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2019-05-16UI: tweak display of active, selected and edited items in the outlinerHarley Acheson
* Change circle to roundbox around active icons, so they don't overflow. * Change text color to indicate selected and active state. Differential Revision: https://developer.blender.org/D4650
2019-05-16Theme: add color difference for every other rowCampbell Barton
D4862 by @CandleComet with minor edits.
2019-05-09UI: dim icons in inactive tabs, similar to textBrecht Van Lommel
This makes the properties editor navigation bar less saturated. Internally the icon theme coloring was refactored a bit to move more towards the button drawing code.
2019-05-09Themes: add scene icon color category, for consistency in properties tab barBrecht Van Lommel
The icons here still need to be dimmed when the tab is inactive.
2019-05-07UI: Animation editor scrubbing areaJacques Lucke
The main reason for this change is to allow setting the active frame with the left mouse button, while still being able to select e.g. keyframes with the same mouse button. The solution is to introduce a new scrubbing region with a specialized keymap. There are a couple of related todos, that will be handled in separate commits. Those are listed in D4654. This solves T63193. Differential Revision: https://developer.blender.org/D4654 Reviewers: brecht, billreynish
2019-05-01UI: move object origin size preference to themesGeorge Vogiatzis
Differential Revision: https://developer.blender.org/D4657
2019-04-29Cleanup: spellingCampbell Barton
2019-04-21Cleanup: comments (long lines) in editorsCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-16Cleanup: trailing commasCampbell Barton
2019-03-28UI: tweak display of report messages in the status bar.Nathan Craddock
Remove fading away the color, share theme colors with info editor. Differential Revision: https://developer.blender.org/D4197
2019-02-27Cleanup: rename lamp -> lightCampbell Barton
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-15Fix T58090: Selected curve vertex should stand outCampbell Barton
D4002 by @slumber w/ edits. Use text colors, blending to background if they don't contrast.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: manually remove header text not handled by automationCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-11Fix background color use in 3D viewCampbell Barton
TH_BACK was being used when drawing the 3D view even though there was no way to set the color in the preferences. The color was zero'd when moving to the new 2.8x theme. Having both gradient and background colors was confusing, especially having to use 'TH_HIGH_GRAD' for the 3D view, 'TH_BACK' for other views. Move the background color back to 'TH_BACK', 'TH_BACK_GRAD' is used when gradients are enabled. RNA is unchanged so presets don't need updating.
2019-01-103D View: use faded color for dupli instance wire & pointsCampbell Barton
Similar to 2.7x, so instanced geometry can be differentiated.
2019-01-10Cleanup: ensure header guards come firstCampbell Barton
Causes clang-format not to detect header guards, indenting all preprocessor lines in the header.
2018-12-27Cleanup: use unsigned char (change previous commit)Campbell Barton
2018-12-25Fix T59505: Knife tool cut preview line becomes blackmano-wii
The real reason for the problem is still unknown, but this solution adds less overhead than rBdafaa6f22881.
2018-10-29Dope Sheet: new option to display keyframe interpolation mode and extremes.Alexander Gavrilov
With the new automatic handle algorithm, it is possible to do a lot of the animation via keyframes without touching the curves. It is however necessary to change the keyframe interpolation and handle types in certain cases. Currently the dopesheet/action editor allows changing the types, but does not show them in any way. To fix, add a new menu option to display this information. For handle type, it is represented using the shape of the key icons: diamond for Free, clipped diamond for Aligned, square for Vector, circle for Auto Clamp, and cirle with dot for Automatic. Non-bezier interpolation is a property of intervals between keys, so it is marked by drawing lines, similar to holds. In this initial version, only the fact of non-bezier interpolation is displayed, without distinguishing types. For summaries, the line is drawn at half alpha if not all curves in the group are non-bezier. In addition, it is sometimes helpful to know the general direction of change of the curve, and which keys are extremes. This commit also adds an option to highlight extremes, based on comparing the keyed values with adjacent keys. Half-intensity display is used for overshot bezier extremes, or non-uniform summaries. Reviewers: brecht, aligorith, billreynish Differential Revision: https://developer.blender.org/D3788
2018-10-19Dope Sheet: remove many hard-coded color and alpha constants.Alexander Gavrilov
Add the necessary colors and/or alpha components to the theme instead. Also switch the background for ordinary channels to use the likely intended theme option, instead of the window background color. The general rule is that the channel color is drawn full strength in the channel list on the left, and with alpha in the actual key frame area on the right. This alpha is also reused with bone group colors. Reviewers: brecht, billreynish Differential Revision: https://developer.blender.org/D3813
2018-10-08UI: add icon color coding for different data types in the outliner.Brecht Van Lommel
For now we have categories collection, object, object data, modifiers & constraints, and shading. The icons can be categorized by adding e.g. DEF_ICON_OBJECT() in UI_icons.h. Light themes will need to be updated to use darker colors to keep icons visible in the outliner.
2018-10-08UI: new icon set by Andrzej Ambroz.Brecht Van Lommel
This is a monochrome icon set, with a more modern look and icons for various features that did not have a proper icon before.
2018-10-04Fix T57062: missing preview range drawing in graph editor.Brecht Van Lommel
2018-09-20UI: add support for defining any icon as a mono icon.Brecht Van Lommel
Previously it was hardcoded to one row. These icons are colored with the text color. Changes include some refactoring.
2018-08-14Cleanup: remove unused theme color functions using legacy GL.Brecht Van Lommel
2018-07-15WM: rename manipulator to gizmo internallyCampbell Barton
2018-07-10UI: Cleanup - Remove Show Panel Header and BackgroundPablo Vazquez
A toggle for this is no longer required now that both header and background colors are RGBA (disabling Show Header is the same setting the alpha to 0). Thanks Brecht for reviewing!
2018-06-19Revert: EditMode Inactive edge drawingJeroen Bakker
Did it manually as there was some refactoring done that has value
2018-06-13T55456: EditMode DrawingJeroen Bakker
- Hide facedots, except when in V3D_ZBUF_SELECT mode `use_occluded_geometry` - Different theme (wire_inactive) when not in edge selection mode
2018-06-04Merge branch 'master' into blender2.8Campbell Barton
2018-06-04Cleanup: strip trailing space in editorsCampbell Barton
2018-06-03UI: add subpanel support.Brecht Van Lommel
In the Python API, any panel becomes a subpanel by setting bl_parent_id to the name of the parent panel. These subpanels can contain advanced or less commonly used settings.
2018-06-01Merge branch 'master' into blender2.8Campbell Barton
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-04-22UI: Editor outline color themableDalai Felinto
Note: Not bothering with doversion, re-using 280, 10 bump.
2018-04-20UI: New Global Top-Bar (WIP)Julian Eisel
== Main Features/Changes for Users * Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars. * Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector. * Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here. * Individual sections of the topbar are individually scrollable. * Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting. * Top-bar should scale nicely with DPI. * The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes). * Info editors at the top of the window and using the full window width with be replaced by the top-bar. * In fullscreen modes, no more info editor is added on top, the top-bar replaces it. == Technical Features/Changes * Adds initial support for global areas A global area is part of the window, not part of the regular screen-layout. I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas. * Adds a TOPBAR editor type The editor type is hidden in the UI editor type menu. * Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY) * Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar. * Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds. The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved. * Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code. Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being. NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility. == ToDo's It's a bit hard to predict all the ToDo's here are the known main ones: * Add options for the new active-tool system and for operator redo to the topbar. * Automatically hide the top-bar in fullscreen modes. * General visual polish. * Top-bar drag & drop support (WIP in temp-tab_drag_drop). * Improve dynamic regions (should also fix some layout glitches). * Make internal terminology consistent. * Enable topbar file writing once design is more advanced. * Address TODO's and XXX's in code :) Thanks @brecht for the review! And @sergey for the complaining ;) Differential Revision: D2758
2017-08-09Manipulator: replace hard coded color w/ themeCampbell Barton
2017-08-08Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/depsgraph/intern/builder/deg_builder_relations.cc source/blender/editors/object/object_add.c source/blender/python/intern/bpy_app_handlers.c
2017-08-08Cleanup: remove incorrect commentCampbell Barton
enum values aren't saved in files.
2017-04-27Pose-mode drawing used alpha where it shouldn'tCampbell Barton
2017-04-26UI utils: add helper to get float3 blended color from theme.Bastien Montagne
2017-02-09added UI_GetThemeColorShade4ubv functionCyrax
And updated UI_ThemeColorShade to use it. Part of D2438 by @cyrax
2017-02-02fix build: BLF Theme colorMike Erwin
blenderplayer uses BLF but not Editor UI, so we got a link error for the missing UI_GetThemeColor function. Moved the new function from BLF to UI. @Blendify reported problem in IRC
2017-02-02Add GetThemeColorBlendShade3ubv functionLuca Rood
Differential Revision: https://developer.blender.org/D2484 Used by part of T49043
2017-01-16Updating outliner_draw_struct_marks to retained modeMike Erwin
Had to add a few utility functions to replace existing functions. Let me know if these are duplicates. Reviewers: merwin Reviewed By: merwin Tags: #bf_blender_2.8 Maniphest Tasks: T49043 Differential Revision: https://developer.blender.org/D2434
2016-10-13more theme color functions: UI_GetThemeColorBlendShade4fv, ↵Dalai Felinto
immUniformThemeColorBlendShade