Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2022-06-01Cleanup: remove redundant const qualifiers for scalar & enum typesCampbell Barton
2022-06-01Cleanup: use 'e' prefix for enum typesCampbell Barton
- CustomDataType -> eCustomDataType - CustomDataMask -> eCustomDataMask - AttributeDomain -> eAttrDomain - NamedAttributeUsage -> eNamedAttrUsage
2022-06-01Merge branch 'blender-v3.2-release'Joseph Eagar
2022-06-01Fix T97408: Temporary fix for attribute convert undoJoseph Eagar
Sculpt undo now detects if an attribute layer has changed type/domain and unconverts it back. This is a temporary workaround to a more fundamental bug in the undo system. Memfile undo assumes it can always rebuild the application state from the prior undo step, which isn't true with incremental undo systems. The correct fix is to push an extra undo step prior to running an operator if an incremental undo system is active and the operator is using memfile undo.
2022-05-31Cleanup: rename ED_object_modifier_convert to make it's use clearerCampbell Barton
This function is specific to particle-systems which wasn't obvious, leading to an error in [0] which added UV handling which doesn't make sense.
2022-05-30Fix polling function for background image removal not checking linked ID.Bastien Montagne
Linked ID is (almost) never editable... Also rename that function to add the `_poll` suffix.
2022-05-28Merge remote-tracking branch 'origin/blender-v3.2-release'Jesse Yurkovich
2022-05-28Re-fix T97366: Support single-file UDIMsJesse Yurkovich
The original fix for T97366 was too restrictive and breaks real-world cases of single-file UDIM textures. See D13297 for an example. This patch effectively reverts the original fix and instead fixes the downstream code to accept single-file ranges as necessary. Note: This means it is very important for users to make use of the "UDIM detection" option during `image.open` or drag n' drop scenarios in order to declare their intent when loading their files. Differential Revision: https://developer.blender.org/D14853
2022-05-26UI support for showing candidates for string propertiesCampbell Barton
Currently strings are used for cases where a list of identifiers would be useful to show. Add support for string properties to reference a callback to populate candidates to show when editing a string. The user isn't prevented from typing in text not found in this list, it's just useful as a reference. Support for expanding the following strings has been added: - Operator, menu & panel identifiers in the keymap editor. - WM operators that reference data-paths expand using the Python-consoles auto-complete functionality. - Names of keying sets for insert/delete keyframe operators. Details: - `bpy.props.StringProperty` takes an option `search` callback. - A new string callback has been added, set via `RNA_def_property_string_search_func` or `RNA_def_property_string_search_func_runtime`. - Addresses usability issue highlighted by T89560, where setting keying set identifiers as strings isn't practical. - Showing additional right-aligned text in the search results is supported but disabled by default as the text is too cramped in most string search popups where the feature would make sense. It could be enabled as part of other layout tweaks. Reviewed By: brecht Ref D14986
2022-05-24Merge branch 'blender-v3.2-release'Julian Eisel
2022-05-24Fix T95706: Material asset not applied if appended and then linkedJulian Eisel
8f79fa9c6780 was an attempt to fix this already, but it didn't quite work. Problem was that the tooltip was messing with the drop-box and operator properties, setting the name property for its own internal logic. This name property would then be used rather than the session UUID to query the material, which gave the wrong material (linking can result in multiple IDs of the same type with the same name). A followup commit will further sanitize this.
2022-05-24Cleanup: Correct misleading comment in UI codeJulian Eisel
2022-05-23Fix T88570: Crash when saving after pressing ctrl+S twice.Julian Eisel
Existing code to replace the file operation was failing when done from the window for the file operation itself. Basically, this patch does two things: - Implement a well defined window context to use as the "owner" or "root" of the File Browser. This will be used for managing the File Browser and to execute the file operation, even after the File Browser was closed. - Ensure the context is valid when dealing with file File Browser event handlers. Previously the window context just wasn't well defined and just happened to work well enough in most cases. Addressing this may unveil further issues, see T88570#1355740. Differential Revision: https://developer.blender.org/D13441 Reviewed by: Campbell Barton
2022-05-23Cleanup: remove "texture" from ED_mesh_uv_texture_* funcitonsCampbell Barton
This name made sense when UV's and textures were stored in the same layer (MTFace & TFace).
2022-05-21Cleanup: Remove unused scrollbar drawing flagJulian Eisel
Apparently this was used for progressbar drawing, which doesn't share the code anymore.
2022-05-21UI Code Quality: Resolve frankenstein bit-flag usage for widget drawingJulian Eisel
Previously we would pass button state and draw information to widget draw callbacks in a rather hacky way. Some specific flags from `uiBut.flag` were masked out, so their bits could be reused for also passing `uiBut.drawflag` in the same int. Instead this commit introduces a state-info struct that can properly hold all the relevant data. This has the advantage that it's now easier to introduce new state data that needs to be accessible in the widget callbacks. Since we are running out of button flags, we plan to reorganize button flags, and split them up into multiple bitfields. In the widget drawing code, this would have been a hassle earlier. Also had to add a new widget callback to draw blocks as widgets (popup backgrounds), since that would pass block flags where we would usually pass button flags. This wasn't nice, now it's separated more clearly.
2022-05-20UI: Get rid of redundant UI_BUT_IMMEDIATE button flagJulian Eisel
This flag was used to activate the hotkey input buttons (e.g. for "Assign Shortcut") when opened in a popup. Since this was added, other more generalized ways of getting this same behavior were implemented. Had to tweak the hotkey button event handling a bit, but it seems to behave exactly as before now.
2022-05-19Merge branch 'blender-v3.2-release'Campbell Barton
2022-05-19Fix View Roll failure to align the quaternion to the view-axisCampbell Barton
View roll checked if the resulting roll was close to a view axis but didn't write the aligned quaternion back to the final result. Add ED_view3d_quat_to_axis_view_and_reset_quat since most callers to ED_view3d_quat_to_axis_view will reset the quaternion when a view aligned axis is found.
2022-05-16VSE: Add new Scene and StripAntonio Vazquez
This operator allows to add a new scene at the same time that the strip. This is very handy for storyboarding. Reviewed By: ISS Maniphest Tasks: T97678 Differential Revision: https://developer.blender.org/D14790
2022-05-15Cleanup: Move three mesh editors files to C++Hans Goudey
Simplifies refactoring in D14685, allows use of better data structures.
2022-05-13Cleanup: Use const argumentsHans Goudey
2022-05-13Cleanup: Use const argumentsHans Goudey
2022-05-13Fix T97518: All buttons with eyedropper highlight if one is hoveredJulian Eisel
Issue is that the operator acts on the active button, and also uses that in the poll. So the actually active button would affect the poll of a different button. For the superimposed icons we need to be able to execute these polls properly for non-active buttons. This enables temporarily overriding the active button for lookups via context. While a bit of a hack it makes sense conceptually. Reviewed By: Campbell Barton Maniphest Tasks: T97518 Differential Revision: https://developer.blender.org/D14880
2022-05-13Fix T97518: All buttons with eyedropper highlight if one is hoveredJulian Eisel
Issue is that the operator acts on the active button, and also uses that in the poll. So the actually active button would affect the poll of a different button. For the superimposed icons we need to be able to execute these polls properly for non-active buttons. This enables temporarily overriding the active button for lookups via context. While a bit of a hack it makes sense conceptually. Reviewed By: Campbell Barton Maniphest Tasks: T97518 Differential Revision: https://developer.blender.org/D14880
2022-05-13Merge branch 'blender-v3.2-release'Campbell Barton
2022-05-13Fix T89909: Circle Select tool status bar doesn't match the operationsCampbell Barton
Assign get_name functions for select picking and circle select so modifier keys show the result of holding the modifiers.
2022-05-13Cleanup: spelling in comments, capitalize tagsCampbell Barton
Also add missing task-ID reference & remove colon after \note as it doesn't render properly in doxygen.
2022-05-12Cleanup: Remove another unused hotkey button definition functionJulian Eisel
See f2c7b56f0f0eb9.
2022-05-12Cleanup: Remove unused hotkey button definition functionJulian Eisel
This isn't used, and I also see any use for it short-term.
2022-05-12Revert commits to increase button flag bitfield sizeJulian Eisel
This reverts the commits 8d9d5da13706b668b9bd0d631e00c9b00b73f3ea, 59cd616534b46ab85b4324a0886bd9eb8876a48b and 98a04ed4524234b1840dc039c2f356db5ac57f26. The commits are causing issues with MSVC, see D14926. I'm working on a different solution, but that will need some work.
2022-05-11Cleanup (UI): Make space for more internal button flagsJulian Eisel
Having to manually increase all other flag values to be able to add a new internal flag is quite annoying. Just make space for a few more once. Generally I'd say internal flags are preferable, since it increases encapsulation. So good to avoid making this a hassle.
2022-05-11UI: Update rest of UI code for increased button flag bitfieldJulian Eisel
Needed after 98a04ed45242.
2022-05-10UI: Geometry Nodes IconDalai Felinto
Geometry Nodes (new) icon. So far we were using the generic node-tree icon for geometry nodes, not anymore. The new icon is composed of 4 spheres that is a reference to the original pebbles demo. Scattering points was also the turning point for the project (which originally was focusing on dynamic effects), and to this day is one of the first steps for everything procedural such as hair. Note that the modifier icon is still showing as white in the outliner. The alternative is to be blue everywhere. Patch review and feedback by Hans Goudey. Icon creation in collaboration with Pablo Vazquez.
2022-05-10Fix T88570: Crash when saving after pressing ctrl+S twice.Julian Eisel
Existing code to replace the file operation was failing when done from the window for the file operation itself. Basically, this patch does two things: - Implement a well defined window context to use as the "owner" or "root" of the File Browser. This will be used for managing the File Browser and to execute the file operation, even after the File Browser was closed. - Ensure the context is valid when dealing with file File Browser event handlers. Previously the window context just wasn't well defined and just happened to work well enough in most cases. Addressing this may unveil further issues, see T88570#1355740. Differential Revision: https://developer.blender.org/D13441 Reviewed by: Campbell Barton
2022-05-10Merge branch 'blender-v3.2-release'Campbell Barton
2022-05-10Fix T86358: Use per face aspect correction for primitive UV projectionsChris Blackbourn
During UV unwrapping, Cube Projection, Sphere Projection, Cylinder Projection and Project From View (in the 3D Viewport), when "Correct Aspect" toggle is active, it now uses a query cache to perform a per-face aspect ratio ("per_face_aspect") correction for the active image of each face. Reviewed By: campbellbarton Ref D14852
2022-05-06Cleanup: spelling in comments, use doxygen commentsCampbell Barton
2022-05-05Cleanup: spelling in commentsCampbell Barton
2022-05-04Transform: use a threshold for UV snappingGermano Cavalcante
Unlike 3Dview snapping, UV snapping is always done to the UV closest to the mouse cursor, no matter the distance. From the user's point of view, this appears to be an inconsistency (See {T93538}). Therefore, set a minimum distance for snapping and, as in 3D View and highlight the snap with a drawing of a circle. Release Note: https://wiki.blender.org/wiki/Reference/Release_Notes/3.3/Modeling Reviewed By: #uv_editing, campbellbarton Maniphest Tasks: T93538 Differential Revision: https://developer.blender.org/D13873
2022-05-04Docs: add doc-string for ED_view3d_viewcontext_init_objectCampbell Barton
2022-04-30XR: Add object extras, object types visibility session optionsPeter Kim
This allows object extras such as image-empties to be shown in the VR viewport/headset display. Being able to see reference images in VR can be useful for architectural walkthroughs and 3D modeling applications. Since users may not want to see all object extras (lights, cameras, etc.), per-object-type visibility settings are also added as session options. By slightly refactoring the definition of the 3D View object types visibility panel (note: no functional changes), the VR Scene Inspection add-on can show a similar panel without duplicating code. When VR selection is possible in the future, the object type select options can also be enabled. Reviewed By: Severin Differential Revision: https://developer.blender.org/D14220
2022-04-28Snap Cursor: split 'ED_view3d_cursor_snap_data_get'Germano Cavalcante
Split 'ED_view3d_cursor_snap_data_get' into 'update' and 'get' functions Sometimes we just want to update and sometimes we just get the result. Make it clear.
2022-04-28VSE: Add option to limit timeline view heightRichard Antalik
When height is limited, it is defined by space occupied by strips, but at least channels 1 to 7 will be always visible. This allows it to easily overview timeline content by zooming out to maximum extent in Y axis and panning in X axis. More channels can be "created" on demand by moving strip to higher channel. When strip is removed and highest channel becomes empty, view will stay as is until it is moved down. Then new highest point is remembered and it is not possible to pan upwards until strip is moved to higher channel. Limiting takes into account height of scrubbing and markers area as well as scrollers. This means that when zoomed out to maximum extent, no strips are obstructed by fixed UI element. Fixes T57976 Reviewed By: Severin Differential Revision: https://developer.blender.org/D14263
2022-04-28VSE: Add precise drag and drop and strip previewsSebastian Parborg
This patch adds the drag and drop strip previews in the VSE. It also adds two new functions to the drag and drop API. 1. "draw_in_view" for callbacks that wants to draw elements in local viewport coordinates 2. "on_drag_start" that can be used for prefetching data only once at the start of the drag. Reviewed By: Julian, Campbell Differential Revision: http://developer.blender.org/D14560
2022-04-28Cleanup: spelling in commentsCampbell Barton
Also use back-slashes for doxy commands.
2022-04-26UI: Add callback for comparing button identityJulian Eisel
The code to compare buttons from the previous to the current frame, to see if they match (an thus should keep the same state) was quite generic, and didn't allow much flexibility/customization. For some cases this isn't enough, and a more specific comparison is needed. Say if some buttons don't actually store comparable data themselves, only via the button context. This was the case in D14653.
2022-04-26UI: Support setting context for buttons without layoutJulian Eisel
It was possible to set context pointers for buttons via the layout, but not for buttons in places where the layout system wasn't used (where buttons are placed manually). This is needed for buttons in the Outliner, see D14653.
2022-04-26Animation: Sensible frame range for motion pathsColin Marmond
Motion paths can now be initialised to more sensible frame ranges, rather than simply 1-250: - Scene Frame Range - Selected Keyframes - All Keyframes Reviewed By: sybren, looch, dfelinto, pablico Maniphest Tasks: T93047 Differential Revision: https://developer.blender.org/D13687
2022-04-25Cleanup: Use const for smoot scrolling functionJulian Eisel