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2022-07-03UI: Add AbstractView base class for views, unify reconstruction in thereJulian Eisel
No user visible changes expected. There's plenty of duplicated code in the grid and the tree view, and I expect this to become more. This starts the process of unifying these parts, which should also make it easier to add new views. Complexity in the view classes is reduced, and some type shenanigans for C compatibility and general view management can be removed, since there is now a common base type. For the start this ports some of the view reconstruction, where the view and its items are compared to the version of itself in the previous redraw, so that state (highlighted, active, renaming, collapsed, ...) can be preserved. Notifier listening is also ported.
2022-06-16UI: Add initial "grid view"Julian Eisel
Part of T98560. See https://wiki.blender.org/wiki/Source/Interface/Views Adds all the basic functionality needed for grid views. They display items in a grid of rows and columns, typically with a preview image and a label underneath. Think of the main region in the Asset Browser. Current features: - Active item - Notifier listening (also added this to the tree view) - Performance: Skip adding buttons that are not scrolled into view (solves performance problems for big asset libraries, for example). - Custom item size - Preview items (items that draw a preview with a label underneath) - Margins between items scale so the entire region width is filled with column, rather than leaving a big empty block at the right if there's not enough space for another column (like the File and current Asset Browser does it). - "Data-View Item" theme colors. Not shown in the UI yet. No user visible changes expected since the grid views aren't used for anything yet. This was developed as part of a rewrite of the Asset Browser UI (`asset-browser-grid-view` branch), see T95653. There's no reason to keep this part in a branch, continuing development in master makes things easier. Grid and tree views have a lot of very similar code, so I'm planning to unify them to a degree. I kept things separate for the start to first find out how much and what exactly makes sense to override.
2022-06-13Cleanup: Move dragging code for buttons to own fileJulian Eisel
Moves code for managing dragging data from buttons to a separate file. This way all this closely related code is in one location, making it easier to see how it all relates, and easier to find.
2022-06-03Cleanup: spelling in commentsCampbell Barton
2022-05-24Cleanup: Correct misleading comment in UI codeJulian Eisel
2022-05-21Cleanup: Remove unused scrollbar drawing flagJulian Eisel
Apparently this was used for progressbar drawing, which doesn't share the code anymore.
2022-05-21UI Code Quality: Resolve frankenstein bit-flag usage for widget drawingJulian Eisel
Previously we would pass button state and draw information to widget draw callbacks in a rather hacky way. Some specific flags from `uiBut.flag` were masked out, so their bits could be reused for also passing `uiBut.drawflag` in the same int. Instead this commit introduces a state-info struct that can properly hold all the relevant data. This has the advantage that it's now easier to introduce new state data that needs to be accessible in the widget callbacks. Since we are running out of button flags, we plan to reorganize button flags, and split them up into multiple bitfields. In the widget drawing code, this would have been a hassle earlier. Also had to add a new widget callback to draw blocks as widgets (popup backgrounds), since that would pass block flags where we would usually pass button flags. This wasn't nice, now it's separated more clearly.
2022-05-20UI: Get rid of redundant UI_BUT_IMMEDIATE button flagJulian Eisel
This flag was used to activate the hotkey input buttons (e.g. for "Assign Shortcut") when opened in a popup. Since this was added, other more generalized ways of getting this same behavior were implemented. Had to tweak the hotkey button event handling a bit, but it seems to behave exactly as before now.
2022-05-13Fix T97518: All buttons with eyedropper highlight if one is hoveredJulian Eisel
Issue is that the operator acts on the active button, and also uses that in the poll. So the actually active button would affect the poll of a different button. For the superimposed icons we need to be able to execute these polls properly for non-active buttons. This enables temporarily overriding the active button for lookups via context. While a bit of a hack it makes sense conceptually. Reviewed By: Campbell Barton Maniphest Tasks: T97518 Differential Revision: https://developer.blender.org/D14880
2022-05-12Cleanup: Remove another unused hotkey button definition functionJulian Eisel
See f2c7b56f0f0eb9.
2022-05-12Cleanup: Remove unused hotkey button definition functionJulian Eisel
This isn't used, and I also see any use for it short-term.
2022-05-12Revert commits to increase button flag bitfield sizeJulian Eisel
This reverts the commits 8d9d5da13706b668b9bd0d631e00c9b00b73f3ea, 59cd616534b46ab85b4324a0886bd9eb8876a48b and 98a04ed4524234b1840dc039c2f356db5ac57f26. The commits are causing issues with MSVC, see D14926. I'm working on a different solution, but that will need some work.
2022-05-11Cleanup (UI): Make space for more internal button flagsJulian Eisel
Having to manually increase all other flag values to be able to add a new internal flag is quite annoying. Just make space for a few more once. Generally I'd say internal flags are preferable, since it increases encapsulation. So good to avoid making this a hassle.
2022-05-11UI: Update rest of UI code for increased button flag bitfieldJulian Eisel
Needed after 98a04ed45242.
2022-05-05Cleanup: spelling in commentsCampbell Barton
2022-04-28VSE: Add precise drag and drop and strip previewsSebastian Parborg
This patch adds the drag and drop strip previews in the VSE. It also adds two new functions to the drag and drop API. 1. "draw_in_view" for callbacks that wants to draw elements in local viewport coordinates 2. "on_drag_start" that can be used for prefetching data only once at the start of the drag. Reviewed By: Julian, Campbell Differential Revision: http://developer.blender.org/D14560
2022-04-26UI: Add callback for comparing button identityJulian Eisel
The code to compare buttons from the previous to the current frame, to see if they match (an thus should keep the same state) was quite generic, and didn't allow much flexibility/customization. For some cases this isn't enough, and a more specific comparison is needed. Say if some buttons don't actually store comparable data themselves, only via the button context. This was the case in D14653.
2022-04-26UI: Support setting context for buttons without layoutJulian Eisel
It was possible to set context pointers for buttons via the layout, but not for buttons in places where the layout system wasn't used (where buttons are placed manually). This is needed for buttons in the Outliner, see D14653.
2022-04-12UI: Add support for showing socket descriptions in tooltipsLukas Stockner
Currently, hovering over a socket itself shows no tooltip at all, while hovering over its value field shows "Default value", which is not helpful. This patch therefore implements socket tooltips following the proposal at https://blender.community/c/rightclickselect/2Qgbbc/. A lot of the basic functionality was already implemented for Geometry Nodes, where hovering over the socket itself shows introspection info. This patch extends this by: - Supporting dynamic tooltips on labels, which is important for good tooltip coverage in a socket's region of the node. - Adding a function to setting a dynamic tooltip for an entire uiLayout, which avoids needing to set it manually for a wide variety of socket types. - Hiding the property label field in a tooltip when dynamic tooltip is also provided. If really needed, this label can be restored through the dynamic tooltip, but in all current cases the label is actually pointless anyways since the dynamic tooltip gives more accurate and specific information. - Adding dynamic tooltips to a socket's UI layout row if it has a description configured, both in the Node Editor as well as in the Material Properties. Note that the patch does not add any actual tooltip content yet, just the infrastructure to show them. By default, sockets without a description still show the old "Default value" tooltip. For an example of how to add socket descriptions, check the Cylinder node in the Geometry Nodes. Differential Revision: https://developer.blender.org/D9967
2022-04-08Cycles: Support adding Lightgroups from the object/world propertiesLukas Stockner
Currently, only Lightgroups that exist in the current view layer can be selected from object or world properties. The internal UI code already has support for search fields that accept unknown input, so I just added that to the API and use it for lightgroups. When a lightgroup is entered that does not exist in the current view layer (e.g. because it's completely new, because the view layer was switched or because it was deleted earlier), a new button next to it becomes active and adds it to the view layer when pressed. Differential Revision: https://developer.blender.org/D14540
2022-04-05Cleanup: use doxygen links to struct membersCampbell Barton
2022-04-04Cleanup: ensure space after file named in headersCampbell Barton
Add blank lines after file references to avoid them being interpreted as doc-strings the following declarations.
2022-04-03Cleanup: Remove interface region files to C++Hans Goudey
Moves all `interface_region*` files to C++ except for the tooptip region which is slightly more complicated. Also move a few other files as well. This helps to simplify and speed up code, especially through the use of better C++ data structures. This change builds on all platforms on the buildbot.
2022-03-24Outliner: Don't draw library overrides indicator for override buttonsJulian Eisel
All the buttons in the Library Overrides display mode would be shown in cyan, indicating that they are library overrides. Given that this is solely what this display mode is about, the indicator is just redundant, confusing (why are the buttons purple?) and looks weird. Part of T95802. Reviewed by: Bastien Montagne Differential Revision: https://developer.blender.org/D14416
2022-03-15Outliner: Display buttons to edit library override propertiesJulian Eisel
As proposed in T95802, this adds buttons to a new column on the right to modify the override in the Library Override display mode. Some further usability improvements are planned. E.g. this does not yet expand collections (modifiers, constraints, etc) nicely or group modified properties of a modifier together. Vector properties with more than 3 items or matrices aren't displayed nicely yet, they are just squeezed into the column. If this actually becomes a problem there are some ideas to address this. Differential Revision: https://developer.blender.org/D14268
2022-02-22Merge branch 'blender-v3.1-release'Campbell Barton
2022-02-22Fix T93629: Reset to defaults undoes all steps when applied twiceCampbell Barton
Reset Defaults left the undo stack in an invalid state, with the active undo step left at the previous state then it should have been. Now the buttons own undo logic is used to perform undo pushes.
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-01-28Drag & drop: Support using context of hovered button when droppingJulian Eisel
Buttons can hold context and it's very useful to use this as a way to let buttons provide context for drop operators. For example, with this D13549 can make the material slot list set the material-slot pointer for each row, and the drop operator can just query that.
2022-01-17Alembic: add support for reading override layersKévin Dietrich
Override layers are a standard feature of Alembic, where archives can override data from other archives, provided that the hierarchies match. This is useful for modifying a UV map, updating an animation, or even creating some sort of LOD system where low resolution meshes are swapped by high resolution versions. It is possible to add UV maps and vertex colors using this system, however, they will only appear in the spreadsheet editor when viewing evaluated data, as the UV map and Vertex color UI only show data present on the original mesh. Implementation wise, this adds a `CacheFileLayer` data structure to the `CacheFile` DNA, as well as some operators and UI to present and manage the layers. For both the Alembic importer and the Cycles procedural, the main change is creating an archive from a list of filepaths, instead of a single one. After importing the base file through the regular import operator, layers can be added to or removed from the `CacheFile` via the UI list under the `Override Layers` panel located in the Mesh Sequence Cache modifier. Layers can also be moved around or hidden. See differential page for tests files and demos. Reviewed by: brecht, sybren Differential Revision: https://developer.blender.org/D13603
2022-01-12Revert "BLI: Refactor vector types & functions to use templates"Clément Foucault
Includes unwanted changes This reverts commit 46e049d0ce2bce2f53ddc41a0dbbea2969d00a5d.
2022-01-12BLI: Refactor vector types & functions to use templatesClment Foucault
This patch implements the vector types (i.e:`float2`) by making heavy usage of templating. All vector functions are now outside of the vector classes (inside the `blender::math` namespace) and are not vector size dependent for the most part. In the ongoing effort to make shaders less GL centric, we are aiming to share more code between GLSL and C++ to avoid code duplication. ####Motivations: - We are aiming to share UBO and SSBO structures between GLSL and C++. This means we will use many of the existing vector types and others we currently don't have (uintX, intX). All these variations were asking for many more code duplication. - Deduplicate existing code which is duplicated for each vector size. - We also want to share small functions. Which means that vector functions should be static and not in the class namespace. - Reduce friction to use these types in new projects due to their incompleteness. - The current state of the `BLI_(float|double|mpq)(2|3|4).hh` is a bit of a let down. Most clases are incomplete, out of sync with each others with different codestyles, and some functions that should be static are not (i.e: `float3::reflect()`). ####Upsides: - Still support `.x, .y, .z, .w` for readability. - Compact, readable and easilly extendable. - All of the vector functions are available for all the vectors types and can be restricted to certain types. Also template specialization let us define exception for special class (like mpq). - With optimization ON, the compiler unroll the loops and performance is the same. ####Downsides: - Might impact debugability. Though I would arge that the bugs are rarelly caused by the vector class itself (since the operations are quite trivial) but by the type conversions. - Might impact compile time. I did not saw a significant impact since the usage is not really widespread. - Functions needs to be rewritten to support arbitrary vector length. For instance, one can't call `len_squared_v3v3` in `math::length_squared()` and call it a day. - Type cast does not work with the template version of the `math::` vector functions. Meaning you need to manually cast `float *` and `(float *)[3]` to `float3` for the function calls. i.e: `math::distance_squared(float3(nearest.co), positions[i]);` - Some parts might loose in readability: `float3::dot(v1.normalized(), v2.normalized())` becoming `math::dot(math::normalize(v1), math::normalize(v2))` But I propose, when appropriate, to use `using namespace blender::math;` on function local or file scope to increase readability. `dot(normalize(v1), normalize(v2))` ####Consideration: - Include back `.length()` method. It is quite handy and is more C++ oriented. - I considered the GLM library as a candidate for replacement. It felt like too much for what we need and would be difficult to extend / modify to our needs. - I used Macros to reduce code in operators declaration and potential copy paste bugs. This could reduce debugability and could be reverted. - This touches `delaunay_2d.cc` and the intersection code. I would like to know @howardt opinion on the matter. - The `noexcept` on the copy constructor of `mpq(2|3)` is being removed. But according to @JacquesLucke it is not a real problem for now. I would like to give a huge thanks to @JacquesLucke who helped during this and pushed me to reduce the duplication further. Reviewed By: brecht, sergey, JacquesLucke Differential Revision: https://developer.blender.org/D13791
2022-01-12Revert "BLI: Refactor vector types & functions to use templates"Clément Foucault
Reverted because the commit removes a lot of commits. This reverts commit a2c1c368af48644fa8995ecbe7138cc0d7900c30.
2022-01-12BLI: Refactor vector types & functions to use templatesClément Foucault
This patch implements the vector types (i.e:float2) by making heavy usage of templating. All vector functions are now outside of the vector classes (inside the blender::math namespace) and are not vector size dependent for the most part. In the ongoing effort to make shaders less GL centric, we are aiming to share more code between GLSL and C++ to avoid code duplication. Motivations: - We are aiming to share UBO and SSBO structures between GLSL and C++. This means we will use many of the existing vector types and others we currently don't have (uintX, intX). All these variations were asking for many more code duplication. - Deduplicate existing code which is duplicated for each vector size. - We also want to share small functions. Which means that vector functions should be static and not in the class namespace. - Reduce friction to use these types in new projects due to their incompleteness. - The current state of the BLI_(float|double|mpq)(2|3|4).hh is a bit of a let down. Most clases are incomplete, out of sync with each others with different codestyles, and some functions that should be static are not (i.e: float3::reflect()). Upsides: - Still support .x, .y, .z, .w for readability. - Compact, readable and easilly extendable. - All of the vector functions are available for all the vectors types and can be restricted to certain types. Also template specialization let us define exception for special class (like mpq). - With optimization ON, the compiler unroll the loops and performance is the same. Downsides: - Might impact debugability. Though I would arge that the bugs are rarelly caused by the vector class itself (since the operations are quite trivial) but by the type conversions. - Might impact compile time. I did not saw a significant impact since the usage is not really widespread. - Functions needs to be rewritten to support arbitrary vector length. For instance, one can't call len_squared_v3v3 in math::length_squared() and call it a day. - Type cast does not work with the template version of the math:: vector functions. Meaning you need to manually cast float * and (float *)[3] to float3 for the function calls. i.e: math::distance_squared(float3(nearest.co), positions[i]); - Some parts might loose in readability: float3::dot(v1.normalized(), v2.normalized()) becoming math::dot(math::normalize(v1), math::normalize(v2)) But I propose, when appropriate, to use using namespace blender::math; on function local or file scope to increase readability. dot(normalize(v1), normalize(v2)) Consideration: - Include back .length() method. It is quite handy and is more C++ oriented. - I considered the GLM library as a candidate for replacement. It felt like too much for what we need and would be difficult to extend / modify to our needs. - I used Macros to reduce code in operators declaration and potential copy paste bugs. This could reduce debugability and could be reverted. - This touches delaunay_2d.cc and the intersection code. I would like to know @Howard Trickey (howardt) opinion on the matter. - The noexcept on the copy constructor of mpq(2|3) is being removed. But according to @Jacques Lucke (JacquesLucke) it is not a real problem for now. I would like to give a huge thanks to @Jacques Lucke (JacquesLucke) who helped during this and pushed me to reduce the duplication further. Reviewed By: brecht, sergey, JacquesLucke Differential Revision: http://developer.blender.org/D13791
2022-01-12Cleanup: remove redundant const qualifiers for POD typesCampbell Barton
2022-01-12BLF: UI_fontstyle_draw UsageHarley Acheson
Add maximum string length argument to UI_fontstyle_draw to reduce usage of BLF_DRAW_STR_DUMMY_MAX. Reorders arguments to UI_fontstyle_draw_ex See D13794 for more details. Differential Revision: https://developer.blender.org/D13794 Reviewed by Campbell Barton
2022-01-07Cleanup: remove redundant const qualifiers for POD typesCampbell Barton
MSVC used to warn about const mismatch for arguments passed by value. Remove these as newer versions of MSVC no longer show this warning.
2022-01-03Fix T94316: Asset catalog tree scrolls away when renaming a catalogJulian Eisel
The activation of the text button is a bit special, since it happens during drawing, the layout isn't computed yet then. Comparable cases where the button is added on top don't use the layout system, so this didn't become an issue until now. Trigger a delayed call to `UI_but_ensure_in_view()`.
2021-12-23Cleanup: Remove unused UI button definition functionsHans Goudey
These were part of the older buttons API that shouldn't be used in more places at this point. Most layouts should be built with the regular layout system API and RNA properties. This sort of button can still be created though, since these were just shortcuts anyway.
2021-12-23Cache File: use panels to organize UIKévin Dietrich
This adds interface panels to organize the Cache File UI parameters for modifiers and constraints into related components: velocity, time, and render procedural. Properties relating to the three aforementioned components are separated from `uiTemplateCacheFile` into their own functions (e.g. `uiTemplateCacheFileVelocity` for the velocity one), which are in turn called from the specific panel creation routines of the modifiers and constraints (for constraints, the functions are exposed to the RNA). `uiTemplateCacheFile` now only shows the properties for the file path, and in the case of constraints, the scale property. The properties that are only defined per modifier (like the velocity scale), are shown in the proper modifier layout panel if applicable. Reviewed By: sybren Differential Revision: https://developer.blender.org/D13652
2021-12-16UI: deduplicate code for Copy To Selected and Alt-button tweakingPhilipp Oeser
This resolves an old TODO to deduplicate code in copy_to_selected_button & ui_selectcontext_begin. This is also in hindsight of adding id-property support [incl. Geometry Nodes modifier properties] for this in the next commit. No behavior change expected here. ref T93983 & D13573
2021-12-14Cleanup: resolve parameter mis-matches in doc-stringsCampbell Barton
Renamed or removed parameters which no longer exist.
2021-12-14Cleanup: correct unbalanced doxygen groupsCampbell Barton
Also add groups in some files.
2021-12-09Cleanup: Various cleanups to the tree-view APIJulian Eisel
* Correct URL for documentation (was changed recently). * Add comments. * Reevaluate and update which functions are public, protected or private. * Reorder functions and classes to be more logical and readable. * Add helper class for the public item API so individual functions it uses can be made protected/private (the helper class is a friend). Also allows splitting API implementation from the C-API. * Move internal layout builder helper class to the source file, out of the header. * More consistent naming. * Add alias for item-container, so it's more clear how it can be used. * Use const. * Remove unnecessary forward declaration.
2021-12-08Cleanup: move public doc-strings into headers for 'editors'Campbell Barton
Ref T92709
2021-12-02Fix T93410: Crash hiding a region from Python used by a popoverCampbell Barton
Close all active buttons when hiding a region as this can be called from Python a popover is open from that region. Failure to do this causes the popover to read from the freed button. Also rename UI_screen_free_active_but to UI_screen_free_active_but_highlight since it only frees highlighted buttons.
2021-11-25Merge branch 'blender-v3.0-release'Julian Eisel
2021-11-25Fix T92313: Heading of redo panel is not aligned properlyJulian Eisel
This corrects some alignments issues through new margins introduced in 93544b641bd6. Basic idea of this fix is to only add the new margins when drawing a panel with background. These margins were added specifically for the background boxes, so that makes sense. Alternative fix to D13199. This also fixes some margings added unintentionally in mentioned commit. There is a little jump of the toolbar and the tabs in the Properties when comparing the UI without this fix to 2.93: {F12158085} {F12158039} The jump is gone with this fix applied (compare to the 2.93 screenshot): {F12158064} While not a serious issue, this confirms that this fix actually tackles the root of the issue.
2021-11-25Merge remote-tracking branch 'origin/blender-v3.0-release'Sybren A. Stüvel
2021-11-25Fix T93274: Assigning asset catalog doesn't mark file as modifiedSybren A. Stüvel
Assigning a catalog to an asset via drag-and-drop in the asset browser now creates an undo step. Not only does this allow undoing the action, it also tags the blend file as modified. Reviewed by: Severin Differential Revision: https://developer.blender.org/D13370