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2019-08-07Edit Mesh Selection: Move ED_view3d_select_ functions to bf_drawmano-wii
It is easier to deal with private values of the DRW_select engine and gives room for improvement. Reviewers: campbellbarton, fclem Differential Revision: https://developer.blender.org/D5415
2019-08-07Select utils refactor: remove lagacy `ED_view3d_select_id_read_rect`mano-wii
`ED_view3d_select_id_read_rect` serves only as a bridge to `DRW_framebuffer_select_id_read`. Keeping these codes similar only increases the complexity of some functions. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D5415
2019-08-073D View: utility function to set the depth from a locationCampbell Barton
Avoids having to do projection/offset calculations inline.
2019-08-05Cleanup: use unsigned char for theme colorsCampbell Barton
Nearly all byte-color functions use 'uchar' causing casts when then colors were passed in. Declare as uchar to remove the need for casts.
2019-08-05ED_view3D: Remove and replace `ED_view3d_select_id_read`mano-wii
It is very similar to `ED_view3d_select_id_read_rect`.
2019-08-04Add a new Copy As Driver context menu option for properties.Alexander Gavrilov
It is a very common need to create drivers that set the value of a property to the value of some other property, but it currently requires multiple actions: Copy Data Path on the input property, adding a driver to the output property, selecting the input ID reference, and pasting the path. This adds a new Copy As Driver context menu option, which creates a complete driver in the clipboard that reads the current property, so all that remains is to paste it to the output property. It is also possible to paste just the new driver variable into an existing driver to combine multiple inputs. Reviewers: brecht, billreynish Differential Revision: https://developer.blender.org/D5382
2019-08-02Fix T68112: Align View on object add is brokenSergey Sharybin
No need to use BKE_object_where_is_calc() in this case: there is no parenting or constraint system involved on object add. So simply use direct object matrix calculation from it's local transform. No need in dependency graph either in this case.
2019-08-02Fix edge selection ignoring clipping in wire-frame displayCampbell Barton
2019-08-02Object Mode: add back non '_ex' versions of mode-switching functionsCampbell Barton
While these aren't currently used, its strange to have extended versions of a function without the non-extended versions it also avoids callers needing to add them back if they need - or duplicating the same boiler plate when calling the '_ex' versions. Reverts 11da3b132aff1, 11da3b132aff1, adds depsgraph argument so the caller is responsible for the evaluation state.
2019-08-01Cleanup: misc spelling fixes in variable names & definesCampbell Barton
T68045 by @luzpaz
2019-08-01Cleanup: misc spelling fixesCampbell Barton
T68035 by @luzpaz
2019-07-31Refactor access to dependency graphSergey Sharybin
This change ensures that operators which needs access to evaluated data first makes sure there is a dependency graph. Other accesses to the dependency graph made it more explicit about whether they just need a valid dependency graph pointer or whether they expect the graph to be already evaluated. This replaces OPTYPE_USE_EVAL_DATA which is now removed. Some general rules about usage of accessors: - Drawing is expected to happen from a fully evaluated dependency graph. There is now a function to access it, which will in the future control that dependency graph is actually evaluated. This check is not yet done because there are some things to be taken care about first: for example, post-update hooks might leave scene in a state where something is still tagged for update. - All operators which needs to access evaluated state must use CTX_data_ensure_evaluated_depsgraph(). This function replaces OPTYPE_USE_EVAL_DATA. The call is generally to be done in the very beginning of the operator, prior other logic (unless this is some comprehensive operator which might or might not need access to an evaluated state). This call is never to be used from a loop. If some utility function requires evaluated state of dependency graph the graph is to be passed as an explicit argument. This way it is clear that no evaluation happens in a loop or something like this. - All cases which needs to know dependency graph pointer, but which doesn't want to actually evaluate it can use old-style function CTX_data_depsgraph_pointer(), assuming that underlying code will ensure dependency graph is evaluated prior to accessing it. - The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is explicit and local about where dependency graph is being ensured. This commit also contains some fixes of wrong usage of evaluation functions on original objects. Ideally should be split out, but in reality with all the APIs being renamed is quite tricky. Fixes T67454: Blender crash on rapid undo and select Speculation here is that sometimes undo and selection operators are sometimes handled in the same event loop iteration, which leaves non-evaluated dependency graph. Fixes T67973: Crash on Fix Deforms operator Fixes T67902: Crash when undo a loop cut Reviewers: brecht Reviewed By: brecht Subscribers: lichtwerk Maniphest Tasks: T67454 Differential Revision: https://developer.blender.org/D5343
2019-07-31Cleanup: Remove unused functionSergey Sharybin
2019-07-31Animation: Remove depsgraph argument from a lot of APISergey Sharybin
Use explicit boolean flag to indicate whether flush to original data is needed or not. Makes it possible to avoid confusion on whether an evaluated or any depsgraph can be passed to the API. Allows to remove depsgraph from bAnimContext as well. Reviewers: brecht Differential Revision: https://developer.blender.org/D5379
2019-07-31Animation: Remove depsgraph argument from direct keyframingSergey Sharybin
It was used to access evaluated object and pose and was done prior to implementation of flushing values back to original data for an active dependency graph. Removing the argument allows to simplify API and solve issues with accessing missing dependency graph on redo.
2019-07-31Cleanup: Use explicit forward declarationSergey Sharybin
2019-07-31Cleanup: Remove unused functionsSergey Sharybin
2019-07-30Fix T65691: GPencil Drawing long strokes turn invisibleAntonioya
There was a fixed limit to the number of points available in a buffer stroke. Now, the array is expanded as needed using a predefined number of points for each expansion, instead to add one by one. This is done to reduce the number of times the memory allocation is required. As part of the fix, some variables have been renamed to reflect better their use.
2019-07-303D View: Move selection API to a Selection engine.mano-wii
This commit moves the API of selecting faces, vertices and edges to a DRW manager engine. Reviewers: campbellbarton, fclem Subscribers: jbakker, brecht Differential Revision: https://developer.blender.org/D5090
2019-07-30UI: add use_button option to popoversCampbell Barton
This is useful when popovers are launched from operators instead of as button popover types. Where the connection between the button and the popover is useful to keep.
2019-07-18Fix T66949: Can't select bones from multiple objects in wpaint modeCampbell Barton
This fix relies on 2.7x logic, only de-selecting other armature objects, making multiple armatures in weight paint mode usable.
2019-07-17Fix T59713: Armature layer dots not updated on changesmano-wii
`layer_used` runtime data, which controls the drawing of dots in the UI was not getting refreshed properly. This used to happen in the drawing code, but was no longer working for reasons explained in: {rB2b09062defa093a243b5fe64b099accb07b440a3} The solution was to update each layer manually in the operators: * ARMATURE_OT_bone_primitive_add * ARMATURE_OT_delete * ARMATURE_OT_dissolve * ARMATURE_OT_fill * ARMATURE_OT_merge * ARMATURE_OT_separate * ARMATURE_OT_bone_layers * POSE_OT_bone_layers Differential Revision: https://developer.blender.org/D5281
2019-07-17Undo System: replace with simpler binary diffing buffer storageCampbell Barton
Applying/undoing incremental changes didn't fit well when mixed with periodic snapshots from mem-file undo. This moves to a much simpler undo system. - Uses array storage with de-duplication from `BLI_array_store`. - Loads the buffer into existing text data, for better performance on large files. - Has the advantage that Python operators can be supported since we don't depend on hard coded undo operations. Solves T67045, T66695, T65909.
2019-07-16Fixed crash when adding/removing custom normals from pinned meshSybren A. Stüvel
When a mesh is pinned in the properties panel, Blender crashes when you click the "Add Custom Split Normals Data". The code calls `ob = ED_object_context(C)` which returns NULL when the mesh is pinned in the properties panel, causing a segfault when trying to get the mesh via `ob->data`. A new function `ED_mesh_context(C)` avoids this by first checking whether a mesh was pinned in the context. If not, it checks the pinned object's data. If that's not there, or it's not a mesh, it returns the active object's mesh. Finally it returns NULL if there is no active object, or if the active object is not a mesh object. Reviewed By: brecht, mont29 Differential Revision: https://developer.blender.org/D5223
2019-07-10Splash: use red heart icon for development fundBrecht Van Lommel
Now that the development fund image will disappear from the splash, this draws a little more attention to this link.
2019-07-07Cleanup: clang-formatCampbell Barton
2019-07-06transform_snap_object: return type of element snapped.mano-wii
This can be useful for filtering some of the returns.
2019-07-05UI: Smaller minimum size of scrollbarEitan
Differential Revision: https://developer.blender.org/D5086
2019-07-05Fix T66356: runtime assert disabling a collectionCampbell Barton
2019-07-05Workaround T61948: Undo steps created for non-paint operationsCampbell Barton
Changing the brush size for example, was adding redundant undo steps in paint-modes. For now, don't store undo steps for property changes in paint & edit modes. While not ideal, this is similar to 2.7x behavior.
2019-07-02Cleanup: rename set_inverted_drawing, move to GPU_stateCampbell Barton
2019-07-01Fix T66262: slow preview icon loadingBrecht Van Lommel
2019-07-01Fix T66246: Key accelerators crashing on save dialogCampbell Barton
2019-06-28Fix T66126: Non-active Grease Pencil object stuck in draw modeAntonioya
Now the modes are reset for grease pencil objects. Differential Revision: http://developer.blender.org/D5138 Reviewers: @dfelinto
2019-06-25GPencil: Add Lattice modifier when use Ctrl+P to Lattice DeformAntonioya
When parent a Grease Pencil object to Lattice, automatically a Lattice modifier is added.
2019-06-22UI: remove Visible IPO iconsCampbell Barton
These are duplicates of HIDE_ON/OFF.
2019-06-22Cleanup: warnings, formattingCampbell Barton
2019-06-21Fix T65834: Circle Select does not update select_id buffer after orbiting ↵mano-wii
view3d. This solution checks if `persp_mat` has changed. If positive, the selection buffer is redrawn. Differential Revision: https://developer.blender.org/D5081
2019-06-17Fix T65886: Crash when deleting a scene when "New Main Window" is open.Bastien Montagne
When we delete a scene, we need to update to new scene pointer all main widows that might be using it, not only the active one from the context...
2019-06-15UI: Icons - Adding ICON_OUTLINER_DATA_GP_LAYER IconHarley Acheson
This adds the icon intended for Grease Pencil layer data, in SVG but currently marked as blank Differential Revision: https://developer.blender.org/D5073
2019-06-14Mesh Selection: Move Selection ID Context Utilities to ED_view3d.mano-wii
This patch does not bring functional changes, but it is a good change if we want to use these utilities in areas other than those using BMesh (eg painting editors). This is also a step to replace `ED_view3d_select_id_validate`. That function erroneously checks `V3D_INVALID_BACKBUF` which causes it to update unnecessarily. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D5072
2019-06-13Cleanup: correct wireframe xray flag nameCampbell Barton
Revert part of d56c0a0a6affcdfd7335c
2019-06-11Fix T65671: Armature X-Mirror inconsistenciesmano-wii
Apparently the `rna_Armature_editbone_transform_update` function was incomplete because it didn't copy all mirrored transform values. I also noticed that the same logic seen in `rna_Armature_editbone_transform_update` is also seen in `ED_armature_edit_transform_mirror_update`. So the solution is expose and use that logic that updates a mirrored bone. Thus deduplicating and fixing T65671. Reviewers: brecht, zeddb Differential Revision: https://developer.blender.org/D5058
2019-06-04Fix T65032: selection conflicts between motion tracks and masks in clip editorBrecht Van Lommel
2019-06-04UI: Add icons to ConstraintsWilliam Reynish
Each constraint now has a unique icon, just like modifiers. Icons are designed by Andrzej Ambroż & Alessio Monti, with user input. Patch by Alessio Monti.
2019-06-04Cleanup: rename 2D scroll definesCampbell Barton
- Use `V2D_SCROLL_` prefix. - Use more descriptive names.
2019-06-03UI: Prevent scrollbars from getting too small to grabEitanSomething
Differential Revision: https://developer.blender.org/D5001
2019-06-02Fix T65185: Cycles viewport render no refreshing overlays properlyBrecht Van Lommel
Don't rely on detecting view matrix changes to refresh depth buffer, instead detect redraw tags coming from progressive render samples.
2019-05-31Cleanup: style, use braces in source/ (include disabled blocks)Campbell Barton
2019-05-31Gizmo: add 2D navigation for image/clip/sequencer viewsCampbell Barton