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2018-11-23Pass viewport to BASE_ related tests, for viewport view/select restrictionsDalai Felinto
Note: functions like select all are still not respecting that. I will fix this as part of the local view commit though.
2018-11-23Add missing COW updates when selection changes in paint modes.Alexander Gavrilov
2018-11-23Cleanup: rename bone-select to xrayCampbell Barton
This shows bones in font and uses the xray toggle binding. Also 'bone select' isn't very meaningful on it's own.
2018-11-23Fix bone selection w/ mixed wpaint & pose modeCampbell Barton
2018-11-22UI: fix wrong icons after recent update.Brecht Van Lommel
This cleans up old icon .data files that were still hanging around, but not in the SVG anymore.
2018-11-22Icons: use newly added iconsWilliam Reynish
2018-11-21Cleanup: add reveal_hidden arg to jump-to API callsCampbell Barton
Jumping to data shouldn't necessarily change hidden status or visible layers.
2018-11-21Cleanup: rename extrude gizmoCampbell Barton
2018-11-21Cleanup: move extrude gizmo to transform moduleCampbell Barton
Since this is no longer mesh only, move out of mesh, rename next.
2018-11-20UI: increase spacing at sides of headers, to avoid region split zone overlap.Brecht Van Lommel
2018-11-20Cleanup: make object deselect match other ED_ APIsCampbell Barton
Use SEL_* argument, matching ED_pose_deselect_all.
2018-11-20UI: support jumping to target object/boneAlexander Gavrilov
Complex rigs are built from many bones (often overlapping) connected by constraints. When investigating or debugging such rigs one often wants to switch to the target of a constraint, or a parent bone, but it is difficult to do manually due to overlap confusion. This adds a right click menu option that automatically selects and makes the target object or bone active for UI fields where a suitable reference is readily available.
2018-11-20Object: utility (de)select all functionsCampbell Barton
part of D3955 by @angavrilov
2018-11-15UI: 'Add Object' rename dimensionsCampbell Barton
D3943 by @Zachman w/ edits
2018-11-14Gizmo: get background color based on view optionCampbell Barton
2018-11-14Merge branch 'master' into blender2.8Campbell Barton
2018-11-14Cleanup: comment block tabsCampbell Barton
2018-11-13Cleanup: use const argsCampbell Barton
2018-11-12Add a lot of update tagging to operations with NLA tracks and strips.Alexander Gavrilov
2018-11-12Fix T57527: GP draw takes events from gizmosCampbell Barton
Add keymap flag to the gizmo handler so events can be handled on the UI level and not get over-ridden by grease pencil.
2018-11-09Multi-Objects Metaball: Selection refactor - fix pick and box selectionDalai Felinto
This is inspired/based on the code we use for armature bone selection. Both pick selection, and box selection should be working now.
2018-11-09Keymap: move builtin keymaps from C to PythonBrecht Van Lommel
This should be purely an implementation change, for end users there should be no functional difference. The entire key configuration is in one file with ~5000 lines of code. Mostly avoiding code duplication and preserve comments and utility functions from the C code. It's a bit long but for searching and editing it's also convenient to have it all in one file. Notes: - Actual keymap is shared by blender / blender_legacy and stored in `keymap_data/blender_default.py` This only generates JSON-like data to be passed into `keyconfig_import_from_data`, allowing other presets to load and manipulate the default keymap. - Each preset defines 'keyconfig_data' which can be shared between presets. - Some of the utility functions for generating keymap items still need to be ported over to Python. - Some keymap items can be made into loops (marked as TODO). See: D3907
2018-11-08Fix Cycles viewport render info overlapping other text.Brecht Van Lommel
Now it shows more compact info below the view/object name. Render time and memory usage is left out, as in most cases this is not so important. These could be added back optionally if needed.
2018-11-07Fix redraws from non-existing scrollbarsCampbell Barton
Cursor motion was often causing redraws. Distance to scrollbars that don't exist in hidden regions caused redraws (for alpha fading). Check if scrollbars are used before calculating fade.
2018-11-07Multi-Objects: CURVE_OT_select_similarHabib Gahbiche
Implemented the following methods: * SIMCURHAND_TYPE * SIMCURHAND_RADIUS * SIMCURHAND_WEIGHT * SIMCURHAND_DIRECTION Limits: * DIRECTION does not support surfaces, because `BKE_nurb_bpoint_calc_normal` does not work with Nurbs of type `CU_CARDINAL`. This also didn't work prior to this patch, so we wait until surfaces are properly supported in EditMode. * Also DIRECTION should take scaling into consideration. We need our own versions of BKE_nurb_bpoint_calc_normal/bezt. * Threshold default is too large. Not sure if it's better to change the default or scale the threshold in code. Differential Revision: https://developer.blender.org/D3846 Changes from committer (Dalai Felinto): * Moved nurb_bpoint_direction_worldspace_get/bezt to functions. * Comments hinting at the mode (direction) that require scaling to be taken into account - to be addressed by patch creator in a future patch.
2018-11-06Fix broken shortcuts in F3 'operator search' menu.Bastien Montagne
From own changes in that area... Now we also enforce handling shortcuts in case relevant drawflag of searchbutton is set. Should allow to cover all cases, hopefully.
2018-11-03Cleanup: styleCampbell Barton
2018-11-02Add hide_buttons option to template_ID_previewAntonioya
When use the template in the topbar for only select an ID is very annoying to have the buttons after the name and only adds noise to the selector. This option hide the number of users, new and delete buttons to get a cleaner topbar selector. By default the parameter is disabled in order to keep all existing code/UI running.
2018-11-02Add new factor parameter to layout.separator()Antonioya
The new parameter allows to define the scale of the space.
2018-11-02Fix issues with hide/restrict icons after recent changes.Brecht Van Lommel
Set the names to match the original order again, to avoid breaking addons and various places in the code that relied on them.
2018-11-02Multi-Object-Mode: Edit curve draw (deselect all)Campbell Barton
D3887 by @zazizizou
2018-10-31UI: icon set updates by Andrzej Ambroz.William Reynish
New icons for duplicate, driver types, window, hue/saturation.
2018-10-31Cleanup: indentationCampbell Barton
2018-10-31UI: Right-click menu entry to flip properties Tab Bar left/rightJulian Eisel
2018-10-30Fix T56499: Adapt incremental snapping to orthographic viewport scale.mano-wii
2018-10-30GP: Back Stroke projection modeAntonioya
Back the old 2.7x stroke mode when drawing. This mode try to project the new strokes over the previous strokes.
2018-10-30UI: add uiItemMenuFN which frees it's argumentCampbell Barton
2018-10-30UI: add uiItemMenuFN which frees it's argumentCampbell Barton
2018-10-30UI: Support using Ctrl+Scrollwheel to cycle properties editor tabsJulian Eisel
Small side effect is that area operators (toggle fullscreen/maximized, duplicate area) are now displayed in RMB-menu. Makes sense anyway.
2018-10-29UI: Vertical Properties Editor TabsJulian Eisel
Moves the Properties editor context switching to a vertical tabs region. Design Task: T54951 Differential Revison: D3840 The tabs are regular widgets, unlike the 'old' toolshelf tabs. This means they give mouse hover feedback, have tooltips, support the right-click menu, etc. Also, when vertical screen space gets tight, the tabs can be scrolled, they don't shrink like the toolshelf ones. The tab region is slightly larger than the header. The tabs are scaled up accordingly. This makes them nicely readable. The header is quite empty now. As shown in T54951, we wanted to have a search button there. This should be added next. Implementation Notes: * Added a new region type, RGN_TYPE_NAVIGATION. * Having the tabs in a separate region allows scrolling of the tab-bar, unlike the toolshelf tabs. We might want to remove the scrollbars though. * Added a new region flag RGN_FLAG_PREFSIZE_OR_HIDDEN, to ensure the tab region is either hidden or has a fixed size. * Added some additional flags to support fine-tuning the layout in panel and layout code. * Bumps subversion.
2018-10-29UI: Support Displaying Enums as TabsJulian Eisel
Adds `uiLayout.prop_tabs_enum(data, property, icon_only)` to BPY.
2018-10-29Dope Sheet: new option to display keyframe interpolation mode and extremes.Alexander Gavrilov
With the new automatic handle algorithm, it is possible to do a lot of the animation via keyframes without touching the curves. It is however necessary to change the keyframe interpolation and handle types in certain cases. Currently the dopesheet/action editor allows changing the types, but does not show them in any way. To fix, add a new menu option to display this information. For handle type, it is represented using the shape of the key icons: diamond for Free, clipped diamond for Aligned, square for Vector, circle for Auto Clamp, and cirle with dot for Automatic. Non-bezier interpolation is a property of intervals between keys, so it is marked by drawing lines, similar to holds. In this initial version, only the fact of non-bezier interpolation is displayed, without distinguishing types. For summaries, the line is drawn at half alpha if not all curves in the group are non-bezier. In addition, it is sometimes helpful to know the general direction of change of the curve, and which keys are extremes. This commit also adds an option to highlight extremes, based on comparing the keyed values with adjacent keys. Half-intensity display is used for overshot bezier extremes, or non-uniform summaries. Reviewers: brecht, aligorith, billreynish Differential Revision: https://developer.blender.org/D3788
2018-10-29UI: icon set updates Andrzej Ambroz, and various fixes.William Reynish
* Text editor word wrap, line numbers & syntax toggles now use consistent icons that don’t change when you enable or disable them. * Replaced icon toggle buttons in the snapping popover with normal checkboxes and descriptive text labels. This makes it clearer which item is the main radio button, is more consistent with other popovers, and allows us to use more descriptive text. * Added correct icons for grease pencil add menu. * Added bespoke icons for grease pencil modifiers. * Added icon for particle instance modifier. * Added icon for fake user on & off states. * Added correct icons for enabling/disabling modifiers in the dopesheet & f-curve editor. * Made it so the restrict viewport & restrict render toggles for modifier update correctly when enabled or disabled, by flipping the order in the icon sheet. This also required changing the outliner to match. * Removed the few old remaining icons in the old style and made sure to replace the last places where they were used. * Updated many icons to be clearer & more consistent.
2018-10-29UI: allow off/on icons to be in reverse order.Brecht Van Lommel
The same icons are reused for "hide" and "show" properties, which need to be in reverse order compared to each other.
2018-10-29Fix topbar tool UI being lost on undoCampbell Barton
Using operators to the object mode was resetting the tool. See: T56865
2018-10-26PyAPI: draw handlers now store args in the capsule contextCampbell Barton
Was using the handlers custom-data which crashes when Blender frees the screen data before Python removes the handler.
2018-10-25Cleanup: comments and unused codeInes Almeida
2018-10-24Fix T57366: Mesh.from_pydata invalid loose-edge stateCampbell Barton
2018-10-22Fix various icon related issues:William Reynish
* Used correct icons for Tracking. * Flip Copy/Paste icons so they are correct. * Add correct icon for softbody modifier. * Replace speaker icons for enabling F-Curves with checkboxes.
2018-10-22Followup to previous change, reduce number of relations updatesSergey Sharybin
Only tag relations update when new f-curve was allocated. This solves possible too slow keyframe insertion when doing character animation, but still does proper relation update when new ID component became animated.