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AgeCommit message (Expand)Author
2021-08-04T90371: Asset: Drop Material Tooltip.Jeroen Bakker
2021-08-03Silenced clang-tidy warnings.Jeroen Bakker
2021-08-03Cleanup: Hide implementation details for ED_keyframe_keylist.Jeroen Bakker
2021-08-02WindowManager: Support Dynamic tooltips when dragging.Jeroen Bakker
2021-07-30Assets: Disable File Browser only operators for asset browsingJulian Eisel
2021-07-29Assets/UI: Resolve major asset view UI template limitationJulian Eisel
2021-07-29VSE: Change grid line drawingRichard Antalik
2021-07-27Cleanup: comment spelling & punctuationYimingWu
2021-07-26Cleanup: spelling in commentsCampbell Barton
2021-07-23Animation: Generic Slider implementationChristoph Lendenfeld
2021-07-21Cleanup: Move reorganize asset filesJulian Eisel
2021-07-21Cleanup: Centralize/unify asset library reference from/to enum codeJulian Eisel
2021-07-21Cleanup: use named enum types.Jeroen Bakker
2021-07-20Cleanup: Store asset-handle in drag dataJulian Eisel
2021-07-20Cleanup: Getters for asset-handle dataJulian Eisel
2021-07-20Cleanup: Remove redundant forward declarations.Jeroen Bakker
2021-07-20Cleanup: spellingCampbell Barton
2021-07-19Cleanup: Separate keyframes_draw and keyframes_keylist.Jeroen Bakker
2021-07-16Cleanup: sort struct declarationsCampbell Barton
2021-07-16Cleanup: compiler warningsCampbell Barton
2021-07-15UI/Assets: Initial Asset View UI templateJulian Eisel
2021-07-15Cleanup: Use const for UI icon getter functionJulian Eisel
2021-07-15UI: Support defining UI lists in CJulian Eisel
2021-07-15UI: New button/widget type for Asset Browser like preview tilesJulian Eisel
2021-07-15UI: Auto-scroll to keep active text buttons in viewJulian Eisel
2021-07-15UI: Internal support for custom UI list item drag & activate operatorsJulian Eisel
2021-07-15UI: UI list refactor & preparations for asset view templateJulian Eisel
2021-07-15Animation: new pose library based on Asset BrowserSybren A. Stüvel
2021-07-15Assets: Abstraction for temporary loading of asset data-blocksJulian Eisel
2021-07-15Assets: Initial Asset List as part of the Asset System designJulian Eisel
2021-07-15Assets: AssetHandle type as temporary design to reference assetsJulian Eisel
2021-07-15Assets: Add an active asset library per workspace, for the UI to useJulian Eisel
2021-07-14Cleanup: Avoid duplication in line art stroke generationHans Goudey
2021-07-13Cleanup: improve BMEditMesh docstringsCampbell Barton
2021-07-13Edit Mesh: use partial updates editing vertices with number buttonsCampbell Barton
2021-07-13UI: support persistent state during number/slider interactionCampbell Barton
2021-07-13Cleanup: minor changes to edit-mesh API callsCampbell Barton
2021-07-12Cleanup: improve naming and comments of scene frame/ctime functionsBrecht Van Lommel
2021-07-07Cleanup: spelling in commentsCampbell Barton
2021-07-05Cleanup: Use enum for UI block emboss typeHans Goudey
2021-07-05EditMesh: extract restore logic out of EDBM_redo_state_freeCampbell Barton
2021-07-05Geometry Nodes: new Viewer nodeJacques Lucke
2021-07-05Cleanup: remove unused definesCampbell Barton
2021-07-05Cleanup: spelling in commentsCampbell Barton
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
2021-07-01Fix race condition when loading multiple File/Asset Browsers at onceJulian Eisel
2021-06-30UI: custom free function improvementsJacques Lucke
2021-06-30Cleanup: use const arguments for accessor functionsCampbell Barton
2021-06-30Cleanup: use const for datatoc declarationsCampbell Barton
2021-06-29UI: Support setting operator properties for `UILayout.operator_menu_enum()`Julian Eisel