Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2014-01-17UI: tweak menu padding and make separator line more visible.Brecht Van Lommel
Adds some padding to the left of the icon, adds more space around the separator line and make it more visible, and add some spacing at the top and bottom of the menu. Ref T37794 Reviewed By: dingto, billrey Differential Revision: https://developer.blender.org/D223
2014-01-17UI/Modifiers: add missing icon for Wireframe modifierSimon Repp
Reviewed By: carter2422, billrey, plasmasolutions, brecht Differential Revision: https://developer.blender.org/D220
2014-01-17T37579: Theme settings for Keyframe ColoursJose Molina Garcia
This patch makes it possible to customise the colours used for the different keyframe types (Keyframe, Breakdown, Extreme, Jitter) and the border colours (normal and selected). Reviewed by: Joshua Leung
2014-01-16Fix T38217: Fix glitch adding Monkey with view alignCampbell Barton
added an option so view-align can default to a different axis.
2014-01-14Make Toolbar Tabs more readableJonathan Williamson
This makes the tabs slightly larger, increases the text size slightly, and adjusts the colors a bit to improve overall contrast. It also makes inactive tabs draw with a full tab shape, improving the readability at a glance, particularly when tabs are very small. The users most affected will be those on smaller displays, where previously tabs were very difficult to read. Reviewers: @billrey, @campbellbarton Differential Revision: https://developer.blender.org/D170
2014-01-08Fix issues with float precision in numinput, like 'R 123' who would show ↵Bastien Montagne
additional 'noise' digits. Expose float precision helper in UI_interface.h API, so that numinput can use this helper as numbuttons already do. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D186
2014-01-04RNA API: use bool's for enum itemf callbacks.Campbell Barton
2013-12-26Avoid temporary change of animation data flags for nodes filterSergey Sharybin
Use temporary runtime flag of filter_mode argument instead. This commit also fixes some weirdo mix of filter_mode with filterflag bits.
2013-12-24UI: Display alpha checkers in image info's color swatch.Campbell Barton
2013-12-22Modifier: New Wireframe ModifierCampbell Barton
Based on patch originally by Thomas Beck, uses options similar to solidify.
2013-12-21Support units in modal numinputBastien Montagne
Summary: This completly changes the way modal numinput is handled. Now, edited expression is a string, which then gets unit- and py-evaluated to get a float value. We gain many power and flexibility, but lose a few "shortcuts" like '-' to negate, or '/' to inverse (if they are really needed, we still can add them with modifiers, like e.g. ctrl-/ or so). Features: - units (cm, ", deg, etc.). - basic operations from python/BKE_unit (+, *, **, etc.), and math constants and functions (pi, sin, etc.). - you can navigate in edited value (left/right key, ctrl to move by block) and insert/delete chars, e.g. to fix a typo without having to rewrite everything. - you can go to next/previous value with (ctrl-)TAB key. - As before, hitting backspace after having deleted all leading chars will first reset the edited value to init state, and on second press, the whole "modal numinput" editing will be cancelled, going back to usual transform with mouse. Notes: - Did not touch to how values are shown in header when modal numinput is not enabled (would do that in another commit), so this is still quite inconsistent. - Added back radian support in BKE_unit. - Added arcminute/arcsecond to BKE_unit. (those unit changes affect all angle UI controls, btw, so you can now enter radians or longitude/latitude values when in degrees units). Related to T37600. Reviewers: brecht, campbellbarton, carter2422 Reviewed By: brecht, campbellbarton, carter2422 Thanks everybody! Differential Revision: http://developer.blender.org/D61
2013-12-20Fix bookmarks not appearing in file browser after "copy previous settings".Brecht Van Lommel
2013-12-19Fix T37387 VIEW3D_OT_view_selected in sculpt mode zooms far fromAntony Riakiotakis
sculpted object if last sculpt stroke ends outside the mesh. Code here used the last true location which is invalid in that case, just reuse the average stroke location instead.
2013-12-18Code Clenaup: use const for button checking functionsCampbell Barton
2013-12-17UI: Theme Colors for Info spaceSv. Lockal
2013-12-17'Transform' Python Function for armature, curve and lattice.Campbell Barton
patch by Paolo Acampora with some edits.
2013-12-17Fix T37103: Keyframing custom properties issue (FCurve would not reflect ↵Bastien Montagne
Custom props type changes). Add an helper func to re-compute integer-only fcurve flags, and call it when editing custom props. Reviewed by aligorith, thanks! Summary: Proposal fix for "keyframing custom properties issue" (T37103). Reviewers: aligorith Maniphest Tasks: T37103 Differential Revision: http://developer.blender.org/D111
2013-12-16UI: Tabs categories for panels (D75)Campbell Barton
- works by defining panel categories, currently restricted to the toolbar. - no panels define bl_categories yet, so no user visible changes since tabs only show when there are multiple. - panel pinning is available in rmb menu or alt+lmb.
2013-12-09Enhancement: added node colors for every node classJeroen Bakker
In the user preferences all node classes can get its own color The in/out color is splitted into 2 sepatate colors the rna has been updated to better names
2013-12-09Fix T37727: z-offset problems with camera viewCampbell Barton
2013-12-09View3D API: rename view3d_camera_get to ED_view3d_camera_data_getCampbell Barton
2013-12-08Fix T37326 inversion of image channels did not do an undo push. Now only do ↵Antony Riakiotakis
an undo if we are in image paint mode and use the paint undo stack. Also added missing GPU update.:
2013-12-07Code Cleanup: pass rectangles as const in insterface filesCampbell Barton
2013-12-02Fix T37671: Edit Texture Space on Skin Resize crashSergey Sharybin
Texture space editing from TFM_SKIN_RESIZE is not supported, so hide the option and don't use it for such a transform.
2013-12-02Blender Font (BLF): add length argument to string width/height functionsCampbell Barton
This also fixes a crash editing buttons longer then UI_MAX_DRAW_STR
2013-12-01Code Cleanup: make cpack into a function.Campbell Barton
2013-11-29File Browser: autocomplete keeps focus in the file field when entering a folder.Brecht Van Lommel
There is a bunch of internal refactoring going on too: * No longer use operators to handle these directory and file fields, only makes things more complicated than they should be. * Handle autocomplete partial/full match deeper in the UI code * Directory field still does not keep focus, that's for another time to fix, you can already do pretty quick keyboard only navigation with the file field. Reviewed By: elubie Differential Revision: http://developer.blender.org/D29
2013-11-25Code Cleanup: rename vars for detecting change to be more consistentCampbell Barton
rename change/is_change/is_changed/modified -> changed also use bools over int/short/char and once accidental float.
2013-11-25UI: remove unnecessary confirmation popupsEmanuel Claesson
This makes a number of operators no longer ask for confirmation, rather it will show an info message after performing the operation. Ref T37422 for decision. In particular, these were changed: * Delete objects, bones, keyframes, masks, mask curves, motion tracks, markers. * Clear and delete keyframes in the 3D view. * Align bone to parents. * Separate bones from armature. * Group/ungroup metastrips in sequencer. * Copy/paste objects to/from buffer. Reviewed By: brecht, dingto Differential Revision: http://developer.blender.org/D35
2013-11-25User Defaults: Change user defaults based on decission by new UI team - T37518Campbell Barton
Currently these changes are not saved in startup.blend to avoid bloating our repo whenever we want to make minor changes.
2013-11-25Transform: internal changes for orientations calculations.Campbell Barton
- use (const char *) for the 'name' - use bool where possible. - remove unused return value for initTransInfo
2013-11-23UI List: ctrl click on names in list can be used for renaming.Bastien Montagne
Summary: More information here: http://lists.blender.org/pipermail/bf-committers/2013-November/042113.html Reviewers: brecht Reviewed By: brecht CC: mont29 Differential Revision: http://developer.blender.org/D8
2013-11-23More short->bool refactoring work for anim channel type define callbacksJoshua Leung
Changed the "neg" flag for acf.setting_flag() to be a bool
2013-11-23Anim Editors: Refactored animchannel type definition callbacks to use boolsJoshua Leung
Changes: - acf.name_prop() and acf.has_setting() now return bools instead of shorts - Renamed a few name_prop() callbacks whose names ended in "_nameprop" instead of "_name_prop", which made it difficult to safely find all such instances
2013-11-22Armature Editing: select shortest path (Ctrl+RMB matching mesh operator)Campbell Barton
Patch originally from Terry Struven, modified to use more generic functions.
2013-11-21Squashed commit of the following:Bastien Montagne
commit b8b7180760b7c57f15b9930c29207febcf5fefb3 Author: Bastien Montagne <montagne29@wanadoo.fr> Date: Thu Nov 21 16:31:16 2013 +0100 Code cleanup: replace "LISTLABEL" button type by an "UI_BUT_LIST_ITEM" button flag. Summary: Rationals: I) I was never that happy to have a full button type just to set custom colors to labels inside listitems! II) If we use (as planned) TEX buttons instead of labels to allow listitems click-rename, I'd like to be able to use listitems' theme color here as well, much easier witha flag than adding yet another button type! Note: related to D8 Reviewers: brecht Differential Revision: http://developer.blender.org/D25
2013-11-21Squashed commit of the following:Bastien Montagne
commit 6f97e194e58aab38d351c796bf7bb6abca33f5f9 Author: Bastien Montagne <montagne29@wanadoo.fr> Date: Wed Nov 20 21:18:20 2013 +0100 Code cleanup: Move some uiBut->flag to uiBut->drawflag, make those flags anonymous enums. Summary: Make some room in but->flag (I did not add another flag, we already have drawflag, which was nearly not used up till now). Note: I’m not sure whether REDALERT (and perhaps even DISABLED?) should not go to but->drawflag as well... Related to D8 Reviewers: brecht Differential Revision: http://developer.blender.org/D22
2013-11-20Transform: rename Warp to BendCampbell Barton
2013-11-19Code Cleanup: move trans-verts out of snap code into their own file.Campbell Barton
Developer Note: * minmax & centroid was being calculated when creating trans-verts but never used. * static vars removed, replace with TransVertStore stack var.
2013-11-19Fix: tab completing a filepath name in file browsers asks to create a newHenrik Aarnio
directory if name was not fully matched When hitting tab to complete a directory name in the filepath field in the filebrowser Blender shows a "create new directory?" popup, if the beginning of directory name typed in the field matches many entries. For example if you have directories in the open directory called "test123" and "test456", typing "te", tab would complete up to "test", but ask to create a new folder with the name "test". This patch unsets the boolean storing the info about changing filepath if the folder with the completed name does not exist. Reviewed By: brecht Differential Revision: http://developer.blender.org/D10
2013-11-19Remove Surface modifier when removing force field from objectSergey Sharybin
Summary: Before this adding Surface type of force field and removing this field would leave Surface modifier alive in the stack. This might be really misleading and annoying. Now removing force field will ensure no modifiers needed for it are remained in the stack. This also fixes missing notifier to redraw modifier stack when changing force field type. Reviewers: brecht, campbellbarton Reviewed By: brecht Differential Revision: http://developer.blender.org/D13
2013-11-16code cleanup: armature functionsCampbell Barton
- added BKE_pose_channel_get_mirrored (matching editmode function ED_armature_bone_get_mirrored) - editbone_name_exists -> ED_armature_bone_find_name
2013-11-06True grid snapping for nodes: This snaps nodes to the actual background grid ↵Lukas Toenne
instead of using incremental offset (which is not useful for nodes). Increment snapping has been disabled for nodes to avoid confusion, grid snap is now the default as it seems to be the most wanted and easy to use mode. Absolute grid snapping happens in a somewhat generic function 'applyGridAbsolute', which could also be used for objects and other transforms later on. It is conceptually similar to the 'project' snapping option, in that it calculates a delta vector for each element on top of the overall transform, which places each node on the grid. Node transform now uses the top-left node corner for TransformData->loc. The transform center is still the average of node centers, so that scaling and rotation works nicely. snapGrid*** functions have been renamed to snapGridIncrement*** to distinguish better between incremental and absolute grid snapping.
2013-11-06code cleanup: typo and warning when openmp's disabled.Campbell Barton
2013-10-31Fix #37261 Rendering a Render Layer from another scene doesn't update.Lukas Toenne
The scene pointer used for looking up the appropriate source of render result images in the image editor was always taken from context. This means that render results for a different scene would never be displayed in the image editor. To give feedback on running renders, try to get the running render job's scene pointer in the image editor for render result type images. This only happens during rendering, apart from that the regular context scene result is displayed.
2013-10-29Project Pampa request: FCurves normalized displaySergey Sharybin
Added two options to a header of FCurve editor: - Normalize which makes it so every individual curve is fit into -1..1 space. - Auto-normalize, which probably is to be called "Lock" which "locks" curve normalization scale. This is useful to prevent curves from jumping around when tweaking it. It's debatable whether it need to be a button to normalize curves n purpose only, and it's fully depends on animator's workflow. Here during Project Pampa we've got Francesco who get used to auto-renormalization and Hjalti who prefers locked behavior. Docs are to be ready soon by Francesco. Thanks Brecht for the review!
2013-10-29Make anim system safer for threadingSergey Sharybin
Remove usages of ANIM_unit_mapping_apply_fcurve in favor of runtime scale factor apply. There're still calls to ANIM_nla_mapping_apply_fcurve are hanging around, they're the next t be cleaned up!
2013-10-28move bmesh array lookup data and utility functions from editmesh into bmesh,Campbell Barton
since enough bmesh operations can also take advantage of direct index lookups on verts/edges/faces. developers note: - EDBM_index_arrays_init/ensure/free -> BM_mesh_elem_table_ensure/init/free - EDBM_vert/edge/face_at_index -> BM_vert/edge/face_at_index - EDBM_uv_element_map_create/free -> BM_uv_element_map_create/free - ED_uv_element_get -> BM_uv_element_get
2013-10-27Border select for sculpting, using B shortcut, warmup for more advancedAntony Riakiotakis
masking, like lasso selection.
2013-10-26fix for metaball editmode duplicate with PETCampbell Barton