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2018-07-31Cleanup: style, duplicate includesCampbell Barton
2018-07-31New Grease Pencil object for 2D animationAntonioya
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-30Silencing a bunch of compiler warningsJoshua Leung
Most of these were mismatched const qualifiers
2018-07-26Merge branch 'master' into blender2.8Campbell Barton
2018-07-26WM: Add operator property poll callbackCampbell Barton
This allows operators to filter out properties from the auto-generated draw functions. Some custom draw functions can move to using this.
2018-07-25Keymap: Use 1..4 to change UV select modesCampbell Barton
Support for sync selection switching which keys apply.
2018-07-24Fix T56079: crash with startup.blend saved in sculpt/paint modes.Brecht Van Lommel
This reverts commit 81a93df6d22c2f148667b9a6e8308e083a4cec39, it is not safe to handle initialization for startup.blend differently. Instead fix the root issue of the preview icon data structures not being initialized in time.
2018-07-18Merge branch 'master' into blender2.8Brecht Van Lommel
2018-07-18Compositor: Cryptomatte compositing node.Stefan Werner
This patch adds a new matte node that implements the Cryptomatte specification. It also incluces a custom eye dropper that works outside of a color picker. Cryptomatte export for the Cycles render engine will be in a separate patch. Reviewers: brecht Reviewed By: brecht Subscribers: brecht Tags: #compositing Differential Revision: https://developer.blender.org/D3531
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-17Cleanup: moving shading type into View3DShading.Brecht Van Lommel
So all shading settings are in this struct and can be reused in the OpenGL render engine.
2018-07-15Cleanup: use variable names based on term gizmoCampbell Barton
2018-07-15WM: rename manipulator to gizmo internallyCampbell Barton
2018-07-15WM: rename files, manipulator -> gizmoCampbell Barton
Edit doxy files and header guards only.
2018-07-13UI: remove space/region from popover argsCampbell Barton
Instead use global panel-type list.
2018-07-13Keymap: dope-sheet hotkey to change falloffPhilipp Oeser
2018-07-13Keymap: dope-sheet hotkey to change falloffPhilipp Oeser
2018-07-12UI: 4-state icon for view visibility popoverCampbell Barton
This is a quick way to see if some of the object types in the scene are hidden or unselected. Icon design may change.
2018-07-11UI: don't change scrollbar size on mouse move, only fade.Brecht Van Lommel
It's not necessary to do both, and trying to hit a target that changes size is annoying.
2018-07-10UI: Cleanup - Remove Show Panel Header and BackgroundPablo Vazquez
A toggle for this is no longer required now that both header and background colors are RGBA (disabling Show Header is the same setting the alpha to 0). Thanks Brecht for reviewing!
2018-07-09Merge branch 'master' into blender2.8Campbell Barton
2018-07-09Cleanup: right shiftCampbell Barton
2018-07-08Icons: support for drawing event iconsCampbell Barton
Use for drawing modal operator header keys.
2018-07-06UI/Python: rename Lamps to Lights, to follow more standard terminology.Brecht Van Lommel
Internally it's still mostly named lamps, though some modules like Cycles were already calling them lights.
2018-07-05Cleanup: Undefined function declarationsSergey Sharybin
2018-07-04Workspaces: store view layer per main window, instead of per workspace.Brecht Van Lommel
It was a bit odd that the scene was stored per window but not the view layer. The reasoning was that you would use different view layers for different tasks. This is still possible, but it's more predictable to switch them both explicitly, and with child window support manually syncing the view layers between multiple windows is no longer needed as often.
2018-07-04Workspaces: add main and child windows.Brecht Van Lommel
* Main windows show a topbar and statusbar, and select a workspace and scene. They are created with Window > New Main Window. * Child windows do not show a topbar or statusbar. These follow the workspace and scene of their parent main window. Created with Window > New Window or View > Duplicate Area into New Window. * The purpose of this change is to support multi monitor setups where you just want to put more editors on the other monitors. Without multiple topbars and statusbars, working within a single workspace and scene. Creating multiple main windows is intended to be a concious choice to do different tasks in different workspaces and scenes. * Note these changes do not currently affect how the operating system treats the windows. * When changing the workspace, the layout in all child windows changes. This makes sense if we consider child windows to be just a way to extend the main window across more monitors. In some case it may be useful to keep the same layout though, we can add an option for this depending on user feedback.
2018-07-04Cleanup: pass window to listeners, instead of screen + workspace.Brecht Van Lommel
2018-07-03UI: optional ui-unit-width for popoversCampbell Barton
Some popovers don't fit well with the default width, allow panels to adjust as needed.
2018-07-03Fix dimmed shortcut key display issues in toolbar menu and color picker.Brecht Van Lommel
Draw with alpha * 0.5 instead of using item them color, this doesn't work well in the toolbar menu and highlighted menu items otherwise.
2018-07-02UI: update status bar mouse icons, draw in text color.Brecht Van Lommel
2018-07-02UI: update mouse icons in status bar.Brecht Van Lommel
2018-07-02Merge branch 'master' into blender2.8Campbell Barton
2018-07-02Cleanup: use bool for poll functionsCampbell Barton
2018-07-01Merge branch 'master' into blender2.8Campbell Barton
2018-07-01RNA: use bool for boolean RNA typesCampbell Barton
We were using int's for bool arguments in BKE, just to avoid having wrapper functions.
2018-06-30UI: support check-boxes in quick menuCampbell Barton
Could support other RNA types, however menus don't work well in this case.
2018-06-30Merge branch 'master' into blender2.8Campbell Barton
2018-06-30Cleanup: remove unused context arg to menuCampbell Barton
2018-06-30UI: support adding menu's to favouritesCampbell Barton
2018-06-30UI: move queries into interface_query.cCampbell Barton
2018-06-30Merge branch 'master' into blender2.8Campbell Barton
2018-06-30UI: Add 'interface_query.c'Campbell Barton
Interface files are increasingly mixing up too much functionality, add a file only to handle queries. More functions can be moved/added here.
2018-06-30Fix a number of small errors in area coordinate handlingSeverin
For example collapsing the lower part of the topbar with 2x interface scale would hide the top-bar header region. There were also more asserts when changing window size and moving area edges afterwards (same assert as in T55298). Fixes are similar to e626998a262ebe4f. With all the recent fixes I've done, area geometry handling should be stable again. Let's hope I'm right :)
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-28UI: keep some operator text in headers.Brecht Van Lommel
Key shortcuts and explanation about how to use the tool should go to the status bar, but other info can in the header so it's near where the user is working. This distinction has not been made yet for all operators.
2018-06-26UI: move modal operator text from headers to status bar.Brecht Van Lommel
Python API is context.workspace.status_text_set()
2018-06-26UI: status bar cursor keymap displayCampbell Barton
Show mouse button actions in status bar, based on context, modifiers and active tool. See: T54861
2018-06-26Icons: mouse buttons & dragCampbell Barton
Monochrome icons from jendryzch