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This commit adds a new face nearest snapping mode, adds new snapping
options, and (lightly) refactors code around snapping.
The new face nearest snapping mode will snap transformed geometry to the
nearest surface in world space. In contrast, the original face snapping
mode uses projection (raycasting) to snap source to target geometry.
Face snapping therefore only works with what is visible, while nearest
face snapping can snap geometry to occluded parts of the scene. This new
mode is critical for retopology work, where some of the target mesh
might be occluded (ex: sliding an edge loop that wraps around the
backside of target mesh).
The nearest face snapping mode has two options: "Snap to Same Target"
and "Face Nearest Steps". When the Snap to Same Object option is
enabled, the selected source geometry will stay near the target that it
is nearest before editing started, which prevents the source geometry
from snapping to other targets. The Face Nearest Steps divides the
overall transformation for each vertex into n smaller transformations,
then applies those n transformations with surface snapping interlacing
each step. This steps option handles transformations that cross U-shaped
targets better.
The new snapping options allow the artist to better control which target
objects (objects to which the edited geometry is snapped) are considered
when snapping. In particular, the only option for filtering target
objects was a "Project onto Self", which allowed the currently edited
mesh to be considered as a target. Now, the artist can choose any
combination of the following to be considered as a target: the active
object, any edited object that isn't active (see note below), any non-
edited object. Additionally, the artist has another snapping option to
exclude objects that are not selectable as potential targets.
The Snapping Options dropdown has been lightly reorganized to allow for
the additional options.
Included in this patch:
- Snap target selection is more controllable for artist with additional
snapping options.
- Renamed a few of the snap-related functions to better reflect what
they actually do now. For example, `applySnapping` implies that this
handles the snapping, while `applyProject` implies something entirely
different is done there. However, better names would be
`applySnappingAsGroup` and `applySnappingIndividual`, respectively,
where `applySnappingIndividual` previously only does Face snapping.
- Added an initial coordinate parameter to snapping functions so that
the nearest target before transforming can be determined(for "Snap to
Same Object"), and so the transformation can be broken into smaller
steps (for "Face Nearest Steps").
- Separated the BVH Tree getter code from mesh/edit mesh to its own
function to reduce code duplication.
- Added icon for nearest face snapping.
- The original "Project onto Self" was actually not correct! This option
should be called "Project onto Active" instead, but that only matters
when editing multiple meshes at the same time. This patch makes this
change in the UI.
Reviewed By: Campbell Barton, Germano Cavalcante
Differential Revision: https://developer.blender.org/D14591
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I'm using the tool icons for the brush themselves.
Note: This includes a few brushes that are only defined in D15134.
Those are simply the icons rendered with a world background of #282828.
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This could spam the console with errors (potentionally slowing down in
cases).
Was added in rBeae36be372a6, but not used.
Maniphest Tasks: T98565
Differential Revision: https://developer.blender.org/D15113
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Geometry Nodes (new) icon. So far we were using the generic node-tree
icon for geometry nodes, not anymore.
The new icon is composed of 4 spheres that is a reference to the
original pebbles demo. Scattering points was also the turning point for
the project (which originally was focusing on dynamic effects), and to
this day is one of the first steps for everything procedural such as
hair.
Note that the modifier icon is still showing as white in the outliner.
The alternative is to be blue everywhere.
Patch review and feedback by Hans Goudey.
Icon creation in collaboration with Pablo Vazquez.
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color attribute system.
This commit removes sculpt colors from experimental
status and unifies it with vertex colors. It
introduces the concept of "color attributes", which
are any attributes that represents colors. Color
attributes can be represented with byte or floating-point
numbers and can be stored in either vertices or
face corners.
Color attributes share a common namespace
(so you can no longer have a floating-point
sculpt color attribute and a byte vertex color
attribute with the same name).
Note: this commit does not include vertex paint mode,
which is a separate patch, see:
https://developer.blender.org/D14179
Differential Revision: https://developer.blender.org/D12587
Ref D12587
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Outliner.
Ref: {T95707}.
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The indirect library data icon was just a grayed out version of the
regular one. This graying out is now done in code, so the icon can be
removed from the SVG. Note that the icon is still defined as
`ICON_LIBRARY_DATA_INDIRECT` (or `LIBRARY_DATA_INDIRECT` in BPY).
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Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
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Based on discussions from T95355 and T94193, the plan is to use
the name "Curves" to describe the data-block container for multiple
curves. Eventually this will replace the existing "Curve" data-block.
However, it will be a while before the curve data-block can be replaced
so in order to distinguish the two curve types in the UI, "Hair Curves"
will be used, but eventually changed back to "Curves".
This patch renames "hair-related" files, functions, types, and variable
names to this convention. A deep rename is preferred to keep code
consistent and to avoid any "hair" terminology from leaking, since the
new data-block is meant for all curve types, not just hair use cases.
The downside of this naming is that the difference between "Curve"
and "Curves" has become important. That was considered during
design discussons and deemed acceptable, especially given the
non-permanent nature of the somewhat common conflict.
Some points of interest:
- All DNA compatibility is lost, just like rBf59767ff9729.
- I renamed `ID_HA` to `ID_CV` so there is no complete mismatch.
- `hair_curves` is used where necessary to distinguish from the
existing "curves" plural.
- I didn't rename any of the cycles/rendering code function names,
since that is also used by the old hair particle system.
Differential Revision: https://developer.blender.org/D14007
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The Blender icon must not be used to refer to anything that is not
Blender itself. Using the Blender icon on its own to refer to .blend
files or the currently open file is a no-go, which was brought up by
Ton.
This does the following changes to the icon file:
* Add new "Current File" icon
* Change the .blend file icon to contain a file icon with the Blender
logo, but not merely the Blender logo.
* Change the backup .blend file icon accordingly.
The new "Current File" icon is used in the Asset Browser, but
could/should be used in the Outliner as well. That needs more design
discussion though.
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Since the recent change to context paths to use the arrow icon instead of the triangle (D13106),
the `SMALL_TRI_RIGHT_VEC`is no longer used. This patch removes the icon and all references.
- Replace `SMALL_TRI_RIGHT_VEC` with `RIGHTARROW` in Freestyle UI
- Remove references to `SMALL_TRI_RIGHT_VEC` and `ICON_SMALL_TRI_RIGHT_VEC`.
Fix for built-in add-ons has been done in rBAcc2f71bfe9b0/rBAa84028f8a89a.
This will be added to the list of breaking changes [[ https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Python_API#Breaking_Changes | in the Wiki ]].
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D13130
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This patch adds color tags to VSE strips, an overlay option to toggle the colors
on and off, a section in the theme settings to define the 9 possible colors and
two ways of changing the color tag through the UI. You can change the color
through the right-click context menu, or in the strip side panel next to the
strip name.
Color tags are defined in user preferences and they can be disabled in overlay
settings.
Reviewed By: campbellbarton, ISS
Differential Revision: https://developer.blender.org/D12405
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Designed by @mendio
The new icons are:
* Dot-Dash modifier
* Length Modifier
* Line Art modifier
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These icons are used to define the type of caps.
Designed by: Matias Mendiola
Reviewed by: Pablo Vazquez
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Patch for: T37878
{F10169694}
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D11487
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Also use doxy style function reference `#` prefix chars when
referencing identifiers.
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The editor is being worked on by the geometry nodes team.
Icon created by Andrzej Ambroz (jendrzych).
Addresses https://developer.blender.org/T85925.
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ICON_GREASEPENCIL was defined as an object data icon when it was used as
a mode icon. This caused it to draw green in the outliner.
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Follow our code style guide by using C-comments for text descriptions.
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Ensure the theme colors are used for the collection icon when there are
no color tags present, otherwise it draws completely black.
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This adds color tagging to collections. There are 8 color
options which are themable in the user preferences, with an additional
option for no color tag by default.
This adds a new filled collection icon and 8 colored variants of the
icon that can be themed in the user preferences.
In this commit the only interface to setting the color tags is through
Python, and there is nowhere in the interface where the collections are
shown colored. Setting and viewing the color tags from the outliner will
follow.
Manifest Task: https://developer.blender.org/T77777
Differential Revision: https://developer.blender.org/D8622
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Better to use more general term since in theory these forces can be used for smoke and liquid.
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Only the volume object is exposed in the user interface. It is based on OpenVDB
internally. Drawing and rendering code will follow in another commit.
https://wiki.blender.org/wiki/Source/Objects/Volume
https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes
Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES
build option. These are unfinished, and included only to make it easier to
cooperate on development in the future and avoid tricky merges.
https://wiki.blender.org/wiki/Source/Objects/New_Object_Types
Ref T73201, T68981
Differential Revision: https://developer.blender.org/D6945
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File Browser using Windows file attributes for decorating and hiding items.
Differential Revision: https://developer.blender.org/D6816
Reviewed by Campbell Barton
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- New bespoke icon for the universal brush toggles
- New icon for Redirected Folder (currently unused)
- New icons for handle types (Auto Clamped, Auto, Aligned, Vector, Free)
- New icons for Sequencer Text Strip anchor (Top, Bottom, Left, Right, Centre)
Thanks to Andrzej Ambroż for the new icons
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A collection of smaller changes that are required in the /blender/source files. A lot of them are also due to variable renaming.
Reviewed By: sergey
Maniphest Tasks: T59995
Differential Revision: https://developer.blender.org/D3855
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Identifiers for icons representing optical drives should use 'disc', not 'disk'.
Differential Revision: https://developer.blender.org/D6166
Reviewed by Julian Eisel
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Updated icon set from Andrzej Ambroż.
- Includes new icons for Top Bar, Status Bar, CD/DVD drives, Home, Documents, Temp, Memory, Options.
- Includes small tweaks to many icons throughout Blender
- Also adds a large CD/DVD drive icon for the file browser
This does not add the new icons in the interface yet.
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Drawing was already added, only the icon was missing.
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Desktop, External Drive & Network Drive
These were already in the icon sheet, but not added in the Blender side.
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Added: Airbrush and Chisel
Changed: Marker
Design: @mendio
Subscribers: mendio
Differential Revision: https://developer.blender.org/D5774
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Allows file browser folders to be shown in a theme-selectable color, default of manila.
Differential Revision: https://developer.blender.org/D5713
Reviewed by Brecht Van Lommel
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New icons from Andrzej Ambroż (jendrzych)
- Many tweaks to existing icons, such as folders and drives for the new file browser, as well as snapping
- New icons for Checkmark, Transform Origins, Snap to Face Center, Zip Files (currently unused)
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Adds a new icon for the action constraint so the icon draws with the
constraints color. Also adds two new icons for sequencer meta strips
and duplicate strips for use in the outliner sequence display mode.
The meta strip icon could be used in the sequencer sidebar.
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Part of T66420
Option for snapping to the nearest point of a reference coordinate.
The patch also adds Edge Center and Perpendicular snaps to the ruler.
{F7675906}
Reviewers: campbellbarton, brecht
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D5543
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Part of T66420
Reviewers: campbellbarton, brecht
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D5532
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T68035 by @luzpaz
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Now that the development fund image will disappear from the splash, this
draws a little more attention to this link.
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These are duplicates of HIDE_ON/OFF.
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This adds the icon intended for Grease Pencil layer data, in SVG but currently marked as blank
Differential Revision: https://developer.blender.org/D5073
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Each constraint now has a unique icon, just like modifiers.
Icons are designed by Andrzej Ambroż & Alessio Monti, with user input.
Patch by Alessio Monti.
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Some file-related icon names were mixed up.
We have icons for cache, volume, 3rd party 3d files, hidden, backups, drives
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A few icons were missed in the last update.
- Added dedicated icon for showing hidden objects in the Graph Editor
- Added new, more descriptive icon for F-Curve snapshots
- Tweaks for Toggle Full Screen and Collections icons
This should be the final set for 2.80.
Thanks to Andrzej Ambroż for contributing this icon set.
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New icons from Andrzej Ambroż / Jendrzych:
- Bespoke icon for creating new Collections
- Special icons for Rigid Body and Rigid Body Constraints (Physics Properties)
- New icons for Holdout and Indirect Only toggles in the Outliner
- New generic Cursor icon for cases that are not related to either Orientation or Pivot
Many other tweaks to existing icons, including:
- Add & Remove Keyframe
- Weight Paint & Collision Modifier
- Tablet Pressure Sensitivity
- Playback icons
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The icons here still need to be dimmed when the tab is inactive.
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New icons from Andrzej Ambroż / jendrzych:
- New icons for select tool modes
- Brought back screen icon for viewport visibility toggles
- Added new Instanced visibility toggle (unused currently - meant for forthcoming updates to the Outliner)
- New Gizmo icon for the header
- Many tweaks and alterations to existing icons. Full list on Devtalk
- Use correct icon when Proportional Editing is disabled
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