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2018-06-01Cleanup: some more G.main removal from editor code.Bastien Montagne
2018-05-31Cleanup: Remove G.main from some editor files.Bastien Montagne
2018-05-31Cleanup: remove G.main from BKE objectBastien Montagne
Had to add some G.main to modifiers, but in 2.8 we do not need that anymore, so it's not that bad! ;)
2018-05-30Edit Mode: add success return valueCampbell Barton
Also remove fix for T6614, since BKE_object_obdata_is_libdata no longer checks proxy.
2018-05-253D View: add pixelsize function w/o UI scaleCampbell Barton
2018-05-243D View: remove poll 3D view for copy/pasteCampbell Barton
These operators only need selected objects.
2018-05-15Undo System: remove nested edit-mode undo callsCampbell Barton
Regression in recent undo system changes, This caused T55048. When each mode had its own undo stack it was important to initialize it when entering edit-mode.
2018-05-06Cleanup: split rotation_from_viewCampbell Barton
Add a function that takes only a quat, instead of the 3D view. Allows for using non-view orientations.
2018-05-06Object Snap: add object & matrix to view ray castCampbell Barton
Some snap functions already exposed this.
2018-04-20Fix: D3160 Propose to use proper typedefs to avoid confusionGaia Clary
Differential Revision: https://developer.blender.org/D3160
2018-04-15Cleanup: remove bad castsCampbell Barton
2018-04-15Cleanup: ED_armature namingCampbell Barton
- Wasn't clear which functions handle edit-bones. - Mixed both ebone and edit_bone in names. - Didn't use ED_armature_* prefix for public API. See P655 to apply to branches.
2018-04-11Pose Mode: pass object to mode enter/exitCampbell Barton
Also add lower level mode exit function
2018-04-11Cleanup: minor changes to pose-mode switching APICampbell Barton
Prepare for multi-object pose mode
2018-04-10Cleanup: remove unused flagCampbell Barton
2018-04-05Undo: split text undo steps out of the data-blockCampbell Barton
This moves undo storage into a separate struct which is passed in from the undo system.
2018-04-03Undo: remove particle undo pushCampbell Barton
Was only called on copy particle system which is already doing an undo push.
2018-04-03Undo: replace global access w/ ED_undo_stack_getCampbell Barton
While I'd like to avoid using this too much since the operator system should handle. It's less trouble than accessing it inline each time.
2018-04-02Cleanup: move undo into it's own directoryCampbell Barton
Split out undo API from ED_util.h into ED_undo.h
2018-03-31Undo: unified undo system w/ linear historyCampbell Barton
- Use a single undo history for all operations. - UndoType's are registered and poll the context to check if they should be used when performing an undo push. - Mode switching is used to ensure the state is correct before undo data is restored. - Some undo types accumulate changes (image & text editing) others store the state multiple times (with de-duplication). This is supported by checking UndoStack.mode `ACCUMULATE` / `STORE`. - Each undo step stores ID datablocks they use with utilities to help manage restoring correct ID's. Needed since global undo is now mixed with other modes undo. - Currently performs each undo step when going up/down history Previously this wasn't done, making history fail in some cases. This can be optimized to skip some combinations of undo steps. grease-pencil is an exception which has not been updated since it integrates undo into the draw-session. See D3113
2018-03-23Cleanup: move image undo into own fileCampbell Barton
2018-03-22Fix T54348: Bone dissolve gives invalid hierarchyCampbell Barton
Disconnected bones weren't handled correctly.
2018-03-19Cleanup: move armature undo into own fileCampbell Barton
2018-03-19Cleanup: move curve undo into own fileCampbell Barton
2018-03-19Cleanup: split lattice into own libraryCampbell Barton
Was mixed with object functionality.
2018-03-13Cleanup: pass selectmode directlyCampbell Barton
Pass instead of editmesh or toolsettings. Needed for multi edit-mode
2018-03-13Cleanup: long lines, use doxy sectionsCampbell Barton
2018-03-12Cleanup: sync EDBM_uv_* functions w/ 2.8Campbell Barton
They're nearly the same, so keep names matching to avoid conflicts.
2018-03-08Cleanup: Rename view3d context set functionCampbell Barton
Use common prefix so adding related functions share the prefix.
2018-03-06Utility to enter sculpt modeCampbell Barton
2018-03-02Object Mode: move logic to 'object_modes.c'Campbell Barton
Was mixed with edit-mode, centralize mode switching in a single file. No functional changes.
2018-02-28Fix T52685, part II: Add option to strip numbers from flipped bone names again.Bastien Montagne
While doing so with Bone_R.001, Bone_R.003, Bone_R.003 etc. is doomed to issues, doing that on duplicates of actually correctly named bones can be handy, and safe. So adding back as an option (was removed in rB702bc5ba26d5).
2018-02-19Cleanup: sync vertex-paint and sculpt from 2.8Campbell Barton
Sync API changes from 2.8 to master.
2018-02-13Add ED_object_editmode_exit_exCampbell Barton
Allow exiting editmode from non-active scene.
2018-02-06DNA: move eObjectMode into own headerCampbell Barton
Add a enum headers to DNA, to be included in other headers so function signatures can use enums for better type safety. Add DNA_*_enums.h matching DNA_*.types.h as needed.
2018-01-30Fix T52520: Metaballs in edit mode causes infinite Cycles viewport resetSergey Sharybin
The issue was introduced by eb016eb as a fix for T41258, which added depsgraph tagging with zero flag. The comment was saying that it's to make derived caches to be updated, however bot sure how that could possibly work: tagging ID for update with 0 flag only sets updated tags in bmain in old dependency graph. In the new depsgraph, where object data is a part of depsgraph, doing such a tag forces object to be updated, which re-triggers viewport rendering, which is causing such an infinite viewport render rest. Can not reproduce any crashes here, so maybe it's fine to move on with this change.
2018-01-28Cleanup: move 3D view utilities into own fileCampbell Barton
Operators and utility functions were getting too mixed up, the files were also quite large.
2018-01-25UI: change tool-tips to be stored in the screenCampbell Barton
Move timer and tip out of button code, now the only requests a tooltip, passing a creation callback to run. Needed for manipulators in 2.8, also helps de-duplicate logic - since we never want multiple tool-tips showing at once.
2018-01-23Cleanup: some ED_view3d functions used uppercase DCampbell Barton
2018-01-23Cleanup: sync w/ blender2.8 branchCampbell Barton
Also make some args const
2018-01-19Cleanup: sync w/ blender2.8 branchCampbell Barton
Split screen_draw.c from screen_edit.c (avoid conflicts syncing).
2018-01-19WM: window draw callbacks and split preview snapmano-wii
This moves window overlay from hard coded flags into drawing callbacks. It also supports snapping (holding Ctrl).
2018-01-03Fix T53632: Objects outside scene shown in popupCampbell Barton
Only show objects in current scene when not pinned. This commit adds a filter argument to id-template since we may want to filter by other criteria.
2017-12-20UI: move tooltip API to public headerCampbell Barton
2017-11-27Remove workaround for loopcut and DM stabilitySergey Sharybin
Neither me nor Campbell could redo the issue, lets get rid of this workaround and fix it properly if still needed.
2017-11-27Sequencer: Add option to render OpenGL preview with DoFSergey Sharybin
The title says it all actually, controlled with DoF check box next to textured solid check box. Thanks Campbell for review!
2017-11-27Refactor view3d offscreen drawing to avoid having multiple boolean argumentsSergey Sharybin
This is fully unreadable to have lots of boolean arguments scattered across the whole argument list. What does `false, true, true` mean in terms of behavior? Replace those with bitfield which has advantage of having more human readable meaning.
2017-11-19Option not to select with un-hideCampbell Barton
D1518 from @mba105 w/ edits
2017-11-17Fix UV Projection Center CalculationCampbell Barton
UV project mixed up global/local space, 3D cursor offset didn't take object scale into account. Minor improvements: - Match Cube Project 'center' behavior w/ sphere & cylinder. - Add active-element center. - Wrap UV's in Cube Project based on center instead of first vertex.
2017-11-03Cleanup: split interface_regions.cCampbell Barton
Each region type is quite separate and file was getting too big.