added back optionally if needed.
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Suggested by Campbell here: https://developer.blender.org/rB09cd651bb7e59044cbcd0664e8b1064cb37734ed
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Reviewers: brecht
Differential Revision: https://developer.blender.org/D3798
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- new "Align to View" option when loading a new image
- automatically align to view when dropping an image into a viewport
- larger default size for image empties
- fix image empty gizmo in orthographic view
- new "Align Objects to View" operator
Reviewer: brecht
Differential: https://developer.blender.org/D3778
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This commit make the Xray option for the wireframe different from the other
shading mode. This makes it possible to rapidly switch between wireframe +
Xray and Solid mode without Xray.
Xray alpha is also decoupled.
Both variables are duplicated and exposed separately through RNA.
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We now treat Xray as being the mode where Limit selection to visible is off.
If Xray is OFF, Limit selection to visible is considered ON.
To allow 'see through wires' with solid shading (not Xray shading) we still
draw solid shading if Xray is ON with Xray Alpha set to 1.0.
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Using near far and optionally clipping planes is
involved and not needed in many cases.
Rename so a simpler version of this function can be added.
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Support using the current transform orientation when placing the cursor.
See: T55036
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Most of these were mismatched const qualifiers
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So all shading settings are in this struct and can be reused in the OpenGL
render engine.
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We were using int's for bool arguments in BKE,
just to avoid having wrapper functions.
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Locked selection would still occlude with objects which could not be
selected.
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Missing Main pointer in recent refactor/cleanup of G.main usages...
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Conflicts:
source/blender/blenkernel/BKE_sequencer.h
source/blender/blenkernel/intern/sequencer.c
source/blender/editors/curve/editcurve_paint.c
source/blender/editors/gpencil/gpencil_edit.c
source/blender/editors/gpencil/gpencil_paint.c
source/blender/editors/gpencil/gpencil_utils.c
source/blender/editors/include/ED_object.h
source/blender/editors/include/ED_view3d.h
source/blender/editors/interface/interface_eyedropper_depth.c
source/blender/editors/render/render_opengl.c
source/blender/editors/sculpt_paint/paint_image_proj.c
source/blender/editors/sculpt_paint/sculpt.c
source/blender/editors/space_view3d/drawobject.c
source/blender/editors/space_view3d/view3d_draw.c
source/blender/editors/space_view3d/view3d_edit.c
source/blender/editors/space_view3d/view3d_intern.h
source/blender/editors/space_view3d/view3d_select.c
source/blender/editors/space_view3d/view3d_utils.c
source/blender/editors/transform/transform_conversions.c
source/blender/editors/transform/transform_snap.c
source/blender/python/intern/gpu_offscreen.c
source/blender/windowmanager/intern/wm_files.c
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Sometimes one needs a *lot* of changes for a single G.main... :/
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Strip unindented comment blocks - mainly headers to avoid conflicts.
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'graph' is waaaayyyyy too generic name outside of DEG context, and
better try to use same name everywhere!
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